# Manor Lords Major Update #8: Wide Valley, Cows, Cider, Advanced Construction & More - Product: Manor Lords (https://whatsnew.fyi/product/manor-lords) - Vendor: Slavic Magic - Date: 2026-08-27 - Original notes: https://store.steampowered.com/news/app/1363080/view/678507423258904140 - Permalink: https://whatsnew.fyi/product/manor-lords/releases/2026-08-27-major-update-8-wide-valley-cows-cider-advanced-co What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — New map Wide Valley - **added** — New beverage Cider made from Apples 4:1 at the Brewery - **added** — New beverage Mead made from Honey 1:1 at the Brewery - **added** — New pasture animals Cows and Calves that provide passive yield of Milk and can be butchered for Beef and Hides - **added** — New field crop Oats that shares fertility with Barley and is more resilient - **added** — New commodity Animal Feed crafted from Oats at 1:2 ratio at the Livestock Farm - **added** — New artisan workshop Cheesemonger unlocked at Burgage Plot Lv3 - **added** — New food Cheese crafted from Milk and Salt 1,1:2 at the Cheesemonger - **added** — New building Construction Yard where workers store construction material and distribute to building sites with 50% faster building when properly maintained - **added** — New mechanic Hungry Animals where pasture animals become hungry during Winter and consume Animal Feed each month or die without - **added** — New mechanic Advanced Construction where some buildings require professional builders assigned at the Construction Yard to complete - **added** — New upgrade Large Stone Church - **added** — New mechanic Seasonal Assignment allowing buildings to automatically cycle assigned Families for each Season - **added** — New mechanic Seasonal Breeding where pasture animals breed according to season and herd size - **added** — New mechanic Seasonal Produce where Sheep are sheared once per year during Summer and Cows are milked monthly except during Winter - **added** — New affinity Herbage providing chance of extra yield for pasture animals based on Meadow Environment - **changed** — Main HUD refactored with new layout, features and art - **changed** — Artisan Active Recipes system replaces Production Focus allowing Artisans to choose priority of production execution - **changed** — Apiary rework making them seasonal with accumulation over Spring and Summer and harvest in Autumn - **changed** — Wilding Affinity rework determining Meadow Environment strength of Apiary yields and supported Apiaries - **fixed** — Sheep no longer die due to cold at high elevation in autumn Hey everyone, The latest update has successfully went through all the community Beta testing and is now ready for the main branch. For a summary of what we worked on, you can check out the previously published preview here: [https://store.steampowered.com/news/app/1363080/view/677378351435875655](https://store.steampowered.com/news/app/1363080/view/677378351435875655) ##### Steam Reviews: Your Feedback Matters --- I've been reading a lot of reviews lately about the lack of new content, I hope this is at least a sign of a positive direction and if your review was negative, maybe we managed to change your mind. If not, I can only say, work continues. The next update is planned for late September and will include a bunch of new Perks. You can report (https://steamcommunity.com/app/1363080/discussions/3/) and [bug reports](https://steamcommunity.com/app/1363080/discussions/2/) on the Manor Lords Steam forums or join us on (https://discord.com/invite/manorlords) for bug reports and discussion about the latest patch. ##### Patch Notes — Version 0.8.090–0.8.104 (Main) --- ##### Major Changes - **New Map:** Wide Valley. - **New UI:** Main HUD has been refactored; a new layout, features and art. - **Artisan Active Recipes**: Instead of the “Production Focus” only allowing Artisans to focus on one Production at a time, Active Recipes allow choosing the priority in which production is executed. Artisans start with no Active Recipes until the player sets them. - **New Beverage: Cider.** Made from Apples 4:1 at the Brewery. - **New Beverage: Mead.** Made from Honey 1:1 at the Brewery. - **New Pasture Animals: Cows & Calves** - Cows may be imported via the Livestock Trader. They provide a passive yield of Milk, and can be butchered for Beef and Hides. - **New Field Crop: Oats.** Shares a fertility with Barley, but is much more resilient. Sheaves are threshed into Oats, which can be consumed directly. - **New Commodity: Animal Feed.** Oats may be crafted into Animal Feed at the Livestock Farm (Formerly named Sheep Farm) at 1:2 ratio. - **New Mechanic: Hungry Animals.** - Pasture Animals (Cows, Calves, Sheep, Lambs) become hungry during Winter and will consume Animal Feed each month (or die without). - **New Artisan Workshop: Cheesemonger. Unlocked at Burgage Plot Lv3.** - **New Food: Cheese.** Crafted from Milk & Salt 1,1:2 at the Cheesemonger. - **New Building: Construction Yard.** Workers will store construction material and distribute to building sites via handcarts to improve logistics. They also build 50% faster when the Construction Yard is properly maintained. - **Improved Logistics:** When assigned to the Construction Yard, Oxen will use the new Ox Cart, which allows transporting Timber in bulk to building sites. - **New Mechanic: Advanced Construction.** Some buildings are considered “Advanced Structures” and require professional builders assigned at the Construction Yard to complete. Unassigned Families still help with transport and basic tasks like flattening the ground for these projects. - **New Upgrade: Large Stone Church.** - **New Mechanic: Seasonal Assignment.** Buildings can be set to automatically cycle your Assigned Families for each Season. - **New Mechanic: Seasonal Breeding.** Pasture Animals now breed according to the season and herd size (Summer for Cows, Autumn for Sheep). Spring is when offspring are produced. - **New Mechanic: Seasonal Produce.** Sheep may only be sheared once per year during Summer. Cows are milked monthly, but not during Winter. ##### Minor Changes ##### Pastures, Livestock & Affinities --- - **New Affinity: Herbage**. A chance of +1 extra yield for Pasture Animals based on the Meadow Environment. - **Apiary rework**: Apiaries are now seasonal. They accumulate yield over Spring/Summer and are harvested in Autumn. Yield is determined by Wilding Affinity. - **Wilding Affinity rework**: The Meadow Environment determines the strength of Apiary yields and how many Apiar _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1363080/view/678507423258904140]_