What’s New

Monster Hunter Wilds

Games

The unbridled force of nature runs wild and relentless, with environments transforming drastically from one moment to the next.

Latest · by CAPCOM Co., Ltd.Website

Changelog

Update Summary (Ver.1.041.02.00)

You must install the latest version of Monster Hunter Wilds in order to play online multiplayer and access downloadable content.

Release Date

Wednesday, February 25, 2026

Note: Release date and time are subject to change without prior notice.

Video Driver Version

Please update to the following driver versions to ensure the most stable experience possible.

– NVIDIA GeForce: 581.57 or newer – AMD Radeon: 25.9.1 or newer

Note: Some issues have been identified with AMD Radeon drivers versions 25.10.2 and higher on certain PCs using AMD Radeon graphics cards such as the AMD Radeon RX 5500 XT/7800 XT. Note: This information is subject to change at any time due to factors such as NVIDIA and AMD support availability.

Bug Fixes and Balance Adjustments
  • Fixed an issue where, under certain conditions, the message "Cannot hold any more." would appear for Mutated Armaments in the Meld Relics option of the Melding Pot.

Hunters, we identified and resolved an issue affecting Monster Hunter Wilds on all platforms where communication error EW_30d41 occurred when returning to the title screen.

Thanks for all your reports!

Update Summary (Ver.1.041.01.00)

You must install the latest version of Monster Hunter Wilds in order to play online multiplayer and access downloadable content.

Release Date

Friday, February 20, 2026

Note: Release date and time are subject to change without prior notice.

Video Driver Version

Please update to the following driver versions to ensure the most stable experience possible.

– NVIDIA GeForce: 581.57 or newer – AMD Radeon: 25.9.1 or newer

Note: Some issues have been identified with AMD Radeon drivers versions 25.10.2 and higher on certain PCs using AMD Radeon graphics cards such as the AMD Radeon RX 5500 XT/7800 XT. Note: This information is subject to change at any time due to factors such as NVIDIA and AMD support availability.

Bug Fixes and Balance Adjustments
  • Fixed an issue where, under certain conditions, armor could undergo Transcendence even when the upgrade had not yet been unlocked.

  • Fixed an issue where, in save data for the second and third slots, pendants equipped to the Seikret could sometimes become unequipped after restarting the game.

  • Fixed an issue where the icon displayed when carving a monster could sometimes appear in an incorrect position.

  • Fixed an issue where, in rare cases, the game could crash during cutscenes when wearing certain equipment.

  • Fixed other miscellaneous issues.

Update Summary (Ver.1.041.00.00)

You must install the latest version of Monster Hunter Wilds in order to play online multiplayer and access downloadable content.

Release Date

Wednesday February 18, 2026 2:30 a.m. UTC (Tuesday February 17th, 2026 6:30 p.m. PT)

Note: Release date and time are subject to change without prior notice.

Required Space

Approx. 15.0 GB (With High Resolution Texture Pack: Approx. 3.0 GB total)

Note: Make sure to have enough additional storage to allow for slight differences in final size.

Video Driver Version

Please update to the following driver versions to ensure the most stable experience possible.

– NVIDIA GeForce: 581.57 or newer – AMD Radeon: 25.9.1 or newer

Note: Some issues have been identified with AMD Radeon drivers versions 25.10.2 and higher on certain PCs using AMD Radeon graphics cards such as the AMD Radeon RX 5500 XT/7800 XT. Note: This information is subject to change at any time due to factors such as NVIDIA and AMD support availability.


Major Additions and Changes
Monsters
  • Arch-tempered Arkveld has been added as a permanent Event Quest.

  • New 10★ difficulty quests have been added as permanent event quests for the following monsters: Arch-tempered Rey Dau, Arch-tempered Uth Duna, Arch-tempered Nu Udra, and Arch-tempered Jin Dahaad.

Player
  • New equipment and pendants have been added.
Story Progression
  • Monster Hunter Stories 3: Twisted Reflection Special Collaboration side mission "A Royal Request" has been added. This side mission will become available after reaching HR 9+.

  • New side mission "Love for a Hero" has been added. This side mission will become available after completing the extra mission "Ghosts Pay No Heed to Tomorrow" and then talking to Nadia and Mina.

Bases and Facilities
  • Added a new feature to the Melding Pot that allows you to meld Gogma materials.

  • Added a new feature that allows you to earn random ingredients at the Ingredient Center after reaching HR 9.

  • New Appraisal Items called "Timeworn Charms" have been added to quest rewards. (No changes have been made to the attributes of Talismans earned. Chances of receiving Talismans with high rarity are increased when using Timeworn Charms.)

  • Increased the maximum number of Pop-Up Camps for the Windward Plains, the Scarlet Forest, and the Oilwell Basin. (This will be unlocked by talking to the Pop-up Camp Meowster or the Support Desk after completing the assignment "Germination".)

  • Added an option to the Barrel Bowling results screen that allows you to retry immediately. An option has also been added that allows you to use 10 Barrel Bowling Vouchers and receive all rewards at once.

  • Adjusted the parameters of the Blossom Barrel Bombs used in Barrel Bowling to behave differently from the Large Barrel Bombs used out in the field. In accordance with this adjustment, new placement patterns have also been added.

  • Reduced the waiting time between throws in Barrel Bowling, so that players can throw the second barrel while the results of the first throw are still being displayed.

System
  • Reduced CPU/GPU processing and made adjustments to lower the load on the game.

  • Added internal Levels of Detail (LOD) for 3D models, adjusting them to display optimal quality based on the situation to reduce GPU load.

  • Optimized monster and endemic life spawn-time processing to reduce CPU load.

  • Added effect caching to decrease CPU load when generating duplicate effects.

  • Optimized rendering processes to reduce CPU/GPU load.

  • Performed other minor adjustments to lower the overall load.

  • The following 9★ event quests have been made permanently available:

  • The White Wonder

  • Ultimate Berserker

  • The Monkey King

  • Sovereign Brute

  • There Goes the Neighborhood

  • Added a new special environment quest. (This quest will become available after completing the existing three special environment quests as well as the 10★ Arch-tempered Arkveld event quest.)

  • When quick-accessing "Quest Last Played" on the top screen at the Quest Counter, the default departure point will now be set to the last departure point used. (If the last departure point used is not available, the player will start from the base camp as usual.)

  • Adjusted the display for event quests to make it clearer that the player is offline on the screens for accepting or joining a quest.

  • Added a Refresh button to the search results list for SOS Flare Quests.

  • Added Thai as a text language. Text language can be changed in the title menu options.

  • Added Latin American Spanish as a voice language. Voice language can be changed in the title menu options.

  • Added a "Favorited Items Safeguard" feature to the Start Menu options. This will lock the confirm button for specific facilities so that the player cannot use items that are registered as favorites. (Note: This setting can be changed back to "Require Confirmation" on the same options screen.)

  • Added a shortcut button for checking the details before registering an equipment loadout for shared loadouts on the Invitation List screen.

  • Added a shortcut button for going back and forth between the "Upgrade from Box" screen and "Transcending" screen at the Smithy.

  • Adjusted the UI for when the player approaches a Hunting Assistant (Werner or Gemma) in the field, making it easier to distinguish between the positions of Werner or Gemma and their hunting tools.

  • All nine permanent event quests that were only playable online have been made available for offline play as well. (Please refer to the Event Quest schedule for more details.)

  • Heart of Judecca (Arch-tempered Jin Dahaad)

  • Specter of Their Sins (Gogmazios), etc.

  • All 29 event quests that yield equipment materials and that were only available for a limited time have been made permanent and playable offline. (Please refer to the event quest schedule for more details.)

Miscellaneous
  • Made adjustments that should prevent the Handler from pushing the hunter while out in the field during hunts or exploration. An option to hide them completely during a hunt was also added.
Bug Fixes and Balance Adjustments
Bases and Facilities
  • Fixed an issue preventing some pins from being displayed and the score from being tallied correctly if the player throws a barrel right before starting Barrel Bowling.
Monsters
  • Fixed an issue where the outcome of a turf war between Lagiacrus and Rathalos would differ between players.

  • Fixed an issue where a weak point appeared at the incorrect timing during a Rompopolo's toxic gas attack.

