New BETA version is available for testing (0.8.061)
Hello everyone,
New BETA version is available with some of the most requested bugfixes.
How to Access the Beta
Saves: To avoid any potential issues, it’s recommended that you back up your saved files before switching to a beta version. Mods: Please remove any mods. They will most likely crash the game.
To find your Manor Lords Steam saves.
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Press Win + E
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Go to %USERPROFILE%]]AppDataLocalManorLordsSavedSaveGames into the search bar.
To try the BETA, please follow these steps:
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Open Steam
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Right-click on Manor Lords in your library
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Select Properties
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Go to the BETAS tab
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Enter the password: veryNiceBasket
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Choose "pre_release" from the "Beta participation" drop-down list
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Wait for the game to update the files (if nothing happens, restart the Steam client)
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Launch the game
You can report (https://steamcommunity.com/app/1363080/discussions/3/) and bug reports on the Manor Lords Steam forums or join us on (https://discord.com/invite/manorlords) for bug reports and discussion about the latest patch.
Patch Notes — Version 0.8.059–0.8.061 (Beta)
Major Changes
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Battlefield Visibility: All squads inside an active Battlefield are now always visible.
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Battlefield Proximity: After a battle starts, the area around the Battlefield where units are counted as participating gradually shrinks. (This is not the Battlefield zone itself)
Minor Changes
General:
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Hunter's traps are now checked every 90 days, and have a chance to yield based on the strength of the Teeming Affinity.
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Armament Delivery adjusted to require 15 total population (5 housed families) and a storehouse to trigger delivery.
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Refined how pathfinding emergency mode works (Emergency triggers when a character is in a spot they can't get out from, for instance they build a fence around themselves).
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Battlefield placement will attempt to avoid overlapping Settlements.
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Fishing Hut’s default Reserve is now relative to Rich or Normal deposit.
AI:
- Fixed being able to raise squads with less than five soldiers.
Balance
General:
- Starting amount of a Shoal of Fish deposit is now 80% (was 66%) ensuring its above the default Reserve of the Fishing Hut on game start.
UI & Text
Styling & Quality of Life
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Tooltips and references to Honey/Apiary now use a consistent icon.
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Wax is now displayed under Crafting Materials on the resource bar.
Text:
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Added "Deposits" to the Wiki with information about all natural resources.
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A person who works a Small Holding is now considered a Smallholder as their job title.
Bugfixes
Production
- Fixed Wax not being collected by Storehouse Workers.
Military
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Fixed logic for when Challenge battles start and end.
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Fixed logic for deciding who won and lost after a Challenge battle ends.
Pathfinding
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Fixed Twin Lakes fishing spots spawning inside the lake area.
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Fixed another instance of Retinue stuck in the Manor on rallying.
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Fixed wrong collision shape generating for water bodies with sharp turns on the bank (Eg. Small lake).
Save/Load
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Fixed Ox carts not being loaded properly (Note: Ox carts are invisible, it's WIP).
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Fixed owner of Hunting Hounds not being saved and loaded.
Manor
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Fixed yet unbuilt Manor walls not updating cost in popup when modifying variant of stone walls.
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Fixed Manor buildings level change buttons not updating cost properly in popup after building becomes fully built.
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Fixed upgrading Manor modules for free if a second module of the upgraded type was already built.
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Fixed manor "ghost buildings" missing ghost material unless manor was initialized by loading a save file.
Miscelleanous
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Fixed oversized Tier 4 Burgage Plots caused by using meters instead of centimeters in the scaling algorithm.
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Fixed ability to scroll map by moving cursor to border of the game window while fullscreen UI is opened.
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Fix attempt for people wearing plate armor during transport instead of carrying it.
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Fixed Of the Vogtland perk doubling capacity resources other than Berries and Mushrooms.
Text/UI
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Fixed text error on Regensburg Guildmen perk that referenced a discount to Iron Ore instead of Iron Slab.
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Fixed missing text on Eel resource deposit.
Crashfixes
- Fixed a crash on loading when a save contains an invalid task target building.
Cosmetics
- Tweaked behaviour of hunting hounds to look more responsive.
Optimization
- Optimized water rendering on Twin Lakes.
Join the Manor Lords Community
Join our community on (https://discord.com/invite/manorlords) and (https://www.reddit.com/r/ManorLords/) to ask questions, trade tips, and keep up with the game. There’s also a community-run wiki that covers the most common questions, and you can follow Slavic Magic on Twitter for more developer updates.