# Manor Lords New BETA version is available for testing (0.8.097) - Product: Manor Lords (https://whatsnew.fyi/product/manor-lords) - Vendor: Slavic Magic - Date: 2026-08-01 - Original notes: https://store.steampowered.com/news/app/1363080/view/696519918583023238 - Permalink: https://whatsnew.fyi/product/manor-lords/releases/2026-08-01-new-beta-version-is-available-for-testing-0.8.097 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — New map: Wide Valley - **added** — New beverage: Cider, made from Apples 4:1 at the Brewery - **added** — New beverage: Mead, made from Honey 1:1 at the Brewery - **added** — New pasture animals: Cows and Calves, which provide passive Milk yield and can be butchered for Beef and Hides - **added** — New field crop: Oats, which shares fertility with Barley and can be consumed directly or crafted into Animal Feed - **added** — New commodity: Animal Feed, crafted from Oats at 1:2 ratio at the Livestock Farm - **added** — New mechanic: Hungry Animals, where pasture animals consume Animal Feed each month during Winter or die without it - **added** — New artisan workshop: Cheesemonger, unlocked at Burgage Plot Lv3 - **added** — New food: Cheese, crafted from Milk and Salt 1,1:2 at the Cheesemonger - **added** — New building: Construction Yard, where workers store construction material and build 50% faster when properly maintained - **added** — New mechanic: Advanced Construction, where some buildings require professional builders assigned at the Construction Yard to complete - **added** — New upgrade: Large Stone Church - **added** — New mechanic: Seasonal Assignment, allowing buildings to automatically cycle assigned Families for each Season - **added** — New mechanic: Seasonal Breeding, where pasture animals breed according to season and herd size - **added** — New mechanic: Seasonal Produce, where Sheep can only be sheared once per year during Summer and Cows are milked monthly except during Winter - **added** — New affinity: Herbage, providing a chance of +1 extra yield for Pasture Animals based on Meadow Environment - **added** — Storage filters for Trading Posts to control which types of goods they stock and import - **changed** — Main HUD has been refactored with a new layout, features and art - **changed** — Artisan Production Focus replaced with Active Recipe Selection, allowing players to set priority in which production is executed - **changed** — Sheep Farm renamed to Livestock Farm - **changed** — Apiaries are now seasonal, accumulating yield over Spring and Summer and harvested in Autumn, with yield determined by Wilding Affinity - **changed** — Wilding Affinity rework determines the strength of Apiary yields and how many Apiaries can be supported by Meadow Environment - **changed** — Improved logistics with Ox Cart allowing Oxen to transport Timber in bulk to building sites - **fixed** — Overwriting a save file that fails no longer corrupts the original save file - **fixed** — Demolishing a Logging Camp will no longer delete Logs lying on the ground felled by that Logging Camp - **fixed** — Demolishing a building now re-evaluates previously blocked road guide points for nearby buildings ##### What's inside I recommend checking out the last preview here: [https://steamcommunity.com/games/1363080/announcements/detail/677378351435875656](https://steamcommunity.com/games/1363080/announcements/detail/677378351435875656) **Additionally**, the community on Discord was insisting that we do something about Artisan Production Focus [https://discord.com/channels/729052685621526619/1478130112577929266](https://discord.com/channels/729052685621526619/1478130112577929266) I hesitated cause I promised no refactors, but after some (a lot of) pressure, we took some time to work on it. I replaced it with an **Active Recipe Selection**. The numbers represent the crafting queue priority. ##### How to Access the Beta --- **Saves:** To avoid any potential issues, it’s recommended that you back up your saved files before switching to a beta version. **Mods:** Please remove any mods. They will most likely crash the game. > **To find your Manor Lords Steam saves.** > - Press Win + E - Go to %USERPROFILE%]]AppDataLocalManorLordsSavedSaveGames into the search bar. **To try the BETA, please follow these steps:** - Open Steam - Right-click on Manor Lords in your library - Select Properties - Go to the BETAS tab - Enter the password: veryNiceBasket - Choose "pre_release" from the "Beta participation" drop-down list - Wait for the game to update the files (if nothing happens, restart the Steam client) - Launch the game You can report (https://steamcommunity.com/app/1363080/discussions/3/) and [bug reports](https://steamcommunity.com/app/1363080/discussions/2/) on the Manor Lords Steam forums or join us on (https://discord.com/invite/manorlords) for bug reports and discussion about the latest patch. --- ##### Patch Notes — Version 0.8.090–0.8.097 (Beta) ##### Major Changes - **New Map: Wide Valley.** - **New UI: **Main HUD has been refactored; a new layout, features and art. - **Artisan Active Recipes**: Instead of the “Production Focus” only allowing Artisans to focus on one Production at a time, Active Recipes allow choosing the priority in which production is executed. Artisans start with no Active Recipes until the player sets them. - **New Beverage: Cider.** Made from Apples 4:1 at the Brewery. - **New Beverage: Mead.** Made from Honey 1:1 at the Brewery. - **New Pasture Animals: Cows & Calves. **Cows may be imported via the Livestock Trader. They provide a passive yield of Milk, and can be butchered for Beef and Hides. - **New Field Crop: Oats.** Shares a fertility with Barley, but is much more resilient. Sheaves are threshed into Oats, which can be consumed directly. - **New Commodity: Animal Feed.** Oats may be crafted into Animal Feed at the Livestock Farm (Formerly named Sheep Farm) at 1:2 ratio. - **New Mechanic: Hungry Animals. **Pasture Animals (Cows, Calves, Sheep, Lambs) become hungry during Winter and will consume Animal Feed each month (or die without). - **New Artisan Workshop: Cheesemonger. **Unlocked at Burgage Plot Lv3. - **New Food: Cheese.** Crafted from Milk & Salt 1,1:2 at the Cheesemonger. - **New Building: Construction Yard.** Workers will store construction material and distribute to building sites via handcarts to improve logistics. They also build 50% faster when the Construction Yard is properly maintained. - **Improved Logistics:** When assigned to the Construction Yard, Oxen will use the new Ox Cart, which allows transporting Timber in bulk to building sites. - **New Mechanic: Advanced Construction.** Some buildings are considered “Advanced Structures” and require professional builders assigned at the Construction Yard to complete. Unassigned Families still help with transport and basic tasks like flattening the ground for these projects. - **New Upgrade: Large Stone Church.** - **New Mechanic: Seasonal Assignment.** Buildings can be set to automatically cycle your Assigned Families for each Season. - **New Mechanic: Seasonal Breeding.** Pasture Animals now breed acco _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1363080/view/696519918583023238]_