  • Fixed an issue where Compact Anti-Wyvern Guns that fall to the ground sometimes wouldn't appear under specific conditions during the Gogmazios quest.

  • Fixed an issue in Jin Dahaad, Tempered Jin Dahaad, and Arch-tempered Jin Dahaad quests where, under certain conditions, only the monster would move to the final area, preventing quest progression.

Player

General

  • Fixed an issue preventing the correct system messages from being displayed when a skill effect ends due to the player switching weapons.

  • Fixed an issue where Fabius could get hit by the player's slinger during Gogmazios's special attack.

Sword & Shield

  • Fixed an issue causing some items to disappear temporarily from the Radial Menu when using items like traps and such while the sword & shield are unsheathed.

Dual Blades

  • Fixed an issue where landing a Focus Strike with the Dual Blades on Gogmazios while airborne caused the player to move erratically.

Bowguns

  • Fixed an issue causing unintended elemental effects to be displayed on Artian weapons.

Skills

  • Fixed an issue that caused an elemental resistance increase icon to appear when the "Protective Veil I" skill was active, despite the skill not having that effect.

Support Hunters

  • Fixed an issue where Support Hunters may fire Compact Anti-Wyvern Guns away from Gogmazios while riding Seikret.

  • Fixed an issue where Support Hunters may stop to carve Gogmazios's severed tail during the quest.

  • Fixed an issue where Fabius would stop guarding if the quest leader changed during Gogmazios's special attack.

  • Fixed an issue where the direction of Fabius's guard would deviate from the intended direction during Gogmazios's special attack.

  • Fixed an issue where Support Hunters would not take cover during Jin Dahaad's large area-of-effect attack.

  • Fixed an issue where Support Hunters would attack Omega Planetes instead of the Nerscylla while it was charging the Delta Attack.

  • Fixed an issue where Support Hunters inside a shield could still take damage during Omega Planetes’s Delta Attack.

  • Fixed an issue that caused Support Hunters to be unable to get in or out of the underwater combat area during the Lagiacrus hunt.

Miscellaneous

System

  • During a Field Survey, if the player deals extensive damage to a large monster that isn't the current quest target, the health value conditions that would prevent that monster from becoming a target in a subsequent Field Survey have been relaxed.

  • Fixed an issue where unnecessary chat logs (indicating monsters leaving the locale) could display during a Special Environment Quest in which the environment contains a monster of the same species as large monsters that are already designed to appear in that quest.

  • Fixed an issue where the Cosmetic DLC Pass text was not displaying correctly under Add-ons in the Support Desk menu.

  • Fixed an issue where the pattern thickness for the "Whitewing Caparison" decoration could not be adjusted in Seikret Customization.

  • Added a fix to correct weapon performance when unintended bonus combinations are applied during reinforcement of Artian Weapons or Gogma Artian Weapons.

Locales

  • Fixed an issue that sometimes caused Pitfall Traps or Shock Traps to disappear after being placed in certain areas in the Windward Plains.

  • Fixed an issue that would sometimes cause two Convergent Elderbreaker cannons to appear under specific conditions during the Gogmazios quest.

Other

  • Fixed an issue where some voice lines would not trigger properly.

  • Fixed various text issues.

  • Fixed other miscellaneous issues.

Update Summary (Ver.1.040.03.02)

You must install the latest version of Monster Hunter Wilds in order to play online multiplayer and access downloadable content.

Release Date

Friday January 30, 2026 7:00 a.m. UTC (Thursday January 29, 2026 11:00 p.m. PT)

Note: Release date and time are subject to change without prior notice.

Video Driver Version

Please update to the following driver versions to ensure the most stable experience possible.

– NVIDIA GeForce: 581.57 or newer – AMD Radeon: 25.9.1 or newer

Note: Some issues have been identified with AMD Radeon drivers versions 25.10.2 and higher on certain PCs using AMD Radeon graphics cards such as the AMD Radeon RX 5500 XT/7800 XT. Note: This information is subject to change at any time due to factors such as NVIDIA and AMD support availability.

Bug Fixes and Balance Adjustments
  • Fixed an issue where two of the setting labels under the option for Foliage Density (Options → Graphics → Foliage Density) were blank when the text language was set to any besides Japanese.

  • Fixed an issue where, when the Options → Graphics → Render Distance option was set to "Lowest," fast traveling between the Windward Plains base camp and the training area could cause the game to crash.

Update Summary (Ver.1.040.03.01)

This patch will include optimization improvements for Steam-specific processes and options to reduce processing load. It will also include a review of presets.

After receiving user reports, our internal testing confirmed that CPU load could increase around the Support Desk at Base Camp or the Grand Hub. This is due to claimed content status check processes to notify the player if there is unclaimed content in the Support Desk, as indicated by an exclamation point (!).

  • This issue may cause the FPS to drop only in the Base Camp and Grand Hub.
  • The extent of the FPS drop depends on whether you have any unclaimed content. However, the number of DLCs you own does not affect it.
  • It may also depend on the performance of your CPU.

This is an unintended bug and will be resolved with this update.

To further improve stability and performance across all platforms, additional improvements will be implemented in the Ver. 1.041 update on February 18.

For example, we are currently verifying measures to reduce GPU processing load by adding quality levels (LOD) to the polygon mesh for 3D models. This may help to reduce processing load by swapping to low-resolution models for objects farther away from the camera.

We would like to thank everyone who has reported issues and shared feedback.

We appreciate your continued support for Monster Hunter Wilds.


You must install the latest version of Monster Hunter Wilds in order to play online multiplayer and access downloadable content.

Release Date

Wednesday January 28, 2026 2:00 a.m. UTC (Tuesday January 27th, 2026 6:00 p.m. PT)

Note: Release date and time are subject to change without prior notice.

Required Space

Approx. 2.0 GB (With High Resolution Texture Pack: Approx. 31.0 GB total)

Note: Due to revisions to the High-Resolution Texture Pack, a re-download of approximately 31 GB will be required, resulting in an overall reduction of about 45 GB compared to the previous version.

Video Driver Version

Please update to the following driver versions to ensure the most stable experience possible.

– NVIDIA GeForce: 581.57 or newer – AMD Radeon: 25.9.1 or 25.9.2

Note: Some issues have been identified with AMD Radeon drivers versions 25.10.2 and higher. Note: This information is subject to change at any time due to factors such as NVIDIA and AMD support availability.

Major Additions and Changes
  • Improved CPU/GPU processing specific to the Steam version.

  • Reduced shader warming processes performed outside the shader compilation screen to lower CPU load.

  • Adjusted texture streaming to improve visual quality while reducing VRAM usage.

  • Adjusted the High Resolution Texture Pack to reduce VRAM usage and overall package size.

  • Added a CPU tab to the Options menu, allowing players to adjust settings related to CPU load.

  • Added new categories to the graphics settings, along with new settings for existing options.

  • Adjusted graphic presets and added a confirmation window to automatically update your settings on first launch after updating.

  • Expanded the Volumetric Fog setting in the graphics options from two levels to five. The previous "High" setting has been renamed to "Highest," and "Low" to "High," with three new lower options—"Medium," "Low," and "Lowest"—now available.

  • Fixed an issue where a warning dialogue incorrectly indicated that the AMD Radeon driver was outdated when using driver version 26.1.1 or later.

Bug Fixes and Balance Adjustments
  • Fixed an issue where system load could increase around the Support Desk at Base Camp or the Grand Hub due to claimed content status checks.

  • Adjusted Variable Rate Shading behavior so it is forced off during upscaling to maintain proper effect visuals.

  • Fixed other miscellaneous issues.

Update Summary (Ver.1.040.03.00)

You must install the latest version of Monster Hunter Wilds in order to play online multiplayer and access downloadable content.

Release Date

Thursday, January 8, 2026 Note: Release date and time are subject to change without prior notice.

Video Driver Version

Please update to the following driver versions to ensure the most stable experience possible.

– NVIDIA GeForce: 581.57 or newer – AMD Radeon: 25.9.1 or 25.9.2

Note: Some issues have been identified with AMD Radeon drivers versions 25.10.2 and higher. Note: This information is subject to change at any time due to factors such as NVIDIA and AMD support availability.

