Beta bugfixes are ready
- Livestock Farm Work Area added where workers will only gather from Pastures within their work area
- Added missing controller support and improved controller navigation and layout in several places
- Added a tutorial for Pasture Animals, triggered when building a Pasture
- Added Ox Cart Help Subjects entry
- Butcher Beef recipe increased from 4 to 6 from Cows, and from 2 to 3 from Calves
- Butcher Mutton recipe increased from 2 to 3 from Sheep
- Cows no longer produce Milk in Autumn, only in Spring and Summer
- Logging Camp supports 3 Assigned Oxen (was 1)
- Construction Yard now has two Oxen, with an additional Ox Cart
- Construction Yard-assigned Oxen now only use the Ox Cart and only collect from supply dumps, Logging Camps, or Construction Yards
- Construction Yard efficiency is now properly shown using the maintenance UI
- Animals on Pastures now favor using Path Points that are within the Pasture area when grazing
- Made all conversation tasks prefer locations outside streams
- Exporting Traders will now look for the closest available Trading Post in the chosen Region instead of selecting one based on construction order
- Beverage drinking logic has been improved so family members won't drink a beverage that doesn't match their distributed drink type and won't drink in Taverns with no assigned workers
- Increased the minimum distance to the Region border for Fishing Spots to remove ambiguity about which Region the Resource Node belongs to
- Reintroduced randomized distribution preferences for Burgage Plots so residents prefer different beverages
- Made the UI Scale limit relative to screen resolution to reduce clipping
- Improved tooltip positioning on the Game Setup screen
- Fixed flying fish and the broken bridge on Wide Valley
- Fixed Deep Mines missing the Seasonal Assignment UI
- Fixed stuttering Ox Guides
- Fixed missing string for Cheesemonger job description
- Fixed Cow icons appearing where Calf icons should
- Fixed holding Tab displaying invalid information about the Construction Yard
- Fixed an issue where a No skilled workers problem banner would not appear if there was also unfinished construction
- Fixed the missing problem banner icon for No skilled workers
- Fixed an instance of workers getting stuck because they tried to have a conversation in the exact same spot as another pair of workers
- Fixed an older save compatibility bug that caused new animal types to be non-importable
- Fixed Oxen dying of hunger if they were too close to a Pasture
- Fixed completed quests generating new quest messages under some circumstances during game load
- Fixed Exporting Traders ignoring potential targets' storage filter rules
- Fixed Exporting Traders taking unconstructed Trading Posts or Livestock Trading Posts into account when selecting targets
- Fixed Exporting Traders not recalculating the nearest target trading point correctly
- Fixed a potential crash caused by missing resource visualization meshes on Farmhouse Ox Carts
- Fixed a bug where clicking a problem banner for characters did not take you to their location
- Fixed leftover goods in buildings being permanently reserved when the last worker family abandoned the building
- Fixed Residential Requirements tooltips flickering when time was not paused
- Fixed Mead and Cider limits not being visible in the Tavern
- Fixed Tavern workers not respecting reserves
- Fixed problem banners not working properly when the camera was outside the owned Region
Hello everyone,
Thank you for playtesting through our latest Beta. We collected your feedback and prepared a number of bugfixes.
We're now finishing translations and preparing to move the update out of Beta by the end of August.
How to Access the Beta
Saves: To avoid any potential issues, it’s recommended that you back up your saved files before switching to a beta version.
Mods: Please remove any mods. They will most likely crash the game.
To find your Manor Lords Steam saves.
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Press Win + E
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Go to %USERPROFILE%]]AppDataLocalManorLordsSavedSaveGames into the search bar.
To try the BETA, please follow these steps:
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Open Steam
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Right-click on Manor Lords in your library
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Select Properties
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Go to the BETAS tab
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Enter the password: veryNiceBasket
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Choose "pre_release" from the "Beta participation" drop-down list
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Wait for the game to update the files (if nothing happens, restart the Steam client)
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Launch the game
You can report (https://steamcommunity.com/app/1363080/discussions/3/) and bug reports on the Manor Lords Steam forums or join us on (https://discord.com/invite/manorlords) for bug reports and discussion about the latest patch.
Changelog
Version 0.8.097 - 0.8.100
Fixes marked as (Beta) apply to the Beta version only.
Balance:
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Butcher Beef recipe increased from 4 to 6 from Cows, and from 2 to 3 from Calves.
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Butcher Mutton recipe increased from 2 to 3 from Sheep.
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Cows no longer produce Milk in Autumn, only in Spring and Summer.
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Logging Camp supports 3 Assigned Oxen (was 1).
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Construction Yard now has two Oxen, with an additional Ox Cart. (Beta)
AI:
- Tweaked selection of Origin Perks. (Beta)
Minor changes:
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Construction Yard-assigned Oxen now only use the Ox Cart and only collect from supply dumps, Logging Camps, or Construction Yards. (They still deliver to construction sites.) (Beta)
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Construction Yard efficiency is now properly shown using the maintenance UI.
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Experimental: Animals on Pastures now favor using Path Points that are within the Pasture area when grazing.
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Made all conversation tasks prefer locations outside streams.
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Exporting Traders will now look for the closest available Trading Post in the chosen Region instead of selecting one based on construction order.
