# Mortal Kombat 11 [12/11/20] PC Patch Notes - Product: Mortal Kombat 11 (https://whatsnew.fyi/product/mortal-kombat-11) - Vendor: NetherRealm Studios - Date: 2020-12-14 - Original notes: https://store.steampowered.com/news/app/976310/view/2919985790017549128 - Permalink: https://whatsnew.fyi/product/mortal-kombat-11/releases/2020-12-14-12-11-20-pc-patch-notes What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Move list corrections - **changed** — Improvements to AI logic - **changed** — Adjusted cloth animations on several characters - **fixed** — Fixed minor visual and audio issues with several Brutalities - **fixed** — Cetrion's Hell's Wrath no longer has an incorrect property that was causing it to be destroyed by Kollector's Vial of Sorrow - **changed** — Jax's Cancel (Duck and Weave) now displays Punish instead of Kounter when hit during recovery and is no longer throw immune during some of its recovery frames - **fixed** — Johnny Cage's hit impact effects during the animation of Fixed Pissed Off are no longer all yellow tinted if the first hit was an armor break - **fixed** — Joker's Getting Lit and Getting Lit Amplify can no longer sometimes cause invisible characters to become visible while in the ground fire - **changed** — Kitana's Jump Attacks from (Air) Retreating Fan Flutter and Advancing Fan Flutter will now autoface the opponent - **changed** — Kitana's (Air) Advancing Fan Flutter now displays Punish instead of Kounter when hit during recovery and is no longer throw immune during some of its recovery frames - **changed** — Kitana's (Air) Piercing Dagger now displays Punish instead of Kounter when hit during recovery and is no longer throw immune during some of its recovery frames - **changed** — Kitana's (Air) Fan Toss now displays Punish instead of Kounter when hit during recovery and is no longer throw immune during some of its recovery frames - **fixed** — Kung Lao's Rising Rim (Down + Back Punch) while not having Hat available is no longer immune to high attacks during some of its recovery frames - **changed** — Kung Lao's Cancel (Spiritual Guidance) is no longer throw immune during some of its recovery frames - **fixed** — Kung Lao's Beaten and Broken (Fatal Blow) visual issues when done on the right side of some Arenas in certain circumstances - **changed** — Mileena's Jump Attacks now have the same cancel properties and frame advantage on Block and Flawless Block as other characters - **fixed** — Mileena's opponent is no longer throw immune during the hit reaction to Sai Slide Amplify Krushing Blow - **fixed** — Rain's Hydro Boost no longer has slightly different properties when facing left or right - **changed** — Rain's Jump Attacks and Special Moves when executed during Hydro Boost and Hydro Boost Amplify now do slightly less damage and have a larger 6 frame window to Flawless Block - **fixed** — Rain's Argus Plunge Amplify Krushing Blow will no longer sometimes cause the opponent to get up facing the wrong way when in the corner Hello all, Here are the patch notes for the patch on 12/11! **General Gameplay Adjustments** Move list corrections Improvements to AI logic Adjusted cloth animations on several characters Fixed minor visual & audio issues with several Brutalities **Character Specific Adjustments** Cetrion - Fixed Hell's Wrath having an incorrect property that was causing it to be destroyed by Kollector's Vial of Sorrow Jax - Cancel (Duck and Weave) now displays Punish instead of Kounter when hit during recovery & is no longer throw immune during some of its recovery frames Johnny Cage - Hit impact effects during the animation of Fixed Pissed Off are no longer all yellow tinted if first his was an armor break Joker - Getting Lit & Getting Lit Amplify can no longer sometimes cause invisible characters to become visible while in the ground fire Kitana - Jump Attacks from (Air) Retreating Fan Flutter & Advancing Fan Flutter will now autoface the opponent Kitana - (Air) Advancing Fan Flutter now displays Punish instead of Kounter when hit during recovery & is no longer throw immune during some of its recovery frames Kitana - (Air) Piercing Dagger now displays Punish instead of Kounter when hit during recovery & is no longer throw immune during some of its recovery frames Kitana - (Air) Fan Toss now displays Punish instead of Kounter when hit during recovery & is no longer throw immune during some of its recovery frames Kung Lao - Fixed an issue causing Rising Rim (Down + Back Punch) while not having Hat available to be immune to high attacks during some of its recovery frames Kung Lao - Cancel (Spiritual Guidance) is no longer throw immune during some of its recovery frames Kung Lao - Fixed some visual issues with Beaten and Broken (Fatal Blow) when done on the right side of some Arenas in certain circumstances Mileena - Jump Attacks now have the same cancel properties & frame advantage on Block & Flawless Block as other characters Mileena - The opponent is no longer throw immune during the hit reaction to Sai Slide Amplify Krushing Blow Rain - Hydro Boost no longer has slightly different properties when facing left or right Rain - Jump Attacks & Special Moves when executed during Hydro Boost & Hydro Boost Amplify now do slightly less damage and have a larger 6 frame window to Flawless Block Rain - Argus Plunge Amplify Krushing Blow will no longer sometimes cause the opponent to get up facing the wrong way when in the corner Rain - Katar will no longer sometimes cause a high pitched sound effect when connecting with metal parts on an opponent when attacks hits or are blocked Rambo - Jump Attacks now have the same cancel properties & frame advantage on Block & Flawless Block as other characters Rambo - Getup/Flawless Block Attack (Up + Back Punch) is now correctly immune to throws & air attacks during its startup frames Rambo - Low Blow (Away + Front Kick) is now correctly a high parry instead of low parry RoboCop - Fixed an issue with Flamethrower allowing opponent to be thrown during its hit reaction Scorpion - Fixed an issue with Demon Breath allowing opponent to be thrown during its hit reaction Sindel - Cancel (Regal Presence) is no longer throw immune during some of its recovery frames Shang Tsung - Soul Swap can now kill an opponent if they are affected by Vile Inscriptions or Malignant Sorcery Sheeva - Adjusted the projectiles of Flame Barrage (Dragon Stance) to now startup 3 frames apart and it can once again be projectile parried Skarlet - Retch-Rebution now displays Punish instead of Kounter when hit during its recovery frames Sub-Zero - Jump Attacks & (Air) Polar Axe when executed during Rising Ice Amplify now do slightly less damage