# Medieval Dynasty Patch 2.4.1.2 on the Public Branch - Product: Medieval Dynasty (https://whatsnew.fyi/product/medieval-dynasty) - Vendor: Render Cube - Date: 2025-10-09 - Original notes: https://store.steampowered.com/news/app/1129580/view/496083100136112261 - Permalink: https://whatsnew.fyi/product/medieval-dynasty/releases/2025-10-09-patch-2.4.1.2-on-the-public-branch What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Key binding for Photo mode - **fixed** — Not being able to cut Evergreen Flower with some knife types - **fixed** — The building menu displaying the wrong amount of the required coins - **fixed** — Inaccurate fence collisions - **fixed** — Players not being able to pick up some items in camps - **fixed** — Berry bushes not becoming ripe if saved while at 50% state - **fixed** — Incorrect number being displayed after exceeding max value such as dynasty reputation and technology - **fixed** — Fields and orchards names not being the same for all players - **fixed** — World being visible for a moment before loading screen when client was joining a session - **fixed** — Working status being incorrectly displayed on client if a given work assignment didn't meet a requirement - **fixed** — XeSS not working on GOG and Epic platforms - **fixed** — The economy summary tab displaying 10 times more used buckets of sour milk than it should have - **changed** — Item spawn method when dropped from inventory to appear on the ground instead of in the air - **changed** — Map loading logic - **changed** — Network optimizations for dropped items mainly for physics - **changed** — Network optimizations for inventory when player is crafting or building - **changed** — Network optimizations for Food, Water, Temperature, Poison and Alcohol stats - **changed** — Network optimizations for all Potion timers Dear Players, We share with you **update 2.4.1.2** which resolves some of the problems related to the recent release, and includes some additional changes: **Added** - Key binding for Photo mode **Fixed** - Not being able to cut Evergreen Flower with some knife types - The building menu displaying the wrong amount of the required coins - Inaccurate fence collisions - Players not being able to pick up some items in camps - Berry bushes not becoming ripe if saved while at 50% state - Incorrect number being displayed after exceeding max value e.g. dynasty reputation, technology - Fields and orchards names not being the same for all players - World being visible for a moment before loading screen when client was joining a session - Working status being incorrectly displayed on client if a given work assignment didn't meet a requirement - XeSS not working on GOG and Epic platforms - The economy summary tab displaying 10 times more used buckets of sour milk than it should have **Updated** - Item spawn method when dropped from inventory - should now appear on the ground instead of in the air - Map loading logic - Network optimizations for dropped items mainly for physics - Network optimizations for inventory when player is crafting or building - Network optimizations for Food, Water, Temperature, Poison and Alcohol stats - Network optimizations for all Potion timers Kind regards Render Cube and Toplitz teams https://store.steampowered.com/app/1129580/Medieval_Dynasty/ https://store.steampowered.com/app/3774330/Medieval_Dynasty__Echoes_of_Nature/ https://store.steampowered.com/app/3214760/Medieval_Dynasty__Original_Soundtrack_Vol_2/