# Minecraft: Bedrock Edition changelog > Minecraft for consoles, mobile, and Windows — releases and previews. - Vendor: Mojang Studios - Category: Games - Official site: https://www.minecraft.net - Tracked by: What's New (https://whatsnew.fyi/product/minecraft-bedrock) - Harvested from: Patch notes (bedrock) - Entries below: 12 (newest first) What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. ## Releases ### 26.30 — 26.30 - Chaos Cubed - Date: 2026-06-16 - Version: 26.30 - Original notes: https://www.minecraft.net/en-us/updates - Permalink: https://whatsnew.fyi/product/minecraft-bedrock/releases/26.30 Chaos Cubed has landed in Minecraft! Hunt for vibrant Sulfur springs in the Overworld to discover a striking cave biome hidden below. Swim in bubbling Sulfur pools if you dare, build with colorful Cinnabar and Sulfur, but best of all – uncover the Sulfur C - **added** — Hunt for vibrant Sulfur springs in the Overworld to discover a striking cave biome hidden below - **added** — Sulfur Cubes are a new mob with a curious appetite for blocks that transforms depending on which block the player feeds it - **added** — Bucket of Sulfur Cube item to capture and transport Sulfur Cubes - **added** — Potent Sulfur block that creates bubbly pools and noxious gas - **added** — Sulfur caves cave type filled with water pools, glow lichen, Sulfur, Cinnabar, Sulfur spikes, and Sulfur Cubes - **added** — Cinnabar and Sulfur block sets with full variants including cobble, stairs, and bricks - **added** — Sulfur Spikes that grow on Cinnabar and Sulfur blocks - **added** — Geysers that form when a Magma block is placed underneath a potent Sulfur block submerged under 1 to 4 blocks of water - **added** — New music by composer fingerspit (Paula Ruiz) - **added** — New music disc with the song Bounce that may be found inside Minecarts with Chests in abandoned mineshaft structures within Sulfur Caves - **added** — New music tracks Ebb, Home, Memories, Nightly, and Shores to the main Menu music, Creative Mode music, and several biomes - **added** — Panorama Scroll Speed slider to Video settings to control the rotation speed of the main menu background - **fixed** — Animations no longer always generate closed captions regardless of distance - **changed** — Hide Sky Flashes setting now suppresses lightning sky flashes in the Overworld, matching Java Edition behavior - **changed** — Text to speech (TTS) now reads the character '&' as 'and' instead of 'ampersand' - **fixed** — Custom Nether biomes no longer generate with a repeating tiling pattern across chunk boundaries - **fixed** — Command Block Hover Note text now updates after changing it without reloading the world - **added** — Iron doors and stone buttons now generate in strongholds - **fixed** — Wooden doors in strongholds are now placed with the correct orientation - **fixed** — Cauldron and Composter blocks pulled by sticky pistons no longer pull player through walls - **fixed** — Using Bone Meal on Dirt in shallow water now correctly creates Seagrass or Coral - **fixed** — Falling blocks no longer appear to pass through Cobwebs without slowing down and no longer lose collision after landing - **added** — TNT blocks now have smoke particles when ignited - **changed** — Improved character load time on the main menu - **fixed** — Error message displayed when importing a custom skin on Android without enough device space - **fixed** — Items no longer duplicated when crossing chunk borders in The End - **fixed** — Entities on the edge of less-than full-height water and lava are no longer affected by the liquid - **fixed** — Bees now pollinate Spore Blossoms and Chorus Flowers - **fixed** — Strider's loot is now affected by Looting Enchantment - **fixed** — Experience Orbs now spawn at the correct position after killing a Bee, Phantom, or Vex Chaos Cubed has landed in Minecraft! Hunt for vibrant Sulfur springs in the Overworld to discover a striking cave biome hidden below. Swim in bubbling Sulfur pools if you dare, build with colorful Cinnabar and Sulfur, but best of all – uncover the Sulfur Cube’s relentless appetite for blocks! From bouncing and sliding to explosive surprises, this unpredictable mob unlocks exciting new ways to build, compete, and survive depending on what you feed it. Chaos is only a block away in our newest drop. Play today in Minecraft! ##### Chaos Cubed Features ##### Bucket of Sulfur Cube - Need an easy way of getting your new Sulfur Cube friend from the Sulfur caves to your base? Sure, you could experiment with blocks to make the Sulfur Cube bounce, slide, or traverse long distances – or you can just scoop it up with a bucket and tuck it safely away in your inventory. ##### Sulfur Cubes - Sulfur Cubes are a new mob coming to Minecraft with a curious appetite for... blocks! Found in Sulfur caves, this curious mob transforms depending on which block the player feeds it. Experiment and discover how to send Sulfur Cubes bouncing, sliding, and more! ##### Sulfur springs - Found across the Overworld, you’ll know if you’ve spotted a Sulfur pool thanks to its Sulfur and Cinnabar blocks – and the noxious gas coming from it! But dig beneath these and you’ll discover a Sulfur cave, filled with new blocks to mine and a new mob to meet! ##### Potent Sulfur - The new potent Sulfur block is the reason why Sulfur springs are so bubbly – and a bit nauseating. You can also create hot bubbling pools by placing potent Sulfur beneath water! You’ll soon spy bubble columns, as well as puffs of noxious gas. Build with caution, because noxious gas will trigger nausea in players and nearby mobs! ##### Sulfur caves - Discover this new cave type, with shallow pools of water and glow lichen. Sulfur caves are filled with yellow blocks of Sulfur, red blocks of Cinnabar, Sulfur spikes, and a curious