# No Man's Sky Introducing...No Man's Sky: Voyagers - Product: No Man's Sky (https://whatsnew.fyi/product/no-man-s-sky) - Vendor: Hello Games - Date: 2025-08-27 - Original notes: https://store.steampowered.com/news/app/275850/view/520848458437886255 - Permalink: https://whatsnew.fyi/product/no-man-s-sky/releases/2025-08-27-introducing...no-man-s-sky-voyagers What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Introduce Corvettes, large customizable ships with hulls, wings, landing gear, cockpits, engine parts, thrusters, and interiors including med-bays, sleeping quarters, war rooms, radars, and teleporters - **added** — Enable players to walk around inside their ships during flight and spacewalk or skydive between ships - **added** — Allow players to invite friends aboard as crew members and decorate shared ship interiors - **added** — Add ability to customize Corvette weapons and internal furnishings to increase firepower and accommodate crew - **added** — Include Corvette expedition designed to unlock ship parts and guide players to the workshop early in gameplay Hello! I can’t believe it’s been just over nine years since No Man’s Sky first launched. No Man’s Sky (https://www.nomanssky.com/voyagers-update) is what we’re super busy with right now and is one of our most ambitious updates. It launches today. Full patch notes are available (https://www.nomanssky.com/voyagers-update). I’ve always loved Spaceships! Name a sci-fi film, book or game, and I want to talk to you about the spaceships in it! We know No Man’s Sky players feel the same - they spend countless hours searching the universe for their perfect ship. But what if you could design your own ship? If you could get out of your pilot's seat mid-flight and walk around? If you could invite your friends on board as crew? I guess that’s always been the ultimate fantasy for us. An infinite universe to explore with your ship and crew. Something we’ve always wanted to see brought together in one game. Afterall perhaps the most important character in No Man’s Sky is your space ship. It’s your safe haven on hazardous planets, your companion exploring the stars. Your ship is your way of experiencing the universe, and when we change that, it really changes how the game feels. We call them Corvettes, huge ships with hulls, wings, landing gear, cockpits, engine parts, thrusters and more - arranged to your own unique sci-fi design. These ships have real interiors, med-bays, sleeping quarters, war rooms, radars, teleporters. It comes with you everywhere, which totally changes how you play. Decorating it with your friends gives you a space that you share together. Whether it's a brightly coloured tiny explorer, or a colossal dark metallic war ship, it allows you to show off your own personality. Adding bigger weapons to your Corvette increases your firepower. Add sleeping quarters, a nutrition unit and internal furnishings and you are ready to welcome a crew of friends on board. Add a mission radar and you are ready to adventure. A teleporter and you have an away team. Or just a window… and suddenly there are these special moments, watching as the universe flies by outside at warp speed. Having multiple Corvettes flying over a planet together is incredible, especially when you pop the hatch and spacewalk or skydive from one ship to the other! By design, Corvettes are encountered a little way into the game and veteran players will be able to unlock them reasonably swiftly. But we wanted to give all players a taste of what they can expect, so the accompanying “Corvette” expedition is specifically designed to get you to the workshop as quickly as possible and to take you on a journey which unlocks some of the parts you’re going to need to build out your sci-fi fantasy. The team at Hello have been working on Voyagers for a long time. The technical challenges they have had to overcome to make any of this possible have been immense. Almost every part of the game has had to be reworked to accommodate these relative spaces. Having your multiplayer crew walking around, calmly editing your ship, as it travels at warp speeds towards a planet that is being generated as you approach. It's pretty insane what's going on behind the scenes to make that work. Much of the technology we’re introducing with Voyagers is shared with our next game, [Light No Fire](https://store.steampowered.com/app/2719590/Light_No_Fire/), which is a truly open world, a shared Earth-sized planet, with real oceans to traverse, needing large boats and crews. We love that we get to share this technology with players early. You can wishlist Light No Fire (https://store.steampowered.com/app/2719590/Light_No_Fire/). The most exciting thing about Voyagers for me is the possibilities it opens in the future for No Man’s Sky, and I can’t wait to see where the team takes it from here. I can’t believe that in the past 12 months we released Worlds Part I, Worlds Part II, and Voyagers - all huge changes to this game we care about so much. To celebrate our ninth anniversary, we’re also _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/275850/view/520848458437886255]_