New BETA hotfix (0.8.050 beta)
Hello everyone,
One more Beta hotfix...
How to Access the Beta
Saves: To avoid any potential issues, it’s recommended that you back up your saved files before switching to a beta version.
Mods: Please remove any mods. They will most likely crash the game.
To find your Manor Lords Steam saves.
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Press Win + E
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Go to %USERPROFILE%]]AppDataLocalManorLordsSavedSaveGames into the search bar.
To try the BETA, please follow these steps:
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Open Steam
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Right-click on Manor Lords in your library
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Select Properties
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Go to the BETAS tab
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Enter the password: veryNiceBasket
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Choose "pre_release" from the "Beta participation" drop-down list
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Wait for the game to update the files (if nothing happens, restart the Steam client)
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Launch the game
You can report (https://steamcommunity.com/app/1363080/discussions/3/) and bug reports on the Manor Lords Steam forums or join us on (https://discord.com/invite/manorlords) for bug reports and discussion about the latest patch.
Patch Notes — Version 0.8.049–0.8.050 (Beta)
Minor changes:
- End wall segments will now correctly snap to any planned Towers in the Castle Planner, instead of being considered overlapping.
Balance:
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Increased Rooftiles value from 2 to 4.
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Increased Salt value from 4 to 5.
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Increased Charcoal value from 1 to 2.
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Made Barley a Major Trade.
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Removed Spices from Trade.
AI:
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Will now stop producing Charcoal if storage of Charcoal reaches 1000.
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Will now consider building another Granary or Storehouse when current ones reach 90% capacity.
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Fixed potentially not being able to rally more than once.
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Fixed not creating more than one Militia squad.
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Fixed expecting double-sized orchard plots to build an expansion, thus not having enough living space to attract migration.
UI:
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Updated Royal Tax setting description in the Main Menu.
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Updated text on Royal Tax in-game tooltip to include iconography and fix errors.
Bugfixes:
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Fixed the independent oxen bug that also sometimes made the guides stuck (added in 0.8.049 Beta).
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Fixed wild animals breeding speed being tied to number of settled regions on the map.
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Fixed Fish/Berries/Mushrooms Resource Node growing incorrectly and changing value upon save/load.
Crashfixes:
- Fix for game crashing when building a Tower that overlaps 2 wall ends
Cosmetics:
- Made oxen straighten their back when they wait for a guide so that they don't just stand there bent like a banana.
Text & Localization:
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Fixed missing localization for Settlement Level changing
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Fixed missing localization for Tutorials
Join the Manor Lords Community
Join our community on (https://discord.com/invite/manorlords) and (https://www.reddit.com/r/ManorLords/) to ask questions, trade tips, and keep up with the game. There’s also a community-run wiki that covers the most common questions, and you can follow Slavic Magic on Twitter for more developer updates.