# Minecraft: Bedrock Edition: what changed from 1 to 26 - Product: Minecraft: Bedrock Edition (https://whatsnew.fyi/product/minecraft-bedrock) - Vendor: Mojang Studios - Range: patch notes entries numbered after 1.21.130 up to and including 26.40, stable releases only - Entries below: 5 updates (newest first) - Resolved: 1 is 1.21.130 and 26 is 26.40, the newest stable update of each major we track - Carrying security changes: 0 · CVEs mentioned: 0 · Mentioning breaking changes: 1 · Removing or deprecating something: 0 - Page: https://whatsnew.fyi/product/minecraft-bedrock/compare/1...26 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. ## What changed (147 changes, grouped by kind) ### Added #### 26.40 (2026-08-04) - Abandoned Camp structure that generates in multiple biomes with biome-specific variants - Dappled Forest biome with Poplar Trees, Shelf Mushrooms, and Red Shrubs - Poplar Tree with three color variants of leaves and corresponding saplings - Red Shrub decorative plant block that can be found in the Dappled Forest - Shelf Mushroom that generates on Poplar Trees and can be grown with Bone Meal - Wool Stair blocks and Wool Slab blocks in 16 color variants - Cushion item that can be placed and sat on, craftable in 16 colored variants - Straw Bed that can be used to sleep through the night without setting spawn point - Screen distortion option in accessibility settings to control nausea effect and Nether portal distortion #### 26.30 (2026-06-16) - Hunt for vibrant Sulfur springs in the Overworld to discover a striking cave biome hidden below - Sulfur Cubes are a new mob with a curious appetite for blocks that transforms depending on which block the player feeds it - Bucket of Sulfur Cube item to capture and transport Sulfur Cubes - Potent Sulfur block that creates bubbly pools and noxious gas - Sulfur caves cave type filled with water pools, glow lichen, Sulfur, Cinnabar, Sulfur spikes, and Sulfur Cubes - Cinnabar and Sulfur block sets with full variants including cobble, stairs, and bricks - Sulfur Spikes that grow on Cinnabar and Sulfur blocks - Geysers that form when a Magma block is placed underneath a potent Sulfur block submerged under 1 to 4 blocks of water - New music by composer fingerspit (Paula Ruiz) - New music disc with the song Bounce that may be found inside Minecarts with Chests in abandoned mineshaft structures within Sulfur Caves - New music tracks Ebb, Home, Memories, Nightly, and Shores to the main Menu music, Creative Mode music, and several biomes - Panorama Scroll Speed slider to Video settings to control the rotation speed of the main menu background - Iron doors and stone buttons now generate in strongholds - TNT blocks now have smoke particles when ignited #### 26.20 (2026-05-05) - Closed captions with customisable sound, position and duration options - Sulfur Cubes as a new mob that transforms depending on which block the player feeds it - Sulfur caves as a new cave type filled with Sulfur and Cinnabar blocks - Potent Sulfur block that creates bubble columns and noxious gas when placed beneath water - Cinnabar and Sulfur block sets with full variants including stairs and bricks - Vibrant Visuals support for all Shelf blocks #### 26.10 (2026-03-24) - Spawn Eggs now spawn baby mobs when used on mobs - New baby-specific animations added for Axolotl, Fox, and Camel - Golden Dandelion introduced as a new flower that stops baby mobs from aging - Golden Dandelion can be crafted using Dandelion and Gold Nuggets - Golden Dandelion can be crafted into Yellow Dye and Suspicious Stew - Name Tags are now craftable using paper and any metal nugget - Note Block trumpet instrument added for Block of Copper, Cut Copper, and Chiseled Copper - Identify Block feature added with key binding for keyboard and controller to describe blocks and mobs through text and TTS - Stone and Deepslate can now be crafted into their Cobbled variants in the Stonecutter - Dead bush can be placed on farmland - Static/colorized block light shading added to particles in Vibrant Visuals - Static local lighting support added for pistons, moving blocks, signs, beds, and chests in Vibrant Visuals #### 26.0 (2026-02-10) - Experimental toggle for Drop 1 of 2026 - Name Tags are now craftable, using paper and any metal nugget - New swimming animations for nautilus - Command macro support with 10 new key mappings for custom commands ### Changed #### 26.40 (2026-08-04) - Boats now require fewer hits to break - Minecarts behavior updated - Dappled Forest biome fog settings updated to match other forest biomes - Poplar sign texture updated to follow other sign assets #### 26.30 (2026-06-16) - Hide Sky Flashes setting now suppresses lightning sky flashes in the Overworld, matching Java Edition behavior - Text to speech (TTS) now reads the character '&' as 'and' instead of 'ampersand' - Improved character load time on the main menu #### 26.20 (2026-05-05) - Grass Blocks can now spawn Tall Grass when bone mealed - Sulfur Cube knockback is now affected by the attacker's hit angle, position and damage - Fall damage visual and audio effects now trigger when the entity hits the ground - Baby Bees' textures have been updated to match the adult Bees' textures #### 26.10 (2026-03-24) - Updated models and textures of all baby mobs - Baby Pigs, Cats, Horses, Cows, Chickens, and Wolves now have unique sounds - Pig, Cat, Cow, and Chicken now have adult sound variants - Bounding boxes of Cow, Mooshroom, Pig, Wolf, Rabbit, Chicken, and Cat adjusted to align with Java Edition - Rabbit animations updated for both adult and baby variants #### 26.0 (2026-02-10) - Baby mob models and textures updated for Cow, Mooshroom, Pig, Wolf, Rabbit, Cat, Ocelot, Chicken, and Sheep - Bounding boxes of adult and baby Cow, Mooshroom, Pig, Wolf, Chicken, and baby Cat tweaked to align with Java Edition - Adult and baby Rabbit received new animations - Spawn Egg on corresponding mob now spawns the baby form of that mob - Baby Pigs, Cats, and Wolves now have unique