New BETA ready for testing (0.8.048 beta)
Hello everyone,
A new patch has been released on the Beta Branch with several priority bugfixes. On Monday we're expecting the localization to come in and hopefully we're very close to a main branch push now (as a reminder, our Betas are never localized).
How to Access the Beta
Saves: To avoid any potential issues, it’s recommended that you back up your saved files before switching to a beta version.
Mods: Please remove any mods. They will most likely crash the game.
To find your Manor Lords Steam saves.
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Press Win + E
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Go to %USERPROFILE%]]AppDataLocalManorLordsSavedSaveGames into the search bar.
To try the BETA, please follow these steps:
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Open Steam
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Right-click on Manor Lords in your library
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Select Properties
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Go to the BETAS tab
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Enter the password: veryNiceBasket
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Choose "pre_release" from the "Beta participation" drop-down list
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Wait for the game to update the files (if nothing happens, restart the Steam client)
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Launch the game
You can report (https://steamcommunity.com/app/1363080/discussions/3/) and bug reports on the Manor Lords Steam forums or join us on (https://discord.com/invite/manorlords) for bug reports and discussion about the latest patch.
Patch Notes — Version 0.8.046–0.8.048 (Beta)
Balance:
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\ Durability is not consumed while the building is being upgraded.
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\ Maintenance effects do not apply while a building is in construction.
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Honey and Wax are no longer Major Trades.
Minor changes:
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Husband Smallholders will no longer leave their backyard farming jobs to other family members.
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Added collision data to Charcoal Kilns.
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Increased the default protection radius against tree cutting around Resource Nodes from 500 to 750.
AI:
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Fixed AI not differentiating between different rebuild commands and ending up in infinite loop of failing to rebuild the same building
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Fixed problem with AI mistaking homeless people for artisans
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Will now consider far off Iron, Salt, and Clay Resource Nodes over time as the number of worker families increase.
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Will now value building mines on top of Iron Resource Nodes higher than other mines.
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Will now import any needed Iron Tools if there is no Iron Resource Node in the region.
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Fixed not counting families who becomes homeless by losing their home as available workforce.
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Fixed Manors built by AI not being visible and not considered completed.
UI:
- Removed the Yield widget from the Taverns since it doesn't apply.
Crashfixes:
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Building roads near previously deleted snap points will no longer cause the game to crash.
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Fix for crash when applying Restoring The Peace scenario during new game setup on the High Peaks map.
Bugfixes:
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Fixed incorrect construction goods being returned for a building that's been turned to rubble
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Fixed ability to build multiple garrison towers in packaged game versions.
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Fixed hounds following units into battle.
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Fixed the broken ox legs appearing on some specific PCs.
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Fixed incorrect output showing on the Bakery Production Focus tooltip.
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Fixed Herbs being registered twice in Records when consumed for healing.
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Fixed the Garment and Footwear consumption timer counting as usual even though the previous consumption is still unsatisfied.
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Fixed refueling logic.
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Added the missing Ń and ń glyphs to the paragraph font.
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Fix for Windmills failing to process stored grain when the quantity in circulation is very low
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Fix for Pinned Supplies inventory panel persisting after being automatically demolished
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Fixed distance error when calculating the default protection radius against tree cutting around Resource Nodes.
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Fixed blacksmiths not maintaining their own shops when set to produce tools.
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Fixed traders not using a Horse due to it being petted by another worker at the moment.
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Fixed livestock orders sometimes not being delivered.
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Fixed Traders sometimes going to trade despite nothing on their import and export list.
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Fixed Traders not maximizing the amount of Goods they can bring when importing and exporting.
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Fixed Goods with a low ID being favored when Traders pick Goods to import and export.
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Fixed workers getting stuck on people who perform actions, e.g. waiting for the charcoal burner to get up so that they can pass through.
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Fixed maintenance rate not working after unlocking Nuremberg Prospectors perk.
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Fixed a number of issues with drop inventory tasks.
Cosmetics:
- Homeless workers who get sick now also unequip all tools.
Optimization:
- Optimized bee particle systems since they actually added up in large cities with many Apiaries.
Join the Manor Lords Community
Join our community on (https://discord.com/invite/manorlords) and (https://www.reddit.com/r/ManorLords/) to ask questions, trade tips, and keep up with the game. There’s also a community-run wiki that covers the most common questions, and you can follow Slavic Magic on Twitter for more developer updates.