# Mortal Kombat 11 changelog > Mortal Kombat is back and better than ever in the next evolution of the iconic franchise. - Vendor: NetherRealm Studios - Category: Games - Official site: http://mortalkombat.com/ - Tracked by: What's New (https://whatsnew.fyi/product/mortal-kombat-11) - Harvested from: Steam (app 976310) - Entries below: 25 of 30 (newest first; the rest are on https://whatsnew.fyi/product/mortal-kombat-11) What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. ## Releases ### Steam Deck Verified - Date: 2026-02-26 - Original notes: https://store.steampowered.com/news/app/976310/view/514110185434776081 - Permalink: https://whatsnew.fyi/product/mortal-kombat-11/releases/steam-514110185434776081 This update was to get this title Steam Deck verified. ### [12/11/20] PC Patch Notes - Date: 2020-12-14 - Original notes: https://store.steampowered.com/news/app/976310/view/2919985790017549128 - Permalink: https://whatsnew.fyi/product/mortal-kombat-11/releases/steam-2919985790017549128 Hello all, Here are the patch notes for the patch on 12/11! **General Gameplay Adjustments** Move list corrections Improvements to AI logic Adjusted cloth animations on several characters Fixed minor visual & audio issues with several Brutalities **Character Specific Adjustments** Cetrion - Fixed Hell's Wrath having an incorrect property that was causing it to be destroyed by Kollector's Vial of Sorrow Jax - Cancel (Duck and Weave) now displays Punish instead of Kounter when hit during recovery & is no longer throw immune during some of its recovery frames Johnny Cage - Hit impact effects during the animation of Fixed Pissed Off are no longer all yellow tinted if first his was an armor break Joker - Getting Lit & Getting Lit Amplify can no longer sometimes cause invisible characters to become visible while in the ground fire Kitana - Jump Attacks from (Air) Retreating Fan Flutter & Advancing Fan Flutter will now autoface the opponent Kitana - (Air) Advancing Fan Flutter now displays Punish instead of Kounter when hit during recovery & is no longer throw immune during some of its recovery frames Kitana - (Air) Piercing Dagger now displays Punish instead of Kounter when hit during recovery & is no longer throw immune during some of its recovery frames Kitana - (Air) Fan Toss now displays Punish instead of Kounter when hit during recovery & is no longer throw immune during some of its recovery frames Kung Lao - Fixed an issue causing Rising Rim (Down + Back Punch) while not having Hat available to be immune to high attacks during some of its recovery frames Kung Lao - Cancel (Spiritual Guidance) is no longer throw immune during some of its recovery frames Kung Lao - Fixed some visual issues with Beaten and Broken (Fatal Blow) when done on the right side of some Arenas in certain circumstances Mileena - Jump Attacks now have the same cancel properties & frame advantage on Block & Flawless Block as other characters Mileena - The opponent is no longer throw immune during the hit reaction to Sai Slide Amplify Krushing Blow Rain - Hydro Boost no longer has slightly different properties when facing left or right Rain - Jump Attacks & Special Moves when executed during Hydro Boost & Hydro Boost Amplify now do slightly less damage and have a larger 6 frame window to Flawless Block Rain - Argus Plunge Amplify Krushing Blow will no longer sometimes cause the opponent to get up facing the wrong way when in the corner Rain - Katar will no longer sometimes cause a high pitched sound effect when connecting with metal parts on an opponent when attacks hits or are blocked Rambo - Jump Attacks now have the same cancel properties & frame advantage on Block & Flawless Block as other characters Rambo - Getup/Flawless Block Attack (Up + Back Punch) is now correctly immune to throws & air attacks during its startup frames Rambo - Low Blow (Away + Front Kick) is now correctly a high parry instead of low parry RoboCop - Fixed an issue with Flamethrower allowing opponent to be thrown during its hit reaction Scorpion - Fixed an issue with Demon Breath allowing opponent to be thrown during its hit reaction Sindel - Cancel (Regal Presence) is no longer throw immune during some of its recovery frames Shang Tsung - Soul Swap can now kill an opponent if they are affected by Vile Inscriptions or Malignant Sorcery Sheeva - Adjusted the projectiles of Flame Barrage (Dragon Stance) to now startup 3 frames apart and it can once again be projectile parried Skarlet - Retch-Rebution now displays Punish instead of Kounter when hit during its recovery frames Sub-Zero - Jump Attacks & (Air) Polar Axe when executed during Rising Ice Amplify now do slightly less damage ### [11/17/2020] PC Patch Notes - Date: 2020-11-17 - Original notes: https://store.steampowered.com/news/app/976310/view/2913227854971187527 - Permalink: https://whatsnew.fyi/product/mortal-kombat-11/releases/steam-2913227854971187527 Hello all, Here are the patch notes for today's patch! **General Gameplay Adjustments** Move list corrections Improvements to AI logic Added several new Brutalities for players to discover Added an option to toggle the ability to use Kustom Variations in Tournament Mode Options Slightly adjusted the head victim region location for all characters Most Basic & Kombo Attacks now allow for button input buffer during their last 4 frames of recovery Hop attacks are now also immune to Down + Front Punch Basic Attacks until their recovery frames Getup recovery is now 4 frames faster Delayed Getup now uses a unique animation, displays in-game message, and only has one timing of 20 frames (previously Short was 15 and Long was 30 frames) Fatal Blows now have a larger 6 frame window to Flawless Block, have slightly less pushback on block, and no longer pushback from blocking cornered opponents Fixed a rare issue with throw escapes that could cause weapons held in hands to use an incorrect animation Toward & Back Throws now lose trades to most other attacks and they do 10 less damage on their initial hit When a Basic Throw startup is interrupted it will now cause the hit reaction to occur at the current location of the character, instead of the starting location of the throw Fixed a rare issue that could cause Krushing Blow DOTs to linger after resurrections if the additional damage from the Krushing Blow cinematic caused the death Fixed an issue that could cause incorrect victim regions to be used for a few frames if the player performed a forward dash then held down without any further inputs Most Kombo Attacks can no longer hit opponents from behind unless the opponent is in a combo Fixed a rare issue that could cause a physical attack