Bug Fixes and Balance Adjustments
Bug Fixes
  • Fixed an issue where restarting the game could cause an equipped pendant and Seikret decorations registered in the Hunter Profile to reset to default.

  • Fixed an issue where some visual effects of the Hunting Horn's Echo Bubble displayed red regardless of effect.

  • Fixed an issue in Barrel Bowling where points were sometimes not correctly awarded for targets hit by explosions.

  • Fixed an issue where the fishing button guide incorrectly displayed a stick rotation input when using keyboard controls.

  • Fixed other miscellaneous issues.

Support Hunters
  • Adjusted Fabius's guard position to be closer to the center of the area when Gogmazios's special attack is successfully weakened, and prevented his guard from being delayed by incoming attacks.

  • When successfully weakening Gogmazios's special attack, Fabius will now send a signal and display an objective marker (guild icon). Additionally, new Fabius dialogue has been added for when failing to weaken the attack.

  • Fixed an issue where Fabius could behave unnaturally when guarding after successfully weakening Gogmazios's special attack.

  • Added the effects of the skill Shock Absorber to all Support Hunters, preventing Fabius from reacting to player attacks while guarding against Gogmazios's special attack.

Other
  • Reduced the likelihood of being hit by Gogmazios's attacks while moving toward elevated positions or towards Fabius after successfully weakening Gogmazios's special attack.

  • Even after failing to weaken Gogmazios's special attack, attacks will no longer reach elevated areas. Objective markers (guild icons) have also been added for available elevated safe positions.

  • Adjusted the camera behavior while charging a Compact Anti-Wyvern Gun (excluding when mounted on a Seikret).

Update Summary (Ver.1.040.02.00)

You must install the latest version of Monster Hunter Wilds in order to play online multiplayer and access downloadable content.

Release Date

Friday, December 19, 2025 Note: Release date and time are subject to change without prior notice.

Video Driver Version

Please update to the following driver versions to ensure the most stable experience possible.

– NVIDIA GeForce: 581.57 or newer – AMD Radeon: 25.9.1 or 25.9.2

Note: Some issues have been identified with AMD Radeon drivers versions 25.10.2 and higher. Note: This information is subject to change at any time due to factors such as NVIDIA and AMD support availability.

Major Additions and Changes
  • On 12/24 (Wed.) we'll be making some updates in preparation for the addition of Arch-tempered Jin Dahaad.
Bug Fixes and Balance Adjustments
  • Fixed an issue where mission objective markers (red or yellow guild icons) could sometimes fail to display on the map or in the Environment Overview.

Update Summary (Ver.1.040.01.00)

You must install the latest version of Monster Hunter Wilds in order to play online multiplayer and access downloadable content.

Release Date

Wednesday, December 17, 2025 Note: Release date and time are subject to change without prior notice.

Video Driver Version

Please update to the following driver versions to ensure the most stable experience possible.

– NVIDIA GeForce: 581.57 or newer – AMD Radeon: 25.9.1 or 25.9.2

Note: Some issues have been identified with AMD Radeon drivers versions 25.10.2 and higher. Note: This information is subject to change at any time due to factors such as NVIDIA and AMD support availability.

Bug Fixes and Balance Adjustments
  • Fixed an issue where Fabius and some Support Hunters would continue to run into the wall when failing to weaken Gogmazios's special attack.

  • Fixed an issue where the game could crash after applying the update when accessing the Meld Relics or Artian Materials Box options from the Melding Pot menu, if a specific sort order had been previously set.

  • Fixed an issue where the game would sometimes crash during fade out transitions when moving between locales, or when withdrawing from the Gogmazios quest.

  • Fixed an issue where the names of some Gogma Materials were not displayed when the text language was set to Polish.

Update Summary (Ver.1.040)

You must install the latest version of Monster Hunter Wilds in order to play online multiplayer and access downloadable content.

Release Date

Tuesday December 16, 2025 4:00 a.m. UTC (Monday December 15, 2025 8:00 p.m. PT)

Note: Release date and time are subject to change without prior notice.

Required Space

Approx. 12.0 GB (With High Resolution Texture Pack: Approx. 9.0 GB total)

Note: Make sure to have enough additional storage to allow for slight differences in final size.

Video Driver Version

Please update to the following driver versions to ensure the most stable experience possible.

– NVIDIA GeForce: 581.57 or newer – AMD Radeon: 25.9.1 or newer

Note: Some issues have been identified with AMD Radeon drivers versions 25.10.2 and higher. Note: This information is subject to change at any time due to factors such as NVIDIA and AMD support availability.

Major Additions and Changes
Monsters
  • Arch-tempered Jin Dahaad has been added. (It will be made available in a future Event Quest.)

  • Gogmazios has been added. Reach HR 100+ to unlock an extra mission that unlocks Gogmazios.

  • Additional 9★ tempered monsters (Doshaguma etc.) will be added as event quests.

  • Tempered (9★) Rathalos will now roam the Scarlet Forest, Oilwell Basin, and Wounded Hollow at Hunter Rank 100 or above.

  • For quests with two or more targets, the minimum quest time has been raised, resulting in longer quest durations overall. For existing saved Investigations, if the quest time falls below the new minimum time, it will be adjusted accordingly.

Player
  • Added new Support Hunters—Griffin (Great Sword), Nightmist (Light Bowgun), and Nadia—which will become available to join quests after completing the main mission "A Hunter's Pride." Nadia will only be available during a limited-time seasonal event, excluding certain quests.
Story Progression
  • The extra mission "An Ancient Resting Place" has been added. (This mission becomes available after having completed the main mission "A First Cry" and reaching HR 100.)

  • The extra mission "Ghosts Pay No Heed to Tomorrow" has been added. (This mission becomes available after having completed the extra mission "An Ancient Resting Place.")

Bases and Facilities
  • A new Festival of Accord event will be held from December 19, 2025 to January 14, 2026.

  • The following features will be temporarily modified during the Festival of Accord: the Handler's Outfit; Seikret decoration; the Diva's song list; the Grand Hub decorations; the Canteen's menu; Barrel Bowling; and Barrel Bowling Bombs.

  • In the Grand Hub, The Diva's song list has been updated.

  • Added new pin setups to Barrel Bowling.

  • Added options to upgrade to and reinforce Gogma Artian Weapons at the Smithy.

  • Added an option to perform Transcendent armor upgrades at the Smithy.

  • In the Reinforce Artian Weapons menu at the Smithy, the default sorting order in the weapon selection list has been updated, and new sorting criteria have been added while existing ones have been adjusted.

  • In the Dismantle Artian Weapons menu at the Smithy, new sorting criteria have been added for the weapon selection list while existing ones have been adjusted.

  • When smelting Armor Spheres and ore at the Smelting Foundry, the Smelting Points obtained from certain monster materials has been increased.

  • Added new sorting options for the following categories at the Quest Counter: Investigations: Most Attempts Left / Least Attempts Left Lobby Member Quests: No Passcode / Newly Started Quests / Open Member Slots

  • Adjusted the ordering of completed side missions within the Recommended sort option for Optional Quests at the Quest Counter. "

  • Adjusted the ordering of quests displayed under SOS Flare Quests, Lobby Member Quests, and Link Member Quests at the Quest Counter so that quests set to Auto-accept appear before those set to Manual Accept, making Auto-accept quests easier to identify."

  • Added a Quest Last Played quick access option to the Quest Counter menu.

  • Removed the Settings category from the Quest Counter menu. Settings can now be accessed directly via a shortcut button which varies by platform.

  • When beginning a Field Survey or saving as an Investigation from the map, a Begin Survey prompt has been added to the summary and the corresponding tooltip icons have been adjusted.

  • Added a feature that sends an important message notification at the start of a quest to remind players to use a Lucky Voucher. (This notification can be toggled on or off in the Quest Counter Settings.)

  • Added an option to reset settings to their default in the Training Area.

  • When opening the Customize Radial Menu screen from the Start Menu, the game will now automatically detect the input device in use and display the appropriate controller or keyboard-specific screen.

