Manor Lords — Beta bugfixes are ready

Beta bugfixes are ready

Added 4
  • Livestock Farm Work Area added where workers will only gather from Pastures within their work area
  • Added missing controller support and improved controller navigation and layout in several places
  • Added a tutorial for Pasture Animals, triggered when building a Pasture
  • Added Ox Cart Help Subjects entry
Changed 15
  • Butcher Beef recipe increased from 4 to 6 from Cows, and from 2 to 3 from Calves
  • Butcher Mutton recipe increased from 2 to 3 from Sheep
  • Cows no longer produce Milk in Autumn, only in Spring and Summer
  • Logging Camp supports 3 Assigned Oxen (was 1)
  • Construction Yard now has two Oxen, with an additional Ox Cart
  • Construction Yard-assigned Oxen now only use the Ox Cart and only collect from supply dumps, Logging Camps, or Construction Yards
Fixed 22
  • Fixed flying fish and the broken bridge on Wide Valley
  • Fixed Deep Mines missing the Seasonal Assignment UI
  • Fixed stuttering Ox Guides
  • Fixed missing string for Cheesemonger job description
  • Fixed Cow icons appearing where Calf icons should
  • Fixed holding Tab displaying invalid information about the Construction Yard

Hello everyone,

Thank you for playtesting through our latest Beta. We collected your feedback and prepared a number of bugfixes.

We're now finishing translations and preparing to move the update out of Beta by the end of August.

How to Access the Beta

Saves: To avoid any potential issues, it’s recommended that you back up your saved files before switching to a beta version.

Mods: Please remove any mods. They will most likely crash the game.

To find your Manor Lords Steam saves.

  • Press Win + E

  • Go to %USERPROFILE%]]AppDataLocalManorLordsSavedSaveGames into the search bar.

To try the BETA, please follow these steps:

  • Open Steam

  • Right-click on Manor Lords in your library

  • Select Properties

  • Go to the BETAS tab

  • Enter the password: veryNiceBasket

  • Choose "pre_release" from the "Beta participation" drop-down list

  • Wait for the game to update the files (if nothing happens, restart the Steam client)

  • Launch the game

You can report (https://steamcommunity.com/app/1363080/discussions/3/) and bug reports on the Manor Lords Steam forums or join us on (https://discord.com/invite/manorlords) for bug reports and discussion about the latest patch.

Changelog

Version 0.8.097 - 0.8.100

Fixes marked as (Beta) apply to the Beta version only.

Balance:

  • Butcher Beef recipe increased from 4 to 6 from Cows, and from 2 to 3 from Calves.

  • Butcher Mutton recipe increased from 2 to 3 from Sheep.

  • Cows no longer produce Milk in Autumn, only in Spring and Summer.

  • Logging Camp supports 3 Assigned Oxen (was 1).

  • Construction Yard now has two Oxen, with an additional Ox Cart. (Beta)

AI:

  • Tweaked selection of Origin Perks. (Beta)

Minor changes:

  • Construction Yard-assigned Oxen now only use the Ox Cart and only collect from supply dumps, Logging Camps, or Construction Yards. (They still deliver to construction sites.) (Beta)

  • Construction Yard efficiency is now properly shown using the maintenance UI.

  • Experimental: Animals on Pastures now favor using Path Points that are within the Pasture area when grazing.

  • Made all conversation tasks prefer locations outside streams.

  • Exporting Traders will now look for the closest available Trading Post in the chosen Region instead of selecting one based on construction order.

  • Livestock Farm Work Area added. Workers will only gather from Pastures within their work area, but will walk outside it to retrieve Oats to craft Animal Feed.

  • Beverage drinking logic has been improved. Family members won’t drink a beverage that doesn’t match their distributed drink type. They also won’t drink in Taverns that have no assigned workers.

  • Increased the minimum distance to the Region border for Fishing Spots to remove ambiguity about which Region the Resource Node belongs to.

  • \ Reintroduced randomized distribution preferences for Burgage Plots. For example, residents of some Burgage Plots will prefer Cider, some Ale, and some Mead (when available).

  • Added missing controller support and improved controller navigation and layout in several places.

Text & UI:

  • Added a tutorial for Pasture Animals, triggered when building a Pasture.

  • Updated overlay selection panel visuals. (Beta)

  • Updated Time & Seasons widget layout and positioning. (Beta)

  • Added Ox Cart Help Subjects entry.

  • Made the UI Scale limit relative to screen resolution to reduce clipping.

  • Improved tooltip positioning on the Game Setup screen.