sets of sounds - Bamboo Stalks no longer pop in as obviously from a distance - Rotated Y axis orientation of blocks in hand rendered in third person to match Java - Version numbering based on year, with 2026 versions beginning with 26 - Android Photo Picker updated instead of requesting media permissions - Loading cached appearances works while offline and prefers cached appearance over random skin ### Fixed #### 26.40 (2026-08-04) - Abandoned Camp now generates in Pale Garden and Flower Forest biomes - Wrong potion names in loot tables for Abandoned Camp - Poplar leaves opaque versions added to fix black background issue - Text field narration fixed to restart label and description on every keypress - Sweet Berry Bush damage now produces closed captions - Furnace screen narration improved for navigation tabs, toggles, and smelting context #### 26.30 (2026-06-16) - Animations no longer always generate closed captions regardless of distance - Custom Nether biomes no longer generate with a repeating tiling pattern across chunk boundaries - Command Block Hover Note text now updates after changing it without reloading the world - Wooden doors in strongholds are now placed with the correct orientation - Cauldron and Composter blocks pulled by sticky pistons no longer pull player through walls - Using Bone Meal on Dirt in shallow water now correctly creates Seagrass or Coral - Falling blocks no longer appear to pass through Cobwebs without slowing down and no longer lose collision after landing - Error message displayed when importing a custom skin on Android without enough device space - Items no longer duplicated when crossing chunk borders in The End - Entities on the edge of less-than full-height water and lava are no longer affected by the liquid - Bees now pollinate Spore Blossoms and Chorus Flowers - Strider's loot is now affected by Looting Enchantment - Experience Orbs now spawn at the correct position after killing a Bee, Phantom, or Vex #### 26.20 (2026-05-05) - Tall Seagrass no longer breaks when generated using Bonemeal - Bone Meal no longer produces Seagrass's upper half above other plants - Incorrect UI scales when changing resolution - Damage tilt slider now affects rotation of player's hands - Large values for player profile stats are incorrectly displayed - Time Played stat briefly showing "-1 hours" on the Achievements screen while loading - Issue placing leaves on top of leaves after decay - Using Bone Meal on a Moss Block connected to Polished Diorite, Polished Andesite, or Polished Granite no longer replaces them with a Moss Block - Blocks can now only be placed above a Flowerpot when sneaking - Interacting with a Jukebox or Composter while holding armor creating a ghost item - Knockback effect to behave more like Java edition - Player camera rotating while interacting with blocks when using Full Keyboard Mode - Mouse camera sensitivity being higher than expected on Windows - Aiming stick capabilities while the small emote screen is visible - Minecarts on the same track not properly transferring momentum when colliding with each other - Smelting damaged armor now outputs nuggets - Most cases where offline multiplayer would load infinitely - Spyglass and Carved Pumpkin overlay not being hidden while taking a screenshot in Vibrant Visuals - MERS textures visible on the front of shields with banner patterns in Vibrant Visuals - Emissive, metalness, and roughness values not being loaded properly when switching to Ray Traced graphics mode - Static Colored Lighting not propagating in chunks that were completely empty in Vibrant Visuals mode - Broken or incorrect textures after loading a world #### 26.10 (2026-03-24) - Fixed issue where Text to Speech for UI toggle was not enabled on launch - Fixed issue preventing some item-related achievements from being obtained - Fixed corner stairs next to different stair types leaking water in worlds of base game version 26.10 or higher - Fixed character appearance resetting to 3rd appearance on startup - Fixed armor trims not being visible when worn by players or adult mobs - Fixed items quickly moved between inventory slots not rendering their back faces - Fixed light source blocks held in hand appearing unlit near other light sources in Vibrant Visuals - Fixed UI icons not showing at lowest GUI scale setting - Fixed player flickering when flying at high speed towards camera - Fixed broken or incorrect textures after loading a world - Fixed mouse highlight appearing in game on Windows when CTRL key pointer location setting enabled - Fixed system ClickLock mouse setting not being recognized on Windows #### 26.0 (2026-02-10) - Player data becoming disconnected from account for Xbox players in split-screen mode - Nether Portals can now be ignited by lava - End gateway portal that teleported the player to the void area - Vindicator now correctly attacks all non-illager mobs when the nametag Johnny is applied - Adventuring Time achievement no longer unlocks after visiting fewer than 17 biomes on PC - Window reset to smaller size on reopening on Windows - Screenshots taken with Ray Traced graphics mode did not render accurately - Block highlight not visible when Outline Selection toggle was turned off in Vibrant Visuals - Graphics mode options changing after game updates - Water extinction drawn over fog when chunk behind it is missing in Vibrant Visuals - Darker colors in some skins appearing washed out in Vibrant Visuals - Hide Sky Flashes option causing The End entrance sound to loop - Note effects on Note Blocks not displaying correct color in darkness - Lighting on End Portals rendering incorrectly if resource pack defined Portal block as point light in Vibrant Visuals - Snow Golem pumpkin head not being dithered when toggle enabled - Dithered objects flickering when resolution set to 50% in Vibrant Visuals - Sunlight shining through walls near cave entrances in Vibrant Visuals mode - Textures of Stripped Spruce Logs and Stripped Spruce Wood now in parity with