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Northgard: Definitive Edition

Games

Northgard: Definitive Edition is a critically acclaimed real-time strategy game based on Norse mythology.

Latest · by Shiro GamesWebsite

Changelog

Patch notes for 03/03/2026

v4.0.19.43313

Major fixes
  • **Ranked **

  • Added security for lobbyfinder

  • Added penality for missing ready check

Bugfixes
  • Owl

  • Improved performance and optimization when placing relics

  • Fixed interaction between Veterans and the Source of Urdarbrunnr

  • Fixed Branch of Yggdrasil conquest bonus not transforming placed lore into Nomad Branches

  • Raven

  • Fixed relic issues during Frozen Sea event

  • **Snake **

  • Fixed Scorched Earth on Nidavellir providing resources without depleting Rockfall deposits

  • **Dragon **

  • Fixed a crash in Conquest when recruiting the Warchief for free

  • Added missing Korean localization

  • Fixed various crashes

  • Added general optimizations

Patch Notes for 21/01/2026

v4.0.17.43257

Bugfixes
  • Conquest - Fixed crash at the end of a game after a domination win

  • Added security for random crash

Known issue
  • Missing localization

  • May still encounter random crashes if the security is not enough

Our China's network is currently mostly down. Games won't start in china on Northgard. P2P Games should work but could have some latency

Patch Notes for 15/01/2026

v4.0.15.43235

Balancing
Squirrel
  • Seafood Buffet

  • Increases defensive power by 1/2/3 -> 1/1.25/1.5

  • Initial cost 400 Fish, 200 Vegetables, 200 Mushrooms-> 250 Fish, 125 Vegetables and 125 Mushrooms

  • Power: 400 meat-> 300 Fish

  • Duration: 200 Fish-> 200 Mushrooms

  • Forest Barbecue

  • Initial cost 200 Meat, 300 Vegetables, 300 Mushrooms -> 100 meat, 200 Vegetables and 200 Mushrooms

  • Power: 400 Meat -> 200 meat

  • Duration: 200 Mushrooms -> 300 Mushrooms

Bugfixes
  • Raven - Fixed crash when starting a conquest mission after loading a conquest save
Known Issues
  • Various reported crashes

  • Missing localization

Patch Notes for 14/01/2026

v4.0.14_.43224_

Balancing
  • Bear

  • Fame 200 : Having Borgild or Kaija or a Shield Bearer Camp in a zone increases local production by 10% -> 15%

  • Squirrel

  • Meals now take 10 seconds to be cook

  • Seafood Buffet: Increases defensive power by 5%/10%/15% -> 1/2/3 flat defense

  • Forest Barbecue: Increases attack power by 5%/10%/15% -> 1/2/3 flat attack

  • Conquest bonus - Basic version of the bonus "+1 ore each month" -> +1 ore every 2 months

Bugfixes
  • Bifrost -

  • Fixed bonuses not showing in the menu (when unlocking a bonus or loading a save)

  • Fixed Viking Forge issue for Kingdom clan

  • Added security to to prevent loss of control when killing the Wyvern on the Niflheim map

  • Conquest - Added security to prevent infinite loading caused by biome

  • Ox - Fixed Torfin Ram ability not working

  • Hound - Fixed Spider not spawning a carcass in Bifrost mode

  • Unit - Fixed unit running in place

  • Event - Fixed krown not tradable during Valhala event on map without the Trade Victory activated

  • Fixed crash when returning in menu after a game

  • Fixed some text issues and missing localizations

Known issues
  • Random crash without error message

  • Missing localizations

Patch Notes for 08/01/2026

v4.0.11.43178

Bugfixes

  • Building - Fixed abandonned house not explorable

  • Hound - Fixed crash when trying to gather carcasses during fight

  • Kingdom - Fixed one military forge giving all military forge

  • Owl - Fixed Hypnotic spore not unlocking Miklagard trade route if placed outside the territory

  • UI - Fixed Ranked button greyed out when finishing a multiplayer game

  • Added security to avoid random crashes

Known issues
  • Multiplayer (server) - Owl's Hypnotic spore doesn't unlock Miklagard trade route if placed in ennemy territory

  • Cases of infinite loading map in conquest

Patch Notes for 07/01/2026

V4.0.10.43165

Bugfixes
  • Menu - Fixed a crash when clicking on "See Tech Tree" in clan selection

  • System - General code improvements

  • Owl -

  • Fixed deer/fish building being proposed in Bifrost after winter

  • Improved relic placement performance (additional optimizations may be needed)

Known Issues
  • Building - Abandonned house can't be explored

  • Owl - Hypnotic Spores doens't allow to trade Miklagard if placed outside your territory

Patch notes for 07/01/2026

v4.0.9.43154

Bugfixes
  • Bifrost -

  • Fixed Objective UI not appearing after reconnecting

  • Fixed wood cost for the new Town Hall in Niflheim after colonizing the portal tile