to be ignored by the opponent if a projectile collided with a background at that very specific timing Slightly adjusted victim regions on several regular reactions Added 4k cinematics - optional free DLC available in the Steam DLC section Added higher fidelity shadows through the Shadow Settings in the Options menu (Low, Medium, High, Ultra, Soft) – recommended for higher end machines Shortened boot time - the game will now skip most splash screens on boot after the initial launch. **Kombat League / Online** Minor online stability improvements Fixed several rare online desync causes Added an Online Tutorial when you first go to the Online Menu that explains some parts of Kombat League & Matchmaking Players can now use Kustom Variations in Kompetitive Modes **Krypt** Added new Nether Forge Recipes for players to discover Added New Krypt Events **Towers of Time** Added New Player Module Rewards Added a new Summonable Tower Added new Augments for all characters Added a new Konsumable called Elixir Fixed various gameplay & visual issues with several Augments Replaced some opponents in the Gauntlet with new characters **Character Specific Adjustments** Baraka - Low Stab (Down + Front Punch) is now -6 on block (down from -4), has 2 more recovery frames on miss, and 4 more frames of hit advantage on a grounded opponent Baraka - Straight Shank (Down + Towards + Front Punch) is now -6 on block (down from -3) and has 3 more recovery frames on miss Baraka - Opponent's hop attacks are now immune to Straight Shank until its recovery frames Baraka - Low Poke (Down + Front Kick) is now -5 on block (down from -4) and has 3 more recovery frames on miss Baraka - Low Shank (Down + Towards + Front Kick) is now -6 on block (down from -4), has 2 more recovery frames on miss, and 2 more frames of hit advantage on a grounded opponent Cassie Cage - Straight Punch (Down + Front Punch) is now -6 on block (down from -4), has 2 more recovery frames on miss, and 3 more frames of hit advantage on a grounded opponent Cassie Cage - Side Kick (Down + Front Kick) now has a different hit reaction, has 2 more recovery frames on miss, and 4 more frames of hit advantage on a grounded opponent Cassie Cage - Opponent's hop attacks are now _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/976310/view/2913227854971187527]_ ### [10/21/2020] PC Patch Notes - Date: 2020-10-21 - Original notes: https://store.steampowered.com/news/app/976310/view/2937995750515231810 - Permalink: https://whatsnew.fyi/product/mortal-kombat-11/releases/steam-2937995750515231810 Hello all, Here are the patch notes for yesterday's PC patch. _**General Gameplay Adjustments**_ · King of the Hill mode now correctly creates and populates lobbies · All progression in the Krypt is reflected in the Kombat Kard Offline History's stats. · Kitana's Fan Toss' projectile drops on the floor after hitting opponent. · Added Kombat League 15 previews · Minor input adjustments and fixes for Keyboard and Mouse. · Localization update ### [9/29/20] PC Patch Notes - Date: 2020-09-29 - Original notes: https://store.steampowered.com/news/app/976310/view/2784870824754339479 - Permalink: https://whatsnew.fyi/product/mortal-kombat-11/releases/steam-2784870824754339479 Hello all, Here are the PC Patch notes for today's patch! **Character Skin Pack Update** All Hallow’s Eve Skin Pack release, including Halloween inspired skins – “Beast Within” Johnny Cage, “Blizzard King” Sub-Zero and “Bad Medicine” D’Vorah. Available for Mortal Kombat 11 Aftermath owners. **General Gameplay Adjustments** Fixed an issue with Co-Op Towers where only 2 players could join the lobby Fixed an issue with the Mouse cursor still being present in Photo Mode after toggling off UI Fixed an issue with 21:9 aspect ratio during match searches Reworked scrollbar functionality - Clicking the down arrow on scrollbars snaps the slider and selection to the bottom of the list. Selecting a preset with mouse now equips instead of opening it. Fixed an issue where rapidly selecting and deselecting character in King of The Hill mode causes several malfunctions of the mouse Fixed an issue with placeholder letters appearing when attempting to create lobbies using the virtual keyboard ### [9/15/20] PC Patch Notes - Date: 2020-09-15 - Original notes: https://store.steampowered.com/news/app/976310/view/4645982290510296385 - Permalink: https://whatsnew.fyi/product/mortal-kombat-11/releases/steam-4645982290510296385 Hello all, Here are the notes for today's PC Patch. **General Gameplay Adjustments** Post-Match Menu can now be properly navigated with a mouse even if Screen Adjust is not set to 100. Fixed an issue where Mouse cursor would appear locked if Player 1 opened the Options Menu before Player 2 finalized their selection. Fixed an issue where the Reward Menu would appear to be cut off in Screen Adjust was set to a low value. Fixed an issue where the user could not ‘Equip Skin’ with a Mouse click. The user is no longer able to manipulate the options with the mouse when the other player pauses the title Xbox One controller tips now appear in loading screens when using the Xbox One controller. Fixed an issue with the FPS meter overlapping the ping meter in Room Lobby. ‘View Profile’ option has been brought back. **Known Issues** We are aware of an issue with King of the Hill Mode and Group Battle modes - users will have trouble creating fully populated lobbies. We have deployed some adjustments however we are still working on a resolution for this issue and we will deploy an update as soon as it is resolved. ### [8/25/2020] PC Patch Notes - Date: 2020-08-25 - Original notes: https://store.steampowered.com/news/app/976310/view/4805858267866312735 - Permalink: https://whatsnew.fyi/product/mortal-kombat-11/releases/steam-4805858267866312735 Hello all, Here are the patch notes for today's patch. **General Gameplay Adjustments** · Move list corrections **Character Specific Adjustments** · Cetrion - Fixed a rare issue that could cause the first hit of Deadly Winds to not be able to trade under certain circumstances · Cetrion - Bouncing Boulder no longer has its hit regions removed when it is reflected · D’Vorah - Infested Krushing Blow now triggers when hitting Jacqui while she is airborne with Bionic Bounce, (Air) Shrapnel Blast, (Air) Prototype Rocket, and (Air) Grenade Launcher · Kitana - Slightly adjusted the hit & repel regions of Square Wave and (Air) Square Wave · Kotal Kahn - Mehtizquia Cut Amplify Krushing Blow now triggers when hitting Jacqui while she is airborne with Bionic Bounce, (Air) Shrapnel Blast, (Air) Prototype Rocket, and (Air) Grenade Launcher · Sonya - Mortar Strike (K.A.T. Turret) will