What changed in melonDS from 0 to 1

2 updates numbered after 0.9.5 up to and including 1.1, stable releases only. 0.9.5 and 1.1 are the newest stable releases of 0 and 1 we track; this page follows them as new ones ship.

49 changes across 2 updates

Added 13

1.1

  • Add DSP HLE, DSP audio, and mic input for DSi
  • Add support for PaX MPROTECT on NetBSD in JIT
  • Add high-quality resampling with blip-buf for audio
  • Add extra D400000x data processing opcodes for AR
  • Add support for importing cheats from usrcheat.dat and improve AR UI
  • Add support for building melonDS on Windows without MinGW
  • Add OpenBSD compatibility in JIT
  • Add support for main RAM size register in DSi with hack to work around loader crash

1.0

  • add support for solar sensor without using Boktai ROM
  • DLDI: add support for unaligned I/O in melonDLDI driver
  • AES: load Tad key
  • slot-2: add support for Motion Pak and Guitar Grip
  • DSi: add support for 32-bit bus VRAM timings (SCFG_EXT9 bit13)
Changed 9

1.1

  • Use 32-bit division in 3D software renderer
  • Make DS banner more accurate in ROM info dialog
  • Use new way to access native display/window on X11/Wayland in Qt6
  • Update xxHash to 0.8.3
  • Reduce frontend audio buffer size to 512 and fix audio sync
  • Implement tile size scaling in compute renderer to alleviate glitches at high resolutions

1.0

  • improve audio when not running at 60FPS
  • camera: make timings and FIFO more accurate
  • sound: use single buffer, improves audio latency
Fixed 27

1.1

  • Fix 8-bit NO$GBA debug register writes
  • Fix save type for Legacy of Ys - Books I and II
  • Make input system thread-safe to fix random multiplayer crash
  • Ensure writable code memory after allocation in JIT/x64
  • Handle W^X codemem in fault handler in JIT
  • Fix crash when accessing SD/MMC port with no device connected
  • Fix gdb stub reading wrong code for vCont packet
  • Fix log2(size) in DLDI driver header
  • Fix CAM_MCNT reset behavior in camera
  • Fix undefined behavior in 3D software renderer when drawing polygons with linear interpolation and Z-buffering
  • Fix UI glitchiness under Wayland when OpenGL is used
  • Fix minor Thumb BLX immediate bugs
  • Fix bug that could randomly break audio output
  • Fix uninitialized variable in SPU causing potential crash

1.0

  • DSi title manager: fix handling of title strings
  • fix gdbstub not activating until the console is reset
  • fix framelimiter bugs
  • fix undefined behavior when indexing into ARCode::Code
  • audio settings: fix mic settings not applying when closing the dialog
  • multiplayer: load firmware from correct instance-specific file
  • 3D: small fix to translucency flag assignment
  • DSP: fix PDATA reads
  • slot-2: don't return 0 when attempting to read from the GBA GPIO address
  • camera: always trigger DMA when reaching the end of a frame
  • NDMA: fix IRQ in infinite repeat mode
  • camera: fix resolution selection code
  • UI: fix OpenGL issues with multiple windows

Original patch notes, newest first

The list above is our reading of these notes; the originals from melonDS are here, one fold per update.

1.1
  • 3D: use 32-bit division in software renderer (Arisotura)
  • fix 8-bit NO$GBA debug register writes (FrankHB)
  • fix save type for Legacy of Ys - Books I and II (CasualPokePlayer)
  • ROM info dialog: make DS banner more accurate (Rayyan)
  • DSi: add DSP HLE, DSP audio, mic input (Arisotura, CasualPokePlayer)
  • make input system thread-safe (fixes random multiplayer crash) (Arisotura)
  • CI: various vcpkg improvements (Nadia)
  • JIT/x64: ensure writable code memory after alloc (Rayyan)
  • JIT: add support for PaX MPROTECT on NetBSD (Rayyan)
  • JIT: handle W^X codemem in fault handler (Rayyan)
  • SD/MMC: fix crash when accessing port with no device connected (Arisotura)
  • gdb stub: fix reading wrong code for vCont packet (jonko0493)
  • CI: add OpenBSD CI (Izder456)
  • DLDI: fix log2(size) in driver header (Arisotura)
  • camera: fix CAM_MCNT reset behavior (Arisotura)
  • CI: add x64 FreeBSD and NetBSD CI (Rayyan)
  • audio: add high-quality resampling with blip-buf (Nadia)
  • 3D: fix UB in software renderer when drawing polygons with linear interpolation and Z-buffering (Arisotura)
  • AR: add extra D400000x data processing opcodes (Arisotura)
  • Qt6: use new way to access the native display/window on X11/Wayland (Nadia)
  • nix: update inputs and add dev shell Qt wrapper workaround (Nadia)
  • DSi: add support for the main RAM size register, with hack to work around loader crash (Arisotura)
  • AR: add support for importing cheats from usrcheat.dat, improve UI (Arisotura)
  • fix UI glitchiness under Wayland when OpenGL is used (Arisotura, thanks PCSX2 team)
  • fix minor Thumb BLX immediate bugs (Jakly)
  • update xxHash to 0.8.3 (JordanTheToaster)
  • reduce frontend audio buffer size to 512, fix audio sync (Nadia)
  • fix bug that could randomly break audio output (Arisotura)
  • compute renderer: implement tile size scaling to alleviate glitches at high resolutions (FireNX70)
  • SPU: fix uninitialized variable causing potential crash (Nadia)
  • add support for building melonDS on Windows without MinGW (Nadia)
  • JIT: add OpenBSD compatibility (Izder456)

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1.0
  • build system and CI fixes (Nadia)
  • DSi title manager: fix handling of title strings (Rayyan)
  • fix gdbstub not activating until the console is reset (ZNixian)
  • improve audio when not running at 60FPS (Jakly)
  • fix a lot of warnings (Nadia)
  • fix framelimiter bugs (Jakly)
  • add support for solar sensor without using Boktai ROM (Jesse)
  • set SDL_HINT_APP_NAME (redbluegreenhat)
  • fix undefined behavior when indexing into ARCode::Code (Jesse)
  • DLDI: add support for unaligned I/O in melonDLDI driver (Arisotura)
  • audio settings: fix mic settings not applying when closing the dialog (Arisotura, Nadia)
  • multiplayer: load firmware from correct instance-specific file (Arisotura)
  • 3D: small fix to translucency flag assignment (Jakly)
  • AES: load Tad key (edo9300)
  • slot-2: add support for Motion Pak and Guitar Grip (asie)
  • DSP: fix PDATA reads (Arisotura)
  • slot-2: don't return 0 when attempting to read from the GBA GPIO address (edo9300)
  • camera: always trigger DMA when reaching the end of a frame (Arisotura)
  • NDMA: fix IRQ in infinite repeat mode (Arisotura)
  • camera: fix resolution selection code (Arisotura)
  • UI: fix OpenGL issues with multiple windows (Arisotura)
  • UI: add a way to tell windows apart (Arisotura)
  • camera: make timings and FIFO more accurate (Arisotura)
  • DSi: add support for 32-bit bus VRAM timings (SCFG_EXT9 bit13) (Arisotura)
  • sound: use single buffer, improves audio latency (Sparronator9999)
  • fix "full bios boot" not being set properly on initial DSi class creation (Jakly)

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