  • Fixed Frostbite modifier incorrectly scaling Gulveig’s damage

  • Fixed Lynx lure appearing in the build menu without having _Spoils of Plenty _knowledge

  • Ranked - Added security for FFA games

  • Bonus - Fixed Conquest/Frostbite bonuses not being applied after reconnection

  • Raven - Fixed a crash when raids targeted a tile with a building that has no owner (may also fix a relic-related issue)

  • Rat - Fixed Valhalla event wood reward not increasing Shaman healing speed

  • Save - Fixed a crash when loading a save from Master Supplier mission

  • Rig's Saga - Fixed Borgil's buff in mission 9

  • Idavoll - Fixed Gayant spawning instead of Jotunn

Known Issues
  • Menu - Game crash when clicking on "See tech Tree" in clan selection
Happy new year Vikings 🎉

Patch Notes for 18/12/2025

v4.0.6

New
  • Mod - You can now join a multiplayer lobby with mods, without having it. It will automatically subscribe to it
Balancing
Generics
  • Increased the ranked matchmaking range

  • Reverted Krown rewards from Ruins and Shipwrecks 75 -> 100

  • Adjusted the resources granted by the third Frostbite reward:

  • Wood/Food: 200 → 150

  • Krowns: 500 → 300

  • Iron: 10 → 5

  • Stone: 20 → 10

Horse
  • Reverted the Ruins and Shipwrecks Kröwn gain modifier 25% -> 50%

  • Reduced the Great Tower health 250 -> 200

  • The Bodyguard can now be recruited at the Völund’s Forge

Squirrel
  • The Bodyguard can now be recruited at the Stove
Boar
  • The Giant Boar can now move into allied territory
Bug fix
  • Snake

  • Fixed Stolen Lore being counted twice for blessing unlocks

  • Kraken

  • Fixed an issue where infinite Fame could be gained on maps without events

  • Raven

  • Fixed allied Turtle Caravans being counted as raid rewards

  • Fixed the first conquest bonus not properly adapting to the Miklagard relationship

  • Owl

  • Fixed an issue where some Lores could not be unlocked in the Lore Tree in Bifröst mode

  • Fixed Hypnotic Spores not increasing relations

  • Fixed the last Frostbite reward granting wood instead of lore

  • Fixed Parasitic Vegetables not granting resources each tick

  • Fixed Lores placed in allied or enemy territory not being counted in the Lore Tree display

  • **Hippogriff **

  • Fixed the Furnace Keeper not mining while Sindri was mining

  • Bifröst

  • Fixed an issue with Niflheim portal tiles

  • Fixed the Great Tower not upgrading special towers directly into Great Towers

  • The Altar is no longer proposed to the Snake clan in solo games

  • Conquest

  • Fixed the Rimsteel event not triggering in the Monuments of the Ancients mission.

  • Fixed some maps restarting repeatedly during generation

  • Event

  • Fixed the Valhalla event launching on maps other than the Valhalla biome

  • Unit

  • Fixed an issue allowing units to bypass wall restrictions with the Wyvern tile

  • Save

  • Fixed some rewards being incorrectly granted after loading a save

  • Relic

  • Fixed Mjöllnir applying its armor-ignoring effect to the unit hit

  • Treasure

  • Fixed ornament filters not working

  • Fixed Townhall and Units being visible in the main menu

  • Mod

  • Fixed saved maps with all clans in Any not being reloadable

  • When removing a Neutral Faction now reset the tile

  • Fixed API addBonus from played

Known issue
  • FFA - ranked game may not start

  • Owl - Healing Herbs heal foes on neutral tile

  • Localization - Missing some localization

Patch notes for 11/12/2025

v4.0.2.43046

Changes and Balancing

Generics
  • House - Nerf pop growth granted on upgraded houses : 5% -> 2.5%

  • **Victory Condition **- Lore victory base requirement increased : 800 -> 1000

  • Raven - Added notification when a Raven player scout a player tile

  • ** Relic **

  • Gefjun’s Jar

  • Max production bonus 15% -> 20%

  • Production bonus by happiness 1.5% -> 2%

  • Happiness requirement 20% -> 30%

  • Jörmunr

  • Lore production decreased by 30%

Kraken
  • Endless Tides

  • Pop growth and Spectral growth increased by 20% -> 10%

Horse
  • Warchiefs forge speed bonus decreased 40% -> 20%
Boar
  • Nerf Giant Boar stats

  • 120 / 16 / 12 -> 110 / 13 / 12 (hp/atk/def)

Bugfixes

  • ** Boar -** Fixed relic abuse allowing to spawn multiple Giant Boar

  • ** Raven -** Fixed an issue showing two recruitable Warchief in military building

  • ** Hound -** Fixed crash when using keybind to collect carcass

  • ** Turtle -** Fixed Fertile soils and Lynx lure not allowing caravan to produce food from wheat or deer

  • ** Owl -** Fixed an issue with Skuld and Source of Urdarbrunnr setting move speed to military unit at 0

  • ** Kingdom -** Fixed an issue preventing Lords to move freely at 1 tile when allowed

  • ** Bifrost -** Fixed issue on condition to propose some bonuses (Taverns, Shield Bearer camps)

  • ** Event -** Fixed displayed value on Valhalla event

  • ** Treasure -** Fixed UI issue and showed Towhall not available

  • ** Crashes -** Fixed several crashes, including cases occurring when loading older Bifrost saves.

store.steampowered.com/app/466560/Northgard/

Northgard Definitive Edition | Out Now!

