# Manor Lords Beta bugfixes are ready - Product: Manor Lords (https://whatsnew.fyi/product/manor-lords) - Vendor: Slavic Magic - Date: 2026-08-16 - Original notes: https://store.steampowered.com/news/app/1363080/view/697647086599932965 - Permalink: https://whatsnew.fyi/product/manor-lords/releases/2026-08-16-beta-bugfixes-are-ready What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Butcher Beef recipe increased from 4 to 6 from Cows, and from 2 to 3 from Calves - **changed** — Butcher Mutton recipe increased from 2 to 3 from Sheep - **changed** — Cows no longer produce Milk in Autumn, only in Spring and Summer - **changed** — Logging Camp supports 3 Assigned Oxen (was 1) - **changed** — Construction Yard now has two Oxen, with an additional Ox Cart - **changed** — Construction Yard-assigned Oxen now only use the Ox Cart and only collect from supply dumps, Logging Camps, or Construction Yards - **changed** — Construction Yard efficiency is now properly shown using the maintenance UI - **changed** — Animals on Pastures now favor using Path Points that are within the Pasture area when grazing - **changed** — Made all conversation tasks prefer locations outside streams - **changed** — Exporting Traders will now look for the closest available Trading Post in the chosen Region instead of selecting one based on construction order - **added** — Livestock Farm Work Area added where workers will only gather from Pastures within their work area - **changed** — Beverage drinking logic has been improved so family members won't drink a beverage that doesn't match their distributed drink type and won't drink in Taverns with no assigned workers - **changed** — Increased the minimum distance to the Region border for Fishing Spots to remove ambiguity about which Region the Resource Node belongs to - **changed** — Reintroduced randomized distribution preferences for Burgage Plots so residents prefer different beverages - **added** — Added missing controller support and improved controller navigation and layout in several places - **added** — Added a tutorial for Pasture Animals, triggered when building a Pasture - **added** — Added Ox Cart Help Subjects entry - **changed** — Made the UI Scale limit relative to screen resolution to reduce clipping - **changed** — Improved tooltip positioning on the Game Setup screen - **fixed** — Fixed flying fish and the broken bridge on Wide Valley - **fixed** — Fixed Deep Mines missing the Seasonal Assignment UI - **fixed** — Fixed stuttering Ox Guides - **fixed** — Fixed missing string for Cheesemonger job description - **fixed** — Fixed Cow icons appearing where Calf icons should - **fixed** — Fixed holding Tab displaying invalid information about the Construction Yard - **fixed** — Fixed an issue where a No skilled workers problem banner would not appear if there was also unfinished construction - **fixed** — Fixed the missing problem banner icon for No skilled workers - **fixed** — Fixed an instance of workers getting stuck because they tried to have a conversation in the exact same spot as another pair of workers - **fixed** — Fixed an older save compatibility bug that caused new animal types to be non-importable - **fixed** — Fixed Oxen dying of hunger if they were too close to a Pasture - **fixed** — Fixed completed quests generating new quest messages under some circumstances during game load - **fixed** — Fixed Exporting Traders ignoring potential targets' storage filter rules - **fixed** — Fixed Exporting Traders taking unconstructed Trading Posts or Livestock Trading Posts into account when selecting targets - **fixed** — Fixed Exporting Traders not recalculating the nearest target trading point correctly - **fixed** — Fixed a potential crash caused by missing resource visualization meshes on Farmhouse Ox Carts - **fixed** — Fixed a bug where clicking a problem banner for characters did not take you to their location - **fixed** — Fixed leftover goods in buildings being permanently reserved when the last worker family abandoned the building - **fixed** — Fixed Residential Requirements tooltips flickering when time was not paused - **fixed** — Fixed Mead and Cider limits not being visible in the Tavern - **fixed** — Fixed Tavern workers not respecting reserves - **fixed** — Fixed problem banners not working properly when the camera was outside the owned Region Hello everyone, Thank you for playtesting through our latest Beta. We collected your feedback and prepared a number of bugfixes. We're now finishing translations and preparing to move the update out of Beta by the end of August. ##### How to Access the Beta --- **Saves:** To avoid any potential issues, it’s recommended that you back up your saved files before switching to a beta version. **Mods:** Please remove any mods. They will most likely crash the game. > **To find your Manor Lords Steam saves.** > - Press Win + E - Go to %USERPROFILE%]]AppDataLocalManorLordsSavedSaveGames into the search bar. **To try the BETA, please follow these steps:** - Open Steam - Right-click on Manor Lords in your library - Select Properties - Go to the BETAS tab - Enter the password: veryNiceBasket - Choose "pre_release" from the "Beta participation" drop-down list - Wait for the game to update the files (if nothing happens, restart the Steam client) - Launch the game You can report (https://steamcommunity.com/app/1363080/discussions/3/) and [bug reports](https://steamcommunity.com/app/1363080/discussions/2/) on the Manor Lords Steam forums or join us on (https://discord.com/invite/manorlords) for bug reports and discussion about the latest patch. ##### Changelog --- ##### Version 0.8.097 - 0.8.100 _Fixes marked as (Beta) apply to the Beta version only._ **Balance:** - Butcher Beef recipe increased from 4 to 6 from Cows, and from 2 to 3 from Calves. - Butcher Mutton recipe increased from 2 to 3 from Sheep. - Cows no longer produce Milk in Autumn, only in Spring and Summer. - Logging Camp supports 3 Assigned Oxen (was 1). - Construction Yard now has two Oxen, with an additional Ox Cart. (Beta) **AI:** - Tweaked selection of Origin Perks. (Beta) **Minor changes:** - Construction Yard-assigned Oxen now only use the Ox Cart and only collect from supply dumps, Logging Camps, or Construction Yards. (They still deliver to construction sites.) (Beta) - Construction Yard efficiency is now properly shown using the maintenance UI. - Experimental: Animals on Pastures now favor using Path Points that are within the Pasture area when grazing. - Made all conversation tasks prefer locations outside streams. - Exporting Traders will now look for the closest available Trading Post in the chosen Region instead of selecting one based on construction order. - Livestock Farm Work Area added. Workers will only gather from Pastures within their work area, but will walk outside it to retrieve Oats to craft Animal Feed. - Beverage drinking logic has been improved. Family members won’t drink a beverage that doesn’t match their distributed drink type. They also won’t drink in Taverns that have no assigned workers. - Increased the minimum distance to the Region border for Fishing Spots to remove ambiguity about which Region the Resource Node belongs to. - \ Reintroduced randomized distribution preferences for Burgage Plots. For example, residents of some Burgage Plots will prefer Cider, some Ale, and some Mead (when available). - Added missing controller support and improved controller navigation and layout in several places. **Text & UI:** - Added a tutorial for Pasture Animals, triggered when building a Pasture. - Updated overlay selection panel visuals. (Beta) - Updated Time & Seasons widget layout and positioning. (Beta) - Added Ox Cart Help Subjects entry. - Made the UI Scale limit relative to screen resolution to reduce clipping. - Improved tooltip positioning on the Game Setup screen. - Fixed Time Widget and Version text overlap when a controller is enabled. - UI now displays a “Target Stock Exceeded” problem banner if a Construction Yard has more than the desired amount. If another building can receive the excess, the problem banner is removed. (Beta) - UI no longer displays a “Storage Full” problem banner if a Construction Yard is at target stock and at capacity. **Bugfixes:** - Fixed flying fish and the broke _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1363080/view/697647086599932965]_