Minecraft 26.3 Snapshot 3
Tuesday? Pfft. It's snapshot day! Today's snapshot introduces two brand-new features coming to 26.3: perfect for anyone that loves to camp in comfort. The cushion, coming in 16 color variants, finally brings the ability to sit down around a campfire. To go
Tuesday? Pfft. It's snapshot day! Today's snapshot introduces two brand-new features coming to 26.3: perfect for anyone that loves to camp in comfort. The cushion, coming in 16 color variants, finally brings the ability to sit down around a campfire. To go along with it, the straw bed brings the comfort of sleep (without the worry of losing your spawn point) to any adventure!
In addition, this snapshot brings many technical improvements: from custom brewing recipes to new ways to create and apply post-processing effects!
Happy cozy crafting!
New Features
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Added Cushion
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Added Straw Bed
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Added Gothic language support to the game
Cushion
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The Cushion is an item that the player can place in the world and interact with to sit on
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Can be crafted in 16 colored variants
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Cushions are crafted using 3 Wool Slabs of the same color
Cushion Placement Rules
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A Cushion can be placed on any flat surface
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Cushions always align horizontally to the grid, but vertically sit on top of the supporting surface
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Cushions cannot move
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Cushions break if the supporting block is removed
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Cushions do not have collision and can overlap with other objects (except other Cushions)
Straw Bed
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The Straw Bed is a new type of Bed which can be used to sleep through the night without setting your spawnpoint
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It can only be used once and will be destroyed after use
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It cannot be used in the Nether or The End and will be destroyed if you try to sleep on it there
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It is crafted using 3 Hay Bales and will give you 4 Straw Beds
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There's a new statistic in the Statistics window for amount of times slept in a Straw Bed
Technical Changes
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The Data Pack version is now 110.0
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The Resource Pack version is now 91.0
Data Pack Version 110.0
Commands
Added posteffect
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Allows adding or removing "post effects" to players
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These are postprocessing shaders that are applied to the player's screen, after the game has finished normal rendering
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Post effects exist on the client (in resource packs), not the server – the server cannot know if one will actually apply
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Post effects themselves were already part of the resource pack format, but only a few hardcoded ones were available to use
Developer's Note : This now makes custom shaders fully available to use from resource packs, but please be aware that shaders are still subject to be changed at-will, and the features involved (the command, post effects, or shaders) may be redesigned in the future.
Syntax:
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/posteffect add <player> <posteffect> - adds the post effect to the player, if it doesn't already exist
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/posteffect clear <player> - removes all post effects from the player, if any exist
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/posteffect list <target> - lists all post effects applied to the player, if any exist
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/posteffect remove <player> <posteffect> - removes the post effect from the player, if it exists
Changes to place
- The feature sub-command now allows in-line definition of the Feature
Environment Attributes
Changed minecraft:gameplay/bed_rule
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Field explodes has been renamed to destroy_on_use
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Added destroy_on_leave - optional boolean, if true , the Bed will be destroyed when leaving it
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If omitted, defaults to false
Added minecraft:gameplay/straw_bed_rule
- Same format as minecraft:gameplay/bed_rule , but used for the Straw Bed
Data Components
Updated minecraft:block_transformer
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Added optional boolean field update_from_neighbors . This controls if the transformed block should update based on neighboring blocks
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Defaults to true
Added minecraft:compostable
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Represents the ability to compost an item and how it adds layers to the composter
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Format: object with fields
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layers - namespaced ID pointing to an element of the minecraft:number_provider registry
Loot Tables
- Multiple block loot tables now reference predicates for checking if a tool has Silk Touch and is Shears instead of inlining a copy of those checks
Predicates
Added vanilla predicates
New entries added to previously empty minecraft:predicate :
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minecraft:tool/can_silk_touch
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minecraft:tool/can_shear
Potion Predicates
The minecraft:potion_contents Data Component Predicate has been changed to allow matching on specific potion effects.
The previous predicate format used a list of potion types, the new format allows for more refined matching.