Hello warchiefs,

Northgard Definitive Edition is available now. This free major update brings brand new content, and a host of changes, improvements and community requests to the base game!

**To celebrate the release, Northgard Definitive Edition and its DLC are up to 60% off their price! **


Now available

The Definitive Edition now includes the base game, the Cross of Vidar expansion pack, 3 additional clans, "the art of Northgard" digital artbook and is priced at $34.99

What does this mean for you?

  • If you own Northgard but don’t own some of the DLC mentioned above, they are now integrated into your game as a free update.

  • If you own Northgard and all of the DLC mentioned above, you are not impacted by these changes.

  • If you don’t already own Northgard, you can buy it now with a special launch discount!

More content, like the Valhalla biome and Frostbite Bifrost mode have also been added to the game. We covered these new additions and more in our previous blog.

But we saved some surprises for today!

We heard your requests for more skins when the shop update was announced, so we've designed some new ones:

  • ** Rig, the King of all clans**, returns to the Clan of the Stag for a new fight!

  • Hagen also returns to lead the Clan of the Raven.

  • The leaders of the Southern Kingdom during the Cross of Vidar saga will also be available! This includes Lothaire, Carloman and a new look for Nominoe!

We’ve also made some changes to the Map Editor, as we know there are quite a few vikings out there that enjoy making special maps for others to enjoy! From today’s update scripts can be made independently from a map. This means the same script can be played on different maps in custom games. You can read more about this change in the changelog below under the Mods sections.

Detailed Changelog

[expand type=showmore] v4.0.0

content

[expand type=showmore]

Clans & Campaigns
  • 4 clans have been added to the base game: Snake, Horse, Dragon and Lion

  • Cross of Vidar expansion has been added to the base game

Biomes
  • New Valhalla Biome:

  • Special Event: Valhalla's Feast

  • New Unit: Guardian of Valhalla

  • You can now play normal games with biomes from Bifrost

Frostbite Mode
  • Add modifiers to your Bifrost run and earn more rewards
Conquest
  • Added Miklagard victory to Conquest
UI & Treasures
  • The shop has been reworked

  • New unit skins available

  • More decorations available

  • New Townhall skins available

  • More ornaments available

  • You can now check Military Path during clan selection

  • New main screen art

AI
  • Improvements have been made to the resources production management

  • Improvements have been made to the military units management

  • AI can now contest Miklagard victory

  • Kraken AI has been improved

  • Kingdom AI has been improved

Balancing

[expand type=showmore]

Generics
Units
  • Archer’s range has been reduced. They should now have less range than a Tracker with full Path complete.

  • When military units start an attack, they no longer cancel it if the target unit moves out of range.

  • Lords’ stats have been adjusted

  • Lord: 80/6/8 -> 80/7/9 (hp/atk/def)

  • Stoat - Lord Eco: 80/6/8 -> 80/7/10

  • Stoat - Lord Military: 80/6/8 -> 80/8/10

Knowledge
  • Recruitment

  • Permanently increases population growth speed by 25% -> 20%.

  • You gain an additional 5% -> 4% during 4 months for each unit from your clan killed by an enemy clan or sacrificed (max 50% -> 40%].

  • Medicine

  • Healing units heal 50% -> 60% faster.

  • Weaponsmith

  • Increases all your military units' attack power by 20% -> 15%.

  • Military Strategy

  • Military units gain +5% -> 4% attack for each type of friendly military unit in the zone (max +25% -> 20%).

  • Spoils of War is the stealable lore from Wolf clan instead of Field Ration

  • Vow of Chastity

  • The food consumption of all units is reduced by 20% -> 15%.

Buildings
  • Houses

  • When upgraded gives you +5% population growth

  • Shipwrecks & Ruins

  • 0 -> 3 tiles away from nearest ally Town Hall: 75 Krown

  • 4 -> 7 tiles away from nearest ally Town Hall: 75 -> 175 Krown

  • 7+ -> 175 Krown

  • Shipwrecks

  • Gives you 200 -> 150 Wood

  • Mjolnir

  • Global cooldown reduced: 1s -> 0.8s

  • Ignore Armor

  • Deals 6 ->2 damage

  • Can hit up to 6 -> 3 units maximum

  • Relics

  • Gives you 25 Fame when placed Time to forge them has been reduced: 16 months -> 12 months, with one worker

  • Towers/Forts

  • Health has been increased to 50% when upgraded

Others
  • Colonizing a tile near dwarves reveals them
Stag

Einherjar was a bit behind their paired Warriors. We forgot to update them when we changed Warrior’s stats.