  • Adjusted the display of monster icons, bonus rewards, and quest difficulty to improve visibility for the following Environment Overview events: – Monsters troubling settlements – Multiple target quests – Pack quests

System
  • CPU/GPU optimization will be implemented across all hardware by: – Applying frame distribution, reviewing collision detection, and reducing the number of simultaneous effects to optimize processing time. – Reducing the overall load by eliminating unnecessary processing. – Implementing over 100 performance improvements for players, monsters, Seikret, Palicoes, NPCs, GUI, effects, gimmicks, and more.

  • When a communication error message is displayed, player movement and camera control will now remain available. Note: Depending on your settings in Open Menu Controls, player movement may still be disabled.

  • The Hunter Friends list will now display in order of most recent login time.

  • SOS Flare Quests will now include Arch-tempered monsters as targets. Note: These are treated as separate targets compared to regular monsters.

  • The following Event Quests can now be accepted even during offline mode: – A Silent Flash (Arch-tempered Rey Dau) – These Roots Run Deep (Arch-tempered Uth Duna) – Be Cursed, Ye Shadowy Flame (Arch-tempered Nu Udra) – Planetes Protocol (Savage)

  • 2 Dragon Ammo can now be obtained during one round of crafting.

Miscellaneous
  • Made adjustments so that the player can no longer be pushed by the handler while in Photo Mode.
Bug Fixes and Balance Adjustments
Bases and Facilities
  • Sorting armor by skill now also highlights the individual armor pieces that have the skill.

  • The "Equipment Skills" sort criterion in the Equipment Box now only displays available skills possessed by equipment you own.

  • Equipment appearance loadouts now include an option for registering the currently applied hair design data.

  • Layered armor in the Equipment Appearance menu can now be filtered by α and β types.

Monsters
  • Fixed an issue where, if the player moves locales after the Jin Dahaad notification appears (indicating that Jin Dahaad is moving from the Iceshard Cliffs to Rimechain Peak) but before Jin Dahaad completes its move, the Jin Dahaad quest will fail to spawn.

  • Fixed an issue with the High Purrformance Barrel Puncher where Focus Strikes were not contributing correctly to the combo count.

  • Fixed an issue where Uth Duna's veil destruction animation could be canceled by another action, causing the veil to remain intact.

  • Fixed an issue where canceling Arkveld's Unleashed state (in which its chainblades sweep out in a wider area) during certain actions would fail and instead restore the damage required to cancel the state.

Player

General

  • Increased the max elemental values possible for the player's status.

  • Reduced the size of the reaction when performing a Perfect Guard against an attack that would cause a small knockback when guarding.

  • You can now chain from a Perfect Guard reaction more quickly into certain actions after performing a Perfect Guard against a powerful attack when using the sword & shield, great sword, lance, gunlance, charge blade, or heavy bowgun.

  • Fixed an issue where the Hook Slinger's range would be reduced when the capture net is equipped.

  • Fixed an issue where there was not enough guide info displaying when the player receives a restraining attack from a large monster.

  • Fixed an issue where the player would move much more quickly than intended during certain actions.

  • Fixed an issue where using The Blackest Night behind a Giant Ice Chunk during Jin Dahaad's powerful attack could cause the player to still take damage from the attack.

  • Fixed an issue where you could take damage from the Palico's Water Gun reaction when carrying a Barrel Bowling Bomb.

  • Fixed an issue where certain inputs during the Pumpkin Head gesture could prevent you from being able to dash.

  • Fixed an issue where the Water Gun gesture could not be performed when equipped with Omega's Sword or Omega's Rod.

  • Fixed an issue that would cause the player to thank Support Hunters at unintended times in response to their support actions.

  • Fixed an issue that prevented the Fender collaboration gesture from appearing correctly to other players during online play.

  • Fixed an issue where the player's longsword would not sit correctly in its sheath when performing the pose Battle-Ready Pose (Extra).

  • Fixed an issue where canceling the Pumpkin Head gesture under certain conditions would temporarily cause the player's hair to disappear.

Great Sword

  • Raw damage and elemental scaling for Charged Slash, Strong Charged Slash, and True Charged Slash have been increased.

  • Fixed an issue preventing the player from guarding again for a while depending on whether any directional inputs occurred after a Perfect Guard.

Long Sword

  • Special Sheathes will now take longer to be automatically deactivated if the player is waiting during a Special Sheathe.

  • Spirit Release Slash will no longer hit captured monsters.

  • Fixed an issue preventing the player from unsheathing their weapon for a while if there is no directional input after a Spirit Release Slash.

Sword & Shield

  • Adjusted the hitbox of Perfect Rush to make it easier for some inputs to land.

  • Forward Slash raw damage has been increased.

  • Forward Slash now combos into Lateral Slash more smoothly than before.

  • Perfect Guard now transitions into a regular Guard slightly more quickly.

  • Perfect Guard now combos into a Lateral Slash slightly more quickly.

  • Fixed an issue where the Sidestep Slash behavior during Focus Mode differed depending on the control type settings.

  • Fixed an issue that prevents you from performing basic actions after drawing your weapon from a stationary position.

Dual Blades

  • The amount of weapon sharpness consumed while performing Focus Strike: Turning Tide or Turning Tidedrill has been reduced.

  • Made adjustments to keep Demon Boost Mode active even after sheathing your weapon.

  • You can now exit Demon Mode mid-movement after performing a Demon Dodge in Demon Boost Mode.

  • Fixed an issue where the Focus Strike: Turning Tide action was canceled after deflecting off certain monster parts.

  • Fixed an issue with Type 2 Directional Controls that prevented you from moving in the intended direction after dodging in Demon Mode.

Hammer

  • During a Follow-up Spinslam, you can now use movement inputs to extend your movement distance during the attack.

  • Fixed an issue where portions of Focus Blow: Earthquake were dealing fixed raw damage.

  • Fixed an issue with Type 2 Directional Controls where moving in certain directions after an Overhead Smash would cancel the movement.

Hunting Horn

  • Performance Beat raw damage has been increased slightly.

  • Fixed a bug where the performance effects and attack timings were misaligned with player actions during certain performances.

Lance

  • High Thrust III and Mid-Thrust I, II, and III raw damage has been increased.

  • Grand Retribution Thrust and Double Counter-thrust raw damage has been increased.

  • Triple Thrust raw damage and elemental scaling have been increased.

  • Perfect Guard now chains into other actions more quickly.

  • The damage reduction rate for large guard reactions during a guard or Perfect Guard has been increased. Note: The Guard Up damage reduction rate will apply for attacks that become blockable due to the skill effect.

  • Fixed an issue with Type 2 Directional Controls where Leaping Thrust could not be performed in the intended direction from a stationary position.

Gunlance

  • The Wyrmstake Cannon was adjusted to make it easier to hit monsters.

  • Wyrmstake Cannon attacks in Focus Mode have been adjusted to make it easier to fire in the direction of the reticle.

  • The damage reduction rate for large guard reactions during a guard or Perfect Guard has been increased. Note: The Guard Up damage reduction rate will apply for attacks that become blockable due to the skill effect.

  • Fixed an issue where Wyrmstake Shots would disappear if a Wyrmstake Cannon attack hit another player.

Switch Axe

  • Sword: Counter Rising Slash can now be chained into a sidestep.

  • Sword: Counter Rising Slash has increased invulnerability to knockback, and can be quickly chained into an evade.

  • You can now evade while charging Unbridled Slash and Full Release Slash.

  • You can now quickly chain into an evade when landing after performing a Zero Sum Discharge Finisher.

  • Focus Assault: Morph Combination was adjusted to make it easier to hit wounds and weak points.

  • Focus Assault: Morph Combination raw damage has been increased.

  • Raw damage has been increased for Sword: Overhead Slash, Sword: Right Rising Slash, Sword: Left Rising Slash, and Sword: Heavenward Flurry.

  • Unbridled Slash raw damage has been increased.

  • Element scaling for multi-hit attacks and raw damage has been increased for Element Discharge and Zero Sum Discharge.

  • Axe: Spiral Burst Slash raw damage has been increased.

  • Raw damage has been increased for Sword: Downward Fade Slash, Sword: Morph Double Slash, and Axe: Morph Rising Double Slash.

  • Sword: Morph Slash raw damage has been increased when chaining from an evade in Sword Mode.

  • Fixed an issue where the values on the status screen for Dragon Phial, Poison Phial, Paralysis Phial, and Exhaust Phial would show a higher number than the maximum possible value. *This does not change the actual functionality, just the numbers that are displayed.

