# Mount & Blade II: Bannerlord Beta Patch Notes v1.3.0 - Product: Mount & Blade II: Bannerlord (https://whatsnew.fyi/product/mount-blade-ii-bannerlord) - Vendor: TaleWorlds Entertainment - Date: 2025-09-15 - Original notes: https://store.steampowered.com/news/app/261550/view/509591543575741049 - Permalink: https://whatsnew.fyi/product/mount-blade-ii-bannerlord/releases/2025-09-15-beta-patch-notes-v1.3.0 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — New main menu video for each of the 6 cultures - **added** — 4 new armor pieces: Blackened Boots, Blackened Armor, Blackened Cape, and Blackened Hood with high stealth factor - **added** — 4 new shields: Sturgian Druzhinnik Kite Shield, Reinforced Leaf-Point Kite Shield, Leaf-Point Kite Shield, and Vlandian Angular Kite Shield - **added** — 6 new sword scabbards for existing blades - **changed** — Scene atmospheres now use custom environments tailored to specific times instead of automated interpolation based on time of day - **changed** — Fine-tuned atmosphere values and improved skybox textures - **added** — Added and improved global illumination for various towns, castles, and keeps - **changed** — Improved idle animations for guards - **changed** — Corrected party rotation visuals on campaign map so parties face their opposing leader rather than the midpoint of the event - **changed** — Adjusted beggars' animation speeds for smoother movement - **fixed** — Fixed bug that allowed players to leave the training field mounted area on horseback - **fixed** — Fixed visual issue with the Arbalest crossbow handle texture - **fixed** — Fixed bug that caused some parties to play running animation while stationary on campaign map - **fixed** — Fixed issue where battle animation would not play for a party raiding a village - **fixed** — Fixed bug where sitting beggars would not turn to face others while speaking - **fixed** — Fixed bug where character seated on throne could slide out of position when conversation began - **fixed** — Fixed animation issues for female companions in civilian scenes - **fixed** — Fixed animation bug that caused barmaid to get stuck in beer-pouring animation - **changed** — Game music now ducks when player gets near town musicians - **added** — New music track and sound set for stealth missions ##### Beta v1.3.0 Greetings Warriors of Calradia! The v1.3.0 base game update is now available in Public Beta. This update brings a wide range of improvements across the game, from new features to refined gameplay systems and technical upgrades - all aimed at making your time in Calradia more engaging and rewarding. Because this is a Beta, please note that: - Save game compatibility is not guaranteed. - You may encounter instability, crashes, or unfinished elements as we continue development. This phase aims to stress-test the update at scale, gather performance data, and make sure everything is solid when v1.3 launches in full. If you’d prefer to wait for the most polished version, stick to the Live branch and jump into v1.3 with the launch of War Sails. But if you’d like to be part of the journey, opt into the Beta branch via the Steam Betas system today and tell us what’s working - and what still needs work. Thank you for sailing with us on this voyage! Before jumping into the full patch notes, here's a quick recap of the many features being introduced. --- ##### Singleplayer **Art** Changes - Added a new main menu video for each culture - 6 in total. - Added 4 new armor pieces: Blackened Boots, Blackened Armor, Blackened Cape, and Blackened Hood. These have a high stealth factor. - Added 4 new shields: Sturgian - Druzhinnik Kite Shield, Reinforced Leaf-Point Kite Shield, Leaf-Point Kite Shield; and Vlandian - Angular Kite Shield. - Added 6 new sword scabbards for existing blades. - Scene Atmospheres - We moved away from an automated interpolation of atmospheres based on time of day and instead introduced a greater range of custom environments that are tailored to cover specific times. - We further fine-tuned atmosphere values in general and improved our skybox textures. - Added and improved existing global illumination for various towns, castles, and keeps. Fixes - Minor fixes (including siege-related) across town, castle, and tavern scenes. - Minor clipping fixes for the Rural Headdress and Palatine Guard Helmet. - Minor fixes for Battania helmets. - Fixed a visual issue with the Arbalest crossbow handle texture. - Fixed a bug that allowed players to leave the training field mounted area on horseback. **Animations** Changes - Improved idle animations for guards. - Corrected party rotation visuals on the campaign map — parties in map events now face their opposing leader rather than the midpoint of the event. - Adjusted beggars’ animation speeds for smoother movement. Fixes - Fixed a bug that caused some parties to play a running animation while stationary on the campaign map. - Fixed an issue where the battle animation would not play for a party raiding a village during a raid. - Fixed a bug where sitting beggars would not turn to face others while speaking. - Fixed a bug where a character seated on a throne could slide out of position when a conversation began. - Fixed a bug that caused idle animation issues for female companions in civilian scenes. - Fixed an animation bug that caused the barmaid to get stuck in the beer-pouring animation. - Fixed a bug that caused NPCs to sit or float in mid-air in civilian scenes. **Campaign Map** - Fixed specular issues affecting the appearance of settlements on the world map. **Audio** Changes - Game music now ducks when the player gets near town musicians. - A new music track & sound set for stealth missions. - A new sound set for “The Retreat” ending. - New sound sets for Settlement Build, Recruit and Kingdom Decisions panels. - A new ambient sound set for Slow Motion/Order mode. - A new sound set for Formation Targeting. - A new sound for the Banner Bearer's movement. - A new sound for fast movement of the Campaign camera. - A new sound for hideout battles and raids on the Campaign map. - A new sound set for weather events on the Campaign map. - Added ambient village scene sounds to scenes that were missing them. - Optimize _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/261550/view/509591543575741049]_