Units
  • Einherjar

  • Stats have changed: 60/10/6 -> 70/11/5

Raven

Raven is a good scout, but slowing them down a bit should be better for the game, especially for early rush strategies.

Knowledge
  • Rangers

  • Scouting speed has been reduced: 50% -> 25%

  • Scouts now consume more food: 0% -> 50%

Bear

Bear is our beginner clan if you struggle during winter. We cannot change its identity, but we are trying to give it a direction that should be a clear clan assistant. You can now freely use Borgild and/or Kaija to help your clan. They are no longer needed for your economy.

Clan
  • Fame 200

  • You gain +3 Fame per enemy unit killed in a zone with Borgild or Kaija.

  • Shield Bearer Camp increases zone production by 10%

  • Fame 500

  • For every 100 Fame you’ve earned, your military units gain +1.5% attack power.

  • Kaija can now enter enemy territory

Boar

We all remember the Relic when it was at +10 and it was a forced relic to make. So we don’t want to go back to this. But we are making it more rewarding to build it. There is no more cost to summon, you have full control of the Giant Boar and it can even go outside your territory. We hope that it will give it a small place in some games.

Clan
  • Relic: Cost to summon Giant Boar 150 Lore -> No cost

  • Fame 200:

  • Knowledge given by this fame counts towards blessings

Units
  • Giant Boar

  • You can control it during combat

  • Can go to an uncolonized adjacent zone of your territory

  • Stats have changed: 90/11/11 -> 120/16/12

Snake

In our understanding, Snake never mines. That is fine to us, but it is a bit too easy to not do it. So we wanted to delay it a bit. Also, it will be affected by other nerfed lore like Field Ration.

  • Scorched Earth will now give less minerals, ~~3 ~~-> 2
Horse

_Horse, Horse, Horse. A lot of changes to try to give it an economic direction without killing its versatility build. We agreed with the fact that chiefs have too much work to do in your territory, so we sped up everything they do. You should be able to do other things with your chiefs now. _

Clan
  • Ruins and Shipwreck provide -50% -> -25% Krown.
Knowledge
  • Ancestral Influence

  • Replaces Medecine

  • Great Tower

  • Upgraded Tower becomes Great Tower, you have 2 free upgrades tower. Upkeep is the same as an upgraded tower.

  • Volund Fire

  • Increases tools production by 5% -> 7.5%

Units
  • Warchiefs

  • Increases Mining speed, forging speed and building speed by 20% -> 40%

  • Building Speed of Etria increased to 30% -> 50%

  • Forging Speed of Brok increased to 30% -> 50%

Kraken

We agree with you that Kraken's current growth loop is a bit frustrating. So we sped up the spectral warrior recruitment, making it less punishing to not produce villagers. Also, by investigating the Kraken loop, we saw that Ràn's Blessing spectral’s growth wasn't working properly.

Clan
  • We increased the speed of Spectral arrival. They should appear twice as fast.

  • Relic - We added a protection to attacks from the sea (Mercenaries, Ghost Event)

Knowledge
  • Endless Tides

  • Pop growth and Spectral growth increased by 20%

  • Ràn's Blessing

  • Spectral growth is working correctly, now gives +20%

Units
  • Seeress

  • Produces +3 -> +3.5 Wyrd

  • You can recruit a Valkyrie while being in negative Wyrd

Rat

We understand that keeping your pyres up can be overwhelming, so we are trying to give you more space by giving you a bit more time.

Clan
  • Losing a unit gives you 20s -> 30s of purification time

  • Earning military experience gives you 25% more purification time

Hounds

We’ve heard that Hounds is in a relatively good place. However, we are not happy with the sustain it has during combat, specifically against players. Also, we want players to choose more carefully which zerkers should be prioritized in terms of level to get lvl3 -> lvl 7. We didn’t change its clearing, but in mass combat you should be more careful about your zerkers.

  • Carcass gives 15% more experience; resources given are unchanged

  • We have reduced the amount of experience given by kills: 25% -> 20%

  • Experience needed to get level 2: 250 -> 225

Turtle

Turtle is a beast when we talk about relationships. It can gain too much fame in a short amount of time. We are nerfing it a bit.

Clan
  • The clan earns +30 -> 20 Fame for each positive level of relation with other clans and factions.
Hippogriff

Hippogriff is a monster in mid late game with its Varangian, at least that’s what we wanted, but we didn’t want it to go only Varangian. Varangians should be an elite squad: you convert some and work with other units. So we reduced the camp needed to get some, but we increased the scaling cost of the Varangians. We didn’t want to touch the “quality” of the units, but make it harder to stack them. So you should be able to make fewer Varangians.