The following fields can be used in any combination, all are optional:
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potions - A list of potion types or a potion tag to match
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effects - A Collection Predicate of mob_effects predicates to match
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The Collection Predicate format is as follows:
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contains - A list of mob_effects predicates to match
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count - A list of options for matching a specific number of mob effect predicates, which follow the same format as minecraft:effects entity sub-predicate`
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test - The mob_effects predicate to match
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count - The number of matches required, or with min and max will match a range of counts
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size - Require the mob effects list to have a specific size, or with min and max will match a range of sizes
The mob_effects predicate format is a mapping of effect types to properties of that effect. All fields are optional, only provided fields will be used for matching: { "minecraft: <effect type>": { "duration": <integer bounds representing a duration in ticks>, "amplifier": <integer bounds>, "ambient: true/false, "visible": true/false } )
Here is an example of matching on several different effects and criteria: "effects": { "minecraft:jump_boost": { "duration": 3600, "amplifier": 5, "ambient: true, "visible": true }, "minecraft:speed": { "duration": { "min": 360, "max": "3600 }, "amplifier: { "min": 2 } }, "minecraft:resistance": {} }
All criteria are optional.
Number Providers
- Added a minecraft:number_provider registry
Added vanilla number providers
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minecraft:compostable/low
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returns 1 if the minecraft:block_state context parameter is an empty composter, otherwise has a 30% chance of returning 1
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minecraft:compostable/low_medium
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returns 1 if the minecraft:block_state context parameter is an empty composter, otherwise has a 50% chance of returning 1
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minecraft:compostable/medium
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returns 1 if the minecraft:block_state context parameter is an empty composter, otherwise has a 65% chance of returning 1
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minecraft:compostable/medium_high
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returns 1 if the minecraft:block_state context parameter is an empty composter, otherwise has a 85% chance of returning 1
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minecraft:compostable/always_add_one
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always returns 1
Added minecraft:number_dispatcher type
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Returns the first case which fulfills its condition or the default if none do
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Fields:
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cases - a list of cases in the order that the dispatcher will try to execute them
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Fields:
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condition - a minecraft:predicate
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number_provider - a minecraft:number_provider which is executed if the condition is fulfilled
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default - an optional minecraft:number_provider
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Defaults to a constant 0 if omitted
Added minecraft:conditional_value type
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Returns the value from on_true if its condition or on_false if not
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Fields:
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conditions - a minecraft:predicate
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on_true - a minecraft:number_provider which is executed if its condition is fulfilled
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on_false - an optional minecraft:number_provider
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Defaults to a constant 0 if omitted
Added minecraft:weighted_list
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Returns a value from a distribution of weighted number providers
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Fields:
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distribution - a list of objects with the following fields
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Fields:
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data - a minecraft:number_provider
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weight - a positive integer
Recipes
Potion Brewing Recipes
Potion brewing recipes are now data-driven. New recipes can be added via datapacks, and vanilla recipes may be modified. Brewing recipes use the minecraft:brewing type.
The main contents are:
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input - A potion ingredient with a required item field and an optional potion_contents field using a minecraft:potion_contents Data Component Predicate
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reagent - A potion ingredient with a required item field and an optional potion_contents field using a minecraft:potion_contents Data Component Predicate
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output - item stack, the resulting item
Here is an example of a vanilla recipe: { "type": "minecraft:brewing", "input": { "item": "minecraft:potion", "potion_contents": { "potion": "minecraft:water" } }, "output": { "components": { "minecraft:potion_contents": { "potion": "minecraft:awkward" } }, "id": "minecraft:potion" }, "reagent": { "item": "minecraft:nether_wart" } }
Any items may be used in any of the 3 slots, for example: { "type": "minecraft:brewing", "input": { "item": "minecraft:bucket" }, "output": { "id": "minecraft:sulfur_cube_bucket" }, "reagent": { "item": "minecraft:potent_sulfur" } }
World Generation
Features
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Removed feature types:
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minecraft:coral_mushroom
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minecraft:kelp
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minecraft:seagrass
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minecraft:sea_pickle
Developer's Note : These feature types are no longer needed, since the features they previously hardcoded are now implemented with other, more configurable functionality.
Changed minecraft:coral_claw and minecraft:coral_tree
- Added field feature , a Placed Feature that is used to place at every desired block position
Placement Modifiers
Added minecraft:cuboid
Repeats a feature in a cuboid shape.
Added fields:
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xz_size : Int provider between 1 and 16 representing the size of the cuboid along x and z axes
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y_size : Int provider between 1 and 16 representing the size of the cuboid along the y axis
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include_interior : Optional boolean (default true ) for whether to place interior blocks of the cuboid
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include_edges : Optional boolean (default true ) for whether to place edge blocks of the cuboid
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Setting this to false generates a somewhat "rounded" cuboid
Added minecraft:random_chance
Gates the feature being placed behind a random chance.
