# Manor Lords Update Preview - Product: Manor Lords (https://whatsnew.fyi/product/manor-lords) - Vendor: Slavic Magic - Date: 2026-07-19 - Original notes: https://store.steampowered.com/news/app/1363080/view/677378351435875655 - Permalink: https://whatsnew.fyi/product/manor-lords/releases/2026-07-19-update-preview What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Divide Structures into Basic and Advanced categories, with Advanced Structures requiring skilled builders employed at Construction Yards - **added** — Skilled builders have faster construction speed on basic structures - **added** — Construction Yards have multiple Handcarts for faster transportation of construction resources - **added** — Construction Yards can utilize Oxen with Ox Carts to bring multiple Timber logs in a single trip - **changed** — Guides must now actually load the Ox Cart - **added** — Large Stone Church upgrade for end game cityscape - **changed** — Construction process for Advanced Structures now takes much longer - **added** — Advanced construction sites feature workers bringing Water from Wells and mixing Mortar as visual elements - **added** — Different stages of construction include extra flavor, scaffolds, cranes based on historical examples - **added** — Players can now import and breed Cows on Pastures - **changed** — Livestock Farm workers formerly Sheep Farm now collect Milk from Cows - **added** — Cows can be butchered to get Beef - **changed** — Pastures now require Planks for construction and cost scales dynamically with size - **added** — Winter shelters added to Pastures based on manuscript examples - **changed** — Livestock flocking behavior on Pastures slightly improved - **added** — New artisan Cheesemonger makes Cheese from Milk - **added** — New crop Oats that is easy to grow and can be threshed into Oat Sheaves - **added** — Animal Feed produced by Livestock Farm workers from Oats to feed Pasture animals - **changed** — Pasture animals must be fed or risk starving in Winter - **added** — Seasonal Assignment feature allows setting workplace assignments per Season Hey hey, Let me yap a little bit about what's coming to Manor Lords soon. Since we pushed our technical refactors to main, we are now ready to start pushing new features to beta. **Construction Yard** We divided Structures into Basic and Advanced. Advanced Structures will require skilled builders employed at the Construction Yard. Those builders have faster construction speed on basic structures too. The yard has multiple Handcarts for faster transportation of construction resources. It can also utilize Oxen with Ox Carts to bring multiple Timber logs in a single trip. Additionally, the Guides now have to actually load the Ox Cart. **Large Stone Church ** The new Church upgrade makes the end game cityscape look even more realistic. We wanted to make the construction sites more lively as the **process for Advanced Structures now takes much longer,** so you'll see for instance workers bringing Water from the nearby Wells and mixing Mortar. Different stages of construction have extra flavor, scaffolds, cranes, and we've based all the designs on actual historical examples. **Cow herding** Players will now be able to import and breed Cows. Cows live on the Pastures and Livestock Farm workers (formerly Sheep Farm) collect Milk. Cows can also be butchered to get Beef. To balance it all out we made Pastures cost Planks and they will no longer just pop into existance. Their construction cost scales dynamically with their size. We also added winter shelters on the Pastures, which we also based on examples from manuscripts. There are also slight improvements to the flocking behavior of livestock on Pastures. **New artisan: Cheesemonger** Makes Cheese from Milk. Pretty straightforwad, but hopefully enhances Cow Herding by providing a more refined end product and gives us a cool base of a future Perk, since as we know regions are often famous for their Cheeses. ** New crop: Oats** Oats is a new easy to grow crop. Oat Sheaves are threshed into Oats, which can be consumed by Families or made into... **Animal feed** You now must feed your Pasture animals or they risk them starving in the Winter. Livestock Farm workers produce Animal Feed from Oats. **Seasonal Assignment** You can now set the assingment per Season in every workplace, which should make micromanagement much less busy. Additionally, cows and sheep now breed and produce more seasonally to add a bit of realism. **Storage Filters for Trading Posts** You can now limit Trading Posts to handle specific types of Goods. **A new map: Wide Valley ** ** The Beta is aimed to be ready by the end of July, and main branch by the end of August. **After that we'll start releasing new **Development Perks.** Thank you for the patience,** Greg and the team. **