Knowledge
  • Ember of Prosperity

  • Brazier produces +0.75 -> 0.5 Krown, +1.5 -> 1 during Ignite

Units
  • Varangian

  • Camp gives more space for them: 2 -> 3

  • Their scaling cost has been increased: 60 + (15 * nb) -> 60 + (45 * nb)

Mods

[expand type=showmore]

Map Editor
  • You can now assign “Any” to a Town Hall to let players choose their clan in the lobby

  • You can set “Free Teams” to let players choose their team in the lobby. You do not have a choice between Lock team or Free Team.

  • You can select a neutral faction, if they have a variant, you can choose between them (Jotunn ← → Gayant, Myrkalfar ←→ Lightalfar)

  • You can place Marmennills

Mods
  • You can now make a mod that is only a script

  • You can only have one script at a time per game

Bugfixes

[expand type=showmore]

Military path
  • Legion - Fixed loss of stats on military units when losing a tile with a military camp
Conquest
  • Titanomancy - Fixed an issue where the AI would kill its own Guardian of the Realms

  • Wall Will Falls - Fixed an issue where the Dragon could capture units from castle assault.

  • Minopoly - Fixed an issue where the Squirrel could not win making the Banquet of Valhöl

  • Age of Vampires - Fixed an issue where defeat would not trigger when the Warchief was killed

  • Defend the Oppressed - Nerfed AI assault

  • Cataclysm - Fixed a bug causing the Apocalypse event to remain active and close all routes to other players

  • Quarantine - Fixed an issue where loading a save would reset the life of the Gods’ Messenger

  • For Valhala - Fixed an issue where allies could not see the amount of Favors on the Altar of the Gods

  • Rough Seas - Fixed an issue where raids did not steal Faith for the Kingdom clan

  • Moonlit Betrayal - Fixed a crash when a werewolf was killed in a Brawler Camp after transforming

  • War is not an option - Fixed an issue where loading a save reset the player’s life and interrupted Fafnir’s assault

  • Fixed a crash that could occur when leaving a Conquest mission

Bifrost
  • Raven - Fixed an issue where mercenaries could be transformed into Dragonkin

  • Hippogriff - Fixed a crash that occurred when mining with Sindri and a Miner

  • Hippogriff - Fixed an issue where Varangians could not be converted with Faith when using the shared start-with of the Lion clan

  • Berserker Wrath - Fixed an issue where the Turtle AI sent a caravan to a Brawler Camp

  • Kraken - Fixed building prices being displayed on ally non-coastal tiles

  • Kraken - Fixed an issue where Hörgrs could be requested by allies or built by the Kraken on ally tiles

  • Boar - Fixed the second Conquest bonus not being offered

System
  • Fixed an issue where changing the sound device after launching the game would not apply

  • Ranked – Fixed clan selection when it was not the player’s turn

  • Ranked – Fixed a case where a player could access a lobby while already having a clan selected

  • Ranked – Added a safeguard to prevent the “Lobby Found” popup from appearing when you are already in a lobby

  • Ranked – Fixed GP/Rank icons not displaying correctly

  • Ranked – Fixed an issue where team/all chat did not work correctly

  • Building – Fixed colonizing a tile with an enemy Forge from allowing ongoing projects to be cancelled for resources

  • Notification – Fixed an issue where warning notifications incorrectly indicated the player was attacked when a scout on an ally’s tile was attacked

  • Notification – Fixed military notifications deselecting buildings.

  • Fixed decolonization not granting Fame when a sheep or foe was present on the tile.

  • Fixed mirrored maps not mirroring foes correctly

  • Added security to avoid being disconnected from lobby due to micro disconnection

  • Fixed spectator issues

  • Corrected fog not updating properly when switching view modes

  • Spectators can now see fame information for each clan

  • Knowledge tree now correctly shows the clan being spectated

  • Not able to join a full lobby

  • End game screen correctly displayed

Owl
  • Fixed Source of Urdarbrunnr blessing not granting full bonuses from upgraded camps

  • Fixed Parasitic Vegetable not reducing food consumption

  • Fixed descriptions for Feeling Safe and Legendary Heroes

  • Fixed Terraforming Ground giving resources from Brazier production

  • Fixed a crash caused by Invasive Fruit when two Owls in the same team give it to each other

Hounds
  • Fixed carcasses not being gatherable (new ability for Berserkers)

  • Fixed Foxserker freezing when reaching high attack speed

  • Fixed an exploit with the conversion cost of Brawlers

  • Fixed an issue with Bloodthirst healing not respecting the max health cap

Dragon
  • Dragon - Fixed merchant being in no work sometimes

  • Dragon - Fixed trading values from thralls with Miklagard

  • Dragon - Fixed military path being all unlocked once reaching 3000 military XP

  • Fixed enemy captured military units not updating color on the mini map

  • Fixed military path icon not displayed in end-game statistics

Southern Kingdoms
  • Fixed Catapult not staying selected after being packed/unpacked

  • Fixed Catapult SFX not playing when packed/unpacked

  • Fixed free Happiness upgrade being incorrectly proposed in Conquest

  • Fixed bonuses/knowledge affecting military units not working for Varangians (stat buffs, price reduction, etc.)