Charge Blade

  • Hit stops that occur during multi-hit attacks in Power Axe Mode have been reduced. Note: "Hit stops" are visual effects where your movement temporarily freezes or slows down when an attack connects with a monster.

  • During Axe: Morph Slash, the window for utilizing guard points or executing a Perfect Guard has been extended, and the actions will now trigger sooner.

  • Savage Axe Slash raw damage has been increased.

  • Axe: Element Discharge and other attacks now chain into moves like Axe: Morph Slash more quickly.

  • The first hit of Axe: Element Discharge II now chains into Axe: Morph Slash.

  • Focus Slash: Double Rend can now chain into Axe: Morph Slash.

  • Focus Slash: Double Rend can now chain into other actions more quickly.

  • Fixed an issue where Axe: Element Discharge II couldn't chain into Axe: Amped Element Discharge when certain inputs were used.

  • Fixed an issue when initiating a guard where there was a delay before turning in the intended direction.

  • Fixed an issue where the button guide display differed from the actual inputs during certain Sword: Morph Slash combos.

Insect Glaive

  • You can now chain into a Descending Slash using short button inputs. The Charge Level will increase depending on the preceding attacks. Note: With the right timing, you can use △+○ (PS5) / Y+B (Xbox) / Default Left + Right Click (PC) to chain into a Descending Slash.

  • Sidestep Slash and Sidestep Slash Combo raw damage has been increased, and attack speed after harvesting all three extracts has been raised.

  • The player will no longer be knocked back after initiating a Rising Spiral Slash.

  • Jumping Slash/Strong Jumping Slash can now chain into a Descending Slash/Strong Descending Slash.

  • Fixed an issue where certain charged attacks would not chain into a Descending Slash during Focus Mode, even after releasing the charge.

  • Fixed an issue where the Kinsect behaved abnormally while performing a Focus Strike: Leaping Thrust on certain monsters, such as Nu Udra.

  • Fixed an issue where the Kinsect stopped moving after encountering ledges in certain terrain.

Light Bowgun

  • Focus Blast: Eagle Strike Rapid Fire Gauge recovery amount has been greatly increased.

  • Chaser Shot responsiveness has been improved, and it is now easier to chain into evades or other shots after firing.

  • Rapid Chaser Shot responsiveness has been improved, and it is now easier to chain into evades or other shots after firing.

  • Burst Step now chains more easily into Rapid Chaser Shot.

  • Adhesive Ammo explosions now restore the Rapid Fire Gauge.

  • Wyvernblast raw damage has been increased, and the cooldown time has been greatly reduced.

  • It is now easier to chain into basic actions after setting up a Wyvernblast.

  • Normal Ammo raw damage has been increased.

  • Normal Ammo Chaser Shot raw damage has been increased.

  • Normal Ammo Rapid Chaser Shot firing rate has been increased.

  • The raw damage of the final shot of Normal Ammo Rapid Chaser Shot has been increased.

  • The number of shots from Pierce Ammo Rapid Chaser Shot has been increased.

  • Spread Ammo Rapid Chaser Shot firing rate has been increased.

  • The raw damage and elemental values of elemental ammo Rapid Chaser Shot (excluding Dragon Ammo) has been increased.

  • Elemental ammo Rapid Chaser Shot (excluding Dragon Ammo) firing rate has been increased.

  • Dragon Ammo Rapid Chaser Shot firing rate has been increased.

  • Dragon Ammo has shorter time between hits and is more likely to hit monsters.

  • Dragon Ammo max effective range has been increased.

  • Rapid Chaser Shot firing rate has been increased when using Poison Ammo, Paralysis Ammo, and Sleep Ammo.

  • Reduced the amount of Rapid Fire Gauge consumed by ammo that can be used for rapid fire.

  • Fixed an issue where moving diagonally while aiming could cause you to move much slower than intended.

Heavy Bowgun

  • Wyverncounter Ignition now restores Ignition Gauge upon a successful offset.

  • The player is no longer knocked back when firing Wyverncounter Ignition.

  • The responsiveness of Wyverncounter Ignition between loading and firing the attack has been improved.

  • Wyverncounter Ignition now chains more easily into other actions after firing.

  • You can now chain into guarding or sidestepping when readying Wyvernblast Ignition or Focus Blast: Wyvern Howl. The evade performed when readying or after firing these moves has also been changed to a sidestep.

  • Reduced the amount of Ignition Gauge that Wyvernblast Ignition consumes.

  • Wyvernblast Ignition raw damage and Fire damage has been increased.

  • Wyvernblast Ignition now chains more quickly into guards, evades, and other actions after firing.

  • Wyvernpiercer Ignition raw damage and max number of hits has been increased.

  • Wyvernheart Ignition raw damage has been increased.

  • Focus Bl

Update Summary (Ver.1.030.02.02)

Video Driver Version

Please update to the following driver versions to ensure the most stable experience possible.

– NVIDIA GeForce: 581.57 or newer – AMD Radeon: 25.9.1 or newer

Note: Some issues have been identified with AMD Radeon drivers versions 25.10.2 and higher. Note: This information is subject to change at any time due to factors such as NVIDIA and AMD support availability.

Release Date

Thursday, November 20, 2025

Bug Fixes and Balance Adjustments
  • Fixed an issue where the game might fail to launch on certain PCs using AMD Radeon graphics cards.
Notice

Separate from the issue mentioned above, we have confirmed that the game may exhibit unstable behavior on AMD Radeon graphics drivers version 25.10.2 and higher. We are currently working with AMD to investigate the cause.

If you experience issues on driver versions 25.10.2 or higher, please try using version 25.9.1 or 25.9.2.

We will provide more information as our investigation progresses.

We remain committed to listening to your feedback and improving both performance and stability of the game. We are targeting Free Title Update 4 to implement a multifaceted plan, including CPU and GPU related optimizations. We'll be sharing more details on this soon.

Update Summary (Ver.1.030.02.01)

Release Date

Thursday, October 30, 2025 Note: Release date and time are subject to change without prior notice.

Video Driver Version

Please update to the following driver versions to ensure the most stable experience possible. Note: This information is subject to change at any time due to factors such as NVIDIA and AMD support availability.

  • NVIDIA GeForce: 581.57 or newer

  • AMD Radeon: 25.2.1 or newer

Major Additions and Changes

**The crash report tool has been updated to send more detailed data. **


This patch expands the information captured in crash reports, enabling more detailed analysis of the circumstances in which issues occur should the game crash. It also enables report data to be sent immediately to Capcom.

*Online sessions will not be discontinued once the update is available, allowing you to continue playing uninterrupted.

We're committed to listening to your feedback and improving both performance and stability of the game. We are targeting Free Title Update 4 on December to implement a multifaceted plan, including CPU and GPU related optimizations.

This data can help us plan further stability improvements for the PC version, so we appreciate your cooperation in sending us crash reports.

Update Summary (Ver.1.030.02.00)

You must install the latest version of Monster Hunter Wilds in order to play online multiplayer and access downloadable content.

Release Date

Thursday, October 23, 2025

Bug Fixes and Balance Adjustments
  • Fixed an issue where the game would crash when displaying certain Palico equipment while Ambient Occlusion was set to Off under Options > Graphics.

  • Increased the frequency of two-target quests featuring 9★ monsters. Note: While the overall appearance rate across all environments will be equal to or higher than that of Ver.1.021, this may fluctuate slightly due to the occurrence of quests featuring monster packs.

  • Reduced the frequency of quests featuring monster packs to increase the likelihood of two-target quests featuring 9★ monsters.

  • Fixed an issue that prevented quests featuring both Lagiacrus and Uth Duna from properly appearing during the season of Plenty in the Scarlet Forest.

  • Fixed an issue where certain body parts of 9★ Arch-tempered Uth Duna had higher hide toughness values than intended.

  • Fixed an issue where Omega Planetes could power itself up even after defeating the Nerscylla Clone appearing in its quest.

  • Fixed an issue where Omega Planetes's Rocket Punch could not be destroyed using the gunlance's shelling actions.

  • Fixed an issue where, under certain conditions, the Nerscylla Clone would not be generated when Omega Planetes initiated its Delta Attack, preventing the player from dealing damage to Omega Planetes.