no longer sometimes fire in the wrong direction under certain circumstances · Sonya - Fixed a visual issue with K.A.T. Turret - K.A.T. Tantrum damage effects not looking correct on some characters · Shang Tsung - Fixed an issue that was preventing The Essence Thief Brutality from triggering correctly ### [6/16/20] PC Patch Notes - Date: 2020-06-16 - Original notes: https://store.steampowered.com/news/app/976310/view/2386292744379447868 - Permalink: https://whatsnew.fyi/product/mortal-kombat-11/releases/steam-2386292744379447868 Hello all, Here are the patch notes for today's PC patch! Below are the release notes for the 06/16 Mortal Kombat 11 PC update: **General Gameplay Adjustments** Move list corrections Fixed a rare Audio related game freezing issue Fixed some issues with certain attacks using the incorrect Augment Elemental Type Adjusted some overlapping text Menus regarding Augments Removed placeholders from the Online Menu Implemented some input fixes for Keyboard and Mouse Added Ultrawide support for new animations (fatalities, friendships) Fixed some Menu related UI issues with Ultrawide. Added the special discounted Time Krystal offer. **Towers of Time** Fixed some rare issues with the Downburst Augment Missing Towers of Time for some players should be now be working correctly Optimized performance in Towers of Time **Stage Specific Adjustments** Kronika's Keep - Adjusted how some special moves interact with an opponent hit by the Time Orb Background Interaction Kronika's Keep - Fixed a graphical issue when performing specific attacks. Arena Select – fixed the placement of the fighters in Arena Select when viewing it in Ultrawide ** Character Specific Adjustments** Erron Black - The first 3 hits of Ghost Koins (Fatal Blow) no longer allow for Breakaway Kabal - Fixed an issue with Buzzsaws playing an incorrect animation when hitting an opponent Kitana - Fixed a rare issue that could result in the Armor from Augment Kahnt Touch This to remain active after certain circumstances Kotal Kahn - Adjusted Totem buffs values when there are 2 or more stacks of Totems on screen Kotal Kahn - The first hit of Pinned Down (Fatal Blow) no longer allows for Breakaway Kung Lao - The first hit of Beaten And Broken (Fatal Blow) no longer allows for Breakaway Noob - Shadow Klones will no longer sometimes continue to animate when hit by some projectile parries Noob - Shadow Slide can now only be parried by low projectile parries Fujin - Adjusted wind effects on opponent's cloth physics when Bending Wind (Away + Back Punch) is performed Fujin - The final hit of Warped Needle Amplify now correctly works after it has been previously Flawless Blocked Fujin - Fujin no longer sometimes has incorrect Gear Abilities in some Story Mode fights Fujin - The first hit of Winds Of Change (Fatal Blow) no longer allows for Breakaway Fujin - You can no longer do an extended combo against your opponent after Finish Him with Warped Needle until the Fatality window timeout has occurred ### [5/26/20] May PC Patch Notes - Date: 2020-05-26 - Original notes: https://store.steampowered.com/news/app/976310/view/2189258357706445834 - Permalink: https://whatsnew.fyi/product/mortal-kombat-11/releases/steam-2189258357706445834 Hello all, Here are today's PC patch notes. **General Gameplay Adjustments** Move list corrections Improvements to AI logic Added several new Brutalities for players to discover Practice and Replay options setting BUTTON LOG now has an option for FULL which will display Right Stick inputs Breakaway Tutorial now includes a lesson for Armor Break attacks Right Stick inputs are no longer scanned when performing most Kombo Attacks and special move 2in1 cancels Fixed issue which could cause certain character's props to appear in the victory cutscene after Kronika is defeated Fixed issue with victim damage sounds sometimes persisting after a Quitality Added new options in Practice Mode > AI Options > Breakaway which allows timing to be adjusted (OFF, FAST, DELAY, LATE); FAST is the same as the Previous setting ON Fixed issue that could cause Practice Mode Kustom Getup/Reversal Playback to not come out on the first possible frame Fixed Practice Mode issue which could cause AI Options > Block Attack > (delay) to not work correctly on some attacks Practice Mode’s Kustom Getup/Reversal Playback now display inputs in the button log Practice Mode’s Kustom Getup/Reversal Playback now works properly with Fatal Blows Practice Mode’s Kustom Getup/Reversal order in menu changed to be after character specific attacks Fixed issue where some (Down + Back Punch) Krushing Blows against airborne opponents could cause background clipping when in the corner of some Arenas Fixed a rare issue with some throw cameras improperly tracking characters while certain modifiers are active The popup message "Block Attack Punish" is now properly displayed if a Block Attack is used to punish a cross-up jump attack Some damage over time debuffs can no longer linger on resurrecting characters under specific circumstances All Down + Front Punch attacks can be both high and low parried When Breakaway is performed, damage scaling is reset to a fixed value instead of a multiplier on the current combo damage scaling **Kombat League / Online** Minor online stability improvements Fixed several rare online desync causes Added menu option to request a non-ranked set with opponent at the end of a Ranked set **Krypt** Added new Nether Forge Recipes for players to discover Added New Krypt Events **Towers of Time** Added New Player Module Rewards Added New Boss Towers, Sidekick Towers, and Tag Towers Added elemental move tags to all characters’ movelists Augment functionality has been reworked; after logging into the game for the first time your existing augments will be converted to new ones & unsocketed; this can take some time to complete Added Jinsei Essence Augments, which can only be socketed into a Gear’s 3rd Augment slot and have powerful gameplay abilities Augments no longer require a specific Gear Slot but still require a matching Augment Socket Type There are now non-character specific Augments which can be used on any character Fixed several modifiers persisting on screen after the fight has ended Tag Towers no longer award a Flawless Victory when only the currently tagged in character is at full health Increased the amount of Konsumables rewarded for completing a tower Increased augment rewards to all tower platforms Increased rewards for brutal difficulty Tower Loot tables can now include drop gear & items from AI Battle **Stage Specific Adjustments** After using a Background Interaction to jump over your opponent, they