mob called the Sulfur Cube! ##### New block sets - You’ll find two new block sets in Sulfur caves – Cinnabar and Sulfur! These new blocks allow you to add rich reds and yellows into your builds, and each comes with its own full block set. Cobble them, craft with them, turn them into stairs or bricks – the choice is yours! ##### Sulfur Spikes - Sulfur Spikes grow on Cinnabar and Sulfur blocks, giving Sulfur caves a distinctive look. Unlike Pointed Dripstone, stepping on Sulfur Spikes is harmless, but they can still fall and hurt you – it’s just a pretty rare occurrence. ##### Geysers - Watch your step or you’ll go flying! Geysers form when a Magma block is generated or placed underneath a potent Sulfur block that’s submerged underneath 1 to 4 blocks of water. Use them for a vertical boost or a dramatic landscaping element! ##### Special block: TNT - Why would anyone feed a TNT block to a Sulfur Cube? To see what happens, of course! Try it out for yourself, ignite it, and enjoy (or deeply regret) the explosive results. ##### Special block: Magma - Play hot potato by having a Sulfur Cube absorb a Magma block. ##### Music Added new music by composer fingerspit (Paula Ruiz) to the game Added a new music disc with the song "Bounce" that may be found inside Minecarts with Chests in abandoned mineshaft structures within Sulfur Caves Added new music tracks Ebb, Home, Memories, Nightly, and Shores to the main Menu music, Creative Mode music, and several biomes The new music tracks will play in the following biomes: - Mesa - Bamboo Jungle - Cherry Grove - Desert - Dripstone Caves - Flower Forest - Forest - Frozen Peaks - Grove - Jagged Peaks - Jungle - Lush Caves - Meadow - Old Growth Spruce Taiga - Old Growth Pine Taiga - Snowy Slopes - Sparse Jungle - Snowy Peaks - Swamp - Sulfur Caves ##### Features and Bug Fixes ##### Accessibility Features Added a Panorama Scroll Speed slider to Video settings that controls the rotation speed of the _[Truncated at 4000 characters — full notes: https://www.minecraft.net/en-us/updates]_ ### 26.20 — Minecraft: Bedrock Edition 26.20 Changelog - Date: 2026-05-05 - Version: 26.20 - Original notes: https://www.minecraft.net/en-us/updates - Permalink: https://whatsnew.fyi/product/minecraft-bedrock/releases/26.20 We've got an exciting release for you today – because alongside chaos and cubes in testing, we have Closed Captions coming in this release! Closed Captions have been a hotly requested feature – and now you can try it out for yourself alongside customisable - **added** — Closed captions with customisable sound, position and duration options - **added** — Sulfur Cubes as a new mob that transforms depending on which block the player feeds it - **added** — Sulfur caves as a new cave type filled with Sulfur and Cinnabar blocks - **added** — Potent Sulfur block that creates bubble columns and noxious gas when placed beneath water - **added** — Cinnabar and Sulfur block sets with full variants including stairs and bricks - **added** — Vibrant Visuals support for all Shelf blocks - **changed** — Grass Blocks can now spawn Tall Grass when bone mealed - **changed** — Sulfur Cube knockback is now affected by the attacker's hit angle, position and damage - **changed** — Fall damage visual and audio effects now trigger when the entity hits the ground - **changed** — Baby Bees' textures have been updated to match the adult Bees' textures - **fixed** — Tall Seagrass no longer breaks when generated using Bonemeal - **fixed** — Bone Meal no longer produces Seagrass's upper half above other plants - **fixed** — Incorrect UI scales when changing resolution - **fixed** — Damage tilt slider now affects rotation of player's hands - **fixed** — Large values for player profile stats are incorrectly displayed - **fixed** — Time Played stat briefly showing "-1 hours" on the Achievements screen while loading - **fixed** — Issue placing leaves on top of leaves after decay - **fixed** — Using Bone Meal on a Moss Block connected to Polished Diorite, Polished Andesite, or Polished Granite no longer replaces them with a Moss Block - **fixed** — Blocks can now only be placed above a Flowerpot when sneaking - **fixed** — Interacting with a Jukebox or Composter while holding armor creating a ghost item - **fixed** — Knockback effect to behave more like Java edition - **fixed** — Player camera rotating while interacting with blocks when using Full Keyboard Mode - **fixed** — Mouse camera sensitivity being higher than expected on Windows - **fixed** — Aiming stick capabilities while the small emote screen is visible - **fixed** — Minecarts on the same track not properly transferring momentum when colliding with each other - **fixed** — Smelting damaged armor now outputs nuggets - **fixed** — Most cases where offline multiplayer would load infinitely - **fixed** — Spyglass and Carved Pumpkin overlay not being hidden while taking a screenshot in Vibrant Visuals - **fixed** — MERS textures visible on the front of shields with banner patterns in Vibrant Visuals - **fixed** — Emissive, metalness, and roughness values not being loaded properly when switching to Ray Traced graphics mode - **fixed** — Static Colored Lighting not propagating in chunks that were completely empty in Vibrant Visuals mode - **fixed** — Broken or incorrect textures after loading a world We've got an exciting release for you today – because alongside chaos and cubes in testing, we have Closed Captions coming in this release! Closed Captions have been a hotly requested feature – and now you can try it out for yourself alongside customisable positioning of the captions, duration, and sounds. Alongside this we've made some sound fixes and tweaks to the baby mobs after our Tiny Takeover drop, some texture and geometry fixes, and more. And don't forget there's