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Livestock Farm Work Area added. Workers will only gather from Pastures within their work area, but will walk outside it to retrieve Oats to craft Animal Feed.
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Beverage drinking logic has been improved. Family members won’t drink a beverage that doesn’t match their distributed drink type. They also won’t drink in Taverns that have no assigned workers.
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Increased the minimum distance to the Region border for Fishing Spots to remove ambiguity about which Region the Resource Node belongs to.
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\ Reintroduced randomized distribution preferences for Burgage Plots. For example, residents of some Burgage Plots will prefer Cider, some Ale, and some Mead (when available).
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Added missing controller support and improved controller navigation and layout in several places.
Text & UI:
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Added a tutorial for Pasture Animals, triggered when building a Pasture.
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Updated overlay selection panel visuals. (Beta)
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Updated Time & Seasons widget layout and positioning. (Beta)
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Added Ox Cart Help Subjects entry.
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Made the UI Scale limit relative to screen resolution to reduce clipping.
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Improved tooltip positioning on the Game Setup screen.
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Fixed Time Widget and Version text overlap when a controller is enabled.
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UI now displays a “Target Stock Exceeded” problem banner if a Construction Yard has more than the desired amount. If another building can receive the excess, the problem banner is removed. (Beta)
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UI no longer displays a “Storage Full” problem banner if a Construction Yard is at target stock and at capacity.
Bugfixes:
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Fixed flying fish and the broken bridge on Wide Valley. (Beta)
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Fixed Deep Mines missing the Seasonal Assignment UI. (Beta)
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Fixed stuttering Ox Guides. (Beta)
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Fixed missing string for Cheesemonger job description. (Beta)
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Fixed Cow icons appearing where Calf icons should. (Beta)
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Fixed holding Tab displaying invalid information about the Construction Yard.
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Fixed an issue where a “No skilled workers” problem banner would not appear if there was also unfinished construction. (Beta)
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Fixed the missing problem banner icon for “No skilled workers.” (Beta)
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Fixed an instance of workers getting stuck because they tried to have a conversation in the exact same spot as another pair of workers.
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Fixed an older save compatibility bug that caused new animal types to be non-importable.
-
Fixed Oxen dying of hunger if they were too close to a Pasture.
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Fixed completed quests generating new quest messages under some circumstances during game load.
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Fixed Exporting Traders ignoring potential targets’ storage filter rules. (Beta)
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Fixed Exporting Traders taking unconstructed Trading Posts / Livestock Trading Posts into account when selecting targets.
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Fixed Exporting Traders not recalculating the nearest target trading point correctly.
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Fixed a potential crash caused by missing resource visualization meshes on Farmhouse Ox Carts.
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Fixed a bug where clicking a problem banner for characters did not take you to their location.
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Fixed Cow icons appearing where Calf icons should… in more places. (Beta)
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Fixed leftover goods in buildings being permanently reserved when the last worker family abandoned the building, instead of being treated as surplus.
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Fixed Residential Requirements tooltips flickering when time was not paused.
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Fixed Mead and Cider limits not being visible in the Tavern. (Beta)
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Fixed Tavern workers not respecting reserves. (Beta)
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Fixed problem banners not working properly when the camera was outside the owned Region. (Beta)
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Fixed Current Settlement Level not working properly when the camera was outside the owned Region. (Beta)
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Fixed descriptions missing from certain tooltips after hovering over the Rebuild button.
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Fixed some text on the Help Pages displaying broken formatting for clickable links.
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Fixed problem banners not appearing until a day passed after loading a save.
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Fixed an issue where the unburied bodies problem banner wouldn’t reappear for 10 days after loading a save.
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Fixed broken crafting rotations. (Beta)
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Fixed clutter (e.g. Tavern benches) and felled trees not always aligning with the ground correctly.
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Fixed problem banners reappearing with the full animation each time a new problem was added.
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Fixed “Missing Ox Guide” staying on screen after an Ox received a Guide. (Beta)
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Fixed water and entertainment supply highlights behaving incorrectly when the title was not paused.
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Fixed the “assign family” sound becoming louder the longer you played. (Beta)
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Fixed a potential crash after reloading into a different save.
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Fixed levitating Extension clutter. (Beta)
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Fixed a crash that could occur when trying to distribute goods to rubble. (Beta)
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Fixed a crash that could occur when trying to distribute goods from Market Stalls that were now rubble. (Beta)
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Fixed units getting stuck and not moving after switching to raiding mode. (Beta)
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Fixed inconsistency in displaying deposit icons while the “Always Display Deposit Icons” option was turned off.
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Fixed Royal Tax and King’s Favor icons being swapped in certain places.
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Fixed the paper map sometimes being visible in Visit Mode.
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Fixed family member tooltips not displaying properly in the People Tab.
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Fixed the background secondary color not being selectable when using a controller on the Game Start screen.
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Fixed the garrison spot being in the center of the Large Tavern area rather than inside the building itself.
Optimizations:
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Optimized Sheep Herder Tasks.
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Optimized Family Approval calculations.
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Fixed stuttering caused by some UI updates.
Join the Manor Lords Community
Join our community on (https://discord.com/invite/manorlords) and (https://www.reddit.com/r/ManorLords/) to ask questions, trade tips, and keep up with the game. There’s also a community-run wiki that covers the most common questions, and you can follow Slavic Magic on Twitter for more developer updates.