will no longer sometimes take a long time to turnaround if they remain idle Amplified Background Interactions no longer have throw immunity Cyber Lin Kuei Assembly - Fixed a visual issue with Sawblade Interaction when it is interrupted at a specific timing Cyber Lin Kuei Assembly - Fixed an issue with Ice Bomb Interaction sometimes not visually freezing certain cloth on characters Lost Hive of the Kytinn - Fixed a visual issue with Ovipositor Stab Interaction sometimes being misaligned when performed by a character facing left Shang Tsung' _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/976310/view/2189258357706445834]_ ### [4/21/20] PC Patch Notes - Date: 2020-04-21 - Original notes: https://store.steampowered.com/news/app/976310/view/3278000488984310697 - Permalink: https://whatsnew.fyi/product/mortal-kombat-11/releases/steam-3278000488984310697 Hello all, Here are the patch notes for today's patch! **General Gameplay Adjustments** · Fixed a widely encountered crash when playing the Towers of Time. · Discord crossplay has been removed from the game. All Discord users have been encouraged to move to the Steam version. Discord users should contact WB Customer Service for a Steam Key to continue to participate. · Localization updates. ### [4/2/20] PC Patch Notes - Date: 2020-04-02 - Original notes: https://store.steampowered.com/news/app/976310/view/2084545229317654027 - Permalink: https://whatsnew.fyi/product/mortal-kombat-11/releases/steam-2084545229317654027 Hello all, Here are the patch notes for today's patch! **General Gameplay Adjustments** · Reactivated the missing preview images for Kombat League Season 9 · Fixed a rare occurrence of a desynchronization when facing Spawn in consecutive matches · Resolved a crash when using D’vorahs ‘Devoured’ brutality. · The title will no longer minimize when changing Video Resolution on DX11 and DX12 · Fixed inconsistent FPS drops in story mode cinematics for DX12. We are aware that the DX12 Full Screen option leads to minimization when the Geforce Experience-Ansel/AMD Radeon overlay is brought up and we are working on a fix. In the meantime, the workaround is to use the Borderless option instead of Full Screen. ### [3/23/20] PC Patch Notes - Date: 2020-03-23 - Original notes: https://store.steampowered.com/news/app/976310/view/1808698483587913273 - Permalink: https://whatsnew.fyi/product/mortal-kombat-11/releases/steam-1808698483587913273 Hello all, Here are the patch notes for today's patch. - We have addressed the graphical glitches and as promised we have re-enabled the 60 FPS options for Krypt, Menu and Cinematics – thank you for your patience. - Fixed an issue where some languages were missing subtitles for Spawns cinematics. - Fixed an issue that was causing a crash when exiting the Towers of Time. - Fixed an issue where tagged moves were invisible during the gameplay in practice mode. - Discord – fixed an issue with Sindel and Jokers Intro/Victory cinematics not displaying in game. ### [3/17/20] PC Patch Notes - Date: 2020-03-17 - Original notes: https://store.steampowered.com/news/app/976310/view/1703989250323049743 - Permalink: https://whatsnew.fyi/product/mortal-kombat-11/releases/steam-1703989250323049743 Hello all, Here are the patch notes for today's patch! **General Gameplay Adjustments** Move list corrections Improvements to AI logic Fixed issues with some augments not granting correct bonuses Increased the button input buffer when exiting a block hit reaction from 2 to 5 frames Practice Mode > AI Options > Kustom > Block Attack options now have more defined options Fast, Delay, Late which will perform the Block Attack on the first frame, randomly delayed or on the last frame Practice Mode > AI Options > Record now has a new Recording Slot to be used for Kustom Getup / Reversal Practice Mode > AI Options > Kustom > Reversal Attack now has an option for Kustom Reversal & Kustom Reversal with Navigation which uses the Recording Slot Kustom Getup / Reversal starting with the button press or the directional input when with Navigation Practice Mode > AI Options > Kustom > Getup Attack now has an option for Kustom Reversal & Kustom Reversal with Navigation which uses the Recording Slot Kustom Getup / Reversal starting with the button press or the directional input when with Navigation Added several new Brutalities for players to discover All Getup/Flawless Block Up+Front Kick attacks will no longer hit opponents from behind except for Kung Lao, Sonya, and Geras Fixed an issue with several Krushing Blow Requirements sometimes not working correctly while the opponent is still in a hit reaction animation Added new Nether Forge Recipes for players to discover Fixed an issue when cancelling an accepted invite would prevent further invites form the same lobby. Fixed an issue with cinematics not being displayed in 21:9 in Theatre Mode. **Known issues:** We have temporarily disabled the 60 FPS MODE option, because we have seen graphical glitches with some characters, and we need a little more time to clean up the cinematics at 60 FPS. Due to this, the Krypt, Menu and Cinematics will remain at 30 FPS regardless of their setting chosen in the Options menu. This issue is now considered to be high priority to be fixed as soon as possible in a future update, which we hope to have out to you in the coming days. Thank you for understanding and we apologize for the temporary inconvenience that it may cause to some of you. Certain languages subtitles are not present with Spawn’s intros. We are actively working on delivering a fix for these issues as soon as possible. **Character Specific Adjustments** Cassie - Fixed a visual issue with holsters that could sometimes occur when performing Dual Wielding Amplified Geras - Reduced the travel distance of Dash Forward and Dash Backward Geras - Increased the recovery on miss of Sand Trap and Quick Sand by 4 frames Jacqui Briggs - Directing Bionic Bounce Towards or Away costs one bar of defensive meter Jacqui Briggs - The landing recovery frames of (Air) Shrapnel Blast, (Air) Grenade Launcher, and (Air) Prototype Rocket can no longer be circumvented when being 2in1 cancelled from a Jump Attack with specific timing Jade - Wiggle Stick (Away + Back Punch) can now still be 2in1 cancelled if the first or second attack hits the opponent but the last attack misses Jade - Blazing Nitro Kick Krushing Blow requirement no longer resets when it is missed Jax - Gur-Knee (Towards+Back Kick) no longer has different hit advantage when hitting standing and ducking opponents Jax - Ripped Amplified now recovers 4 frames faster on hit & 6 frames faster on miss and is now -8 on block (down