plenty to test from our upcoming Chaos Cubed drop – including its hero mob, the sulfur cube, the home of said curious cube, the sulfur caves, plus sulfur springs and potent sulfur! With so much to talk about, we'd better dive in! ##### Chaos Cubed - Experimental Features - Please note: These features are still in development and may change. The physics for the Sulfur Cube is still a work in progress, and the directional knockback behavior is not fully implemented yet. Please keep sending us your feedback and bug reports! ##### Sulfur Cubes - Sulfur Cubes are a new mob coming to Minecraft with a curious appetite for... blocks! Found in Sulfur caves, this curious mob transforms depending on which block the player feeds it. Experiment and discover how to send Sulfur Cubes bouncing, sliding, and more! - When the Sulfur Cube is hit by a Player its knockback is now affected by the attacker's hit angle, position and damage - When it is hit on the left it moves to the right and vice versa - When it is hit on the top it moves along the ground - When it is hit on the bottom it moves higher upwards - When it is hit with a greater damage it is knocked back more - When the attacker is positioned higher it moves downwards - When the attacker is positioned lower it moves upwards ##### Sulfur Springs - Found across the Overworld, you'll know if you've spotted a Sulfur pool thanks to its Sulfur and Cinnabar blocks – and the noxious gas coming from it! But dig beneath these and you'll discover a Sulfur cave, filled with new blocks to mine and a new mob to meet! ##### Potent Sulfur - Potent Sulfur is a new block you can use to create bubbling hot pools! Place potent Sulfur beneath water and you'll soon spy bubble columns, as well as puffs of noxious gas. Build with caution – noxious gas will trigger nausea in players and nearby mobs! ##### Sulfur Caves - Discover this new cave type, with shallow pools of water and glow lichen. Sulfur caves are filled with yellow blocks of Sulfur, red blocks of Cinnabar, and a curious mob called the Sulfur Cube! ##### New Block Sets - You'll find two new block sets in Sulfur caves – Cinnabar and Sulfur! These new blocks allow you to add rich reds and yellows into your builds, and each comes with its own full block set. Cobble them, craft with them, turn them into stairs or bricks – the choice is yours! ##### Features and Bug Fixes ##### Accessibility Features - Added closed captions with customisable sound, position and duration options - To provide feedback on the closed captions feature, please do so over at https://aka.ms/mcclosedcaptionsfeedback - Fixed incorrect UI scales when changing resolution - Damage tilt slider now affects rotation of player's hands ( MCPE-229437 ) ##### Accounts - Fixed issue where large values for player profile stats are incorrectly displayed ( MCPE-185186 ) ##### Achievements - Fixed the Time Played stat briefly showing "-1 hours" on the Achievements screen while loading ( MCPE-230285 ) ##### Blocks - Grass Blocks can now spawn Tall Grass when bone mealed - Tall Seagrass no longer breaks when generated using Bonemeal ( MCPE-112509 ) - Bone Meal no longer produces Seagrass's upper half above other plants ( MCPE-224063 ) - Fixed issue placing leaves on top of leaves after decay ( MCPE-237327 ) - Using Bone Meal on a Moss Block connected to Polished Diorite, Polished Andesite, or Polished Granite no longer replaces them with a Moss Block , ( MCPE-129262 ) ( MCPE-189928 ) - Blocks c _[Truncated at 4000 characters — full notes: https://www.minecraft.net/en-us/updates]_ ### 26.10 — 26.10 - Tiny Takeover - Date: 2026-03-24 - Version: 26.10 - Original notes: https://www.minecraft.net/en-us/updates - Permalink: https://whatsnew.fyi/product/minecraft-bedrock/releases/26.10 Ready or not, here comes the Tiny Takeover drop! New versions of baby mobs have stormed Minecraft, causing cuteness overload across biomes and builds. Listen out for heart-melting sounds, craft name tags for your pets, and keep babies forever young with th - **added** — Spawn Eggs now spawn baby mobs when used on mobs - **added** — New baby-specific animations added for Axolotl, Fox, and Camel - **added** — Golden Dandelion introduced as a new flower that stops baby mobs from aging - **added** — Golden Dandelion can be crafted using Dandelion and Gold Nuggets - **added** — Golden Dandelion can be crafted into Yellow Dye and Suspicious Stew - **added** — Name Tags are now craftable using paper and any metal nugget - **added** — Note Block trumpet instrument added for Block of Copper, Cut Copper, and Chiseled Copper - **added** — Identify Block feature added with key binding for keyboard and controller to describe blocks and mobs through text and TTS - **added** — Stone and Deepslate can now be crafted into their Cobbled variants in the Stonecutter - **added** — Dead bush can be placed on farmland - **added** — Static/colorized block light shading added to particles in Vibrant Visuals - **added** — Static local lighting support added for pistons, moving blocks, signs, beds, and chests in Vibrant Visuals - **changed** — Updated models and textures of all baby mobs - **changed** — Baby Pigs, Cats, Horses, Cows, Chickens, and Wolves now have unique sounds - **changed** — Pig, Cat, Cow, and Chicken now have adult sound variants - **changed** — Bounding boxes of Cow, Mooshroom, Pig, Wolf, Rabbit, Chicken, and Cat adjusted to align with Java Edition - **changed** — Rabbit animations updated for both adult and baby variants - **fixed** — Fixed issue where Text to Speech for UI toggle was not enabled on launch - **fixed** — Fixed issue preventing some item-related achievements from being obtained - **fixed** — Fixed corner stairs next to different stair types leaking water in worlds of base game version 26.10 or higher - **fixed** — Fixed