  • Fixed an issue where mining outside Sindri’s territory could remove ore from the deposit without granting it to the player

  • Fixed Catapult not validating clearing of certain tiles (Wyvern, Bifrost Portal, etc.)

  • Fixed multiple Sindris being able to mine the same deposit

  • Fixed Catapult triggering war against neutrals when attacking them during an assault

Lion
  • Fixed second Conquest bonus not working for Paladins

  • Fixed female Paladin sometimes playing male SFX

Stoat
  • Fixed Sentry cost with March of Brittany knowledge
Goat
  • Fixed Warchief ability not usable if an enemy scout is present on the same tile
Raven
  • Fixed Guardian’s Tower not granting Lore when scouting
Horse
  • Fixed conquest bonus decreasing forging speed not working
Owl
  • Fixed an issue where Fertile Soil and Lynx Lure did not allow caravans to produce food from wheat or deer
Turtle
  • Fix

Patch Notes for 16/10/2025

v3.7.58.42580

Event
Bugfixes
  • Bifrost - Fixed an issue where the Bifrost would not start properly on the server

  • Hyppogriff - Fixed a crash caused by the Brazier UI

Patch notes for 09/10/2025

v3.7.57.42572

Bugfixes

  • Lore Victory – Fixed incorrect amount required depending on the distance from the center of the map

  • AI – Now correctly takes new knowledge

  • Wyvern – Fixed a crash occurring when it was killed while throwing a fireball

  • Building – Fixed an issue where destroying a non-upgraded military building removed the upgrade bonus from units

  • Kingdom – Fixed a crash when building a mine on a Rimsteel tile in Monuments of the Ancients

  • Conquest – Fixed a spam event in Monuments of the Ancients when all AIs were killed

  • Owl – Fixed Nomad Branch consuming food

  • Owl – Fixed Heart of Yggdrasil being available in the build menu

  • UI – Fixed faith displayed on carcass for the Boarserker in Berserker’s Wrath

Known issues

  • Text - Missing localization

  • Bifrost - Unable to access server, p2p still available

Patch notes for 25/09/2025

v3.7.54.42538

balancing

Conquest
  • Between war and peace

  • Buffed relation gained by killing foes and enemy units

  • Buffed relation gained by befriending kobolds

  • Added notification on Kobold relation gain/loss

Bugfixes

Clans
  • Horse

  • Fixed Völund's Forge not being destroyable and not having an upkeep

  • Fixed Völund's Forge not available in Bifrost mode

  • Stoat

  • Fixed worker food consumption assigned on Duchy zone

  • Turtle

  • Fixed Supply Chain knowledge to be only applied on a zone with a caravan

  • Hippogriff

  • Monument of the ancient conquest - Fixed rimesteel generation

Others
  • Units - Fixed Militias/Bodyguard/Lord/Mercenary Raid consuming food

  • Map - Fixed debug map generation being visible sometime

Known Issues

  • Bifrost - Unable to access server, p2p still available

  • Missing some localization

  • Missing some updates on text

https://store.steampowered.com/app/466560/Northgard/

Conquest update for 22/09/2025

Conquest & Balance - available now


Conquest for Turtle
  • Between War and Peace Earn the trust of the Kobold King by increasing your reputation with him, while defending him from enemy attacks. His survival is key to your conquest

  • Sacred Lands Four powerful stones lie at the center of the land, each empowering a different path to victory: Domination, fame, trade, and wisdom. Control them wisely to gain the upper hand

  • War is not an option Fafnir demands regular offerings. The clan that offers the least will face his wrath. Be generous or be destroyed.

Conquest for Hyppogriff
  • Monuments of the Ancients The gods watch from above, hungry for tribute. Through sacred forges, you must raise mighty monuments to earn their blessing. Only those who honor them shall survive the trial to come.

  • Storm of Scales and Steel Deadly wyverns soar above, only the strongest armies will survive. Fortify your forces, dominate your foes, and claim victory through fire and steel.

  • Walls Will Fall Lay siege to the enemy's fortress and break its walls. Defend your forces against relentless counterattacks and claim victory through strength and strategy.


Balancing

Following your feedback, we’ve made some balance adjustments to the Snake and the Horse! We heard your concerns about the Snake having too much of an advantage, so some of its skills (Rapacious and Cloaked) have been scaled back to make fights fairer for opponents. As for the Horse, we’ve implemented community suggestions to give it a stronger start (and it also received a nice little surprise)!”!

If you want to have the details, read more below

[Full patch notes](https://store.steampowered.com/news/app/466560/view/499458444415206003 style=button)


what's next?

We’ve been working on the next update for a while now, but it’s still too early to share any details. Stay tuned as we’ll have more to reveal later this year!

