# Mortal Kombat 11 May Patch Notes 5 - Product: Mortal Kombat 11 (https://whatsnew.fyi/product/mortal-kombat-11) - Vendor: NetherRealm Studios - Date: 2019-05-31 - Original notes: https://store.steampowered.com/news/app/976310/view/4645982290506782721 - Permalink: https://whatsnew.fyi/product/mortal-kombat-11/releases/2019-05-31-may-patch-notes-5 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Move list corrections - **changed** — Improvements to AI logic - **fixed** — Fixed several rare online desync causes - **fixed** — Fixed several Brutalities having incorrect requirements or issues with the description - **fixed** — Kombat Kard Match Replays when being played in fast forward will no longer sometimes have visual issues - **added** — The game's version number is now displayed in the Tournament Mode Fighter Select screen - **changed** — Competitive Mode Variations are now always accessible in Practice Mode under Practice Options P1/P2 Variation as T-I & T-II - **fixed** — The camera will no longer sometimes improperly follow the characters briefly when a Delayed Getup is used after certain attacks - **fixed** — Practice Mode will no longer become unresponsive when changing a character's variation while the AI Enemy Type was set to Record - **fixed** — All Krushing Blows in Kombo Attack Strings that use the Throw / Front Punch+Front Kick input will now correctly allow either input to be used while Krushing Blow Held Check is on - **fixed** — Fixed a rare issue when winning a round which could cause the character to visually turn around multiple times before playing their End of Round Taunt - **changed** — Slight adjustment to hit pause visuals when a character blocks an attack - **changed** — Adjusted throw vulnerable states to remove a 2 frame window when recovering from a block for regular throws and a 1 frame window for special move grabs - **fixed** — Control no longer returns to the player while AI Fighter is active if the winning opponent performs a Mercy - **fixed** — Fixed some high attacks and high throws not meeting the conditions for Uppercut Krushing Blows - **fixed** — You can no longer get the wrong Skin to appear on Fighter Select's Variation select UI with specific timing - **fixed** — When playing on a guest account you can now enter Kustomize in the Main Menu - **fixed** — Fixed some rare instances of audio quips playing at incorrect times - **fixed** — Fixed several moves having an incorrect punish window which resulted in a kounter instead of punish Hello all, Here are the patch notes for today's patch! General Gameplay Adjustments • Move list corrections • Improvements to AI logic • Fixed several rare online desync causes • Fixed several Brutalities having incorrect requirements or issues with the description • Kombat Kard Match Replays when being played in fast forward will no longer sometimes have visual issues • The game’s version number is now displayed in the Tournament Mode Fighter Select screen • Competitive Mode Variations are now always accessible in Practice Mode under Practice Options P1/P2 Variation as T-I & T-II. • The camera will no longer sometimes improperly follow the characters briefly when a Delayed Getup is used after certain attacks • Practice Mode will no longer become unresponsive when changing a character's variation while the AI Enemy Type was set to Record • All Krushing Blows in Kombo Attack Strings that use the Throw / Front Punch+Front Kick input will now correctly allow either input to be used while Krushing Blow Held Check is on • Fixed a rare issue when winning a round which could cause the character to visually turn around multiple times before playing their End of Round Taunt • Slight adjustment to hit pause visuals when a character blocks an attack • Adjusted throw vulnerable states to remove a 2 frame window when recovering from a block for regular throws and a 1 frame window for special move grabs • Control no longer returns to the player while AI Fighter is active if the winning opponent performs a Mercy • Fixed some high attacks and high throws not meeting the conditions for Uppercut Krushing Blows • You can no longer get the wrong Skin to appear on Fighter Select’s Variation select UI with specific timing • When playing on a guest account you can now enter Kustomize in the Main Menu (I think you could already do this on Switch) • Fixed some rare instances of audio quips playing at incorrect times • Fixed several moves having an incorrect punish window which resulted in a kounter instead of punish • Corrected some Flawless Block attacks having unintended frame data differences when used as a Getup Attack. The following were adjusted to make them function the same. Cassie (Up+Back Punch), Erron Black (Up+Front Kick), Kotal (Up+Back Punch & Up+Front Kick), Kung Lao (Up+Back Punch), Shao Kahn (Up+Back Punch) • Improved mouse support in Notifications, Kustomize, Store, and the Krypt • Fixed an issue with an endless prompt being displayed in Practice when switching AI Options Krypt • Kronika chests will no longer rarely spawn in an inaccessible location • Fixed a visual issue with Descendant of Apep's belt • Fixed rare issue that could result in the Elder God Puzzle becoming stuck in an unsolvable state • Added a run button hint • Special chests that cost 80,000 and 250,000 coins on initial opening will no longer have that price when refreshed • The Descendant of Apep will no longer sometimes become stuck in the Torture Halls • Fixed a bug that could cause The Armory Door to sometimes be closed • Fixed some rare UI visual issues when a consumable timer runs out • Soul Shrine related to Shinnok’s Amulet had its price decreased, from 10,000 soul to 1,000 souls • Fixed navigation and elevator crashes • Fix the character slowdown issue Tutorial • Fixed several incorrect Demos in tutorial lessons • Corrected various text issues in tutorial lessons • Added additional tips to the Basic Tutorial • Changed the character in the Kombo Limitations and Pressure Defense Lessons, making some tasks easier to perform • Adjusted some player starting positions in the Grounded Neutral lesson • Fixed an issue that could prevent progression in the Hit Confirming lesson if the player viewed the Demo at specific timing Towers of Time • Players will no longer be removed from the Tower of Time portal if they expire while being played • Fixed some modifiers’ visual effects appearing during Krushing Blow or Fatal Blow cinematics • Fixed some modifiers having li _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/976310/view/4645982290506782721]_