Java - Textures not correctly reloaded when changing between graphics modes in main menu - Mobs randomly flickering every few seconds - Shadow stripes appearing on ground during sunset and sunrise with high FoV on low quality settings in Vibrant Visuals mode - Upgrade from UWP to GDK causing corrupt skin states - Classic skins equipped in marketplace now reflected in game after exiting marketplace and unpausing ## Release notes ### 26.40 — Minecraft: Bedrock Edition 26.40 Changelog - Date: 2026-08-04 - Version: 26.40 - Original notes: https://www.minecraft.net/en-us/updates - Permalink: https://whatsnew.fyi/product/minecraft-bedrock/releases/26.40 It's time for another Minecraft: Bedrock Edition update! This release brings a wide range of bug fixes, gameplay improvements, accessibility updates, and technical enhancements for creators. From boats requiring fewer hits to break, to minecarts back in or - **added** — Abandoned Camp structure that generates in multiple biomes with biome-specific variants - **added** — Dappled Forest biome with Poplar Trees, Shelf Mushrooms, and Red Shrubs - **added** — Poplar Tree with three color variants of leaves and corresponding saplings - **added** — Red Shrub decorative plant block that can be found in the Dappled Forest - **added** — Shelf Mushroom that generates on Poplar Trees and can be grown with Bone Meal - **added** — Wool Stair blocks and Wool Slab blocks in 16 color variants - **added** — Cushion item that can be placed and sat on, craftable in 16 colored variants - **added** — Straw Bed that can be used to sleep through the night without setting spawn point - **added** — Screen distortion option in accessibility settings to control nausea effect and Nether portal distortion - **changed** — Boats now require fewer hits to break - **changed** — Minecarts behavior updated - **changed** — Dappled Forest biome fog settings updated to match other forest biomes - **changed** — Poplar sign texture updated to follow other sign assets - **fixed** — Abandoned Camp now generates in Pale Garden and Flower Forest biomes - **fixed** — Wrong potion names in loot tables for Abandoned Camp - **fixed** — Poplar leaves opaque versions added to fix black background issue - **fixed** — Text field narration fixed to restart label and description on every keypress - **fixed** — Sweet Berry Bush damage now produces closed captions - **fixed** — Furnace screen narration improved for navigation tabs, toggles, and smelting context It's time for another Minecraft: Bedrock Edition update! This release brings a wide range of bug fixes, gameplay improvements, accessibility updates, and technical enhancements for creators. From boats requiring fewer hits to break, to minecarts back in order, there's plenty packed into this release. If you're keen to see what's coming next, you'll also find experimental features to try out, including the dappled forest, abandoned camps, cushions, and more. Let's dive in. ##### Known Issues - Arrows shot downwards get stuck in the player's own hitbox ( MCPE-240527 ) ##### Drop 3 Experimental Features ##### Abandoned Camp The Abandoned Camp structure is a new kind of structure which can be found in the following biomes: - Meadow - Cherry Grove - Forest - Birch Forest - Old Growth Birch Forest - Flower Forest - Windswept Forest - Dappled Forest - Taiga - Snowy Taiga - Old Growth Spruce Taiga - Old Growth Pine Taiga - Sparse Jungle - Bamboo Jungle - Swamp - Savanna - Wooded Badlands - Pale Garden Each of these biomes has its own variant of the structure with design based on that biome Certain structure pieces are generic for all biome variants of the structure Various Chests and Barrels with loot can be found at Abandoned Camps Abandoned camp now generates in Pale Garden and Flower Forest biomes ( MCPE-240024 ) ( MCPE-240045 ) Straw Beds can now be found in Abandoned Camps Updated Abandoned Camps to place procedural trees Fixed wrong potion names in the loot tables for the Abandoned Camp ##### Dappled Forest The Dappled Forest is a new type of forest biome which can be found near cold biomes Poplar Trees and fallen Poplar Trees generate here Shelf Mushrooms can be found here, placed on Poplar Trees and fallen Poplar Trees Red Shrubs generate here The following passive and neutral mobs spawn in the Dappled Forest, using their cold variants where applicable: - Sheep - Chicken - Cow - Pig - Rabbit - Fox A Dappled Forest variant of the new Abandoned Camp structure can be found here Changed biome fog settings to match other forest biomes Updated Orange, Red & Yellow Poplar Leaves MERS textures ##### Graphical Added opaque versions to the Poplar leaves to fix black background issue ( MCPE-240020 ) Added hinges to Poplar door icon. Also removed 3 pixels from top door texture that didn't match the palette Fixed Poplar sign texture to follow other sign assets ##### Poplar Trees Added the Poplar Tree to the game - A new type of tree in the Dappled Forest which comes in three color variations: - Red Poplar Leaves - Orange Poplar Leaves - Yellow Poplar Leaves Each variant of the tree has its own variant of falling leaf particles matching the color of the leaves Poplar Leaves drop Poplar Saplings which will randomly grow into any of the three different variants Poplar Saplings can be found in trades with Wandering Trader Shelf Mushrooms and Leaf Litter naturally generates on and around Poplar Trees The trunk of the trees are made of Poplar Logs Poplar Logs can be crafted into a new set of Poplar wood blocks Forest ambience sounds are tied to the Poplar Leaf blocks Known issue: Some Vibrant Visuals settings are currently not being applied correctly to Poplar Leaf blocks ##### Red Shrub - Red Shrub is a new type of decorative plant block that can be found in small patches in the Dappled Forest - Can be used in the Composter - Using Bone Meal on a Red Shrub grows a Red Shrub in a random adjacent space if possible ##### Shelf Mushroom - A new type of mushroom that generates on Poplar