Thank you for playing Northgard and see you there!

- The Northgard team

https://store.steampowered.com/app/466560/Northgard/

Patch Notes for 22/09/2025

v3.7.52.42509

Conquest

  • Turtle - Added 3 conquests

  • Between War and Peace

  • Sacred Lands

  • War is not an option

  • Hyppogriff - Added 3 conquests

  • Monuments of the Ancients

  • Storm of Scales and Steel

  • Walls Will Fall

Balancing

Snake

Rapacious

  • Resource gain is now capped at 4 units maximum

  • Minimum gain is 1 unit per resource

  • If multiple food types are available, production now only takes one food source into account

Cloaked

  • Food consumption reduction has been halved
Horse
  • Wounded warchiefs no longer suffer a production penalty

  • The Forge can now be built for free, but only one may exist at a time

  • Clan of the horse now have a horse on its town hall 🐎

misceallenous

  • QoL - Updated the Hyppogriff's Brazier UI for better consistency
bugfixes

Clans

Hippogriff

  • Fixed free Forge for Varangian being proposed in bonuses

  • Fixed pink flickering on the Brazier UI

  • Fixed Sindri’s colors not adapting to the selected team color

  • Fixed an issue where firing on allied tiles with the catapult would reduce relations

  • Fixed Sindri being able to mine deposits on befriended Jötnar/Kobold territory

  • Fixed Sindri not being assignable to the Anvil of the Gods

Snake

  • Fixed Signy’s defense increasing when running to the Scorched Earth destination

Stag

  • Fixed Training camp upgrade bonus not being fully applied to Einherjar

Stoat

  • Fixed the Jörmunr relic allowing tile colonization with Faith without triggering a cooldown

Lion/ Hippogriff

  • Fixed "!" icon above the lorestone
Conquest
  • Fixed a bug with the competitive event in Gods’ Fury

  • Fixed Warchief not being purchasable from the Skirmisher Camp in Hostile Lands

Misc.
  • Buildings - Fixed a crash when checking upgrade details on enemy buildings

  • System -Fixed multiple instances of food consumption reduction being additive instead of multiplicative

  • Text - Some text improvements and corrections

  • UI - Fixed some UI issue

https://store.steampowered.com/app/466560/Northgard/

Patch Notes for 08/07/2025

v3.7.30.42250

Bug Fixes
  • Ranked - Fixed crash when opening the leaderboard

  • Treasure - Fixed "admin only" decoration being visible

  • Snake - Fixed crash when choosing Spoils of Plenty

  • Hippogriff - Fixed Furnace keeper production on tile with two food building

  • Dragon - Fixed fame 200 not granting fame when capturing enemy unit

Patch Notes for 26/06/2025

v3.7.29.42209

IMPORTANT

Hippogriff - The clan is now available in Ranked

Bugfixes
  • Hippogriff

  • Fixed brazier UI overlapping the build menu

  • Fixed knowledge of the clan not proposed during Bifrost

  • Fixed Varangian to benefit from Mjöllnir relic with only shared military upgrade

  • Fixed conquest Townhall icon for upgrade

  • Turtle

  • Fixed new villager value displayed on recruit button with negative happiness

  • Fixed Shopkeepers benefiting from specialized worker tools without “Advanced Prospection” knowledge

  • Unit - Fixed unit dying when converted into a unit with less max life

  • Notification - Fixed “Armor Shred” icon when created

Known Issues
  • Hippogriff

  • Brazier UI Scaling issue

  • Missing SFX when deploying/packing the catapult in multiplayer

Patch notes for 17/06/2025

v3.7.28.42180

Balancing
  • Brazier split production will now always have a total value of 150% if more than one production is active
Bug fix
  • Hippogriff

  • Fixed conquest achievement not granted (for real this time)

  • Fixed Hippogriff IA not expanding

  • Fixed catapult not dealing damages to the Gate of Nidavellir in the final conquest

  • Fixed free camp upgrade bonuses in Conquest and Bifrost

  • Fixed free unit bonuses for Varangian in Bifrost

  • Fixed Abbey counting fame in production for Brazier

  • Fixed Military town hall upgrade not granting 1 more Varangian warband for each Varangian camp

  • Fixed Mining/Forging speed bonus not shared

  • Fixed "Rock Solid Statement" achievement granted when doing less than 200 damages in one shot

  • Modified text for: Ignite, Ignite information above the map, Sharing Ignite button, Furnace Keeper, tavern, Livability tooltip, Cathedral upgrade,start-with

  • New UI for sharing Ignite button

  • System - Fixed decolonisation reward granted to the wrong player

  • Event - Fixed participation on competitive event not working after loading a save

  • Bifrost - Fixed crash when checking relation with neutral if the player name have a special typo