character appearance resetting to 3rd appearance on startup - **fixed** — Fixed armor trims not being visible when worn by players or adult mobs - **fixed** — Fixed armor trims not being visible when worn by players or adult mobs - **fixed** — Fixed items quickly moved between inventory slots not rendering their back faces - **fixed** — Fixed light source blocks held in hand appearing unlit near other light sources in Vibrant Visuals - **fixed** — Fixed UI icons not showing at lowest GUI scale setting - **fixed** — Fixed player flickering when flying at high speed towards camera - **fixed** — Fixed broken or incorrect textures after loading a world - **fixed** — Fixed mouse highlight appearing in game on Windows when CTRL key pointer location setting enabled - **fixed** — Fixed system ClickLock mouse setting not being recognized on Windows Ready or not, here comes the Tiny Takeover drop! New versions of baby mobs have stormed Minecraft, causing cuteness overload across biomes and builds. Listen out for heart-melting sounds, craft name tags for your pets, and keep babies forever young with the golden dandelion. The babies are officially on the loose, so get ready to collect, coo over, and create chaos with these tiny rascals! ##### Drop 1 2026 ##### Mobs Using a Spawn Egg on the corresponding Mob will now spawn the Baby form of that Mob Updated the models and textures of the following Baby Mobs: Cow - Tweaked the bounding box of both adult and baby to align with Java Edition and the new model Mooshroom - Tweaked the bounding box of both adult and baby to align with Java Edition and the new model Pig Wolf - Tweaked the bounding box of both adult and baby to align with Java Edition and the new model Rabbit - Both adult and baby Rabbits also received new animations - Tweaked the bounding box to align with the new model Cat - Tweaked the baby's bounding box to align with the new model Ocelot Chicken - Tweaked the bounding box to align with the new model Sheep Axolotl - Added new baby-specific animations for the Axolotl Dolphin Donkey Horse Mule Skeleton Horse Zombie Horse Glow Squid Squid Turtle Polar Bear Goat Fox - Added new baby-specific animations for the Fox Camel - Added new baby-specific animations for the Camel Armadillo - Added new baby-specific animations for the Armadillo Llama - Trader Llama Bee Piglin Villager Zombie Villager Zombified Piglin Zombie Husk Drowned Panda Strider Hoglin Sniffer Zoglin ##### Sounds Baby Pigs, Cats, Horses, Cows, Chickens, and Wolves, now have a unique set of sounds Pig, Cat, Cow and Chicken now have adult sound variants Added Note Block trumpet instrument for Block of Copper, Cut Copper and Chiseled Copper ###### Golden Dandelion Introduced Golden Dandelion as a new type of flower that can be used to stop baby mobs from aging - Can be crafted using a Dandelion and Gold Nuggets Enabled the Golden Dandelion effect on the following Baby Mobs: - Baby Armadillo - Baby Axolotl - Baby Bee - Baby Camel - Baby Cat - Baby Chicken - Baby Cow - Baby Dolphin - Baby Donkey - Baby Fox - Ghastling - Baby Hoglin - Baby Goat - Baby Horse - Baby Llama - Baby Mooshroom - Baby Mule - Baby Nautilus - Baby Ocelot - Baby Panda - Baby Pig - Baby Polar Bear - Baby Rabbit - Baby Sheep - Baby Sniffer - Baby Strider - Baby Trader Llama - Baby Turtle - Baby Wolf - Tadpole Golden Dandelion can be used to craft Suspicious Stew Golden Dandelion can be crafted into Yellow Dye Placed Golden Dandelion can be picked up by Endermen Golden Dandelion can be picked up by mobs who can pick up items Golden Dandelion can be used to distract Piglins Golden Dandelion displays green particles when used on a Baby Mob - Particles moving downwards indicate that aging is paused - Particles moving upwards indicate that age has been reset and is now resumed Golden Dandelion plays pause growth and reset growth sounds on use ##### Items - Name Tags are now craftable, using paper and any metal nugget ##### Features and Bug Fixes ##### Accessibility Fixed issue where text to speech doesn't get enabled on launch despite the 'Text To Speech For UI' toggle being enabled Added a key binding for Describe, a feature that will let you know through text and TTS what block or mob you have in front of you - Available for keyboard and controller inputs Updated the name of Describe to Identify Block, a feature that lets you know through text and text to speech (TTS) what block or mob you have in front of you - Share your feedback on this feature here ##### Achievements - Fixed the issue preventing some item related achievements from being obtained. ##### Blocks Stone and Deepslate can now be crafted into their Cobbled variants in the Stonecutter Dead bush can be placed on farmland _[Truncated at 4000 characters — full notes: https://www.minecraft.net/en-us/updates]_ ### 26.0 — 26.0 Update - Date: 2026-02-10 - Version: 26.0 - Original notes: https://www.minecraft.net/en-us/updates - Permalink: https://whatsnew.fyi/product/minecraft-bedrock/releases/26.0 I'm not sure what to start with today – the baby mob redesigns and craftable name tags coming into testing? Or the fact that this release is the first that follows our new numbering system? Actually, why choose! In this release we're entering 26.0, and tha - **added** — Experimental toggle for Drop 1 of 2026 - **added** — Name Tags are now craftable, using paper and any metal nugget - **added** — New swimming animations for nautilus - **added** — Command macro support with 10 new key mappings for custom commands - **changed** — Baby mob models and textures updated for Cow, Mooshroom, Pig, Wolf, Rabbit, Cat, Ocelot, Chicken, and Sheep - **changed** — Bounding boxes of adult and baby Cow, Mooshroom, Pig, Wolf, Chicken, and baby Cat tweaked to align with Java Edition - **changed** — Adult and baby