Trees and fallen Poplar Trees - Can be found in two sizes, small and large - A small Shelf Mushroom can be grown into a large Shelf Mushroom using Bone Meal - A large Shelf Mushroom drops two Shelf Mushroom items when broken - Can be used like other mushrooms to make Stews - Can be found in trades with Wandering Trader - Shelf Mushroom has a slight bounciness when stepped on, similar to Bed _[Truncated at 4000 characters — full notes: https://www.minecraft.net/en-us/updates]_ ### 26.30 — 26.30 - Chaos Cubed - Date: 2026-06-16 - Version: 26.30 - Original notes: https://www.minecraft.net/en-us/updates - Permalink: https://whatsnew.fyi/product/minecraft-bedrock/releases/26.30 Chaos Cubed has landed in Minecraft! Hunt for vibrant Sulfur springs in the Overworld to discover a striking cave biome hidden below. Swim in bubbling Sulfur pools if you dare, build with colorful Cinnabar and Sulfur, but best of all – uncover the Sulfur C - **added** — Hunt for vibrant Sulfur springs in the Overworld to discover a striking cave biome hidden below - **added** — Sulfur Cubes are a new mob with a curious appetite for blocks that transforms depending on which block the player feeds it - **added** — Bucket of Sulfur Cube item to capture and transport Sulfur Cubes - **added** — Potent Sulfur block that creates bubbly pools and noxious gas - **added** — Sulfur caves cave type filled with water pools, glow lichen, Sulfur, Cinnabar, Sulfur spikes, and Sulfur Cubes - **added** — Cinnabar and Sulfur block sets with full variants including cobble, stairs, and bricks - **added** — Sulfur Spikes that grow on Cinnabar and Sulfur blocks - **added** — Geysers that form when a Magma block is placed underneath a potent Sulfur block submerged under 1 to 4 blocks of water - **added** — New music by composer fingerspit (Paula Ruiz) - **added** — New music disc with the song Bounce that may be found inside Minecarts with Chests in abandoned mineshaft structures within Sulfur Caves - **added** — New music tracks Ebb, Home, Memories, Nightly, and Shores to the main Menu music, Creative Mode music, and several biomes - **added** — Panorama Scroll Speed slider to Video settings to control the rotation speed of the main menu background - **fixed** — Animations no longer always generate closed captions regardless of distance - **changed** — Hide Sky Flashes setting now suppresses lightning sky flashes in the Overworld, matching Java Edition behavior - **changed** — Text to speech (TTS) now reads the character '&' as 'and' instead of 'ampersand' - **fixed** — Custom Nether biomes no longer generate with a repeating tiling pattern across chunk boundaries - **fixed** — Command Block Hover Note text now updates after changing it without reloading the world - **added** — Iron doors and stone buttons now generate in strongholds - **fixed** — Wooden doors in strongholds are now placed with the correct orientation - **fixed** — Cauldron and Composter blocks pulled by sticky pistons no longer pull player through walls - **fixed** — Using Bone Meal on Dirt in shallow water now correctly creates Seagrass or Coral - **fixed** — Falling blocks no longer appear to pass through Cobwebs without slowing down and no longer lose collision after landing - **added** — TNT blocks now have smoke particles when ignited - **changed** — Improved character load time on the main menu - **fixed** — Error message displayed when importing a custom skin on Android without enough device space - **fixed** — Items no longer duplicated when crossing chunk borders in The End - **fixed** — Entities on the edge of less-than full-height water and lava are no longer affected by the liquid - **fixed** — Bees now pollinate Spore Blossoms and Chorus Flowers - **fixed** — Strider's loot is now affected by Looting Enchantment - **fixed** — Experience Orbs now spawn at the correct position after killing a Bee, Phantom, or Vex Chaos Cubed has landed in Minecraft! Hunt for vibrant Sulfur springs in the Overworld to discover a striking cave biome hidden below. Swim in bubbling Sulfur pools if you dare, build with colorful Cinnabar and Sulfur, but best of all – uncover the Sulfur Cube’s relentless appetite for blocks! From bouncing and sliding to explosive surprises, this unpredictable mob unlocks exciting new ways to build, compete, and survive depending on what you feed it. Chaos is only a block away in our newest drop. Play today in Minecraft! ##### Chaos Cubed Features ##### Bucket of Sulfur Cube - Need an easy way of getting your new Sulfur Cube friend from the Sulfur caves to your base? Sure, you could experiment with blocks to make the Sulfur Cube bounce, slide, or traverse long distances – or you can just scoop it up with a bucket and tuck it safely away in your inventory. ##### Sulfur Cubes - Sulfur Cubes are a new mob coming to Minecraft with a curious appetite for... blocks! Found in Sulfur caves, this curious mob transforms depending on which block the player feeds it. Experiment and discover how to send Sulfur Cubes bouncing, sliding, and more! ##### Sulfur springs - Found across the Overworld, you’ll know if you’ve spotted a Sulfur pool thanks to its Sulfur and Cinnabar blocks – and the noxious gas coming from it! But dig beneath these and you’ll discover a Sulfur cave, filled with new blocks to mine and a new mob to meet! ##### Potent Sulfur - The new potent Sulfur block is the reason why Sulfur springs are so bubbly – and a bit nauseating. You can also create hot bubbling pools by placing potent Sulfur beneath water! You’ll soon spy bubble columns, as well as puffs of noxious gas. Build with caution, because noxious gas will trigger nausea in players and nearby mobs! ##### Sulfur caves - Discover this new cave type, with shallow pools of water and glow lichen. Sulfur caves are filled with yellow blocks of Sulfur, red blocks of Cinnabar, Sulfur spikes, and a curious mob called the Sulfur Cube! ##### New block sets - You’ll find two new block sets in Sulfur caves – Cinnabar and Sulfur! These