from -4) Johnny Cage - Rising Star can no longer be Amplified when it is Flawless Blocked Johnny Cage - Rising Star Amplified now costs one bar of both offensive and defensive meter when Rising Star is blocked or misses Kotal Kahn - Heavy Blade (Back Kick) now starts up 1 frame faster, can now be 2in1 cancelled, and has a different hit reaction Kotal Kahn - Yeyecame Disk now causes 5 more frames of blockstun and has more pushback when normal blocked Kotal Kahn - Fixed a visual issue with Totem visual effects persisting during som _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/976310/view/1703989250323049743]_ ### Patch Notes [2/6/20] - Date: 2020-02-06 - Original notes: https://store.steampowered.com/news/app/976310/view/1701734189685832900 - Permalink: https://whatsnew.fyi/product/mortal-kombat-11/releases/steam-1701734189685832900 Hello all, Here are the patch notes for today's patch! **DX12 (beta)** We just added the BETA version DX12 to the game. This provides an option for players to try out DX12. Because DX12 is a newer graphics system, it changes the performance characteristics for some older video cards. If you want to play on DX12, we recommend having a system with these minimum and recommended specs: _** MINIMUM SPEC**_ OS: 64-bit Windows 10 Processor: CPU Ryzen 3 1200, 3.10 GHz / Intel Core i7-3770, 3.40 GHz Memory: 16 GB RAM Graphics : Radeon RX 470, 4 GB / GeForce GTX 970, 4 GB _** RECOMMENDED SPEC**_ OS: 64-bit Windows 10 Processor: CPU Ryzen 5 1600, 3.20 GHz / Intel Core i7-6700, 3.40 GHz Memory: 16 GB RAM Graphics: Radeon RX 480, 8 GB / GeForce GTX 1070, 8 GB **General Fixes** Adjusted the HDR option to correctly display when its active/available. Fixed a miscellaneous green line appearing in the splash screens on some resolutions. General localization fixes. **Known issues** We’re aware of an issue with the MK11_DX12.exe launching the game in DX11 when accessed directly from the game folder. We’re aware that some Nvidia GPU’s are experiencing random crashes in MK11 recently. We have reached out and are working close with Nvidia’s support to address this issue in a near future driver update. We are aware of an issue in which keyboard directional keys may become unresponsive when navigating the Store menu We are aware of an issue in which blood visual effects may affect frame rate on DX12. ### Patch Notes [1/28/20] - Date: 2020-01-28 - Original notes: https://store.steampowered.com/news/app/976310/view/1693851619873374006 - Permalink: https://whatsnew.fyi/product/mortal-kombat-11/releases/steam-1693851619873374006 Hello all, Here are the patch notes for today's patch. **General Gameplay Adjustments** • Move list corrections • Improvements to AI logic • Fixed issues with some augments not working correctly • Fixed issue with using random select in online matches causing improper display of abilities and variation name • Fixed several sources of online desyncs • Armor on Fatal Blow attacks now start up in 8 frames (up from 5) • Fatal Blow attacks for all characters except Cassie Cage can no longer hit opponent from behind • Ducking Front Punch, Ducking Front Kick, & Ducking Back Kick cannot be cancelled into a special move when Flawless Blocked • Jump Back Punch has 5 less frames of blockstun on block and Flawless Block • Jump Front Punch and Back Punch attacks can no longer be cancelled into air special moves when Flawless Blocked • Jump Front Punch and Back Punch cannot be cancelled into normal attacks or ground special moves upon landing when Flawless Blocked • Jump Kick attacks have slightly increased damage scaling to match Jump Punch attacks and 4 more frames of recovery when blocked • Jump Kick attacks can no longer be cancelled into air special moves when Flawless Blocked • Jump Kick attacks can no longer be cancelled into grounded special moves upon landing when blocked or Flawless Blocked • Characters that have Escape Failed Krushing Blows on both Toward and Back throws can now only use one throw Krushing Blow per match • Fixed an issue that could cause incorrect victim regions for several frames if the character went from ducking to standing and did no further inputs with precise timing • Fixed rare issue that could cause a character to get hit by a high projectile if they are duck blocking and release block with precise timing • Added several new Brutalities for players to discover **Kombat League / Online** • Minor online stability improvements • Fixed several rare online desync causes **Krypt** • Added new Nether Forge Recipes for players to discover ** Towers of Time** • Added support for new upcoming Holiday Towers **Stage Specific Adjustments** • Shirai Ryu Fire Garden - Fixed issue that allowed stone toss interaction in the left corner to be used while facing the corner • Special Forces Desert Command - Fixed issue with cactus needles lingering at an incorrect location after uppercut brutality is performed • Kronika's Hour Glass - In Versus Mode, Tournament Mode & 1v1 Online Modes, this Arena will now select from a random list of Background Interactions to be used • Chaotian Age - In Versus Mode, Tournament Mode & 1v1 Online Modes, this Arena will now select from a random list of Background Interactions to be used • Prehistoric Age - In Versus Mode, Tournament Mode & 1v1 Online Modes, this Arena will now select from a random list of Background Interactions to be used • The Kronika's Hour Glass, Chaotian Age, and Prehistoric Age Arenas are no longer disabled by default in Tournament Mode **Character Specific Adjustments** • Cetrion - Far H2 P0rt now costs 2 bars of Defensive Gauge (up from 1) • Cetrion - The visual effects of Hell's Wrath when Amplified now disappear properly when it is projectile destroyed • D'Vorah - Fixed a rare camera issue during the Fatal Blow cinematic while on the right side on Kharon's Ship • Erron Black - Adjusted the hit region of Quick Shot (Getup / Block Attack Up + Back Punch) • Erron Black - Bounty Bash (Back Punch) now recovers 3 frames faster on block • Erron Black - Deal In Lead (Back Punch, Front Punch) now has 5 more frames of blockstun and 5 more recovery frames slower on block • Frost - Cryogenic Crown now does 3 damage (up from 1), has decreased combo damage scaling, and has 2 more active frames • Geras - Titan Charge (Getup / Block Attack Up + Back Punch) now has 9 startup frames (up from 6) • Geras - Time Splash (Jump Down + Back Punch) now has 5 less frames of blockstun • Geras - The Deathless Giant (Towards + Back Punch, Front Punch) now has 4 more frames of hit advanta _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/976310/view/1693851619873374006]_ ### [12/19/19] December PC