  • Fixed Time Widget and Version text overlap when a controller is enabled.

  • UI now displays a “Target Stock Exceeded” problem banner if a Construction Yard has more than the desired amount. If another building can receive the excess, the problem banner is removed. (Beta)

  • UI no longer displays a “Storage Full” problem banner if a Construction Yard is at target stock and at capacity.

Bugfixes:

  • Fixed flying fish and the broken bridge on Wide Valley. (Beta)

  • Fixed Deep Mines missing the Seasonal Assignment UI. (Beta)

  • Fixed stuttering Ox Guides. (Beta)

  • Fixed missing string for Cheesemonger job description. (Beta)

  • Fixed Cow icons appearing where Calf icons should. (Beta)

  • Fixed holding Tab displaying invalid information about the Construction Yard.

  • Fixed an issue where a “No skilled workers” problem banner would not appear if there was also unfinished construction. (Beta)

  • Fixed the missing problem banner icon for “No skilled workers.” (Beta)

  • Fixed an instance of workers getting stuck because they tried to have a conversation in the exact same spot as another pair of workers.

  • Fixed an older save compatibility bug that caused new animal types to be non-importable.

  • Fixed Oxen dying of hunger if they were too close to a Pasture.

  • Fixed completed quests generating new quest messages under some circumstances during game load.

  • Fixed Exporting Traders ignoring potential targets’ storage filter rules. (Beta)

  • Fixed Exporting Traders taking unconstructed Trading Posts / Livestock Trading Posts into account when selecting targets.

  • Fixed Exporting Traders not recalculating the nearest target trading point correctly.

  • Fixed a potential crash caused by missing resource visualization meshes on Farmhouse Ox Carts.

  • Fixed a bug where clicking a problem banner for characters did not take you to their location.

  • Fixed Cow icons appearing where Calf icons should… in more places. (Beta)

  • Fixed leftover goods in buildings being permanently reserved when the last worker family abandoned the building, instead of being treated as surplus.

  • Fixed Residential Requirements tooltips flickering when time was not paused.

  • Fixed Mead and Cider limits not being visible in the Tavern. (Beta)

  • Fixed Tavern workers not respecting reserves. (Beta)

  • Fixed problem banners not working properly when the camera was outside the owned Region. (Beta)

  • Fixed Current Settlement Level not working properly when the camera was outside the owned Region. (Beta)

  • Fixed descriptions missing from certain tooltips after hovering over the Rebuild button.

  • Fixed some text on the Help Pages displaying broken formatting for clickable links.

  • Fixed problem banners not appearing until a day passed after loading a save.

  • Fixed an issue where the unburied bodies problem banner wouldn’t reappear for 10 days after loading a save.

  • Fixed broken crafting rotations. (Beta)

  • Fixed clutter (e.g. Tavern benches) and felled trees not always aligning with the ground correctly.

  • Fixed problem banners reappearing with the full animation each time a new problem was added.

  • Fixed “Missing Ox Guide” staying on screen after an Ox received a Guide. (Beta)

  • Fixed water and entertainment supply highlights behaving incorrectly when the title was not paused.

  • Fixed the “assign family” sound becoming louder the longer you played. (Beta)

  • Fixed a potential crash after reloading into a different save.

  • Fixed levitating Extension clutter. (Beta)

  • Fixed a crash that could occur when trying to distribute goods to rubble. (Beta)

  • Fixed a crash that could occur when trying to distribute goods from Market Stalls that were now rubble. (Beta)

  • Fixed units getting stuck and not moving after switching to raiding mode. (Beta)

  • Fixed inconsistency in displaying deposit icons while the “Always Display Deposit Icons” option was turned off.

  • Fixed Royal Tax and King’s Favor icons being swapped in certain places.

  • Fixed the paper map sometimes being visible in Visit Mode.

  • Fixed family member tooltips not displaying properly in the People Tab.

  • Fixed the background secondary color not being selectable when using a controller on the Game Start screen.

  • Fixed the garrison spot being in the center of the Large Tavern area rather than inside the building itself.

Optimizations:

  • Optimized Sheep Herder Tasks.

  • Optimized Family Approval calculations.

  • Fixed stuttering caused by some UI updates.

Join the Manor Lords Community

Join our community on (https://discord.com/invite/manorlords) and (https://www.reddit.com/r/ManorLords/) to ask questions, trade tips, and keep up with the game. There’s also a community-run wiki that covers the most common questions, and you can follow Slavic Magic on Twitter for more developer updates.

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