new blocks allow you to add rich reds and yellows into your builds, and each comes with its own full block set. Cobble them, craft with them, turn them into stairs or bricks – the choice is yours! ##### Sulfur Spikes - Sulfur Spikes grow on Cinnabar and Sulfur blocks, giving Sulfur caves a distinctive look. Unlike Pointed Dripstone, stepping on Sulfur Spikes is harmless, but they can still fall and hurt you – it’s just a pretty rare occurrence. ##### Geysers - Watch your step or you’ll go flying! Geysers form when a Magma block is generated or placed underneath a potent Sulfur block that’s submerged underneath 1 to 4 blocks of water. Use them for a vertical boost or a dramatic landscaping element! ##### Special block: TNT - Why would anyone feed a TNT block to a Sulfur Cube? To see what happens, of course! Try it out for yourself, ignite it, and enjoy (or deeply regret) the explosive results. ##### Special block: Magma - Play hot potato by having a Sulfur Cube absorb a Magma block. ##### Music Added new music by composer fingerspit (Paula Ruiz) to the game Added a new music disc with the song "Bounce" that may be found inside Minecarts with Chests in abandoned mineshaft structures within Sulfur Caves Added new music tracks Ebb, Home, Memories, Nightly, and Shores to the main Menu music, Creative Mode music, and several biomes The new music tracks will play in the following biomes: - Mesa - Bamboo Jungle - Cherry Grove - Desert - Dripstone Caves - Flower Forest - Forest - Frozen Peaks - Grove - Jagged Peaks - Jungle - Lush Caves - Meadow - Old Growth Spruce Taiga - Old Growth Pine Taiga - Snowy Slopes - Sparse Jungle - Snowy Peaks - Swamp - Sulfur Caves ##### Features and Bug Fixes ##### Accessibility Features Added a Panorama Scroll Speed slider to Video settings that controls the rotation speed of the _[Truncated at 4000 characters — full notes: https://www.minecraft.net/en-us/updates]_ ### 26.20 — Minecraft: Bedrock Edition 26.20 Changelog - Date: 2026-05-05 - Version: 26.20 - Original notes: https://www.minecraft.net/en-us/updates - Permalink: https://whatsnew.fyi/product/minecraft-bedrock/releases/26.20 We've got an exciting release for you today – because alongside chaos and cubes in testing, we have Closed Captions coming in this release! Closed Captions have been a hotly requested feature – and now you can try it out for yourself alongside customisable - **added** — Closed captions with customisable sound, position and duration options - **added** — Sulfur Cubes as a new mob that transforms depending on which block the player feeds it - **added** — Sulfur caves as a new cave type filled with Sulfur and Cinnabar blocks - **added** — Potent Sulfur block that creates bubble columns and noxious gas when placed beneath water - **added** — Cinnabar and Sulfur block sets with full variants including stairs and bricks - **added** — Vibrant Visuals support for all Shelf blocks - **changed** — Grass Blocks can now spawn Tall Grass when bone mealed - **changed** — Sulfur Cube knockback is now affected by the attacker's hit angle, position and damage - **changed** — Fall damage visual and audio effects now trigger when the entity hits the ground - **changed** — Baby Bees' textures have been updated to match the adult Bees' textures - **fixed** — Tall Seagrass no longer breaks when generated using Bonemeal - **fixed** — Bone Meal no longer produces Seagrass's upper half above other plants - **fixed** — Incorrect UI scales when changing resolution - **fixed** — Damage tilt slider now affects rotation of player's hands - **fixed** — Large values for player profile stats are incorrectly displayed - **fixed** — Time Played stat briefly showing "-1 hours" on the Achievements screen while loading - **fixed** — Issue placing leaves on top of leaves after decay - **fixed** — Using Bone Meal on a Moss Block connected to Polished Diorite, Polished Andesite, or Polished Granite no longer replaces them with a Moss Block - **fixed** — Blocks can now only be placed above a Flowerpot when sneaking - **fixed** — Interacting with a Jukebox or Composter while holding armor creating a ghost item - **fixed** — Knockback effect to behave more like Java edition - **fixed** — Player camera rotating while interacting with blocks when using Full Keyboard Mode - **fixed** — Mouse camera sensitivity being higher than expected on Windows - **fixed** — Aiming stick capabilities while the small emote screen is visible - **fixed** — Minecarts on the same track not properly transferring momentum when colliding with each other - **fixed** — Smelting damaged armor now outputs nuggets - **fixed** — Most cases where offline multiplayer would load infinitely - **fixed** — Spyglass and Carved Pumpkin overlay not being hidden while taking a screenshot in Vibrant Visuals - **fixed** — MERS textures visible on the front of shields with banner patterns in Vibrant Visuals - **fixed** — Emissive, metalness, and roughness values not being loaded properly when switching to Ray Traced graphics mode - **fixed** — Static Colored Lighting not propagating in chunks that were completely empty in Vibrant Visuals mode - **fixed** — Broken or incorrect textures after loading a world We've got an exciting release for you today – because alongside chaos and cubes in testing, we have Closed Captions coming in this release! Closed Captions have been a hotly requested feature – and now you can try it out for yourself alongside customisable positioning of the captions, duration, and sounds. Alongside this we've made some sound fixes and tweaks to the baby mobs after our Tiny Takeover drop, some texture and geometry fixes, and more. And don't forget there's plenty to test from our upcoming Chaos Cubed drop – including its hero mob, the sulfur cube, the home of said curious cube, the sulfur caves, plus sulfur springs and potent sulfur! With so much to talk about, we'd better dive in! ##### Chaos Cubed - Experimental Features - Please note: These features are still in development