  • Fixed an issue where the moon's phases were displayed in reverse.

  • Adjusted the visual effects displayed when activating the skill Omega Resonance.

  • Fixed other miscellaneous issues.

Update Summary (Ver.1.030.01.00)

You must install the latest version of Monster Hunter Wilds in order to play online multiplayer and access downloadable content.

Release Date

Wednesday, October 1, 2025

Bug Fixes and Balance Adjustments
  • Fixed an issue that caused some skill effects (e.g. Agitator) to be lost when drawing enmity from Omega Planetes.

  • Fixed an issue where performing a mounted attack under certain conditions would prevent Omega Planetes or the player’s Seikret from moving areas, halting quest progress.

  • Fixed an issue where Lagiacrus could appear in the Wounded Hollow regardless of story progression.

  • Fixed an issue where Omega Planetes' Rocket Punch animation would sometimes remain on screen.

  • Fixed an issue where endemic life such as Cactuar could appear in the Filter Icons list even when not present.

  • Fixed an issue where coatings would sometimes fail to apply when attempting to apply them while charging with the bow.

Update Summary (Ver.1.030)

You must install the latest version of Monster Hunter Wilds in order to play online multiplayer and access downloadable content.

Release Date

Monday September 29, 2025 2:30 a.m. UTC (Sunday September 28th, 2025 7:30 p.m. PT) Note: Release date and time are subject to change without prior notice.

Required Space

Approx. 4 GB (With High Resolution Texture Pack: Approx. 4 GB total) Note: Make sure to have enough additional storage to allow for slight differences in final size.

Major Additions and Changes
Monsters
  • The FINAL FANTASY XIV Online Special Collaboration will begin starting Monday September 29, 2025.

  • FINAL FANTASY XIV Online Special Collaboration extra missions have been added.

  • Nerscylla Clone has been added. Reach HR 41 to unlock an extra mission that unlocks Nerscylla Clone.

  • Omega Planetes has been added. Reach HR 41+ to unlock an extra mission that unlocks Omega Planetes.

  • The extreme-difficulty 9★ Omega Planetes permanent quest has been added. The Omega Planetes event quest can be accepted from the Quest Counter when you are HR 100+ after completing the Omega Planetes extra mission.

  • Arch-tempered Nu Udra has been added. (It will be made available in a future Event Quest.)

  • Quests targeting monster packs will now appear.

  • Regular and tempered versions of Lagiacrus will now appear in the Wounded Hollow at HR 100 or higher.

  • Additional 9★ tempered monsters (Blangonga etc.) have been added as event quests.

Player
  • New equipment and skills have been added.

  • New pendants and stickers have been added.

  • New gestures and more have been added.

  • New Seikret decorations have been added.

  • Icon colors has been altered to better differentiate options in Bowgun customization.

  • The Equipment Appearance Set has now been added to the View Loadouts menu.

  • Widgets for Quests Completed, Weapon Usage, Endemic Life Keychains, and Aquatic Life Ink Imprints have been added.

  • Added new Support Hunter—Kai, a hunting horn user—who will become available to join quests after completing the main mission "A Hunter's Pride."

  • The Blackest Night and Pictomancy will not trigger cooldowns while in the training area, and The Blackest Night's shield durability is set to 1 HP.

Bases and Facilities
  • New pop-up camp gear options have been added.

  • A new Festival of Accord event will be held from October 22 to November 12, 2025.

  • The following features will be temporarily modified during the Festival of Accord: the Handler's Outfit; Seikret decoration; the Diva's song list; the Grand Hub decorations; the Canteen's menu; Barrel Bowling; and Barrel Bowling Bombs.

  • In the Grand Hub, The Diva's song list has been updated.

  • Scores for each target and a daily high score count has been added to Barrel Bowling.

  • Added new pin setups to Barrel Bowling.

  • View Loadouts, found in the Equipment Menu tab in the tent, will now display in the Item Menu tab, and in the Camp Item Box outside of the tent.

Miscellaneous
  • The extra mission "The Artifact's Words" has been added. (This mission becomes available after having completed the main mission "What Lies Ahead.")

  • The extra mission "The Beacon of Invasion" has been added. (This mission becomes available after having completed the extra mission "The Artifact's Words.")

  • New endemic life has been added.

  • Support hunter selection will now be saved.

  • (However, because available Support Hunters change based on your quest and progression, some selected Support Hunters may not be able to join you. In this event, another Support Hunter will join you instead.)

  • You can now set your Quest Completion Animations.

  • A third option has been added to the Item Bar Display option. Type 3 displays only special and slinger-related items while aiming/during focus mode.

  • A warning dialogue will now appear when there are multiple controls bound to the same key in Control Configuration.

  • Added an option to select a certain Keyboard Shortcut when pressing the Switch to Keyboard Shortcut key. Options are available for both Keyboard-only use and Keyboard/Controller use.

  • Palico support moves can now be toggled on or off.

  • Palicoes will now stop using Rath-from-Above and focus on healing the player when the player requires healing during its use.

  • A Palico Dialogue Frequency option has been added.

  • The nearest Pop-up Camp will now automatically be highlighted from the Fast Travel List when a waypoint and quest target is selected. (Quest targets are set automatically at the beginning of a quest.)

  • The default placement of the cursor in the Quest Counter menu has been changed to Assignments. Additionally, cursor placement will now be remembered when returning to the menu or exiting the game.

  • Squad leader privileges will now be automatically transferred after 30 days without logging in.

  • Squad requests can now be sorted.

  • Added a new option regarding Support Hunters in quest options for Free Challenge Quests.

  • Added Set Passcode and Allow Other Hunter Friends to Join options in Link Party settings.

  • Added Joinable via Hunter Friend Search option when creating a private lobby. When this option is selected, the lobby can be joined from the Hunter Friend Search section of Lobby Search.

  • Added option to appear offline.

  • Added Conversation Log to the start and tent menus.

  • Added shortcut that moves to reinforcement screen directly from the Forging Artian Weapons screen.

  • Added sorting functionality to Forging Artian Weapons, Reinforce, and Dismantle screens.

  • Added Switch Lighting option to the Check Endemic Life screen.

  • Supply items distributed at the start of a quest are now distributed earlier than before.

  • Added shortcut that moves to Equipment Appearance directly from the Change Equipment screen.

  • Training settings will now be remembered after returning to the title screen or ending the game.

  • A Facilities/NPCs map icon filter has been added, making it easier to find important NPCs.

  • Normal monsters not previously included in Environment Overview Updates are now also listed on the Update list.

  • The map can now be zoomed even while the Filter Icons menu is open.

  • The default placement of the cursor when selecting Return from Quest from the start menu or when talking with Alma will now be over the "No" option.

Bug Fixes and Balance Adjustments
Bases and Facilities
  • Monsters will no longer automatically target Pop-up Camps. The monster threat level will now be displayed as "Caution."

  • Destroyed Camp Gear Options will now be repaired when repairing a destroyed Pop-up Camp.

  • Fixed an issue where performing specific actions would unintentionally switch your main and secondary layered weapon.

  • Fixed an issue where the Shell Hammer layered weapon could not be unlocked.

  • Layered weapon settings have been added for some bowguns that are not fully upgraded.

Monsters
  • Lagiacrus will now appear after resting when choosing Plenty in the Scarlet Forest.

  • Fixed an issue where Lagiacrus was able to counterattack too quickly after a successful Power Clash.

  • Fixed an issue where Lagiacrus and Seregios would fall into repeated action loops when being lured.

  • Fixed an issue where the "Pitfall Trap: Effective" message would repeatedly appear and Lagiacrus would not emerge from the water when falling into a Pitfall Trap at the same time it began to enter the water.

  • Fixed an issue where Dung Pods and Luring Pods would not effect Arch-tempered Uth Duna when it was charging forward while creating waves.

  • Fixed an issue where only the player or monster would react when successfully performing an Offset Attack or Power Clash during online play.

Player

General

  • A crouch input can now be buffered directly after sheathing your weapon or landing while sheathing your weapon.

  • Fixed an issue where the Coalescence skill would activate when receiving an ailment curing effect even when not afflicted by an ailment.

