# No Rest for the Wicked Early Access Patch Notes - Together Hotfix 2 - Product: No Rest for the Wicked (https://whatsnew.fyi/product/no-rest-for-the-wicked) - Vendor: Moon Studios GmbH - Date: 2026-01-24 - Original notes: https://store.steampowered.com/news/app/1371980/view/518610613985872725 - Permalink: https://whatsnew.fyi/product/no-rest-for-the-wicked/releases/2026-01-24-early-access-patch-notes-together-hotfix-2 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Fixed crash due to unsupported culture info when calendar is set to non-Gregorian calendars - **fixed** — Fixed not being able to share a private realm while it is conflicted - **fixed** — Fixed player being unable to access Boon menu if they were selecting a boon when another player advances chambers - **fixed** — Fixed player getting semi-stuck in inventory when using the last Sublime Ember - **fixed** — Fixed certain cases where NPCs, enemies and bosses may appear t-posing - **fixed** — Fixed interactive house items not showing interaction hint - **fixed** — Fixed clock and region disappearing sometimes when coming back from compendium replay - **fixed** — Fixed player losing audio if desynced during a cinematic - **fixed** — Fixed loot spawning in spots where you cannot pick them up - **fixed** — Fixed case where causing rapid damage numbers could kick you back to main menu - **fixed** — Fixed Full Focus SFX repeating constantly while attacking with Drain Focus in Combat enchantment - **fixed** — Fixed shiny appearing behind player when using alchemy tables in house - **fixed** — Fixed Toggle run making you always use run attacks even when standing still - **fixed** — Fixed vendor icons getting swapped after tabbing in and out of map screen if map was on high zoom levels - **fixed** — Fixed certain clipping zones that cut in too much - **changed** — Nerfed runes from Ilaria because their damage was significantly too high - **changed** — Raised housing items limit from 64 to 256 to allow players to place more items - **changed** — Replaced mesh colliders for level 2 and 3 vendor buildings to improve performance - **changed** — Improved clarity of the Sublime Ember description slightly - **fixed** — Fixed and updated localization for certain unlocalized strings in many languages **🛠️ Early Access Patch Notes - Together Hotfix 2** Hey folks, We’ve got another batch of fixes headed your way with Hotfix 2! This includes a fix for the crash on boot certain players have experienced that we had given the temp fix for, a case where you can’t share a realm, and much more! We’ve also heard a lot of feedback from players on keyboard and mouse and are currently working on fixes for the issues being experienced. Stay tuned for more on that! **🛠️ Balance:** - Nerfed runes from Ilaria because their damage was significantly too high - Raised housing items limit from 64 to 256 to allow players to place more items **🛠️ Localization:** - Fixed and updated localization for certain unlocalized strings in many languages **🛠️ Bug Fixes:** - Fixed crash due to unsupported culture info (calendar set to non-Gregorian Calendars) - Fixed not being able to share a private realm while it is conflicted - Fixed player being unable to access Boon menu if they were selecting a boon when another player advances chambers - Fixed getting semi-stuck in inventory when using the last Sublime Ember - Fixed certain cases where npcs, enemies and bosses may appear t-posing - Fixed interactive house items not showing interaction hint - Fixed clock & region disappearing sometimes, e.g. coming back from compendium replay - Fixed player losing audio if desynced during a cinematic - Fixed loot spawning in spots where you can’t pick them up - Fixed case where causing rapid damage numbers could kick you back to main menu - Fixed Full Focus SFX repeating constantly while attacking with Drain Focus in Combat enchantment - Fixed shiny appears behind player when using alchemy tables in house - Fixed Toggle run making you always use run attacks, even when standing still - Fixed vendor icons getting swapped after tabbing in/out of map screen if map was on high zoom levels - Fixed certain clipping zones that cut in too much - Replaced mesh colliders for level 2 and 3 vendor buildings to improve performance - Improved clarity of the Sublime Ember description slightly - And other smaller changes