# Mount & Blade II: Bannerlord Beta Patch Notes - WS v1.1.0 / BL v1.3.12 - Product: Mount & Blade II: Bannerlord (https://whatsnew.fyi/product/mount-blade-ii-bannerlord) - Vendor: TaleWorlds Entertainment - Date: 2025-12-12 - Original notes: https://store.steampowered.com/news/app/261550/view/533243594419470572 - Permalink: https://whatsnew.fyi/product/mount-blade-ii-bannerlord/releases/2025-12-12-beta-patch-notes-ws-v1.1.0-bl-v1.3.12 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Nord faction and troops to the land Custom Battle - **changed** — Sails now rotate more quickly in the correct direction based on the wind once opened - **changed** — Furling the sails during rotation is now smoother - **changed** — Bridge placement now better matches each ship's shape, reducing cases where bridges connected at odd angles or caused unnatural positioning between ships - **changed** — Better connection spots are chosen during the hook-throwing stage, allowing bridges to form more cleanly - **changed** — Bridges automatically adjust in length based on where ships connect - **changed** — Crew now automatically assists when throwing hooks or cutting loose, removing the need to give manual orders for these actions - **changed** — Bridge connections are more stable and less likely to break unintentionally - **changed** — Attacker ship formation AI now advance with sails kept open until halfway to their target, if wind conditions allow them - **changed** — Ship capture visuals now switch the previous ship's icon to grey instead of red after capture of the new ship - **changed** — Reduced incoming missile damage to the player by 60% while controlling the ship - **changed** — Adjusted air friction and projectile speed for ship ballistas to make long-range shots more effective - **changed** — All troops including the player are unable to attack once the battle ends - **changed** — Ship upgrades pieces purchased for a specific ship can no longer be equipped on other ships - **changed** — Huscarl's spear changed to be braceable instead of couchable - **changed** — Increased the Shipmaster skill experience rate multiplier from ×0.6 to ×1.4 - **fixed** — Naval reinforcements no longer spawn in inaccessible positions due to ship movement - **fixed** — Agents no longer get stuck inside Ghurab's interior due to a physics object - **fixed** — Troops no longer get stuck on the sail mast holder of the Eastern Galley - **fixed** — Troops no longer wait for allies before climbing, allowing AI units to use climbing equipment quickly Greetings Warriors of Calradia This Beta Patch is at Bannerlord version 1.3.12 because we have a pending live hotfix 1.3.11 that will be published before the beta moves to live. ##### War Sails v1.1.0 _The following changes are specific to the War Sails expansion and are not part of the base game._ **Custom Battle** - Added Nord faction and troops to the land Custom Battle. **Naval Battles** - Improved sail rotation responsiveness: - Sails now rotate more quickly in the correct direction based on the wind once opened. - Furling the sails during rotation is now smoother. - These changes should improve overall ship control responsiveness. - Improved naval boarding bridges and hook mechanics: - Bridge placement now better matches each ship’s shape, reducing cases where bridges connected at odd angles or caused unnatural positioning between ships. - Better connection spots are chosen during the hook-throwing stage, allowing bridges to form more cleanly. - Bridges automatically adjust in length based on where ships connect. - Your crew now automatically assists when throwing hooks or cutting loose, removing the need to give manual orders for these actions. - Bridge connections are more stable and less likely to break unintentionally. - Improved attacker ship formation AI so they advance with sails kept open until halfway to their target, if the wind conditions allow them. (Defender AI is unchanged.) - Adjusted ship capture visuals so the previous ship's icon switches to grey instead of red after capture of the new ship. - Reduced incoming missile damage to the player by 60% while controlling the ship. - Adjusted air friction and projectile speed for ship ballistas, which should make long-range shots more effective. - Adjusted post-battle behavior so all troops (including the player) are unable to attack once the battle ends. - Fixed several ship control and interaction issues: - Increased the interaction area size for the Roundship control point. - Fixed a spawn point and control point intersection issue on the Cog. - Fixed the hand position for the control point on the Ghurab. - Fixed the hand position for the control point on the Lodya. - Fixed rope issues on the Dromakion. - Fixed a visibility tag issue on the Roundship ballista. - Fixed a bug that caused naval reinforcements to spawn in inaccessible positions due to ship movement, which could trap agents and prevent battles from ending. - Fixed a bug that caused agents to get stuck inside Ghurab’s interior due to a physics object, sometimes preventing battles from ending. - Fixed a bug that caused troops to get stuck on the sail mast holder of the Eastern Galley. - Fixed a bug that caused troops to wait for allies before climbing, preventing AI units from using climbing equipment quickly. - Fixed a bug that caused floating ship debris to get troops stuck instead of being pushed aside. - Fixed a bug that caused the player’s camera to get stuck when a ship ballista got destroyed while the player was using it. - Fixed a bug that caused the game to freeze while a troop was climbing onto a sinking ship. - Fixed a bug that caused troops to receive incorrect figurehead and other initial bonuses when ships and crews were rearranged in Order of Battle. - Fixed a bug that caused corpses to get stuck mid-air in certain edge cases during naval battles. - Fixed a bug that caused wave physics to reset during naval battles, resulting in ships briefly jumping unnaturally. - Fixed a bug that caused the player to be able to attempt capturing a ship even without fulfilling the requirements. This action is now disabled in these situations. - Fixed a bug that caused broken oars to still apply force and create visual particles such as water wakes. **Ships & Upgrades** - Adjusted ship upgrades so that the pieces purchased for a specific ship can no longer be equipped on other ships. **Battles and Sieges** - Huscarl’s spear changed to be braceable instead of _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/261550/view/533243594419470572]_