  • Mantle cooldowns will now reset when starting or ending a quest. (This does not include: starting or ending a Field Survey without a loading screen.)

  • Fixed an issue where using certain controls while swimming would open the map.

Great Sword

  • Fixed an issue where guarding would not work when aiming down in certain situations during Focus Mode.

Dual Blades

  • Fixed an issue where Turning Tidedrill would continue for longer than intended under certain circumstances.

Lance

  • Increased the distance moved when using, Leaping Thrust, Mid Thrust I, and Payback Thrust while your weapon is drawn, even when a direction other than forward is inputted. (This will make it easier to adjust distances while using control type 2.)

Switch Axe

  • Dodge is now available to use quicker after Element Discharge and the Focus Assault: Morph Combination Element Discharge Finisher.

Charge Blade

  • Fixed an issue where the player would not receive Element Boost when successfully Perfect Guarding too early with Shield: Elemental Boost.

Support Hunters

  • Increased the attack power and defense of Support Hunters for when the quest leader is at HR 75 and HR 100 or higher.

  • Boosted Support Hunter stats during high-difficulty quests.

  • Adjusted the behavior of Support Hunters when mounting a monster.

  • Fixed an issue where Support Hunter abilities and appearance did not match during Arena and Challenge Quests.

  • Fixed an issue where Rosso would not attack while waiting near a trap.

  • Fixed an issue where Mina would repeatedly use focus attacks against wounds she could not reach.

Seikret

  • Fixed an issue where the Seikret would not run to the Hunter at full speed when the player left base camp or settlement after calling the Seikret and not riding it.

  • Seikret can now jump down ledges that previously required them to be running at full speed by holding the Sprint button. This allows the ledges to be used at times the player cannot be moving at full speed, like when using items. (This will not apply during some story quests.)

Miscellaneous

Quests

  • Fixed an issue where Nulberries were included in supply items for Seregios quests, and added Wild Jerky to supply items.

  • Difficult contributions will now be more likely to appear in the Hunter Highlights.

  • Fixed an issue that caused the following incorrect message to display when viewing the rankings for a new Free Challenge Quest: "This is a repeated quest. You can view the results from when it was last available."

  • Fixed an issue where accepted or joining an Alpha Doshaguma Field Survey quest would cause it to be determined as fraudulent.

  • Four quests where ore and armor spheres can be obtained have been added as permanent quests. These quests are the following: Tongue-Tied; Wreaking Havoc in Wyveria; Chemicus Nocturnus; and Careening Out of Control.

Other

  • Fixed an issue where some voice lines would not trigger properly.

  • Fixed various text issues.

  • Fixed other miscellaneous issues.

Update Summary (Ver.1.021.03.00)

You must install the latest version of Monster Hunter Wilds in order to play online multiplayer and access downloadable content.

Release Date

Friday August 22, 2025

Bug Fixes and Balance Adjustments
  • Fixed an issue where the amount of stamina recovery and Trick Arrow Gauge recovery upon a successful Discerning Dodge was lower than intended. (The amount of stamina recovery and Trick Arrow Gauge recovery were increased.)

  • Fixed an issue with the reward weapon for the event quest "Hungry for Ore?"

Update Summary (Ver.1.021.02.00)

You must install the latest version of Monster Hunter Wilds in order to play online multiplayer and access downloadable content.

Release Date

Tuesday August 19, 2025

Bug Fixes and Balance Adjustments
  • Fixed an issue that reduced the invulnerability window upon successfully performing the long sword's Iai Spirit Slash against monster attacks that have long hit detection durations.

  • Fixed an issue where, when the Item Bar Display option is set to Type 1, if you select an item using the Item Bar while in Aim/Focus Mode and then release Aim/Focus Mode, the selected item would revert to an empty slot.

Update Summary (Ver.1.021.01.00)

You must install the latest version of Monster Hunter Wilds in order to play online multiplayer and access downloadable content.

Release Date

Thursday August 14, 2025

Bug Fixes and Balance Adjustments
  • Fixed an issue where, under certain conditions, the game could crash when a player returns to camp after fainting or via fast travel.

  • Fixed an issue where the Wide-Range skill effect on Appraised Talismans was not correctly applied to other players during online play.

  • Fixed an issue where the gunlance's Focus Strike would sometimes not chain into the finishing attack.

Update Summary (Ver.1.021)

You must install the latest version of Monster Hunter Wilds in order to play online multiplayer and access downloadable content.

Release Date

Wednesday August 13, 2025 2:30 a.m. UTC (Tuesday August 12th, 2025 7:30 p.m. PT) Note: Release date and time are subject to change without prior notice.

Required Space

Approx. 2.0 GB (With High Resolution Texture Pack: Approx. 6.0 GB total) Note: Make sure to have enough additional storage to allow for slight differences in final size.

Major Additions and Changes
Monsters
  • At HR 100 or higher, tempered versions of the following nine monsters will now begin to appear in the field as 9★ quests: Rey Dau, Uth Duna, Nu Udra, Jin Dahaad, Gore Magala, Arkveld, Mizutsune, Lagiacrus, Seregios.

  • Regular and tempered versions of Rey Dau and Nu Udra will now appear in the Wounded Hollow at HR 100 or higher.

  • Adjusted the appearance rate of monsters at HR 100 and higher.

  • The appearance rate of standard monsters has been slightly increased.

Player
  • A new appraisal item, Glowing Stone, has been added. Note: It can be obtained as a reward from 9★ monster quests. The item is appraised upon quest completion, yielding a talisman with random skill attributes.

  • The upgrade limit has been increased for armor of rarity 5 and above.

System
  • Added a feature to hide/show specific ammo and coatings in the Ammo/Coatings Bar. This can be configured from the Ammo Pouch and Coating Pouch.

  • Added the new Recoil Aim Assist option.

  • You can now set weapons, armor, and talismans as Favorites. Favoriting an item provides the following benefits: A star icon will display, making it easier to identify. You can sort and rearrange by Favorites. A confirmation message will appear if you try to sell or use it as melding material.

  • Added an option to sort by Favorites to the Equipment Box, Decoration Box, and Artian Materials Box.

  • Improved directional input responsiveness on the World Map, allowing for more intuitive cursor movement.

Bases and Facilities
  • Added a new feature related to Appraised Talismans to the Melding Pot.
Bug Fixes and Balance Adjustments
Bases and Facilities
  • Increased the duration of meal effects from Portable BBQ Grill meals, Meal Invitations, and Canteen meals.
Monsters
  • Fixed an issue where Focus Strikes could fail if a tear was present near an exposed weak point.

  • Fixed an issue where it was difficult to cause wounds with attacks while mounted on Blangonga and Ajarakan.

Player

General

  • Fixed an issue where using an item via shortcut while recovering from a damage reaction or evading with weapon drawn would not trigger item use. Items will now be used automatically after those actions complete.

  • Adjusted the damage scaling during mounts to tone down the amount of damage reduction applied to non-mounted players' attacks.

  • Fixed an issue where the wet status would not be removed when retrying an Arena Quest while the player was wet.

Underwater Hunting

  • You can now chain into an evade from ascending/descending movement.

  • You can now use items during ascending/descending movement.

  • Fixed an issue where items could not be used while in Focus Mode underwater.

Great Sword

  • Made it easier to chain into Tackle from combos such as Strong Wide Slash to True Charged Slash, Tackle to True Charged Slash, and Side Blow to Strong Charged Slash.

  • Leaping Wide Slash now chains faster into Side Blow.

  • Strong Wide Slash now chains faster into True Charged Slash.

  • Raw damage for Charged Slash, Jumping Charged Slash, Strong Charged Slash, True Charged Slash, and Strong Wide Slash has been slightly increased.

  • Element scaling for Strong Charged Slash, True Charged Slash, and Strong Wide Slash have been increased.

Long Sword

  • Reduced the delay between input and action when chaining into Iai Spirit Slash from Special Sheathe. Additionally, slightly extended the window for performing the Iai Spirit Slash.

Sword & Shield

  • Counter Slash raw damage has been increased.

Dual Blades

  • Adjusted Focus Strike: Turning Tide so that it can now be chained into Turning Tidedrill, a new finisher action that delivers a multi-hit attack to a targeted wound, by pressing △ (PS5) / Y (Xbox) / default Right Click (PC).