Patch Notes - Date: 2019-12-19 - Original notes: https://store.steampowered.com/news/app/976310/view/1696100248003410209 - Permalink: https://whatsnew.fyi/product/mortal-kombat-11/releases/steam-1696100248003410209 Hello all, Here are the patch notes for today's PC patch. **General Gameplay Adjustments** • Fixed the crash on launch on AMD RX 5700 GPU’s • Fixed a desynchronization issue in Online Versus • Fixed an issue causing several Krushing Blows to do slightly increased damage • Added a Newsletter Subscription option which rewards players with a Raiden Announcer Voice for signing up • Fixed minor issues with Mouse/Keyboard input. • Fixed several issues with RGB supported devices. • Localization updates and fixes. **Kombat League / Online** • Reduced the Kombat League Point Cap that a player can lose in a match to 50 Towers of Time • Fixed a widely encountered crash in Towers of Time • Fixed an issue with certain attacks killing the opponent at the same time a modifier activates during an Endurance Match causing a long delay before the next opponent appears **Character Specific Adjustments** • Baraka - Blood Lunge’s Krushing Blow works correctly again in all situations ### [12/3/19] December PC Patch Notes - Date: 2019-12-03 - Original notes: https://store.steampowered.com/news/app/976310/view/1699475956799076237 - Permalink: https://whatsnew.fyi/product/mortal-kombat-11/releases/steam-1699475956799076237 Hello all, Here are the patch notes for today's patch. · Fixed a crash related to ‘Manifest Fury’ augment. · Fixed Private and Cross-play invitations on Discord. · Fixed the Discord overlay issue. · We are aware of new crash reports, we are working on resolving those issues as soon as possible. ### [11/26/19] November Patch Notes - Date: 2019-11-26 - Original notes: https://store.steampowered.com/news/app/976310/view/1699475956774455992 - Permalink: https://whatsnew.fyi/product/mortal-kombat-11/releases/steam-1699475956774455992 Hello all, Here are the PC Patch notes for today's patch! _**Known Issue**_ • The Manifest Fury augments series may cause a crash when used with Sindel’s attacks and we’re looking into a resolution for this issue. _**General Gameplay Adjustments**_ • Move list corrections & added more move property tags • Improvements to AI logic • Reworked the Store to display more items at once and added bundles as a possible item type • Added several new Brutalities for players to discover • Added new End of Round Taunts for players to unlock • Fixed issues where several modifier attacks could sometimes use the wrong facing direction while both characters are canned animation sequence • Fixed a rare issue with Frame Data Tutorial that could cause successful hits to not count toward the progress • Fixed an issue that could cause the round winner announcement to be delayed when not in the last round • Fixed an issue that could cause final hit with certain Background Interactions to prevent the Flawless Victory announcement from occurring • Fixed a rare practice mode issue that could cause the player to become unresponsive when repeatedly toggling the AI Playback Reset ON & OFF • Fixed a rare issue that could cause projectile Krushing Blows to become disabled in some situations when it has not been used yet • Fixed a rare issue that could cause a tie breaker to occur in trade situations on certain command grabs and synchronized attacks. These attacks will now properly trade • Resurrections will no longer allow the opponent to move while the resurrection is still in progress if it happens at the same time as a Fatal Blow connects • Fixed a rare audio issue that could cause some projectiles to not play audio when blocked or play a sound at the wrong location when hitting the opponent • Characters will no longer sometimes face the wrong direction when blocking certain attacks • The last hit red impact effects will no longer appear when the opponent is hit while in dizzy state after being defeated by a Fatal Blow • Updated Johnny Cage Announcer voice to reference some unused nicknames _**Krypt**_ • Added support for more special event chests • Skeleton Keys can now sometimes be traded to the Kollector for Tower Summoning Stones _**Towers of Time**_ • Added new secret events to Towers of Time • The Ko-Op Tower Platform will now have all multiplayer towers available at once (Group Battles, Tag Battles and Team Raid) • Added New Character Reward Bundles for first time completion of Ko-Op Towers • Added new Boss Fight Towers and Premier Tag Towers • Players can now play KO-Op tag battles solo and select two characters to tag in & out • Added a new first time Kompletion Reward for completing a Boss Tower on Brutal difficulty that can contain an Augment or a Brutality for the character they are playing as _**Stage Specific Adjustments**_ • Throw Background Interactions can no longer be projectile parried, destroyed or reflected. They can still be affected by projectile immunity _**Character Specific Adjustments**_ _Cassie Cage_ • Cassie Cage - (Air) Bullet Barrage Amplify will no longer sometimes auto face the opponent • Cassie Cage - Fixed a rare issue that could cause BLB-118 Drone to become unresponsive if interrupted during BLB-118 Energy Bounce or BLB-118 Escape • Cassie Cage - BLB-118 Escape and BLB-118 Advance are now properly disabled when afflicted by Terminator's Incapacitator • Cassie Cage - Control BLB-118 & Cancel BLB-118 are now properly disabled when afflicted by Terminator's Incapacitator • Cassie Cage - Shoulder Charge Amplify Krushing Blow will no longer sometimes clip through objects in the corner of some stages • Cassie Cage - Fixed an animation issue with Pistols when the match was ended with Flippin' Out ability _Cetrion_ • Cetrion - Conflux of Elements and Elemental Ring specials are now properly disabled when afflicted by Terminator's Incapacitator • Cetrion - Attacks that overlap with Cetrion while she is invisible durin _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/976310/view/1699475956774455992]_ ### [11/14/19] November PC Patch Notes - Date: 2019-11-15 - Original notes: https://store.steampowered.com/news/app/976310/view/2880543966751908035 - Permalink: https://whatsnew.fyi/product/mortal-kombat-11/releases/steam-2880543966751908035 Hello all, Please find the patch notes for the recently released patch below! Kano’s “Ratbag” variation special move “Snake Bite” now scales correctly Fixed an issue that was causing a crash in Team Raid. Fixed multiple minor issues with Mouse/Keyboard input. Fixed several issues with RGB supported devices. Added RBG colour themes for Klassic Arcade Fighter Pack 2. Fixed several issues with