# Mount & Blade: Warband Viking Conquest 2.064 - Product: Mount & Blade: Warband (https://whatsnew.fyi/product/mount-blade-warband) - Vendor: TaleWorlds Entertainment - Date: 2023-04-25 - Original notes: https://store.steampowered.com/news/app/48700/view/3714949217197841354 - Permalink: https://whatsnew.fyi/product/mount-blade-warband/releases/2023-04-25-viking-conquest-2.064 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Avoid errors from assuming that the player is always talking to a merchant by testing g_talk_troop in inventory subscript - **fixed** — Initialize g_talk_troop when merchant inventory is called from the town menu to avoid errors and get proper merchant discounts - **fixed** — Add dealing agent check to kludge formation superiority to avoid errors if that agent happens to die in the split second before the trigger fires - **fixed** — Fix issues with Kingdom:Lords report Viking Conquest 2.064 is live! Server admins and modders can access the latest files on our website (https://www.taleworlds.com/en/Games/VikingConquest). PATCH NOTES (2.064) - test g_talk_troop in inventory subscript, to avoid errors from assuming that the player is always talking to a merchant - initialize g_talk_troop when merchant inventory is called from the town menu, to avoid those same errors and get proper merchant discounts - add dealing agent check to "kludge formation superiority", to avoid errors if that agent happens to die in the split second before the trigger fires - fix issues with Kingdom:Lords report