# Mortal Kombat 11 Patch Notes [1/28/20] - Product: Mortal Kombat 11 (https://whatsnew.fyi/product/mortal-kombat-11) - Vendor: NetherRealm Studios - Date: 2020-01-28 - Original notes: https://store.steampowered.com/news/app/976310/view/1693851619873374006 - Permalink: https://whatsnew.fyi/product/mortal-kombat-11/releases/2020-01-28-patch-notes-1-28-20 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Move list corrections - **changed** — Improvements to AI logic - **fixed** — Fixed issues with some augments not working correctly - **fixed** — Fixed issue with using random select in online matches causing improper display of abilities and variation name - **fixed** — Fixed several sources of online desyncs - **changed** — Armor on Fatal Blow attacks now start up in 8 frames (up from 5) - **changed** — Fatal Blow attacks for all characters except Cassie Cage can no longer hit opponent from behind - **changed** — Ducking Front Punch, Ducking Front Kick, & Ducking Back Kick cannot be cancelled into a special move when Flawless Blocked - **changed** — Jump Back Punch has 5 less frames of blockstun on block and Flawless Block - **changed** — Jump Front Punch and Back Punch attacks can no longer be cancelled into air special moves when Flawless Blocked - **changed** — Jump Front Punch and Back Punch cannot be cancelled into normal attacks or ground special moves upon landing when Flawless Blocked - **changed** — Jump Kick attacks have slightly increased damage scaling to match Jump Punch attacks and 4 more frames of recovery when blocked - **changed** — Jump Kick attacks can no longer be cancelled into air special moves when Flawless Blocked - **changed** — Jump Kick attacks can no longer be cancelled into grounded special moves upon landing when blocked or Flawless Blocked - **changed** — Characters that have Escape Failed Krushing Blows on both Toward and Back throws can now only use one throw Krushing Blow per match - **fixed** — Fixed an issue that could cause incorrect victim regions for several frames if the character went from ducking to standing and did no further inputs with precise timing - **fixed** — Fixed rare issue that could cause a character to get hit by a high projectile if they are duck blocking and release block with precise timing - **added** — Added several new Brutalities for players to discover - **added** — Added new Nether Forge Recipes for players to discover - **added** — Added support for new upcoming Holiday Towers Hello all, Here are the patch notes for today's patch. **General Gameplay Adjustments** • Move list corrections • Improvements to AI logic • Fixed issues with some augments not working correctly • Fixed issue with using random select in online matches causing improper display of abilities and variation name • Fixed several sources of online desyncs • Armor on Fatal Blow attacks now start up in 8 frames (up from 5) • Fatal Blow attacks for all characters except Cassie Cage can no longer hit opponent from behind • Ducking Front Punch, Ducking Front Kick, & Ducking Back Kick cannot be cancelled into a special move when Flawless Blocked • Jump Back Punch has 5 less frames of blockstun on block and Flawless Block • Jump Front Punch and Back Punch attacks can no longer be cancelled into air special moves when Flawless Blocked • Jump Front Punch and Back Punch cannot be cancelled into normal attacks or ground special moves upon landing when Flawless Blocked • Jump Kick attacks have slightly increased damage scaling to match Jump Punch attacks and 4 more frames of recovery when blocked • Jump Kick attacks can no longer be cancelled into air special moves when Flawless Blocked • Jump Kick attacks can no longer be cancelled into grounded special moves upon landing when blocked or Flawless Blocked • Characters that have Escape Failed Krushing Blows on both Toward and Back throws can now only use one throw Krushing Blow per match • Fixed an issue that could cause incorrect victim regions for several frames if the character went from ducking to standing and did no further inputs with precise timing • Fixed rare issue that could cause a character to get hit by a high projectile if they are duck blocking and release block with precise timing • Added several new Brutalities for players to discover **Kombat League / Online** • Minor online stability improvements • Fixed several rare online desync causes **Krypt** • Added new Nether Forge Recipes for players to discover ** Towers of Time** • Added support for new upcoming Holiday Towers **Stage Specific Adjustments** • Shirai Ryu Fire Garden - Fixed issue that allowed stone toss interaction in the left corner to be used while facing the corner • Special Forces Desert Command - Fixed issue with cactus needles lingering at an incorrect location after uppercut brutality is performed • Kronika's Hour Glass - In Versus Mode, Tournament Mode & 1v1 Online Modes, this Arena will now select from a random list of Background Interactions to be used • Chaotian Age - In Versus Mode, Tournament Mode & 1v1 Online Modes, this Arena will now select from a random list of Background Interactions to be used • Prehistoric Age - In Versus Mode, Tournament Mode & 1v1 Online Modes, this Arena will now select from a random list of Background Interactions to be used • The Kronika's Hour Glass, Chaotian Age, and Prehistoric Age Arenas are no longer disabled by default in Tournament Mode **Character Specific Adjustments** • Cetrion - Far H2 P0rt now costs 2 bars of Defensive Gauge (up from 1) • Cetrion - The visual effects of Hell's Wrath when Amplified now disappear properly when it is projectile destroyed • D'Vorah - Fixed a rare camera issue during the Fatal Blow cinematic while on the right side on Kharon's Ship • Erron Black - Adjusted the hit region of Quick Shot (Getup / Block Attack Up + Back Punch) • Erron Black - Bounty Bash (Back Punch) now recovers 3 frames faster on block • Erron Black - Deal In Lead (Back Punch, Front Punch) now has 5 more frames of blockstun and 5 more recovery frames slower on block • Frost - Cryogenic Crown now does 3 damage (up from 1), has decreased combo damage scaling, and has 2 more active frames • Geras - Titan Charge (Getup / Block Attack Up + Back Punch) now has 9 startup frames (up from 6) • Geras - Time Splash (Jump Down + Back Punch) now has 5 less frames of blockstun • Geras - The Deathless Giant (Towards + Back Punch, Front Punch) now has 4 more frames of hit advanta _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/976310/view/1693851619873374006]_