Ultrawide screen resolutions. Localization updates and fixes. DX12 support is currently in development and will be released as soon as it’s ready! We are currently rolling out changes to the Steam version of Mortal Kombat 11 to lay the foundations that will allow this support in the near future. More details to come! ### Mortal Kombat 11 Halloween - Date: 2019-10-30 - Original notes: https://store.steampowered.com/news/app/976310/view/1601520216191644375 - Permalink: https://whatsnew.fyi/product/mortal-kombat-11/releases/steam-1601520216191644375 Mortal Kombat 11 is celebrating Halloween with a chilling seasonal event! With four new boss fights including flying witches and bats, rising gravestones, and sprinting black cats, you'll be able to earn new Brutalitities, Halloween-specific consumables, and other in-game rewards! Additionally we've just released the new Masquerade Skin Pack for $5.99, featuring character skins for Jade ('Wicked Witch Jade'), Kabal ('Psycho Killer Kabal'), and Liu Kang ('Cavalera Liu Kang'). Team Raid multiplayer mode has also been released as a free update! Team Raid brings a new mode to Towers of Time where two or three players must work together as a team to complete group challenges and defeat one power boss, all at the same time, to earn in-game rewards. ### [10/8/19] PC Patch Notes - Date: 2019-10-08 - Original notes: https://store.steampowered.com/news/app/976310/view/1589133324595069973 - Permalink: https://whatsnew.fyi/product/mortal-kombat-11/releases/steam-1589133324595069973 Hello all, Here are the patch notes for today's patch on PC! **PC** **General Gameplay Adjustments[/b · Move list corrections · Improvements to AI logic · Added a third Tournament Variation for all characters, which can be used in Kombat League, offline Tournament mode and any match with Kompetitive mode enabled · Added a visual indicator when you have new items available within the Kustomization menus. · Added new animations for several characters when losing a round · Added several new Brutalities for players to discover · Added new end of round taunts for players to unlock · Visual prompts will now update correctly when a player changes controller settings inside of Fatality Training · Removed the ability for some characters to prolong the Fatality input timer under rare circumstances · Control configuration will now work correctly for all players in a Group Battle or Tag Battle Tower · Fixed a bug that prevented a Flawless Block from being possible if you released the block button without blocking an attack input no other action before the Flawless Block attempt · The Flawless Block cooldown window after entering block can no longer be circumvented after you successfully blocked something & continued to hold the block button or quickly input another action before blocking · Fixed several visual issues with when various projectiles were being reflected · Fixed an issue that could cause a character to turn in the wrong direction briefly after getting up from certain knockdowns · The input for Breakaway now has a small buffer window before the first available frame · Hits that connect with an opponent's armor while they are performing a Breakaway will now show up on the combo counter · Fixed an issue that could cause hitting an opponent performing Breakaway with more than one attack to do some unscaled damage · Most regular jumping attacks now also cause their reactions to have an increased victim region · Accessibility Settings have been added to the First Time User Experience · Reworked the Store to display more items at once and added bundles as a possible item type · Fixed several issues with 21:9 screen resolution. · Adjusted particle buffers for performance gains. · Localization updates and fixes. · Fixed multiple minor issues with Mouse/Keyboard input · Subtitles are now correctly displayed in 1366 x 768 resolution **Kombat League / Online** · Minor online stability improvements · Fixed several rare online desync causes **Krypt** · Added new Timed Chests which can appear during special events · Added new Nether Forge Recipes for players to discover · The Recipe for Cleft of the One Being Gear now displays the correct item name · Added a completion indicator for each character’s Severed Head **Towers of Time** · Added a 9th Tower Platform and reorganized the layout of the Platforms · Added a new Team Raid gameplay mode, which can appear on a Premier Tower Platform · Added more detailed “where to get” information to many items that are rewarded in Towers of Time · Added additional possible rewards to Bonus Character Rewards for Tower completion · Added additional Tag & Ko-op Tower Platforms that may appear · Adjusted the first time kompletion rewards for Brutal Difficulty **Stage Specific Adjustments** · Tournament - The Tarkatan War Kamp Flaming Skull Background Interaction will no longer be visible before it is available to be used _**Character Specific Adjustments**_ **Baraka[/ · Baraka - Added the Kompetitive Mode preset "Berserker" which has the following Abilities - Leg Kabob (1), Blade Charge (1), and Baraka-Serker (1) · Baraka - Adjusted the hit regions of all 4 hits of Baraka-Serker and changed the air reactions to more consistently hit in juggle situations · Baraka - Reduced the blockstun of the third hit of Baraka-Serker by 10 frames · Baraka - Baraka-Serker Amplified start up is 4 frames slower, has 1 more active frame, and has 10 more frames of blockstun with greatly increased pushback · Baraka _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/976310/view/1589133324595069973]_ ### [9/12/19] Patch Notes - Date: 2019-09-12 - Original notes: https://store.steampowered.com/news/app/976310/view/2878286363677583958 - Permalink: https://whatsnew.fyi/product/mortal-kombat-11/releases/steam-2878286363677583958 Hello all, Please find the patch notes for today's patch below! • Improved the shader compilation process – improving performance upon first time initialization. • Fixed several issues with 21:9 screen resolution • Fixed an issue with 21:9 screen resolution and Colour-blind mode. • Auto-configuration and Benchmark fights no longer increase the statistic of "Pints of Blood Spilled" • Fixed an issue with the game not loading when defocused during initialization. • Fixed and issue with the Tower Ending not pausing when the title was minimized. • Fixed a UI/input issue in Kombat League post-match menu. • Fixed an issue with directional bluttons getting reversed in the Button Log when recording AI. • Fixed placeholders in the Pause Menu move list for some when recording AI. • Fixed multiple minor issues with Mouse/Keyboard input • Localization