# No Rest for the Wicked Early Access Patch Notes - Together Hotfix 5 - Product: No Rest for the Wicked (https://whatsnew.fyi/product/no-rest-for-the-wicked) - Vendor: Moon Studios GmbH - Date: 2026-01-30 - Original notes: https://store.steampowered.com/news/app/1371980/view/514107648813040351 - Permalink: https://whatsnew.fyi/product/no-rest-for-the-wicked/releases/2026-01-30-early-access-patch-notes-together-hotfix-5 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Added detection for HDD being used and warning that only SSD is supported - **changed** — Reduced the amount of lights and shadowcasting lights on Eleanor tier 2 and 3 to improve performance - **changed** — Moved crafting bombs to Alchemy Table from Workbench - **changed** — Nerfed Durability enchantments and facets due to them providing way too much and overscaling with other enchantments - **changed** — Reworked VFX on Shinies so that they are more clearly unique based on rarity and have better reaction to the wind - **fixed** — Fixed pooling leaks - **fixed** — Fixed localization for certain unlocalized strings in many languages - **fixed** — Fixed Falstead Darak being missing in The Black Trench if you leave realm during or after 2nd phase and return back, and added fallback for those already affected - **fixed** — Fixed enemies t-posing on death and trees disappearing abruptly after being cut down - **fixed** — Fixed crash when using Plague Column rune - **fixed** — Fixed a rare crash from an exception spam - **fixed** — Fixed multiple enchantments that would not increase their stats when exalting them - **fixed** — Fixed charged attack enchantments not working with Bow charged attacks - **fixed** — Fixed player getting stuck searching chest during state change when burning an effigy - **fixed** — Fixed areas not being infected over time if you have left the realm and return back later on - **fixed** — Fixed player taking damage during cinematics and safe zones with continuous damage echoes - **fixed** — Fixed attacking with a sword while lowering a shield causing the first part of animation to skip - **fixed** — Fixed trying to dodge while holding up a shield doing run attack instead - **fixed** — Fixed missing Decorations categories on Anvil and Sewing Table - **fixed** — Fixed player being able to roll different element echoes from random echoes **🛠️ Early Access Patch Notes - Together Hotfix 5** Hey folks, Another day, another hotfix! This time we’ve got some more stabilizing changes, a few improvements to performance and a fix for those of you who are stuck after Darak phase 2. We’ve also added detection for if you are using HDD to warn that its not supported. **🛠️ Performance:** - Added detection for HDD being used and warning that only SSD is supported - Still lets you play but warns you that you may experience unexpected issues due to HDD not being supported - Fixed certain leaks in pooling - Reduced the amount of lights and shadowcasting lights on Eleanor tier 2 and 3 to improve performance **🛠️ Loot:** - Moved crafting bombs to Alchemy Table from Workbench **🛠️ Balance:** - Nerfed Durability enchantments and facets due to them providing way too much and overscaled with other enchantments to make you be able to overheal or take very little damage **🛠️ VFX:** - Reworked VFX on Shinies so that they are more clearly unique based on its rarity and have better reaction to the wind **🛠️ Localization:** - Fixed and updated localization for certain unlocalized strings in many languages **🛠️ Bug Fixes:** - Fixed Falstead Darak being missing in The Black Trench if you leave realm during or after 2nd phase and return back, and added fallback for those already affected - Fixed another case where enemies can t-pose on death, trees can disappear abruptly after its cut down, etc - Fixed crash when using Plague Column rune - Fixed a rare crash from an exception spam - Fixed multiple enchantments that would not increase their stats when exalting them - Fixed charged attack enchantments not working with Bow charged attacks - Fixed player getting stuck searching chest during state change when burning an effigy - Fixed areas not being infected over time if you have left the realm and return back later on - Fixed player taking damage during cinematics and safe zones with continuous damage echoes - Fixed attacking with a sword while lowering a shield causing the first part of animation to skip - Fixed trying to dodge while holding up a shield doing run attack instead - Fixed missing Decorations categories on Anvil and Sewing Table - Fixed player being able to roll different element echoes from random echoes - Fixed weekly challenge Hold Back the Tide not being able to be completed - Fixed enemy and boss colliders lingering for too long after death sometimes - Fixed cooking popup not displaying proper min/max keybinds for keyboard - Fixed player falling through geo when attempting to jump on the elevator near the temple in Marin Woods - Fixed player position being saved inside the Crucible when crashing in a multiplayer session, resulting in player spawning back inside the Crucible room they were in - Fixed bed statuses not being removed on death - Fixed the sliders mouse input overlapping with side buttons so slider sometimes jump to its max/min state - Fixed Burn screen inventory last row being cut-off - Fixed not being able to navigate plague menu if you have maxed out all options in directions around currently selected option - Fixed freeze visual effect sometimes leaking on pooled enemies - Fixed crewmates respawning in Prologue - Fixed missing quest marker for Iona’s Bloom during Potion Seller quest - Fixed players being able to open the Map screen when interacting with the Scribe Table - Fixed player not dying when jumping off rookery after Inquisition Arrival - Fixed snapping to a ladder when facing away from it before moving onto it - Fixed clipping plane and priority in Inquisition Arrival breaking shots