# Mortal Kombat 11 [6/18/19] Shang Tsung and Kombat League Patch Notes - Product: Mortal Kombat 11 (https://whatsnew.fyi/product/mortal-kombat-11) - Vendor: NetherRealm Studios - Date: 2019-06-18 - Original notes: https://store.steampowered.com/news/app/976310/view/4645982290506782617 - Permalink: https://whatsnew.fyi/product/mortal-kombat-11/releases/2019-06-18-6-18-19-shang-tsung-and-kombat-league-patch-notes What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Shang Tsung character and Kombat League online game mode with Season I (The Season of Blood) - **added** — Easy Krushing Blows option to Practice Mode that bypasses most Krushing Blow conditional requirements - **added** — Random Hidden option to Practice Mode AI Options' Playback Recording Slot selection - **added** — Variation info to the pause menu and some multiplayer online loading screens - **added** — Several new Brutalities - **added** — Ammo counter for Erron Black's Locked And Loaded Rifle shots - **changed** — Ranked Sets to first to 2 match set when a Kombat League season is not active - **changed** — All Skeleton Key Gates in the Krypt now reward currency when opened - **changed** — Adjusted difficulty of some starting towers on some tower platforms in Towers of Time - **changed** — Added new Boss Fights, rewards, and Tower Platform rewards in Towers of Time - **fixed** — Several rare online desync causes - **fixed** — Rare crash after a Quitality - **fixed** — Issue that caused users to lose controller functionality when recording an AI command after pausing with specific timing - **fixed** — Practice Reset in KOTH lobby sometimes resetting twice in a row - **fixed** — Game crash on start-up due to server conflict requiring deletion of local MK11 data - **fixed** — Bug in displaying the opponent's FPS rating - **fixed** — Several instances of SFX not playing correctly with Mouse/Keyboard - **fixed** — Multiple minor issues with Mouse/Keyboard input - **fixed** — Rare bug causing players to be locked out of the armory after getting the Spear in the Krypt - **fixed** — Rare crash when exploring the Krypt after playing several hours of Towers of Time - **removed** — Ability to get out of bounds of the environment in the Krypt under certain circumstances Hello all, We're thrilled that Shang Tsung and Kombat League are NOW AVAILABLE! And with this comes an update for PC. Find the patch notes below! _**General Gameplay Adjustments**_ • Move list corrections • Improvements to AI logic • Fixed several rare online desync causes • Removed a rare crash that could occur after a Quitality • Fixed an issue that cause users to lose controller functionality when trying to record an AI command after pausing the game with very specific timing • Trying to Practice Reset while waiting in a KOTH lobby will no longer sometimes reset twice in a row • Added an Easy Krushing Blows option to Practice Mode’s Practice Options which will bypass most Krushing Blow’s conditional requirements • Added Random Hidden option to Practice Mode AI Options’ Playback Recording Slot selection • Added several new Brutalities for players to discover • Added Variation info to the pause menu and some multiplayer online loading screens • Added Kombat League online game mode. Season I (The Season of Blood) starts today, June 18th! • Ranked Sets (only available when a Kombat League season is not active) are now a first to 2 match set • Fixed an instance where the game would crash on start-up due to a conflict with the server, requiring players to delete their local MK11 data. • Fixed a bug in displaying the opponent’s FPS rating • Fixed several instances of SFX not playing correctly with Mouse/Keyboard • Fixed multiple minor issues with Mouse/Keyboard input _**Krypt**_ • Fixed a rare bug that could cause players to be locked out of the armory after getting the Spear • Removed the ability to get out of bounds of the environment under certain circumstances • Removed a rare crash when exploring the Krypt after playing several hours of Towers of Time • All Skeleton Key Gates will now reward some currency when opened _**Towers of Time**_ • Adjusted the difficulty of some starting towers on some tower platforms • Added new Boss Fights & rewards • Added new Tower Platform rewards _**Character Specific Adjustments **_ **Baraka** • High and Mid parries now work correctly against War Banner Charge • Sinister Slice (Jump+Back Punch) no longer has an inconsistent hit region when auto-facing the opponent **Cassie Cage** • When an opponent loses a round to BLB-118 Bitchin' Bubble, they will no longer continue to play out some animations • BLB-118 will no longer sometimes lose functionality when the opponent loses a round to Control BLB-118’s Wub Wub Wub or Fun Phaser attacks **Cetrion** • When an opponent loses a round to Ring Of Fire, they will no longer continue to play out some animations • High and Mid parries now work correctly against Unlimited Potential (Towards+Back Punch, Front Kick, Back Kick) **D'Vorah** • Adjusted Getup Roll Backwards animation to no longer recover slower than intended **Erron Black** • Added an ammo counter showing how many Locked And Loaded Rifle shots are currently available • When an opponent loses a round to Zaterrean Spit, they will no longer continue to play out some animations • Swinging Pistol (Jump+Front Punch) no longer has an inconsistent hit region when auto-facing the opponent • Fixed a rare issue that could cause his Hat to be misaligned after being knocked off when losing a match as a rollback occurred • Fixed an issue that could cause Dynamite to be misaligned when doing it again immediately after the previous one exploded • Corrected damage scaling going into the On The Shoot (Back Punch, Front Punch, Back Punch, Front Punch, Back Punch) Krushing Block cinematic which results in it doing 10 less damage **Frost** • Adjusted repel during Throw Escape to eliminate some clipping issues • When an opponent loses a round to Core Trap, they will no longer continue to play out some animations • Core Overload amp no longer still occurs after a Krushing Blow cinematic **Geras** • High and Mid parries now work correctly against Gauntlet Slam (Down+Front Kick) **Jacqui Briggs** _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/976310/view/4645982290506782617]_