and may change. The physics for the Sulfur Cube is still a work in progress, and the directional knockback behavior is not fully implemented yet. Please keep sending us your feedback and bug reports! ##### Sulfur Cubes - Sulfur Cubes are a new mob coming to Minecraft with a curious appetite for... blocks! Found in Sulfur caves, this curious mob transforms depending on which block the player feeds it. Experiment and discover how to send Sulfur Cubes bouncing, sliding, and more! - When the Sulfur Cube is hit by a Player its knockback is now affected by the attacker's hit angle, position and damage - When it is hit on the left it moves to the right and vice versa - When it is hit on the top it moves along the ground - When it is hit on the bottom it moves higher upwards - When it is hit with a greater damage it is knocked back more - When the attacker is positioned higher it moves downwards - When the attacker is positioned lower it moves upwards ##### Sulfur Springs - Found across the Overworld, you'll know if you've spotted a Sulfur pool thanks to its Sulfur and Cinnabar blocks – and the noxious gas coming from it! But dig beneath these and you'll discover a Sulfur cave, filled with new blocks to mine and a new mob to meet! ##### Potent Sulfur - Potent Sulfur is a new block you can use to create bubbling hot pools! Place potent Sulfur beneath water and you'll soon spy bubble columns, as well as puffs of noxious gas. Build with caution – noxious gas will trigger nausea in players and nearby mobs! ##### Sulfur Caves - Discover this new cave type, with shallow pools of water and glow lichen. Sulfur caves are filled with yellow blocks of Sulfur, red blocks of Cinnabar, and a curious mob called the Sulfur Cube! ##### New Block Sets - You'll find two new block sets in Sulfur caves – Cinnabar and Sulfur! These new blocks allow you to add rich reds and yellows into your builds, and each comes with its own full block set. Cobble them, craft with them, turn them into stairs or bricks – the choice is yours! ##### Features and Bug Fixes ##### Accessibility Features - Added closed captions with customisable sound, position and duration options - To provide feedback on the closed captions feature, please do so over at https://aka.ms/mcclosedcaptionsfeedback - Fixed incorrect UI scales when changing resolution - Damage tilt slider now affects rotation of player's hands ( MCPE-229437 ) ##### Accounts - Fixed issue where large values for player profile stats are incorrectly displayed ( MCPE-185186 ) ##### Achievements - Fixed the Time Played stat briefly showing "-1 hours" on the Achievements screen while loading ( MCPE-230285 ) ##### Blocks - Grass Blocks can now spawn Tall Grass when bone mealed - Tall Seagrass no longer breaks when generated using Bonemeal ( MCPE-112509 ) - Bone Meal no longer produces Seagrass's upper half above other plants ( MCPE-224063 ) - Fixed issue placing leaves on top of leaves after decay ( MCPE-237327 ) - Using Bone Meal on a Moss Block connected to Polished Diorite, Polished Andesite, or Polished Granite no longer replaces them with a Moss Block , ( MCPE-129262 ) ( MCPE-189928 ) - Blocks c _[Truncated at 4000 characters — full notes: https://www.minecraft.net/en-us/updates]_ ### 26.10 — 26.10 - Tiny Takeover - Date: 2026-03-24 - Version: 26.10 - Original notes: https://www.minecraft.net/en-us/updates - Permalink: https://whatsnew.fyi/product/minecraft-bedrock/releases/26.10 Ready or not, here comes the Tiny Takeover drop! New versions of baby mobs have stormed Minecraft, causing cuteness overload across biomes and builds. Listen out for heart-melting sounds, craft name tags for your pets, and keep babies forever young with th - **added** — Spawn Eggs now spawn baby mobs when used on mobs - **added** — New baby-specific animations added for Axolotl, Fox, and Camel - **added** — Golden Dandelion introduced as a new flower that stops baby mobs from aging - **added** — Golden Dandelion can be crafted using Dandelion and Gold Nuggets - **added** — Golden Dandelion can be crafted into Yellow Dye and Suspicious Stew - **added** — Name Tags are now craftable using paper and any metal nugget - **added** — Note Block trumpet instrument added for Block of Copper, Cut Copper, and Chiseled Copper - **added** — Identify Block feature added with key binding for keyboard and controller to describe blocks and mobs through text and TTS - **added** — Stone and Deepslate can now be crafted into their Cobbled variants in the Stonecutter - **added** — Dead bush can be placed on farmland - **added** — Static/colorized block light shading added to particles in Vibrant Visuals - **added** — Static local lighting support added for pistons, moving blocks, signs, beds, and chests in Vibrant Visuals - **changed** — Updated models and textures of all baby mobs - **changed** — Baby Pigs, Cats, Horses, Cows, Chickens, and Wolves now have unique sounds - **changed** — Pig, Cat, Cow, and Chicken now have adult sound variants - **changed** — Bounding boxes of Cow, Mooshroom, Pig, Wolf, Rabbit, Chicken, and Cat adjusted to align with Java Edition - **changed** — Rabbit animations updated for both adult and baby variants - **fixed** — Fixed issue where Text to Speech for UI toggle was not enabled on launch - **fixed** — Fixed issue preventing some item-related achievements from being obtained - **fixed** — Fixed corner stairs next to different stair types leaking water in worlds of base game version 26.10 or higher - **fixed** — Fixed character appearance resetting to 3rd appearance on startup - **fixed** — Fixed armor trims not being visible when worn by players or adult mobs - **fixed** — Fixed armor trims not being visible when worn by players or adult mobs - **fixed** — Fixed items quickly moved between inventory slots not rendering their back faces - **fixed** — Fixed light source blocks held in hand appearing unlit near other light sources in Vibrant Visuals - **fixed** — Fixed UI icons not showing at lowest GUI scale setting - **fixed** — Fixed player flickering when flying at high speed towards camera - **fixed** — Fixed broken or incorrect textures after loading a world - **fixed** — Fixed mouse highlight appearing in game on Windows when CTRL key pointer location setting enabled - **fixed** — Fixed system ClickLock mouse setting not being recognized on Windows Ready or not, here comes the Tiny Takeover drop! New versions of baby mobs have stormed Minecraft, causing cuteness overload across biomes and builds. Listen out for heart-melting sounds, craft name tags for your pets, and keep babies forever young with the golden dandelion. The babies are officially on the loose, so get ready to collect, coo over, and create chaos with these tiny rascals! ##### Drop 1 2026 ##### Mobs Using a Spawn Egg on the corresponding Mob will now spawn the Baby form of that Mob Updated the models and textures of the following Baby Mobs: Cow - Tweaked the bounding box of both adult and baby to align with Java Edition and the new model Mooshroom - Tweaked the bounding box of both adult and baby to align with Java Edition and the new model Pig Wolf - Tweaked the bounding box of both adult and baby to align with Java Edition and the new model Rabbit - Both adult and baby Rabbits also received new animations - Tweaked the bounding box to align with the new model Cat - Tweaked the baby's bounding box to align with the new model Ocelot Chicken - Tweaked the bounding box to align with the new model Sheep Axolotl - Added new baby-specific animations for the Axolotl Dolphin Donkey Horse Mule Skeleton Horse Zombie Horse Glow Squid Squid Turtle Polar Bear Goat Fox - Added new baby-specific animations for the Fox Camel - Added new baby-specific animations for the Camel Armadillo - Added new baby-specific animations for the Armadillo Llama - Trader Llama Bee Piglin Villager Zombie Villager Zombified Piglin Zombie Husk Drowned Panda Strider Hoglin Sniffer Zoglin ##### Sounds Baby Pigs, Cats, Horses, Cows, Chickens, and Wolves, now have a unique set of sounds Pig, Cat, Cow and Chicken now have adult sound variants Added Note Block trumpet instrument for Block of Copper, Cut Copper and Chiseled Copper ###### Golden Dandelion Introduced Golden Dandelion as a new type of flower that can be used to stop baby mobs from aging - Can be crafted using a Dandelion and Gold Nuggets Enabled the Golden Dandelion effect on the following Baby Mobs: - Baby Armadillo - Baby Axolotl - Baby Bee - Baby Camel - Baby Cat - Baby Chicken - Baby Cow - Baby Dolphin - Baby Donkey - Baby Fox - Ghastling - Baby Hoglin - Baby Goat - Baby Horse - Baby Llama - Baby Mooshroom - Baby Mule - Baby Nautilus - Baby Ocelot - Baby Panda - Baby Pig - Baby Polar Bear - Baby Rabbit - Baby Sheep - Baby Sniffer - Baby Strider - Baby Trader Llama - Baby Turtle - Baby Wolf - Tadpole Golden Dandelion can be used to craft Suspicious Stew Golden Dandelion can be crafted into Yellow Dye Placed Golden Dandelion can be picked up by Endermen Golden Dandelion can be picked up by mobs who can pick up items Golden Dandelion can be used to distract Piglins Golden Dandelion displays green particles when used on a Baby Mob - Particles moving downwards indicate that aging is paused - Particles moving upwards indicate that age has been reset and is now resumed Golden Dandelion plays pause growth and reset growth sounds on use ##### Items - Name Tags are now craftable, using paper and any metal nugget ##### Features and Bug Fixes ##### Accessibility Fixed issue where text to speech doesn't get enabled on launch despite the 'Text To Speech For UI' toggle being enabled Added a key binding for Describe, a feature that will let you know through text and TTS what block or mob you have in front of you - Available for keyboard and controller inputs Updated the name of Describe to Identify Block, a feature that lets you know through text and text to speech (TTS) what block or mob you have in front of you - Share your feedback on this feature here ##### Achievements - Fixed the issue preventing some item related achievements from being obtained. ##### Blocks Stone and Deepslate can now be crafted into their Cobbled variants in the Stonecutter Dead bush can be placed on farmland _[Truncated at 4000 characters — full notes: https://www.minecraft.net/en-us/updates]_ ### 26.0 — 26.0 Update - Date: 2026-02-10 - Version: 26.0 - Original notes: https://www.minecraft.net/en-us/updates - Permalink: https://whatsnew.fyi/product/minecraft-bedrock/releases/26.0 I'm not sure what to start with today – the baby mob redesigns and craftable name tags coming into testing? Or the fact that this release is the first that follows our new numbering system? Actually, why choose! In this release we're entering 26.0, and tha - **added** — Experimental toggle for Drop 1 of 2026 - **added** — Name Tags are now craftable, using paper and any metal nugget - **added** — New swimming animations for nautilus - **added** — Command macro support with 10 new key mappings for custom commands - **changed** — Baby mob models and textures updated for Cow, Mooshroom, Pig, Wolf, Rabbit, Cat, Ocelot, Chicken, and Sheep - **changed** — Bounding boxes of adult and baby Cow, Mooshroom, Pig, Wolf, Chicken, and baby Cat tweaked to align with Java Edition - **changed** — Adult and baby Rabbit received new animations - **changed** — Spawn Egg on corresponding mob now spawns the baby form of that mob - **changed** — Baby Pigs, Cats, and Wolves now have unique sets of sounds - **changed** — Bamboo Stalks no longer pop in as obviously from a distance - **changed** — Rotated Y axis orientation of blocks in hand rendered in third person to match Java - **changed** — Version numbering based on year, with 2026 versions beginning with 26 - **fixed** — Player data becoming disconnected from account for Xbox players in split-screen mode - **fixed** — Nether Portals can now be ignited by lava - **fixed** — End gateway portal that teleported the player to the void area - **fixed** — Vindicator