# No Rest for the Wicked Early Access Patch Notes - Together Hotfix 8 - Product: No Rest for the Wicked (https://whatsnew.fyi/product/no-rest-for-the-wicked) - Vendor: Moon Studios GmbH - Date: 2026-04-10 - Original notes: https://store.steampowered.com/news/app/1371980/view/507358586993642379 - Permalink: https://whatsnew.fyi/product/no-rest-for-the-wicked/releases/2026-04-10-early-access-patch-notes-together-hotfix-8 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Add pool pruning to clear pools in Main Menu and improve performance on subsequent sessions - **added** — Add rune swapping support for unique weapons - **added** — Add poise meter for each player during duels - **added** — Add SFX to callouts in the gesture menu - **fixed** — Fix certain pooling leaks - **fixed** — Fix hidden realms on all affected accounts - **fixed** — Fix being able to get infinite stats with three separate enchantment power gems in the same item - **fixed** — Fix getting stuck in the Whisper Upgrade menu - **fixed** — Fix Finley's spawn time being based on UTC instead of player's local timezone - **fixed** — Fix Bloodbound Torment having invisible plague effects active after killing the boss - **fixed** — Fix refineries' slots showing inventory items as placed inside - **fixed** — Fix being able to respawn during multi-stage boss fights - **fixed** — Fix Render Scale slider when using FSR and DLSS - **fixed** — Fix not being able to teleport to the Mountain Gate whisper after reaching it during Faith and Flame - **fixed** — Fix Proud Lance not being correctly affected by diminishing returns and allowing players past 100% damage reduction - **changed** — Rebalance Thorns so damage is calculated based on damage received instead of enemy level - **changed** — Add diminishing returns curve on stacking thorns - **changed** — Make backstabs and ranged/spell attacks no longer trigger Thorns - **changed** — Reduce Thistle Ring damage to align with Thorns changes - **changed** — Reduce Snake Ring damage to align with Thorns changes - **changed** — Increase Failed Parry cooldown from 0.1s to 0.3s ##### **🛠️ Early Access Patch Notes - Together Hotfix 8** Hey folks, This update brings performance improvements, combat tuning, and a round of fixes shaped by player feedback. Before we head down the final stretch toward 1.0 launch, we wanted to get this into your hands. Regarding the issue that hit certain users causing their realms to become hidden – we had already deployed a partial fix to prevent this issue from happening again but now, with the maintenance period before this hotfix, we’ve also fixed all accounts that had hidden realms as well (also yes the servers are back up!). If you have any concerns/suggestions or are looking for players to play co-op with, please head over to No Rest for the Wicked official Discord or official Forums, we are all ears. **🛠️ Performance: ** - Added pool pruning to clear pools in Main Menu and improve performance on subsequent sessions - Fixed certain pooling leaks **🛠️ Quality of Life:** - SFX adjustments for rune swapping - Rune swapping now supports unique weapons as well (you still cannot destroy runes/place new runes in unique weapons) - Improved Ilaria’s Stamina runes’ animations if they are used in Bows - Further improvements to the Realm Diary feature - Added SFX to the Callouts in the gesture menu - Improved parry & critical hit VFX **🛠️ Duels:** - Players are now able to be backstabbed in duels - Poise-break lasts slightly longer in duels - Added a poise meter for each player during duels **🛠️ Balance:** Thorns has been rebalanced to allow for more interesting combat/builds. Prior to the rebalance, late game Thorns/Damage on Damage Taken/Damage on Block scaled to the point of allowing enemies to die without needing to actually fight them. - Thorns Reworked - Damage is now calculated based on the damage received, instead of the enemy level - Added slight diminishing returns curve on stacking thorns - Backstabs and ranged/spell attacks no longer trigger Thorns - Thistle Ring damage has been reduced to be more in line with the changes to Thorns - Snake Ring damage has been reduced to be more in line with the changes to Thorns - Failed Parry cooldown increased from 0.1s to 0.3s - Reduced the amount of Gloam enemies that spawn in Arena E1 in multiplayer **🛠️ Localization** - Further Improvements to localization for various languages - Fixed invisible text in some languages **🛠️ Bug Fixes** - Fixed being able to get infinite stats if the player had three separate enchantment power gems in the same item - Fixed getting stuck in the Whisper Upgrade menu - Fixed Finley’s spawn time being based on UTC, regardless of players’ actual local timezone - Fixed Bloodbound Torment having invisible plague effects that were still active after killing the boss - Fixed refineries’ slots showing your inventory items as placed inside - Fixed being able to respawn during multi-stage boss fights, which caused multiple issues, including not being able to re-join the fight - Fixed Render Scale slider when using FSR and DLSS - Fixed not being able to teleport to the Mountain Gate whisper after reaching it during Faith and Flame - Fixed Proud Lance not being correctly affected by diminishing returns & being able to take players past 100% damage reduction - Fixed Echo Knight instantly dying if he teleports through the Riven Twins’ arena wall during his second phase - Fixed players getting put in boss fights if their character was in the boss arena, then joined the realm after Of Rats and Raiders was set to spawn the boss - Fixed houses’ Comfort buff bringing players above their max health threshold when re-joining a realm, while they had Max Health decreased enchantments active - Fixed players being stuck if they talked to Speaker Termina - Fixed being able to access the eastern Sacrament expansion by falling from Nameless pass - Fixed being able to access an out-of-bounds area in Sacrament by climbing up the dummy by the entrance of Nameless Pass - Fi _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1371980/view/507358586993642379]_