Rabbit received new animations - **changed** — Spawn Egg on corresponding mob now spawns the baby form of that mob - **changed** — Baby Pigs, Cats, and Wolves now have unique sets of sounds - **changed** — Bamboo Stalks no longer pop in as obviously from a distance - **changed** — Rotated Y axis orientation of blocks in hand rendered in third person to match Java - **changed** — Version numbering based on year, with 2026 versions beginning with 26 - **fixed** — Player data becoming disconnected from account for Xbox players in split-screen mode - **fixed** — Nether Portals can now be ignited by lava - **fixed** — End gateway portal that teleported the player to the void area - **fixed** — Vindicator now correctly attacks all non-illager mobs when the nametag Johnny is applied - **fixed** — Adventuring Time achievement no longer unlocks after visiting fewer than 17 biomes on PC - **fixed** — Window reset to smaller size on reopening on Windows - **fixed** — Screenshots taken with Ray Traced graphics mode did not render accurately - **fixed** — Block highlight not visible when Outline Selection toggle was turned off in Vibrant Visuals - **fixed** — Graphics mode options changing after game updates - **fixed** — Water extinction drawn over fog when chunk behind it is missing in Vibrant Visuals - **fixed** — Darker colors in some skins appearing washed out in Vibrant Visuals - **fixed** — Hide Sky Flashes option causing The End entrance sound to loop - **fixed** — Note effects on Note Blocks not displaying correct color in darkness - **fixed** — Lighting on End Portals rendering incorrectly if resource pack defined Portal block as point light in Vibrant Visuals - **fixed** — Snow Golem pumpkin head not being dithered when toggle enabled - **fixed** — Dithered objects flickering when resolution set to 50% in Vibrant Visuals - **fixed** — Sunlight shining through walls near cave entrances in Vibrant Visuals mode - **fixed** — Textures of Stripped Spruce Logs and Stripped Spruce Wood now in parity with Java - **fixed** — Textures not correctly reloaded when changing between graphics modes in main menu - **fixed** — Mobs randomly flickering every few seconds - **fixed** — Shadow stripes appearing on ground during sunset and sunrise with high FoV on low quality settings in Vibrant Visuals mode - **fixed** — Upgrade from UWP to GDK causing corrupt skin states - **fixed** — Classic skins equipped in marketplace now reflected in game after exiting marketplace and unpausing - **changed** — Android Photo Picker updated instead of requesting media permissions - **changed** — Loading cached appearances works while offline and prefers cached appearance over random skin I'm not sure what to start with today – the baby mob redesigns and craftable name tags coming into testing? Or the fact that this release is the first that follows our new numbering system ? Actually, why choose! In this release we're entering 26.0, and thanks to the weeks we've spent teaching the nautilus some new moves, you'll find some new swimming animations for this underwater mount. We've also fixed a bug with Nether Portals so you can light them with lava again. In testing, you'll be able to try out crafting name tags, and meet new redesigns for baby mobs! And that's not all, either. Let's dive in! ##### Experimental Features ##### General - Added experimental toggle for Drop 1 of 2026 ##### Items - Name Tags are now craftable, using paper and any metal nugget ##### Baby Mobs - Updated the models and textures of the following Baby Mobs: - Cow - Tweaked the bounding box of both adult and baby to align with Java Edition and the new model - Mooshroom - Tweaked the bounding box of both adult and baby to align with Java Edition and the new model - Pig - Wolf - Tweaked the bounding box of both adult and baby to align with Java Edition and the new model - Known Issue: The MERS texture of the tamed Wolf is currently a placeholder, and will be updated in a future Preview update - Rabbit - Both adult and baby Rabbits also received new animations - Tweaked the bounding box to align with the new model - Cat - Tweaked the baby's bounding box to align with the new model - Ocelot - Chicken - Tweaked the bounding box to align with the new model - Sheep - Using a Spawn Egg on the corresponding Mob will now spawn the Baby form of that Mob ###### Sounds - Baby Pigs, Cats, and Wolves, now have a unique set of sounds - Known Issue: Adult Wolf sound variants are currently not working as expected, and will be fixed in a future release ##### Features and Bug Fixes ##### New Version Numbering System - Going forward, we'll be numbering our versions based on the year. So, for both Bedrock and Java Edition, version numbers in the year 2026 will begin with ‘26' - For a deeper look into the changes, check out aka.ms/MinecraftVersionUpdate ##### Accounts - Fixed player data becoming disconnected from account for Xbox players in split-screen mode ( MCPE-233088 ) ##### Accessibility - The new Gameplay subtitles (closed captions) will remain in the Beta and Preview versions only for a while longer, while we work on polishing and bug fixing ##### Blocks - Bamboo Stalks no longer pop in as obviously, from a distance they have no transparency instead (like Sugar Cane and Cactus) unless on Simple graphics - Rotated Y axis orientation of blocks in hand rendered in third person to match Java ( MCPE-231979 ) ##### Creator - Added command macro support - Adds toggle to the Creator Settings screen, which when enabled adds 10 new key mappings to the keyboard/mouse controls settings screen which each have a text input for what command to run when the input is pressed - Commands can only be run while in game - All re-mappable keys are coordinates of Alt plus the chosen key - Added guard to prevent mapping a command