# Mortal Kombat 11 [3/17/20] PC Patch Notes - Product: Mortal Kombat 11 (https://whatsnew.fyi/product/mortal-kombat-11) - Vendor: NetherRealm Studios - Date: 2020-03-17 - Original notes: https://store.steampowered.com/news/app/976310/view/1703989250323049743 - Permalink: https://whatsnew.fyi/product/mortal-kombat-11/releases/2020-03-17-3-17-20-pc-patch-notes What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Increased the button input buffer when exiting a block hit reaction from 2 to 5 frames - **changed** — Practice Mode AI Options Block Attack now has more defined options Fast, Delay, Late which will perform the Block Attack on the first frame, randomly delayed or on the last frame - **added** — Practice Mode AI Options Record now has a new Recording Slot to be used for Kustom Getup / Reversal - **added** — Practice Mode AI Options Kustom Reversal Attack now has an option for Kustom Reversal & Kustom Reversal with Navigation - **added** — Practice Mode AI Options Kustom Getup Attack now has an option for Kustom Reversal & Kustom Reversal with Navigation - **added** — Added several new Brutalities for players to discover - **changed** — All Getup/Flawless Block Up+Front Kick attacks will no longer hit opponents from behind except for Kung Lao, Sonya, and Geras - **fixed** — Fixed an issue with several Krushing Blow Requirements sometimes not working correctly while the opponent is still in a hit reaction animation - **added** — Added new Nether Forge Recipes for players to discover - **fixed** — Fixed an issue when cancelling an accepted invite would prevent further invites from the same lobby - **fixed** — Fixed an issue with cinematics not being displayed in 21:9 in Theatre Mode - **fixed** — Fixed a visual issue with holsters that could sometimes occur when performing Cassie Dual Wielding Amplified - **changed** — Geras Dash Forward and Dash Backward travel distance reduced - **changed** — Geras Sand Trap and Quick Sand recovery on miss increased by 4 frames - **changed** — Jacqui Briggs Directing Bionic Bounce Towards or Away costs one bar of defensive meter - **fixed** — Jacqui Briggs landing recovery frames of Air Shrapnel Blast, Air Grenade Launcher, and Air Prototype Rocket can no longer be circumvented when being 2in1 cancelled from a Jump Attack with specific timing - **changed** — Jade Wiggle Stick Away + Back Punch can now still be 2in1 cancelled if the first or second attack hits the opponent but the last attack misses - **fixed** — Jade Blazing Nitro Kick Krushing Blow requirement no longer resets when it is missed - **fixed** — Jax Gur-Knee no longer has different hit advantage when hitting standing and ducking opponents - **changed** — Jax Ripped Amplified now recovers 4 frames faster on hit & 6 frames faster on miss and is now -8 on block down from -4 Hello all, Here are the patch notes for today's patch! **General Gameplay Adjustments** Move list corrections Improvements to AI logic Fixed issues with some augments not granting correct bonuses Increased the button input buffer when exiting a block hit reaction from 2 to 5 frames Practice Mode > AI Options > Kustom > Block Attack options now have more defined options Fast, Delay, Late which will perform the Block Attack on the first frame, randomly delayed or on the last frame Practice Mode > AI Options > Record now has a new Recording Slot to be used for Kustom Getup / Reversal Practice Mode > AI Options > Kustom > Reversal Attack now has an option for Kustom Reversal & Kustom Reversal with Navigation which uses the Recording Slot Kustom Getup / Reversal starting with the button press or the directional input when with Navigation Practice Mode > AI Options > Kustom > Getup Attack now has an option for Kustom Reversal & Kustom Reversal with Navigation which uses the Recording Slot Kustom Getup / Reversal starting with the button press or the directional input when with Navigation Added several new Brutalities for players to discover All Getup/Flawless Block Up+Front Kick attacks will no longer hit opponents from behind except for Kung Lao, Sonya, and Geras Fixed an issue with several Krushing Blow Requirements sometimes not working correctly while the opponent is still in a hit reaction animation Added new Nether Forge Recipes for players to discover Fixed an issue when cancelling an accepted invite would prevent further invites form the same lobby. Fixed an issue with cinematics not being displayed in 21:9 in Theatre Mode. **Known issues:** We have temporarily disabled the 60 FPS MODE option, because we have seen graphical glitches with some characters, and we need a little more time to clean up the cinematics at 60 FPS. Due to this, the Krypt, Menu and Cinematics will remain at 30 FPS regardless of their setting chosen in the Options menu. This issue is now considered to be high priority to be fixed as soon as possible in a future update, which we hope to have out to you in the coming days. Thank you for understanding and we apologize for the temporary inconvenience that it may cause to some of you. Certain languages subtitles are not present with Spawn’s intros. We are actively working on delivering a fix for these issues as soon as possible. **Character Specific Adjustments** Cassie - Fixed a visual issue with holsters that could sometimes occur when performing Dual Wielding Amplified Geras - Reduced the travel distance of Dash Forward and Dash Backward Geras - Increased the recovery on miss of Sand Trap and Quick Sand by 4 frames Jacqui Briggs - Directing Bionic Bounce Towards or Away costs one bar of defensive meter Jacqui Briggs - The landing recovery frames of (Air) Shrapnel Blast, (Air) Grenade Launcher, and (Air) Prototype Rocket can no longer be circumvented when being 2in1 cancelled from a Jump Attack with specific timing Jade - Wiggle Stick (Away + Back Punch) can now still be 2in1 cancelled if the first or second attack hits the opponent but the last attack misses Jade - Blazing Nitro Kick Krushing Blow requirement no longer resets when it is missed Jax - Gur-Knee (Towards+Back Kick) no longer has different hit advantage when hitting standing and ducking opponents Jax - Ripped Amplified now recovers 4 frames faster on hit & 6 frames faster on miss and is now -8 on block (down from -4) Johnny Cage - Rising Star can no longer be Amplified when it is Flawless Blocked Johnny Cage - Rising Star Amplified now costs one bar of both offensive and defensive meter when Rising Star is blocked or misses Kotal Kahn - Heavy Blade (Back Kick) now starts up 1 frame faster, can now be 2in1 cancelled, and has a different hit reaction Kotal Kahn - Yeyecame Disk now causes 5 more frames of blockstun and has more pushback when normal blocked Kotal Kahn - Fixed a visual issue with Totem visual effects persisting during som _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/976310/view/1703989250323049743]_