updates and fixes. ### [8/27/19] Update Notes - Date: 2019-08-27 - Original notes: https://store.steampowered.com/news/app/976310/view/4645982290506782210 - Permalink: https://whatsnew.fyi/product/mortal-kombat-11/releases/steam-4645982290506782210 Hello all, Please find the patch notes for today's patch. Thanks! General Gameplay Adjustments - Kung Lao’s Swaggering Shaolin Hat is now the correct visual and unlocked for players - Fixed an issue where some Augments were not awarding their Experience bonuses when socketed into certain pieces of gear - Fixed an rare issue where after Chip Avoided or Last Breath has occurred Offensive/Defensive Meter could have an invalid regeneration rate - Fixed a rare issue where Meter regeneration rate could become invalid if the meter was not allowed to refill to maximum for a long period of time over multiple rounds Krypt - Kollector’s Trading Table now has the correct inventory displayed ### [8/13/19] August PC Patch Update - Date: 2019-08-13 - Original notes: https://store.steampowered.com/news/app/976310/view/4645982290506782315 - Permalink: https://whatsnew.fyi/product/mortal-kombat-11/releases/steam-4645982290506782315 Hello all, Here are the patch notes for today's patch! **General Gameplay Adjustments** • Move list corrections • Improvements to AI logic • Added HDR TV Quality settings (Standard, High End, Professional) to Video Options • Added Variation info to the Pause Menu in Practice Mode • Added a 4 Star Ranking and replaced Damage Ratio with additional matchup information to the Kombat Breakdown after an Online Match or Kombat Kard Kareer Stats • Updated the visuals for the Real Time Frame Data Display in Practice Mode & Kombat Kard Match Replays • Added an additional Brutality victory pose for every character • Improved performance on many brutalities that were causing slowdown to occur • Fixes to visual issues with many brutalities • Added several new Brutalities for players to discover • Added “Dimitri Vegas as Sub-Zero” Skins and Mask to Sub-Zero Kustomizations available free to everyone • Front Punch + Front Kick button macro is now working correctly for all Krushing Blows in Practice Mode when the Easy Krushing Blows option is enabled • When a move that would have triggered a Krushing Blow trades with an invulnerable move on the same frame it will no longer result in neither move colliding • Fixed a rare visual issue with hitsparks during "Finish Him" dizzy state after winning the round with Fatal Blow • Mercy can now be performed using Front Kick + Back Kick button macro input if Button Shortcuts is enabled • Fixed a rare issue where a player could cause a high projectile to visually appear to pass through their character after a knockdown if they pressed and released the down direction at a precise timing and made no further inputs • Adjustment to victim regions after a character has missed a throw attempt • Adjustment to victim regions during many hit reactions • Adjustment to crouching victim regions for all characters except Baraka, Kabal, Kollector, Kotal Kahn, Liu Kang • Fixed an issues that could cause Up + Back Punch Wakeup Attacks & Flawless Block Attacks to sometimes not be invulnerable to a jumping attack that collides just before landing • Adjusted particle buffers to improve performance. • Improved support for ultrawide (21:9) ratio. • P2 can now also access the unlocked Finishers, Intros, Victories, Fatalities, Brutalities, and End of Round Taunts. • Fixed an where audio would continue to play even though settings were set to OFF • Fixed an issue with game being locked to 30 FPS after fast forwarding the AI Battles. • Fixed an issue with Character's skin in variation preview not displaying the one player has selected in Kustomize. • User Interface fixes and adjustments • Input fixes and adjustments. **Kombat League / Online** • Minor online stability improvements • Fixed several rare online desync causes • Improved server Match Results arbitration when disconnects have happened in Ranked and Kombat League matches • Kombat League Point Decay now takes 72+ hours to trigger (up from 48+ hours) • Added a pop up message after Point Decay happens to the Online menu • Quitting from the rematch screen in online matches now requires a confirmation • Shang Tsung’s health will no longer sometimes be adjusted when morphing back after a Soul Steal in a Survivor KOTH match Krypt • Added more detailed “where to get” information to many items • Fixed missing audio issues in Krypt • Fixed an issue with Kenshi's blindfold model appearing on the character before picking up the blindfold when playing in 60 FPS mode • Fixed an issue in Krypt with the Hammer swinging upon resuming the game. **Towers of Time** • Johnny Cage Announcer added as a reward for getting into the top 10% of any week of Race Against Time • Added a new reward type (Bonus Character Reward) for Tower completion that awards a random skin, piece of gear, or augment for the character you use to defeat it • The cooldown on some modifiers will now start when it goes away instead of when triggered • Fixed a crash issue when Starting a Match Replay from the Komba _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/976310/view/4645982290506782315]_ ### [7/22/19] July PC Patch Notes - Date: 2019-07-22 - Original notes: https://store.steampowered.com/news/app/976310/view/4645982290506782419 - Permalink: https://whatsnew.fyi/product/mortal-kombat-11/releases/steam-4645982290506782419 Hello all, Here are the PC patch notes for today's patch! • Fixed an issue with facial animations not running in Intros and Kustomize section when playing the game in 60 FPS mode. • Adjusted compression of Krypt files and particle packaging to improve performance. • Fixed in issue of the infinite sound effect loop when summoning a Character Tower • Fixed an issue with Audio being played in the background after minimizing. • Fixed an issue with non-English characters not being displayed in the Kombat Kard • Fixed an issue with inputs responsible for abilities being incorrectly displayed during the loading screens • Fixed an issue with Player 2's RGB keyboard showing the LED colour scheme for Player 1's character in Online matches. • Fixed an issue with RGB LED colour scheme not reflecting the usable keys in the shop. • Fixed an issue with displayed prompts in variations not being reflected for the other players input device. • Fixed an issue with usernames not being displayed in the Kombat Breakdown in Steam • Fixed an issue with Shang Tsung’s welcome messages not displaying in the Krypt • Fixed multiple minor issues with Mouse/Keyboard input • Localization updates and fixes.