Format:
- chance : Float value between 0 and 1 representing the chance that the feature gets placed
Block State Providers
Updated minecraft:copy_properties_provider
- Renamed field source_block_state_provider to source
Added minecraft:random_block_provider
Returns the default block state for a randomly chosen block.
Format:
- blocks : Block ID, list of Block IDs or hash-prefixed Block Tag, specifying the set of blocks to randomly pick from
Changed minecraft:rotated_block_provider
Now works on any block with axis or facing properties.
Format:
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Changed field state : Now a Block State Provider
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Added field direction : Optional field describing the direction to set
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If omitted, a random direction is chosen
Rule Tests
These are the predicates used by ore Features ( targets[].target ), and rule Structure Processors ( rules[].input_predicate and rules[].location_predicate ).
Added minecraft:any_of
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This checks a list of Rule Tests for whether any of them returns true for the same block
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Format: object with fields:
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rules - list of Rule Tests, the rules to test the block against
Added minecraft:not
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This checks a Rule Test for whether it returns false for a given block
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Format: object with fields:
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rule - Rule Test, the rule to test the block against
Tags
Block Tags
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Added #sculk_growth_inhibitors for blocks which keep Sculk from spreading when more than 2 are in the 8x2x8 area around it
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Added #cats_can_sit_on - Blocks which Cats can randomly sit on
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Added #cats_can_lie_on - Blocks which Cats can randomly lie on
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Added #speeds_up_zombie_villager_curing - Blocks which can increase Zombie Villager curing time if placed nearby
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Added #villagers_can_sleep_on_bed - Bed blocks which Villagers can sleep on
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Added #villager_babies_can_jump_on_bed - Bed blocks which Villager kids can jump on
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Added #height_specific_ore_replaceables - contains all blocks which Ore Features will turn into Stone Ores if found above y-level 0 and into Deepslate Ores if found below y-level 8
Item Tags
- #dowses_campfires has been renamed to #douses_campfires
Structure Tags
- Added #abandoned_camp for all variants of Abandoned Camps
Resource Pack Version 91.0
Block Sprites
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Added new Block textures:
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block/straw_bed.png
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block/straw_bed_particle.png
Sounds
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Added new sound events:
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block.straw_bed.break
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block.straw_bed.break_leave
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block.straw_bed.step
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block.straw_bed.place
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block.straw_bed.hit
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block.straw_bed.fall
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block.poplar_leaves.break
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block.poplar_leaves.fall
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block.poplar_leaves.place
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block.poplar_leaves.step
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block.poplar_leaves.hit
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block.red_shrub.break
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block.red_shrub.place
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entity.cushion.break
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entity.cushion.place
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entity.cushion.get_up
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entity.cushion.sit
Item Models
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Added optional shade_direction_override to block model elements
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Accepted values are cardinal directions ( down , up , north , south , west , east )
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When set, this overrides directional shading for the element regardless of face orientation
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Removed shade from block model elements
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Use shade_direction_override: "up" to get the previous shade: false behavior
Shaders & Post-process Effects
Always-on Post Effect Support
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A resource pack can now define a minecraft:end_of_frame post effect
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It will be applied before other post effects, including the ones enabled by the new posteffect command
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This post effect is always on as long as the resource pack is loaded, and cannot be controlled by the posteffect command
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As usual with resource pack resources, in case of multiple packs defining this effect, the one from the last resource pack in the list will apply
Fixed bugs in 26.3 Snapshot 3
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MC-51859 - The line spacing of text within all hover tooltips is larger between the first and second lines
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MC-112580 - Structure blocks' GUI does not pause the game in singleplayer
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MC-112744 - The Team NBT tag only exists for living entities
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MC-174958 - /gamerule succeeds when the value is not changed
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MC-175180 - The Silent NBT tag still doesn't make some entities fully silent
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MC-224528 - Two splash texts use curly single quotes (’) instead of apostrophes (')
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MC-229831 - Enchanting tables' GUI has three pixels in the top-right corner that shouldn't be there
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MC-239401 - items/light.png never appears in-game; is pointlessly referenced by other game assets
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MC-254353 - A packet to remove the score is always broadcast when a score is reset
