# Mount & Blade II: Bannerlord Patch Notes - WS v1.2.5 / BL v1.4.5 - Product: Mount & Blade II: Bannerlord (https://whatsnew.fyi/product/mount-blade-ii-bannerlord) - Vendor: TaleWorlds Entertainment - Date: 2026-05-21 - Original notes: https://store.steampowered.com/news/app/261550/view/704394242462580782 - Permalink: https://whatsnew.fyi/product/mount-blade-ii-bannerlord/releases/2026-05-21-patch-notes-ws-v1.2.5-bl-v1.4.5 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Fleet can now make port in coastal villages to trade, recruit troops, and resupply - **added** — Seaborne Village Raids allow players and nobles to strike coastal settlements directly from the sea or by navigating rivers - **added** — New amphibious raid scenes where ships land on beaches and shallow waters and warbands disembark to push inland - **changed** — AI nobles now actively seek out town and village port locations to harass player noble parties, convoys, and fishing ships during wartime - **changed** — AI nobles now prefer naval travel over land for longer journeys - **changed** — Experience gain for troops in naval encounters increased 50% - **changed** — Party wages and food consumption reduced at sea - **changed** — River travel speed increased 50% for parties - **added** — Naval battle missions now allow delegation of ship command to crew while player moves freely and fights - **changed** — Naval battle victory conditions reworked to end when all ships on one side are sunk, burned, or critically undermanned rather than when every troop is defeated - **changed** — Spawn distances, ship handling, and boarding mechanics refined for smoother naval engagements - **added** — Battanian Barlinnger ship added for larger naval engagements with strong ranged combat capability - **added** — Nord Battle Knarr ship added to carry ballistae and large crew - **added** — Two new body armors added: Reinforced Mail Coat and Nordic Long Heavy Mail - **added** — Nine new Nord helmets added including Nordic Spectacle Helmet and Brass Vendel Helmet - **added** — Ten new armor variants added across War Sails and Bannerlord - **added** — First Mate naval party role added tied to Boatswain skill - **added** — Navigator naval party role added tied to Shipmaster skill - **added** — Three new Nord wanderer types introduced: Easterling, Boatswain, and Sea-Raider - **changed** — Clan members can now hold up to two party roles at the same time ## Greetings Warriors of Calradia, War Sails v1.2.5 and Bannerlord v1.4.5 are now live on PC, with the console release planned for early June, once the release process for them concludes. Join us in watching the video below as we walk through the key highlights included in this update. Prefer reading instead? You can find the full text breakdown further below. ##### **\ SEABORNE VILLAGE RAIDS** Your fleet can now make port in coastal villages to trade, recruit troops, and resupply. This not only makes long-distance naval travel far more practical, but also introduces an entirely new Viking-era activity — the Seaborne Village Raids. Naval raids expand both the strategic and immersive layers of the game. On the campaign map, they act as a new way to disrupt the enemy economy, allowing you and nobles to strike coastal settlements directly from the sea or by navigating rivers. Additionally, they contribute to a stronger naval presence among lords, making the sea feel more active and contested. These raids are not just limited to the campaign layer. Once underway, they transition into the mission in one of the new amphibious raid scenes. Your ships approach from the sea or river, landing on beaches and in shallow waters. From there, your warband disembarks and pushes inland to meet defenders scrambling to respond. Seaborne raids also introduce new strategic considerations. Fleet composition is now of greater importance as naval raids require shallow-draft ships. At the same time, attacking from the sea allows you to more easily evade responding enemy lords - opening up new tactical opportunities and challenges. ##### **\ INCREASED NAVAL ACTIVITY** In addition, we expanded on AI nobles’ behavior to increase purposeful activity on the water. During wartime, enemies now actively seek out town and village port locations to harass your noble parties, convoys, and fishing ships. Combined with seaborne village raids, this should increase the number of naval travels and meaningful encounters between factions. Further, we’ve re-balanced AI assessments so nobles are more inclined to prefer naval travel as opposed to land for longer journeys. Together with other changes like longer naval battles and increased view distance at sea, the amount of naval activity and engagements have increased quite a bit. ##### **\ NAVAL CAMPAIGN GAMEPLAY BALANCE & FEEL** The naval campaign gameplay balance and feel were also things we wanted to revisit. Naval combat is inherently costly, so we adjusted the risk–reward balance. Experience gain for troops in naval encounters is up 50% to better offset the losses that come with fighting on the water. Further, party wages and food consumption have both been reduced at sea. Additionally, river travel has been made faster, with a 50% speed increase for parties, improving the utility of inland voyages. ##### **\ NAVAL BATTLE MISSION** Naval battles have seen major improvements, aimed at creating a more fun and tighter experience. You can now delegate command of your ship, letting your crew take the helm while you move freely and fight. Further, we’ve refined spawn distances, ship handling, and boarding for smoother engagements. Finally, victory conditions have been reworked with battles now ending when all ships on one side are out of action - meaning sunk, burned, or critically undermanned - rather than when every troop was defeated. ##### **\ NEW CONTENT** On the content side, two new ships have been added to the War Sails roster, giving Northern factions more options for ranged-focused naval gameplay. The Battanian Barlinnger was built to hold the line in larger naval engagements. Sharing traits with the Birlinn, it is slower and less responsive, but its broad deck and raised mid castle make archers and skirmishers especially deadly in ranged combat. The Nord Battle Knarr, on the other hand, is an oversized and reinforced knarr built to carry ballistae as well as a large crew. When a longshi _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/261550/view/704394242462580782]_