  • Increased the effect duration triggered by a Perfect Evade while in Demon Boost Mode.

  • Movement speed during Demon Mode has been increased.

  • The window for a successful Perfect Evade has been extended very slightly.

  • Improved the responsiveness of directional changes when using Screw Slicer during Focus Mode.

Hunting Horn

  • Added armor properties to Hilt Stab, preventing the user from being knocked back by monster attacks.

  • Hilt Stab can now be chained into from Focus Strike: Reverb, Echo Bubble, Special Performance, Encore, or evading.

  • Echo Bubble can now be chained into from Offset Melody, Resounding Melody, or Encore.

  • Fixed an issue that caused the finisher attack Focus Strike: Reverb to be difficult to connect.

Lance

  • Damage taken while in Power Guard has been further reduced.

  • Raw damage and elemental scaling for Retribution Thrust following a Perfect Guard have been increased.

  • Wide Sweep, Reverse Attack, Finishing Thrust, Finishing Twin Thrust, and Counter Rush raw damage and elemental scaling have been increased.

  • Charge Counter can now be chained into after a Perfect Guard or Guards with minimal knockback.

  • Elemental scaling for Return Thrust , Mid Thrust I, II, III, and Triple Thrust have been increased.

  • Payback Thrust, Grand Retribution Thrust, and High Thrust I, II, III raw damage have been increased.

  • The hitbox for Retribution Thrust has been enlarged.

  • Extended the distance traveled when inputting a direction with Leaping Thrust, Return Thrust, and Payback Thrust.

  • Adjusted the transition from Wide Sweep into Mid Thrust, High Thrust, and Dash Attack to be quicker.

  • The amount of weapon sharpness consumed when performing a Focus Strike: Victory Thrust was reduced.

  • After winning a Power Clash, you can now follow up with Return Thrust, Payback Thrust, or Retribution Thrust.

  • Fixed an issue where certain attacks hitting the opposite direction the player is facing during a Power Guard would not correctly transition into a Stalwart Guard.

  • Fixed an issue where guarding while moving would not properly block attacks.

Gunlance

  • Fixed an issue where, under certain conditions, performing Burst Fire while the skill Load Shells Lv 2 was active would result in fewer hits than intended.

Switch Axe

  • Relaxed the offset detection for Axe: Offset Rising Slash, making it easier to trigger an offset attack.

  • The offset buildup for Axe: Offset Rising Slash has been increased.

Charge Blade

  • The raw damage for Axe: Element Discharge I and II has been increased.

  • The raw damage for multi-hit attacks while in Power Axe Mode has been increased.

  • Adjusted Axe: Element Discharge I and II so that, when an enhanced phial is used during Power Axe Mode, the explosion damage properly reflects the enhanced phial's effect.

Insect Glaive

  • Relaxed offset detection, making it easier to trigger offset attacks.

  • The invulnerability window when vaulting backwards has been increased.

  • Increased the distance when vaulting backwards granted by the skill Evade Extender.

  • The raw damage of Strong Reaping Slash and Dodge Slash has been increased.

  • The raw damage and elemental scaling of Strong Double Slash and Tornado Slash have been increased.

  • Fixed an issue that caused the midair combo to have lower than intended attack power.

  • Improved the hit detection of Focus Thrust: Leaping Strike while moving away from the target in the air. This attack will now also retrieve extracts upon a successful hit, as it does when performed on the ground.

  • Fixed an issue where certain parts of Rathalos would not yield the intended extract colors.

  • Fixed an issue where the amount of mount buildup from Jumping Advancing Slash performed as a drawn attack varied depending on the timing of the hit.

  • Fixed an issue where, when quickly inputting commands after getting up, Leaping Slash or Sidestep Slash would trigger instead of Kinsect: Harvest Extract or Kinsect: Recall.

  • Fixed an issue where Descending Slash could not be performed after getting up.

  • Fixed an issue where, when performing a Strong Jumping Slash in Focus Mode and the player took damage while the Kinsect was in flight, the Kinsect would continue to repeatedly hit the monster.

Light Bowgun

  • Adhesive Ammo and Wyvernblast raw damage have been increased.

  • Increased the recovery speed of the Rapid Fire Gauge when using Exhaust Ammo, Poison Ammo, Paralysis Ammo, or Sleep Ammo.

  • The reload speed for Adhesive Ammo and Focus Blast: Eagle Strike has been increased.

  • The raw damage and elemental scaling for Flaming Ammo, Water Ammo, Thunder Ammo, Freeze Ammo, and Dragon Ammo have been slightly increased.

  • The amount of Rapid Fire Gauge consumed while using Dragon Ammo in Rapid Fire Mode has been decreased.

  • The amount of Rapid Fire Gauge recovered while using Pierce Ammo has been increased.

  • Fixed an issue where only one projectile out of the multiple projectiles fired with the light bowgun's Spread Ammo would receive the scaling from the Ballistics skill.

Heavy Bowgun

  • Wyvernblast Ignition and Wyverncounter Ignition raw damage have been increased.

  • The scaling for Wyvernblast Ignition and Wyverncounter Ignition during Ignition Mode ST I and ST II has been increased.

  • Increased the recovery speed of the Ignition Gauge when using Exhaust Ammo, Poison Ammo, Paralysis Ammo, or Sleep Ammo.

  • Adjusted the hitbox of Focus Blast: Wyvern Howl to make it easier to land.

  • Chaining into Guard after firing Spread Ammo is now faster.

  • The amount of Ignition Gauge recovered while using Pierce Ammo has been increased.

Bow

  • Fixed an issue where the arrows from an Arc Shot would disappear if the attack hit the top of the area.

Skills

  • Adjusted the effects of the set bonus skill Bubbly Dance as follows:

Before Adjustment: Bubbly Dance I: Prevented major bubbleblight and increased evasion while afflicted with bubbleblight. Bubbly Dance II: In addition to previous effects, it also granted minor bubbleblight after evading several times.

After Adjustment: Bubbly Dance I: Prevents major bubbleblight and grants minor bubbleblight after evading several times. Bubbly Dance II: In addition to previous effects, it also increases evasion while afflicted with bubbleblight. This evasion boost has also been increased.

  • Adjusted the duration of the set bonus skill War Cry. With this change, its effects will now stack with all other effects, allowing for greater flexibility in equipment choices.

  • Adjusted the set bonus skill Powerhouse so that it now stacks with all other effects.

  • Effects of the set bonus skill Burst Boost have been increased.

  • Increased the duration of the set bonus skill Affinity Sliding.

  • Adjusted the Shock Absorber skill so that, while active, guarding abilities (blocks) no longer trigger in response to ally attacks.

  • Adjusted the Ballistics skill to increase the effective range for Normal, Pierce, and Spread Ammo. Additionally, Normal and Spread Ammo will now be within effective range even at point-blank distance (0m) from Level 2 onward.

Support Hunters

  • Adjusted the performance of Alessa and Fabius to reflect the changes made to the Lance.

  • Fixed an issue that caused Support Hunters to stop attacking under certain conditions during underwater hunts.

Seikret

  • Increased the speed at which you can turn 180 degrees while mounted on Seikret.

  • Adjusted the dismount timing window after a successful evasion, allowing players to dismount earlier.

  • Adjusted input timing to make it easier to open the map immediately after mounting.

Miscellaneous

System

  • Fixed an issue where performing certain actions in the item bar could cause the game to crash.

  • Increased the amount of Guild Points awarded from Limited Bounties.

Network

  • Fixed an issue where, if a player disconnected just before the animation of gestures like Gou Hadoken or Water Gun hit, the game would crash for other players.

  • Fixed an issue that caused the following incorrect message to display when viewing the rankings for a new Challenge Quest or Free Challenge Quest: "This is a repeated quest. You can view the results from when it was last available."

Locales

  • Fixed an issue where shrine fragments that appear during quests in the Dragontorch Shrine would sometimes not activate from direct attacks.

  • Fixed an issue in Photo Mode where toggling off the scoutfly effects from the edit menu only hid the glowing effect.

Other

  • Fixed an issue where some voice lines would not trigger properly.

  • Fixed various text issues.

  • Fixed other miscellaneous issues.