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MC-254661 - /schedule clear requires a namespace in its function argument
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MC-256073 - Miscolored pixel in tab_inventory.png
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MC-256096 - Some entities on a team can harm teammates that walk into them when friendly fire is disabled
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MC-256097 - Some entities on a team can harm their teammates when they explode when friendly fire is disabled
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MC-259583 - Brewing with a single bottle of dragon's breath does not return a glass bottle afterward
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MC-267902 - The failure message of /random when the specified range is too large states an incorrect maximum for the range
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MC-271297 - /fillbiome doesn't fail when no changes are made
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MC-273327 - The #convertable_to_mud block tag misspells "convertible" as "convertable"
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MC-275532 - The abbreviation "fps" is inconsistently capitalized across strings
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MC-279185 - The "selectWorld.load_folder_access" string is missing an article before the word "folder"
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MC-279819 - The mining speed factor of Mining Fatigue is inconsistent at level 3
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MC-293615 - Tooltip formatting of "Items x number" is inconsistent across different types of items
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MC-301804 - Test blocks' GUI does not pause the game in singleplayer
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MC-305707 - /time reports success when no changes are made
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MC-307616 - Typo in a log message in ActiveProfiler : "aprox"
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MC-307618 - Typo in a log message in SoundEngine : "disapeared"
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MC-307648 - "non-heap" is misspelled as "non-head" in the system details section of crash reports
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MC-307660 - Typo in a log message in GameRenderer : "coudln't"
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MC-307709 - The texture of upward facing sulfur spikes' merged tip has a single wrong pixel at the very top
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MC-308460 - Some of the stems in wildflowers and pink petals render brighter
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MC-308851 - The chat_restriction.disabled_by_profile.action string is improperly capitalized
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MC-309021 - Poplar leaves' closed captions display as raw translation keys
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MC-309024 - death.attack.sulfurCubeHot.item displays as a raw translation key
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MC-309033 - The campsite_flower_forest_1 abandoned camp structure has stripes of orange wool under it
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MC-309034 - The tent_windswept_forest_8 abandoned camp structure contains a dropped stack of bone meal
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MC-309054 - The item texture of poplar hanging signs is inconsistent with other hanging signs
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MC-309058 - The tent_flower_forest_4 abandoned camp structure contains a dropped birch log
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MC-309090 - Certain entities on shelf mushrooms make a sound every tick
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MC-309122 - Abandoned camps can generate in areas of wooded badlands with no trees nor grass
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MC-309155 - Shelf mushrooms and red shrubs do not have unique sounds, unlike in Bedrock Edition
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MC-309208 - The poplar wood set is inconsistently placed in the Creative mode inventory
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MC-309261 - Incorrect calculation in the poplar trunk placer
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MC-309308 - Several abandoned camp structures contain persistent leaves
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MC-309324 - Ores don't generate in blobs of andesite, diorite, or granite below Y=0
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MC-309350 - Shelf mushrooms generated with fallen trees replace water
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MC-309392 - The lighting on entities and block entities is not rendered correctly and appears too dark or too bright on certain sides
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MC-309395 - The texture of the top halves of poplar doors is missing a pixel on the second hinge
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MC-309397 - The game renderer corrupts when toggling off fullscreen or resizing the window with the Vulkan rendering backend
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MC-309399 - The game output console logs "Ignoring chat session from due to missing Services public key” when loading into a world
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MC-309400 - The glowing effect on entities stays in place when cleared
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MC-309403 - Having an item with the block_transformer component with a rule_based_state_provider locks the player out of that world
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MC-309408 - The item tag that controls which items can douse campfires is misspelled as #dowses_campfires
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MC-309412 - Block items ignore the block_transformer component
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MC-309420 - The random_neighbor_spread feature has a field misspelled as "xy_offset"
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MC-309432 - Worlds render entirely magenta on macOS with the Vulkan rendering backend
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MC-309433 - Drowned can consume or use certain items
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MC-309435 - Drowned no longer chase after players correctly
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MC-309441 - Projectiles lose their can_break ability after reloading the world
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MC-309445 - The game renderer can corrupt when toggling fullscreen or opening an inventory with the OpenGL rendering backend
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MC-309467 - Player reporting is unavailable
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MC-309471 - Cannot see other players' skins
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MC-309518 - Can't scrape oxidation or wax off of copper doors