# Marvel Rivals Marvel Rivals Version 20260417 Balance Post - Product: Marvel Rivals (https://whatsnew.fyi/product/marvel-rivals) - Vendor: NetEase Games - Date: 2026-04-15 - Original notes: https://store.steampowered.com/news/app/2767030/view/505107421425828088 - Permalink: https://whatsnew.fyi/product/marvel-rivals/releases/2026-04-15-marvel-rivals-version-20260417-balance-post What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Introduce Chain-CC Protection system that activates when a hero suffers 5.5 seconds of total CC duration or is hit by 6 CC effects within a 7-second window, instantly purging all active CC effects and granting 30% Tenacity for 3 seconds - **added** — Implement Scaling Tenacity mechanic where each new CC effect applied to a hero increases their Tenacity by 10% and extends the buff's duration by 0.5 seconds - **added** — Add Total Immunity feature where Tenacity reaching 100% grants complete CC Immunity until the buff expires - **added** — Establish 5-second cooldown for Chain-CC Protection system beginning when the final Tenacity effect expires - **changed** — Reduce Emma Frost's Psionic Seduction Ultimate Ability energy cost from 3400 to 3100 - **changed** — Reduce Deadpool Vanguard's The Ban Hammer Gun Form Ultimate bonus health gained per hammer hit from 80 to 60 standard and from 80 to 70 upgraded - **changed** — Reduce Deadpool Vanguard's The Ban Hammer Gun Form Ultimate damage dealt per hammer hit from 45 to 35 - **changed** — Reduce Deadpool Vanguard bonus attack speed from Deadpool in Your Area to Dual Desert Eagles from 60% to 40% - **changed** — Reduce Peni Parker base health from 700 to 650 - **changed** — Increase Peni Parker maximum simultaneous Cyber-Webs from 3 to 4 - **changed** — Increase Peni Parker Cyber-Webs bonus health cap from 150 to 200 - **changed** — Increase Peni Parker Cyber-Web Cluster Projectile Speed from 120m/s to 150m/s - **changed** — Increase Elsa Bloodstone Helix Advance cooldown from 8s to 10s and at max passive stacks from 2s to 4s - **changed** — Reduce Elsa Bloodstone Monster-Piercer percentage damage per pellet from 1.2% to 0.8% and total percentage damage from 6% to 4% - **changed** — Adjust Human Torch Plasma Body to immediately dash 10m in the direction of movement, reduce duration to 4s, add 2 charges with 10s recharge time per charge and 4s cooldown between consecutive casts - **changed** — Remove Winter Soldier Trooper's Fist Grounded effect on enemies and reduce cooldown from 12s to 10s - **changed** — Increase Winter Soldier Bionic Hook cooldown from 12s to 15s - **changed** — Increase Winter Soldier Roterstern Projectile Damage from 75 to 80 and decrease Spell Field Damage from 55 to 45 - **changed** — Reduce Winter Soldier Tainted Voltage single charge energize time from 6s to 5s - **changed** — Increase Winter Soldier Kraken Impact Culling Threshold from 15% to 20% and reduce base damage from 80 to 70 - **changed** — Increase Adam Warlock Cosmic Cluster cooldown reduction provided to Avatar Life Stream per enemy hit from 0.3s to 0.4s We've got another round of tweaks coming to Marvel Rivals. We're rolling out a brand-new Chain-CC Protection system to save you from endless stun-locks, Bucky Barnes is trading in his crowd control for pure firepower, and Ultron is expanding his robotic wrath across the battlefield. Let's dive in and see how the meta is shifting! ##### **ADJUSTMENTS** ##### **Chain-CC Protection** In Season 7.5, we introduced the Chain-CC (Crowd Control) Protection mechanic to ensure combat remains fluid and fair. Here are the specific rules: - The Trigger: If a Hero suffers 5.5 seconds of total CC duration or is hit by 6 CC effects within a 7-second window, Chain-CC Protection activates. This instantly purges all active CC effects and grants the Hero 30% Tenacity for 3 seconds. - Scaling Tenacity: Tenacity proportionally reduces the duration of incoming CC. While active, every new CC effect applied to the Hero increases their Tenacity by 10% and extends the buff's duration by 0.5 seconds. - Total Immunity: If Tenacity reaches 100%, the Hero becomes completely CC Immune until the buff expires. During this window, incoming CC will not grant further Tenacity or extend the Immunity duration. - Cinematic Exceptions: Certain animation-driven CC effects (such as Emma Frost's Carbon Crush and Monster Hulk's World Breaker) bypass this system. Tenacity cannot reduce their durations, nor will they be interrupted if Chain-CC Protection triggers. Any standard CC effects applied during these cinematic moves will be cleared, and Tenacity applied, only after the cinematic ability concludes. - Cooldown: The Chain-CC Protection system has a 5-second cooldown, which begins the moment the final Tenacity effect expires. ##### **VANGUARD** **Emma Frost** We're slightly lowering the energy cost of the White Queen's Ultimate to boost her suppression power on the battlefield. Time to shine, darling! - Reduce the energy cost of Psionic Seduction (Ultimate Ability) from 3400 to 3100. **Deadpool (Vanguard)** We're slightly dialing back Vanguard-pool's burst damage and the survivability gains from his gun-form Ultimate. Gotta keep things fair, even for the Merc with a Mouth! - Reduce The Ban Hammer (Gun Form Ultimate Ability) Bonus Health gained per hammer hit from 80 to 60 (standard) and from 80 to 70 (upgraded). - Reduce The Ban Hammer (Gun Form Ultimate Ability) damage dealt per hammer hit from 45 to 35. - Reduce bonus Attack Speed provided by Deadpool in Your Area - Vanguard to Dual Desert Eagles - Vanguard from 60% to 40%. **Peni Parker** We're slightly reducing Peni's base survivability but enhancing the deployment range and protection of her Cyber-Webs, while also improving the hit experience of her Primary Attack. This aims to strengthen Peni in positional warfare! Now she can cover more ground with her Cyber-Webs, and flexibly using their support effects will help the team handle specific enemy dives with more ease! - Reduce base health from 700 to 650. - Increase the maximum number of Cyber-Webs that can exist simultaneously on the field from 3 to 4. - Increase Bonus Health cap provided to Peni by Cyber-Webs from 150 to 200. - Increase Cyber-Web Cluster Projectile Speed from 120m/s to 150m/s. ##### **DUELIST** **Elsa Bloodstone** We're reining in Elsa's mobility and her threat level against Vanguards. The monster hunter needs to pace herself out there in the timestream! - Increase Helix Advance cooldown from 8s to 10s. (Cooldown at max passive stacks from 2s to 4s). - Reduce Monster-Piercer percentage damage per pellet from 1.2% to 0.8%. Reduce total percentage damage when all 5 pellets hit from 6% to 4%. Zhiyong Note: When all pellets hit, damage against a 275 HP hero drops from 81.5 (13*5+275*6%) to 76; against a 700 HP hero, it drops from 107 (13*5+700*6%) to 93. **Human Torch** We're tweaking the Human Torch's mobility mechanics to boost his burst mobility and enhance his gameplay pacing. At the same time, we want his movements to be _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/2767030/view/505107421425828088]_