macro key to Alt, as Alt is the coordinates key already ##### Dressing Room and Character Creator - Fixed upgrade from UWP to GDK causing corrupt skin states - Updated Android Photo Picker instead of requesting media permissions. - While in a world, classic skins equipped within the marketplace will now be reflected in game after exiting the marketplace and unpausing - Loading cached appearances works while offline - Prefer loading cached appearance over random skin ##### Gameplay - Vindicator now correctly attacks all non-illager mobs when the nametag "Johnny" is applied ( REALMS-13166 ) - Fixed an issue that caused Nether Portals to not get ignited by lava ( MCPE-232906 ) - Fixed the End gateway portal that teleported the player to the void area ( MCPE-228267 ) ##### General - The Adventuring Tim _[Truncated at 4000 characters — full notes: https://www.minecraft.net/en-us/updates]_ ### 1.21.130 — 1.21.130 - Mounts of Mayhem - Date: 2025-12-09 - Version: 1.21.130 - Original notes: https://www.minecraft.net/en-us/updates - Permalink: https://whatsnew.fyi/product/minecraft-bedrock/releases/1.21.130 Today Mounts of Mayhem charges into Minecraft, bringing a new weapon to wield, mounts to tame, foes to face, and strategies to master! Challengers await beneath scorching suns, night skies, and deep in the ocean's depths - and each clash will demand a fres - **added** — Horses, Zombie Horses, Donkeys, Mules, and Camels no longer sink when ridden by players while swimming - **added** — Netherite Horse Armor craftable at a Smithing Table using a Diamond Horse Armor, a Netherite Ingot, and a Netherite Upgrade, providing 19 armor points - **added** — Nautilus, a new neutral aquatic mob that spawns in all ocean biomes and can be tamed using Pufferfish or a Bucket of Pufferfish - **added** — Tamed Nautilus can be mounted using a Saddle and has a Dash skill similar to Camels - **added** — Nautilus Armor in Copper, Golden, Iron, Diamond, and Netherite versions, equipable on Nautilus and Zombie Nautilus - **added** — Breath of the Nautilus effect that pauses player oxygen consumption when mounted on a Nautilus - **added** — Zombie Nautilus, a new neutral underwater mob that spawns with a Drowned rider wielding a Trident and can be tamed using Pufferfish or a Bucket of Pufferfish - **added** — Coral Zombie Nautilus, a visual variant of Zombie Nautilus that spawns in Warm Oceans - **added** — Spear, a new weapon craftable in Wood, Stone, Copper, Iron, Gold, Diamond, and Netherite versions with two attacks: Jab and Charge - **added** — Spear Charge attack that deals damage based on material, player's view angle, and velocity of both player and target, with three stages: Engaged, Tired, and Disengaged - **added** — Spear Jab attack, a quick low damage attack with knockback and cooldown that can hit multiple enemies - **added** — Lunge enchantment, a spear exclusive enchantment that propels the player horizontally when using Jab attack and consumes hunger - **added** — Animals defeated in one hit by the charge attack of a Spear with Fire Aspect enchantment will drop cooked food - **added** — Zombie Horse that spawns naturally at night in Plains and Savanna biomes with a Zombie rider wielding a Spear - **added** — Parched, a new Skeleton variant that spawns at 0 light level in Deserts, does not burn in sunlight, and shoots Arrows of Weakness - **added** — Camel Husk, a new undead Camel variant that spawns at 0 light level in Deserts with two riders: a Husk wielding a Spear and a Parched Today Mounts of Mayhem charges into Minecraft, bringing a new weapon to wield, mounts to tame, foes to face, and strategies to master! Challengers await beneath scorching suns, night skies, and deep in the ocean's depths - and each clash will demand a fresh strategy. Fight back with the spear, a new tiered weapon which deals damage based on your precision and the speed of your trusted steed. So, riders of the Overworld - mount up and lead the charge in the Mounts of Mayhem drop! ##### New Features ##### Mounts of Mayhem ###### Mount improvements - Horses, Zombie Horses, Donkeys, Mules, and Camels no longer sink when ridden by players while swimming - Added Netherite Horse Armor - Can be crafted at a Smithing Table using a Diamond Horse Armor, a Netherite Ingot, and a Netherite Upgrade - Provides 19 armor points ##### Nautilus - New neutral aquatic mob - Attacks using a Dash attack if provoked - Spawns in all ocean biomes - Tamed using Pufferfish or a Bucket of Pufferfish - Tamed Nautilus can be mounted using a Saddle - Has a Dash skill similar to Camels, used by pressing Jump button - Occasionally attacks Pufferfish within range using Dash attack - Adds "Breath of the Nautilus" effect to mounted player - Tamed Nautilus without Saddle has a roaming restriction of 32 blocks - Tamed Nautilus with Saddle has a roaming restriction of 16 blocks - Nautilus has a charge attack cooldown of 4 seconds - Takes suffocation damage on land - A Nautilus can spawn between Y-Level 38 and 58 ##### Nautilus Armor - Equipable on Nautilus and Zombie Nautilus - Comes in Copper, Golden, Iron, Diamond, and Netherite versions - Using Shears on a Nautilus will first remove its armor, and then its Saddle ##### Breath of the Nautilus - Effect that affects mounted player - Pauses player oxygen consumption (but does not replenish oxygen) ##### Zombie Nautilus - New neutral underwater mob - Attacks using a Dash attack - Spawns with a Drowned rider wielding a Trident - Is hostile if the rider is a hostile mob - Neutral without a rider - Tamed using Pufferfish or a Bucket of Pufferfish - Tamed Zombie Nautilus can be mounted using a Saddle - Has a Dash skill similar to Camels, used by pressing Jump button - Occasionally attacks Pufferfish within range using Dash attack - Adds "Breath of the