# Mindustry v158 — v8 Build 158 - Product: Mindustry (https://whatsnew.fyi/product/mindustry) - Vendor: Anuken - Date: 2026-05-23 - Version: v158 - Original notes: https://github.com/Anuken/Mindustry/releases/tag/v158 - Permalink: https://whatsnew.fyi/product/mindustry/releases/v158 - Labels: Platforms: Desktop, Mobile What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Save corruption caused by large build queues - **fixed** — Use of @queries world logic variable causing save corruption - **fixed** — Message block content limits being inconsistently enforced, now always 400 - **fixed** — Patched message blocks causing network issues; the length limit is non-patchable - **fixed** — Sync issues with payload control - **fixed** — Quell bullet not tracking cursor correctly - **fixed** — Liquids under walls counting towards sector resources - **fixed** — Containers dropped adjacent to cores clearing their items - **fixed** — Several issues relating to data patch map softlocks - **fixed** — Specially crafted logic code causing silent disconnects; processors are now limited to 16kb of compressed code - **fixed** — Launch pad item import exploit - **fixed** — Naval/flying units sometimes circling patrol points forever - **changed** — Increased max map size to 800x800 - **removed** — Deprecated unit ammo rule/system completely; any mods that used this system will break - **changed** — Improved performance of block removal/team change events, reduces campaign core destruction lag - **changed** — Improved performance of logic block link changes, fixes some lag machines - **added** — More stats of Mass Driver to database - **added** — Shield bar to HUD when controlling a unit with shields - **added** — Schematic descriptions to schematic info dialog - **added** — Fill under liquids bucket tool mode - **added** — Option to filter maps by planet - Fixed save corruption caused by large build queues - Fixed use of `@queries` world logic variable causing save corruption - Fixed message block content limits being inconsistently enforced (now always 400) - Fixed patched message blocks causing network issues; the length limit is non-patchable - Fixed some sync issues with payload control - Fixed Quell bullet not tracking cursor correctly - Fixed liquids under walls counting towards sector resources - Fixed containers dropped adjacent to cores clearing their items - Fixed several issues relating to data patch map softlocks - Fixed specially crafted logic code causing silent disconnects; processors are now limited to 16kb of compressed code - Fixed a launch pad item import exploit - Fixed naval/flying units sometimes circling patrol points forever - Increased max map size to 800x800 - Removed the deprecated unit ammo rule/system completely; any mods that used this system will break - Improved performance of block removal/team change events (reduces campaign core destruction lag) - Improved performance of logic block link changes (fixes some lag machines) - Added more stats of Mass Driver to database - Added shield bar to HUD when controlling a unit with shields - Added schematic descriptions to schematic info dialog - Added 'fill under liquids' bucket tool mode - Added option to filter maps by planet - Added option to clear saves/research by planet - Made Scathe display different missiles in itself depending on ammo type used - Many various Serpulo/Erekir rebalancing changes