# Mortal Kombat 11 [11/17/2020] PC Patch Notes - Product: Mortal Kombat 11 (https://whatsnew.fyi/product/mortal-kombat-11) - Vendor: NetherRealm Studios - Date: 2020-11-17 - Original notes: https://store.steampowered.com/news/app/976310/view/2913227854971187527 - Permalink: https://whatsnew.fyi/product/mortal-kombat-11/releases/2020-11-17-11-17-2020-pc-patch-notes What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Added several new Brutalities for players to discover - **added** — Added an option to toggle the ability to use Kustom Variations in Tournament Mode Options - **changed** — Most Basic & Kombo Attacks now allow for button input buffer during their last 4 frames of recovery - **changed** — Hop attacks are now also immune to Down + Front Punch Basic Attacks until their recovery frames - **changed** — Getup recovery is now 4 frames faster - **changed** — Delayed Getup now uses a unique animation, displays in-game message, and only has one timing of 20 frames - **changed** — Fatal Blows now have a larger 6 frame window to Flawless Block, have slightly less pushback on block, and no longer pushback from blocking cornered opponents - **fixed** — Fixed a rare issue with throw escapes that could cause weapons held in hands to use an incorrect animation - **changed** — Toward & Back Throws now lose trades to most other attacks and they do 10 less damage on their initial hit - **changed** — When a Basic Throw startup is interrupted it will now cause the hit reaction to occur at the current location of the character, instead of the starting location of the throw - **fixed** — Fixed a rare issue that could cause Krushing Blow DOTs to linger after resurrections if the additional damage from the Krushing Blow cinematic caused the death - **fixed** — Fixed an issue that could cause incorrect victim regions to be used for a few frames if the player performed a forward dash then held down without any further inputs - **changed** — Most Kombo Attacks can no longer hit opponents from behind unless the opponent is in a combo - **fixed** — Fixed a rare issue that could cause a physical attack to be ignored by the opponent if a projectile collided with a background at that very specific timing - **added** — Added 4k cinematics as optional free DLC available in the Steam DLC section - **added** — Added higher fidelity shadows through the Shadow Settings in the Options menu with Low, Medium, High, Ultra, and Soft options - **changed** — Shortened boot time and the game will now skip most splash screens on boot after the initial launch - **fixed** — Fixed several rare online desync causes - **added** — Added an Online Tutorial when you first go to the Online Menu that explains some parts of Kombat League & Matchmaking - **changed** — Players can now use Kustom Variations in Kompetitive Modes Hello all, Here are the patch notes for today's patch! **General Gameplay Adjustments** Move list corrections Improvements to AI logic Added several new Brutalities for players to discover Added an option to toggle the ability to use Kustom Variations in Tournament Mode Options Slightly adjusted the head victim region location for all characters Most Basic & Kombo Attacks now allow for button input buffer during their last 4 frames of recovery Hop attacks are now also immune to Down + Front Punch Basic Attacks until their recovery frames Getup recovery is now 4 frames faster Delayed Getup now uses a unique animation, displays in-game message, and only has one timing of 20 frames (previously Short was 15 and Long was 30 frames) Fatal Blows now have a larger 6 frame window to Flawless Block, have slightly less pushback on block, and no longer pushback from blocking cornered opponents Fixed a rare issue with throw escapes that could cause weapons held in hands to use an incorrect animation Toward & Back Throws now lose trades to most other attacks and they do 10 less damage on their initial hit When a Basic Throw startup is interrupted it will now cause the hit reaction to occur at the current location of the character, instead of the starting location of the throw Fixed a rare issue that could cause Krushing Blow DOTs to linger after resurrections if the additional damage from the Krushing Blow cinematic caused the death Fixed an issue that could cause incorrect victim regions to be used for a few frames if the player performed a forward dash then held down without any further inputs Most Kombo Attacks can no longer hit opponents from behind unless the opponent is in a combo Fixed a rare issue that could cause a physical attack to be ignored by the opponent if a projectile collided with a background at that very specific timing Slightly adjusted victim regions on several regular reactions Added 4k cinematics - optional free DLC available in the Steam DLC section Added higher fidelity shadows through the Shadow Settings in the Options menu (Low, Medium, High, Ultra, Soft) – recommended for higher end machines Shortened boot time - the game will now skip most splash screens on boot after the initial launch. **Kombat League / Online** Minor online stability improvements Fixed several rare online desync causes Added an Online Tutorial when you first go to the Online Menu that explains some parts of Kombat League & Matchmaking Players can now use Kustom Variations in Kompetitive Modes **Krypt** Added new Nether Forge Recipes for players to discover Added New Krypt Events **Towers of Time** Added New Player Module Rewards Added a new Summonable Tower Added new Augments for all characters Added a new Konsumable called Elixir Fixed various gameplay & visual issues with several Augments Replaced some opponents in the Gauntlet with new characters **Character Specific Adjustments** Baraka - Low Stab (Down + Front Punch) is now -6 on block (down from -4), has 2 more recovery frames on miss, and 4 more frames of hit advantage on a grounded opponent Baraka - Straight Shank (Down + Towards + Front Punch) is now -6 on block (down from -3) and has 3 more recovery frames on miss Baraka - Opponent's hop attacks are now immune to Straight Shank until its recovery frames Baraka - Low Poke (Down + Front Kick) is now -5 on block (down from -4) and has 3 more recovery frames on miss Baraka - Low Shank (Down + Towards + Front Kick) is now -6 on block (down from -4), has 2 more recovery frames on miss, and 2 more frames of hit advantage on a grounded opponent Cassie Cage - Straight Punch (Down + Front Punch) is now -6 on block (down from -4), has 2 more recovery frames on miss, and 3 more frames of hit advantage on a grounded opponent Cassie Cage - Side Kick (Down + Front Kick) now has a different hit reaction, has 2 more recovery frames on miss, and 4 more frames of hit advantage on a grounded opponent Cassie Cage - Opponent's hop attacks are now _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/976310/view/2913227854971187527]_