# Mount & Blade II: Bannerlord Patch Notes - WS v1.1.1 / BL v1.3.13 - Product: Mount & Blade II: Bannerlord (https://whatsnew.fyi/product/mount-blade-ii-bannerlord) - Vendor: TaleWorlds Entertainment - Date: 2025-12-24 - Original notes: https://store.steampowered.com/news/app/261550/view/517481543704250507 - Permalink: https://whatsnew.fyi/product/mount-blade-ii-bannerlord/releases/2025-12-24-patch-notes-ws-v1.1.1-bl-v1.3.13 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Added Nord faction and troops to the land Custom Battle - **added** — Introduced Custom Encyclopedia pages for every ship - **changed** — Improved sail rotation responsiveness with faster rotation in the correct direction based on wind and smoother furling during rotation - **changed** — Improved naval boarding bridges with better placement matching ship shapes, automatic length adjustment, and more stable connections - **changed** — Crew now automatically assists when starting to throw hooks or cut loose, removing the need for manual orders - **changed** — Improved attacker ship formation AI to advance with sails kept open until halfway to target when wind conditions allow - **changed** — Reduced incoming missile damage to the player by 60% while controlling the ship - **changed** — Adjusted air friction and projectile speed for ship ballistas to make long-range shots more effective - **changed** — Adjusted post-battle behavior so all troops including the player are unable to attack once the battle ends - **changed** — Adjusted ship upgrades so pieces purchased for a specific ship can no longer be equipped on other ships - **changed** — Increased the Shipmaster skill experience rate multiplier from 0.6 to 1.4 - **changed** — Increased interaction area size for the Roundship control point - **fixed** — Fixed a spawn point and control point intersection issue on the Cog - **fixed** — Fixed hand position for the control point on the Ghurab - **fixed** — Fixed hand position for the control point on the Lodya - **fixed** — Fixed rope issues on the Dromakion - **fixed** — Fixed a visibility tag issue on the Roundship ballista - **fixed** — Fixed a bug that caused naval reinforcements to spawn in inaccessible positions due to ship movement - **fixed** — Fixed a bug that caused agents to get stuck inside Ghurab's interior due to a physics object - **fixed** — Fixed a bug that caused troops to get stuck on the sail mast holder of the Eastern Galley Greetings Warriors of Calradia! Since the launch of War Sails, we’ve been closely following your feedback and rolling out a steady stream of hotfixes to improve the experience. Today, we’re releasing War Sails v1.1.1 alongside Bannerlord v1.3.13, both of which have already gone through the public Beta. This update adds Nords to Land Custom Battles, makes sail rotation more responsive, and brings improvements to boarding bridge placement and stability. We’ve also continued refining the naval storyline and introduced Custom Encyclopedia pages for every ship, making it easier to explore and learn about the fleets of Calradia. The base game also saw the reintroduction of the hideout assault option, as well as improvements to the lord’s hall battle. On top of that, we’ve addressed a variety of crash and performance issues that many of you have reported. Your feedback has been invaluable in helping us prioritize and deliver these improvements. Below, you’ll find the major highlights from the hotfixes released since launch, as well as the key changes included in today’s update. Thank you for your continued support, patience, and passion for War Sails and Bannerlord. _Please note that there may be a delay between the download of the base game and the download of War Sails. If you launch the game prior to both of them being updated, you will crash. If you face this issue, please verify your game files._ _Please also note that Console hotfixes arrive with a delay, as their release processes take a bit more time. Releasing to PC without waiting on this process allows us to gather data and feedback more quickly - benefiting all platforms._ ##### Initial Beta Changelog: ##### War Sails Beta v1.1.0 _The following changes are specific to the War Sails expansion and are not part of the base game._ **Custom Battle** - Added Nord faction and troops to the land Custom Battle. **Naval Battles** - Improved sail rotation responsiveness: - Sails now rotate more quickly in the correct direction based on the wind once opened. - Furling the sails during rotation is now smoother. - These changes should improve overall ship control responsiveness. - Improved naval boarding bridges and hook mechanics: - Bridge placement now better matches each ship’s shape, reducing cases where bridges connected at odd angles or caused unnatural positioning between ships. - Better connection spots are chosen during the hook-throwing stage, allowing bridges to form more cleanly. - Bridges automatically adjust in length based on where ships connect. - Your crew now automatically assists you when you start throwing hooks or cutting loose, removing the need to give manual orders for these actions. - Bridge connections are more stable and less likely to break unintentionally. - Improved attacker ship formation AI so they advance with sails kept open until halfway to their target, if the wind conditions allow them. (Defender AI is unchanged.) - Reduced incoming missile damage to the player by 60% while controlling the ship. - Adjusted air friction and projectile speed for ship ballistas, which should make long-range shots more effective. - Adjusted post-battle behavior so all troops (including the player) are unable to attack once the battle ends. - Fixed several ship control and interaction issues: - Increased the interaction area size for the Roundship control point. - Fixed a spawn point and control point intersection issue on the Cog. - Fixed the hand position for the control point on the Ghurab. - Fixed the hand position for the control point on the Lodya. - Fixed rope issues on the Dromakion. - Fixed a visibility tag issue on the Roundship ballista. - Fixed a bug that caused naval reinforcements to spawn in inaccessible positions due to ship movement, which could trap agents and prevent battles from ending. - Fixed a bug that caused agents to get stuck inside Ghurab’s interior due to a physics object, sometimes preventing battles from e _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/261550/view/517481543704250507]_