# Mortal Kombat 11 [8/13/19] August PC Patch Update - Product: Mortal Kombat 11 (https://whatsnew.fyi/product/mortal-kombat-11) - Vendor: NetherRealm Studios - Date: 2019-08-13 - Original notes: https://store.steampowered.com/news/app/976310/view/4645982290506782315 - Permalink: https://whatsnew.fyi/product/mortal-kombat-11/releases/2019-08-13-8-13-19-august-pc-patch-update What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — HDR TV Quality settings (Standard, High End, Professional) to Video Options - **added** — Variation info to the Pause Menu in Practice Mode - **added** — 4 Star Ranking and matchup information to the Kombat Breakdown after Online Matches - **added** — Additional Brutality victory pose for every character - **added** — Several new Brutalities - **added** — Dimitri Vegas as Sub-Zero Skins and Mask to Sub-Zero Kustomizations available free to everyone - **added** — Johnny Cage Announcer as a reward for getting into the top 10% of any week of Race Against Time - **added** — New reward type (Bonus Character Reward) for Tower completion that awards a random skin, piece of gear, or augment - **added** — Cetrion ability Conflux of Elements that causes a random elemental circle to be summoned when activated - **added** — Krushing Blow to Cetrion's Shattering Boulder - **changed** — Real Time Frame Data Display visuals in Practice Mode and Kombat Kard Match Replays - **changed** — Kombat League Point Decay now takes 72+ hours to trigger instead of 48+ hours - **changed** — Shaolin Trap Dungeon Statue Slam is now +9 on hit down from +38 - **changed** — Cassie Cage health reduced from 1000 to 950 - **changed** — AI logic improvements - **changed** — Ultrawide (21:9) ratio support - **fixed** — Performance on many brutalities that were causing slowdown - **fixed** — Visual issues with many brutalities - **fixed** — Front Punch + Front Kick button macro for all Krushing Blows in Practice Mode with Easy Krushing Blows enabled - **fixed** — Game being locked to 30 FPS after fast forwarding AI Battles Hello all, Here are the patch notes for today's patch! **General Gameplay Adjustments** • Move list corrections • Improvements to AI logic • Added HDR TV Quality settings (Standard, High End, Professional) to Video Options • Added Variation info to the Pause Menu in Practice Mode • Added a 4 Star Ranking and replaced Damage Ratio with additional matchup information to the Kombat Breakdown after an Online Match or Kombat Kard Kareer Stats • Updated the visuals for the Real Time Frame Data Display in Practice Mode & Kombat Kard Match Replays • Added an additional Brutality victory pose for every character • Improved performance on many brutalities that were causing slowdown to occur • Fixes to visual issues with many brutalities • Added several new Brutalities for players to discover • Added “Dimitri Vegas as Sub-Zero” Skins and Mask to Sub-Zero Kustomizations available free to everyone • Front Punch + Front Kick button macro is now working correctly for all Krushing Blows in Practice Mode when the Easy Krushing Blows option is enabled • When a move that would have triggered a Krushing Blow trades with an invulnerable move on the same frame it will no longer result in neither move colliding • Fixed a rare visual issue with hitsparks during "Finish Him" dizzy state after winning the round with Fatal Blow • Mercy can now be performed using Front Kick + Back Kick button macro input if Button Shortcuts is enabled • Fixed a rare issue where a player could cause a high projectile to visually appear to pass through their character after a knockdown if they pressed and released the down direction at a precise timing and made no further inputs • Adjustment to victim regions after a character has missed a throw attempt • Adjustment to victim regions during many hit reactions • Adjustment to crouching victim regions for all characters except Baraka, Kabal, Kollector, Kotal Kahn, Liu Kang • Fixed an issues that could cause Up + Back Punch Wakeup Attacks & Flawless Block Attacks to sometimes not be invulnerable to a jumping attack that collides just before landing • Adjusted particle buffers to improve performance. • Improved support for ultrawide (21:9) ratio. • P2 can now also access the unlocked Finishers, Intros, Victories, Fatalities, Brutalities, and End of Round Taunts. • Fixed an where audio would continue to play even though settings were set to OFF • Fixed an issue with game being locked to 30 FPS after fast forwarding the AI Battles. • Fixed an issue with Character's skin in variation preview not displaying the one player has selected in Kustomize. • User Interface fixes and adjustments • Input fixes and adjustments. **Kombat League / Online** • Minor online stability improvements • Fixed several rare online desync causes • Improved server Match Results arbitration when disconnects have happened in Ranked and Kombat League matches • Kombat League Point Decay now takes 72+ hours to trigger (up from 48+ hours) • Added a pop up message after Point Decay happens to the Online menu • Quitting from the rematch screen in online matches now requires a confirmation • Shang Tsung’s health will no longer sometimes be adjusted when morphing back after a Soul Steal in a Survivor KOTH match Krypt • Added more detailed “where to get” information to many items • Fixed missing audio issues in Krypt • Fixed an issue with Kenshi's blindfold model appearing on the character before picking up the blindfold when playing in 60 FPS mode • Fixed an issue in Krypt with the Hammer swinging upon resuming the game. **Towers of Time** • Johnny Cage Announcer added as a reward for getting into the top 10% of any week of Race Against Time • Added a new reward type (Bonus Character Reward) for Tower completion that awards a random skin, piece of gear, or augment for the character you use to defeat it • The cooldown on some modifiers will now start when it goes away instead of when triggered • Fixed a crash issue when Starting a Match Replay from the Komba _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/976310/view/4645982290506782315]_