Nautilus" effect to mounted player - Cannot be bred - Tamed Zombie Nautilus without Saddle has a roaming restriction of 32 blocks - Tamed Zombie Nautilus with Saddle has a roaming restriction of 16 blocks - Takes suffocation damage on land ###### Coral Zombie Nautilus - New Zombie Nautilus variant - Spawns in Warm Oceans, replacing the normal Zombie Nautilus - Visual variant, functions identically to the normal Zombie Nautilus ##### Spear - New weapon that can be crafted in Wood, Stone, Copper, Iron, Gold, Diamond, and Netherite versions - Each material has different stats for timing, influencing how fast they are to use - Has a minimum reach for damage, being too close to a target will yield no damage - Has extended maximum reach compared to other tools and weapons - Zombies and Piglins can spawn with the Spear - Has two attacks: Jab and Charge - Animals defeated in one hit by the charge attack of a Spear with the Fire Aspect enchantment will drop cooked food ###### Charge Attack - Press and hold secondary action button to use - Damage based on Spear material, the player's view angle and velocity of both player and target - While holding down button the attack goes through three stages before returning to idle: - Engaged: Spear can deal damage, knockback, and dismount mounted enemies if speed is above the required thresholds - Tired: Indicated by Spear rotating to a vertical position and shaking Spear can deal damage and knockback (but not dismount) if the speed is above the required thresholds - Disengaged: Indicated by Spear being lowered, pointing downwards Spear gives damage but not knockback or dismount if t _[Truncated at 4000 characters — full notes: https://www.minecraft.net/en-us/updates]_ ### 1.21.120 — 1.21.120 Update - Date: 2025-10-28 - Version: 1.21.120 - Original notes: https://www.minecraft.net/en-us/updates - Permalink: https://whatsnew.fyi/product/minecraft-bedrock/releases/1.21.120 While you've been having mayhem with mounts, we've been squashing bugs and implementing important fixes! Alongside adding animated lantern textures, the copper golem statues will now glow when placed in a glow item frame, and interacting with the copper go - **added** — Animated textures for Copper Lantern and Soul Fire Lantern - **added** — Copper Golem Statue now glows when placed in a glow item frame - **added** — TAA upscaling added to weather effects like snow - **added** — Marketplace content can now be searched for using Graphics filters for RTX and Vibrant Visuals - **changed** — Copper Lantern and Copper Torch have new textures to make them easier to distinguish from regular Lantern and Torch - **changed** — Tadpoles now spawn in the water block below the Frogspawn block - **changed** — Copper Golem Statue now takes the custom name of the Copper Golem it came from - **changed** — The first person camera will now offset backwards slightly when facing and climbing blocks such as Ladders and Vines - **changed** — Shelf now emits vibrations when adding or removing Redstone power - **changed** — Mobs will now become slightly transparent when the camera gets too close or passes through them - **changed** — Glass blocks and panes will now become slightly transparent if the camera is very close to them - **changed** — Restored Java parity on how ambient occlusion is computed for partial blocks - **changed** — Improved quality of gamma correction on PC and Consoles and fixed the brightness of Creeper textures in the gamma calibration screen in Vibrant Visuals - **fixed** — Interacting with a Copper Golem makes it drop whatever it is carrying - **fixed** — Fixed an issue with being unable to continue destroying valid blocks in Adventure Mode when they are behind water - **fixed** — Weathered Copper Bars no longer have pixels that look out of place - **fixed** — Tilling Coarse Dirt no longer sometimes tills the block twice converting it directly to Farmland - **fixed** — Copper Golem Statue item is no longer offset when dropped - **fixed** — Fixed Copper Trapdoor recipe giving an extra Trapdoor - **fixed** — Fixed the Damage command incorrectly reporting failure when applying damage to an Ender Crystal While you've been having mayhem with mounts, we've been squashing bugs and implementing important fixes! Alongside adding animated lantern textures, the copper golem statues will now glow when placed in a glow item frame, and interacting with the copper golem will make it drop whatever its carrying. We've also done some work on older worlds for PlayStation 5 – which will now load in with the correct terrain and structures, as well as some work to make world generation more flexible for creators. Want to know what else we've been up to? Let's dive into this week's changelog! ##### Features and Bug Fixes ##### Blocks Tadpoles now spawn in the water block below the Frogspawn block ( MCPE-225997 ) Fixed an issue with being unable to continue destroying valid blocks in Adventure Mode when they are behind water Weathered Copper Bars no longer have pixels that look out of place Tilling Coarse Dirt no longer sometimes tills the block twice converting it directly to Farmland Copper Lantern and Copper Torch have new textures to make them easier to distinguish from regular Lantern and Torch Copper Golem Statue item is no longer offset when dropped ( MCPE-225213 ) Copper Lantern textures are now animated ( MCPE-226142 ) Soul Fire Lantern textures are now animated ( MCPE-89643 ) Interacting with a Shelf while empty-handed in Creative mode no longer produces a sound effect ( MCPE-227586 ) The Copper Golem Statue now takes the custom name of the Copper Golem it came from ( MCPE-227714 ) Fixed Copper Trapdoor recipe giving an extra Trapdoor ( MCPE-227893 ) Double Copper Chest textures' diagonal glint direction now match its single chest counterpart