now correctly attacks all non-illager mobs when the nametag Johnny is applied - **fixed** — Adventuring Time achievement no longer unlocks after visiting fewer than 17 biomes on PC - **fixed** — Window reset to smaller size on reopening on Windows - **fixed** — Screenshots taken with Ray Traced graphics mode did not render accurately - **fixed** — Block highlight not visible when Outline Selection toggle was turned off in Vibrant Visuals - **fixed** — Graphics mode options changing after game updates - **fixed** — Water extinction drawn over fog when chunk behind it is missing in Vibrant Visuals - **fixed** — Darker colors in some skins appearing washed out in Vibrant Visuals - **fixed** — Hide Sky Flashes option causing The End entrance sound to loop - **fixed** — Note effects on Note Blocks not displaying correct color in darkness - **fixed** — Lighting on End Portals rendering incorrectly if resource pack defined Portal block as point light in Vibrant Visuals - **fixed** — Snow Golem pumpkin head not being dithered when toggle enabled - **fixed** — Dithered objects flickering when resolution set to 50% in Vibrant Visuals - **fixed** — Sunlight shining through walls near cave entrances in Vibrant Visuals mode - **fixed** — Textures of Stripped Spruce Logs and Stripped Spruce Wood now in parity with Java - **fixed** — Textures not correctly reloaded when changing between graphics modes in main menu - **fixed** — Mobs randomly flickering every few seconds - **fixed** — Shadow stripes appearing on ground during sunset and sunrise with high FoV on low quality settings in Vibrant Visuals mode - **fixed** — Upgrade from UWP to GDK causing corrupt skin states - **fixed** — Classic skins equipped in marketplace now reflected in game after exiting marketplace and unpausing - **changed** — Android Photo Picker updated instead of requesting media permissions - **changed** — Loading cached appearances works while offline and prefers cached appearance over random skin I'm not sure what to start with today – the baby mob redesigns and craftable name tags coming into testing? Or the fact that this release is the first that follows our new numbering system ? Actually, why choose! In this release we're entering 26.0, and thanks to the weeks we've spent teaching the nautilus some new moves, you'll find some new swimming animations for this underwater mount. We've also fixed a bug with Nether Portals so you can light them with lava again. In testing, you'll be able to try out crafting name tags, and meet new redesigns for baby mobs! And that's not all, either. Let's dive in! ##### Experimental Features ##### General - Added experimental toggle for Drop 1 of 2026 ##### Items - Name Tags are now craftable, using paper and any metal nugget ##### Baby Mobs - Updated the models and textures of the following Baby Mobs: - Cow - Tweaked the bounding box of both adult and baby to align with Java Edition and the new model - Mooshroom - Tweaked the bounding box of both adult and baby to align with Java Edition and the new model - Pig - Wolf - Tweaked the bounding box of both adult and baby to align with Java Edition and the new model - Known Issue: The MERS texture of the tamed Wolf is currently a placeholder, and will be updated in a future Preview update - Rabbit - Both adult and baby Rabbits also received new animations - Tweaked the bounding box to align with the new model - Cat - Tweaked the baby's bounding box to align with the new model - Ocelot - Chicken - Tweaked the bounding box to align with the new model - Sheep - Using a Spawn Egg on the corresponding Mob will now spawn the Baby form of that Mob ###### Sounds - Baby Pigs, Cats, and Wolves, now have a unique set of sounds - Known Issue: Adult Wolf sound variants are currently not working as expected, and will be fixed in a future release ##### Features and Bug Fixes ##### New Version Numbering System - Going forward, we'll be numbering our versions based on the year. So, for both Bedrock and Java Edition, version numbers in the year 2026 will begin with ‘26' - For a deeper look into the changes, check out aka.ms/MinecraftVersionUpdate ##### Accounts - Fixed player data becoming disconnected from account for Xbox players in split-screen mode ( MCPE-233088 ) ##### Accessibility - The new Gameplay subtitles (closed captions) will remain in the Beta and Preview versions only for a while longer, while we work on polishing and bug fixing ##### Blocks - Bamboo Stalks no longer pop in as obviously, from a distance they have no transparency instead (like Sugar Cane and Cactus) unless on Simple graphics - Rotated Y axis orientation of blocks in hand rendered in third person to match Java ( MCPE-231979 ) ##### Creator - Added command macro support - Adds toggle to the Creator Settings screen, which when enabled adds 10 new key mappings to the keyboard/mouse controls settings screen which each have a text input for what command to run when the input is pressed - Commands can only be run while in game - All re-mappable keys are coordinates of Alt plus the chosen key - Added guard to prevent mapping a command macro key to Alt, as Alt is the coordinates key already ##### Dressing Room and Character Creator - Fixed upgrade from UWP to GDK causing corrupt skin states - Updated Android Photo Picker instead of requesting media permissions. - While in a world, classic skins equipped within the marketplace will now be reflected in game after exiting the marketplace and unpausing - Loading cached appearances works while offline - Prefer loading cached appearance over random skin ##### Gameplay - Vindicator now correctly attacks all non-illager mobs when the nametag "Johnny" is applied ( REALMS-13166 ) - Fixed an issue that caused Nether Portals to not get ignited by lava ( MCPE-232906 ) - Fixed the End gateway portal that teleported the player to the void area ( MCPE-228267 ) ##### General - The Adventuring Tim _[Truncated at 4000 characters — full notes: https://www.minecraft.net/en-us/updates]_