Bolts on single and double Copper Chests are now shaded in the same way Double and single Copper Chest now has consistent shading Weathered Double Copper Chest bottom textures are now consistent with other Double Copper Chests ###### Shelf Adding or removing Redstone power to or from the Shelf now emits vibrations Anvil and Wall Blocks have been repositioned on the Shelf and Item Frame ( MCPE-225309 ) When a Player places/removes/swaps an item on an Unpowered Shelf, a vibration of frequency 3 is emitted When a Player places/removes an item on a Powered Shelf, a vibration of frequency 3 is emitted When a Player swaps item with one on a Powered Shelf, a vibration of frequency 6 is emitted ##### Commands Fixed an issue where the Damage command would incorrectly report failure when applying damage to an Ender Crystal ( MCPE-191379 ) Fixed /locate biome command to no longer direct the player into wrong biome areas ( MCPE-159992 ) ##### Gameplay Fixed loading of text for Sign blocks from very old worlds Mitigated an issue that the player can get pushed to the void after teleporting from end portal. ( REALMS-12993 ) Fixed the Shield taking damage when mining with it ( MCPE-190339 ) Fixed knockback from projectiles applying even when blocking with the Shield ( MCPE-220733 ) Fixed a bug where the contents of a Bundle would get deleted if placed in a container above a Hopper with all slots filled ( MCPE-226250 ) ##### General Starting a world with a missing Marketplace template will now correctly redownload the template and start the world The first person camera will now offset backwards slightly when facing and climbing blocks such as Ladders and Vines Marketplace content can now be searched for using Graphics filters for RTX and Vibrant Visuals ##### Graphical Restored Java parity on how ambient occlusion is computed for partial blocks ( MCPE-226160 ) Added TAA upscaling to weather effects like snow Fixed enchantment glint animation still playing when the game was paused ( MCPE-190569 ) Fixed snowflakes flickering during player movement Improved quality of gamma correction on PC and Consoles and fixed the brightness of Creeper textures in the gamma calibration screen in Vibrant Visuals Mobs will now become slightly transparent when the camera gets too close or pa _[Truncated at 4000 characters — full notes: https://www.minecraft.net/en-us/updates]_ ### 1.21.111 — 1.21.111 - The Copper Age - Date: 2025-09-30 - Version: 1.21.111 - Original notes: https://www.minecraft.net/en-us/updates - Permalink: https://whatsnew.fyi/product/minecraft-bedrock/releases/1.21.111 Minecraft has entered The Copper Age! Express yourself in every shade of copper as you transform this versatile metal into handy tools, shiny armor, gleaming light sources, oxidizing decor, smart storage, and even lively mechanical companions known as copp - **added** — The Copper Age with new copper tools, armor, light sources, decorative blocks, storage options, and mechanical companions called coppers ### 1.21.100 — 1.21.100 Update - Date: 2025-08-05 - Version: 1.21.100 - Original notes: https://www.minecraft.net/en-us/updates - Permalink: https://whatsnew.fyi/product/minecraft-bedrock/releases/1.21.100 Clonk! Clonk! Clonk! If you thought that's the sound of a copper golem trying jazzercise, think again. It's actually us digging deeper into experimental features only to discover that the Overworld is flat. Hang on, that's not right either? But the Flat Wo ### 1.21.90 — 1.21.90 - Chase the Skies - Date: 2025-06-17 - Version: 1.21.90 - Original notes: https://www.minecraft.net/en-us/updates - Permalink: https://whatsnew.fyi/product/minecraft-bedrock/releases/1.21.90 Experience the joy of soaring above the Overworld with our Chase the Skies drop! This drop not only brings an exciting flying mount to Minecraft but opens up the skies for exploring, building - and more. Raise your ghastling with care and it'll let you soa - **added** — Added a flying mount that allows players to soar above the Overworld ### 1.21.80 — 1.21.80 Update - Date: 2025-05-06 - Version: 1.21.80 - Original notes: https://www.minecraft.net/en-us/updates - Permalink: https://whatsnew.fyi/product/minecraft-bedrock/releases/1.21.80 Have you ever looked out across the Overworld and just wished it was... flatter? Well, good news! Flat world presets are now available in Bedrock Edition! Whether you prefer to build on a clean slate or have an aversion to pointy landscapes, now you can ha - **added** — Flat world presets are now available in Bedrock Edition ### 1.21.70 — 1.21.70 Update - Date: 2025-03-25 - Version: 1.21.70 - Original notes: https://www.minecraft.net/en-us/updates - Permalink: https://whatsnew.fyi/product/minecraft-bedrock/releases/1.21.70 The Spring to Life drop brings more reasons to explore both near and far! Warm winds have swept across biomes, bringing new mob variants, ambient sounds, and lush plants for you to discover. Befriend fluffy pigs, marvel at glittering firefly bushes, listen - **added** — New mob variants across biomes - **added** — Ambient sounds in biomes - **added** — Lush plants to discover - **added** — Fluffy pig mob variant - **added** — Firefly bushes ### 1.21.60 — 1.21.60 Update - Date: 2025-02-11 - Version: 1.21.60 - Original notes: https://www.minecraft.net/en-us/updates - Permalink: https://whatsnew.fyi/product/minecraft-bedrock/releases/1.21.60 Hold on tight, because this changelog is quite a pig deal! Not only do have we fixed a bunch of bugs, there are also several features available in the experimental toggle. Meet the two new pig variants trotting into the Overworld, make leaves fall from tre - **added** — Two new pig variants added to the Overworld - **added** — Leaves falling from trees feature available in experimental toggle - **fixed** — Multiple bug fixes