  • Bifrost - Added missing description for Muspelheim realm

  • Stoat - Localization on lore building added

Known Issues
  • Hippogriff

  • Brazier UI overlapping on build menu

  • Brazier UI Scaling on the right

Patch notes for v3.7.27.42134

v3.7.27.42134

  • Added Korean localization

  • Added Ignite UI near concerned allies

  • Added tooltip on sharing/Not sharing button

  • Added Start-with detail for Houses and taverns

  • Modified Livability tooltips text

  • Modified Taverns description for Hippogriff

  • Modified 1st and 2nd conquest available for the Clan of the Hippogriff

  • Fixed Hippogriff ornament unlockable with silvers

  • Fixed shared ignite button to not be visible when playing in solo

  • Fixed 2nd level of leadership not granting all bonus life to Sindri with 5 military upgrades

  • Fixed achievement not granted when finishing Hippogriff conquest

Known issue

  • Some localization are missing (on the new texte added/modified)

  • Investigating on lag/freeze

Clan of the Hippogriff | Patch Notes for v3.7.26.42112

Clan of the Hippogriff
  • The clan of the Hippogriff is now available in game

  • The clan will be playable in ranked at a later date

↓ All details about the clan on the dedicated page ↓


v3.7.26.42112

Bug fix
  • Military path - Fixed Legion old bonus supply malus being granted on level 2 with the new effect

  • Knowledge - Fixed Military strategy working with enemy military units

  • Cross Of Vidar - Fixed patrol not attacking in Mission 6

  • Conquest - Fixed a crash in Gods fury Known Issues Hippogrif Missing some Deutch localization Missing Korean localization

Known Issues
  • Hippogriff

  • Missing Korean localization

  • Hippogriff conquest victory does not count for success

  • Gameplay - Decolonisation system issue if an enemy scout is present on the tile when another player uncolonize the tile

  • **Conquest - **IA losing alone in Titanomachy

  • Event - Issue with competitive event (IA and loading a save)

  • Bifrost - Crash when overing Ljosalf diplomacy menu if special characters are present in your pseudo

  • Lobby - Issue with lobby finder

Patch Notes for 24/04/2025

v3.6.94.41685

Changes

  • Squirrel - Warchief can be recruited in the Stove

  • Korean localization imported

Bugfixes

  • Fixed crashes caused by Dragon IA in solo/conquest/multiplayer

  • After placing a relic

  • After creating a military upgrade for kingdoms

  • After building a Monument of God

  • In case of UI freeze

  • When loading a save with an IA dragon

  • Added security to avoid crash when killing a neutral faction

  • Animation - Fixed Warrior/Champion and Shield Bearer/Fantassin attack animation

  • Units - Fixed move speed of military units

  • Units - Fixed vikings being able to send further villager to build

  • Kingdom - Fixed Armored Shred being triggered all the time

  • Military Path - Fixed Legion second level not working for Mercenaries for the Raven

  • Owl - Fixed Nomad Branches that could be bitten by werewolves in Moonlit Betrayal

  • Text - Fixed some typo issue

Known Issues

  • Dragon - Merchant in no work in specific case (to avoid try to not have a Trading Post with a Longship Dock on a same tile)

  • Multiplayer lobby issue

  • Stoat - Sentry cost issue with "marches of Brittany" knowledge

https://store.steampowered.com/app/466560/Northgard/

Patch notes for 18/04/2025

v3.6.91.41640

Changes
  • Warrior

  • 10 -> 11 attack

  • Piercing Strike ignore more armor depending on the difference of defense

  • Changed size of new model military units

Bugfixes
  • Fixed crashes when loading conquest/story save
Known Issues
  • Dragon - Merchant in no work in specific case (to avoid try to not have a Trading Post with a Longship Dock on a same tile)

https://store.steampowered.com/app/466560/Northgard/

Patch notes for 17/04/2025

v3.6.92.41644

Bugfixes

  • Story Mode- Fixed crashes when starting a mission

  • Fixed SFX of military units not working

  • Fixed upgraded bonuses granted multiple time in specific cases

  • Fixed military building having 50% less upgraded cost if an upgraded building is present on the same tile

  • Fixed a crash when loading new save

  • Clicking on a notification from military path unlock doesn’t open the military path menu

  • Updated military path notification so it no longer opens the military path menu when clicked

  • Hounds - Fixed fame 200 not giving back 50% of Military Experience from a dead Berserker

  • Turtle - Fixed caravan that can’t be deployed on multiplayer games

  • **Kingdom **- Fixed issue on upgrading cost and refund cost

  • Conquest - Fixed crash when starting Bifrost conquest battle

  • Conquest - Fixed Guest not having free unit in No Cost, No Mercy

  • Text - Fixed upgrading military building descriptions

Known Issues

  • UI - Dragon military path doesn’t show the correct amount of military Experience to reach a new level (1st - 50 | 2nd 500 | 3rd - 1250 | 4th - 2000 | 5th - 3000)

  • End Stat - No tracking for the Dragon military path

  • Mac - Fight FX issue

  • Creative - Crash when trying to spawn an Hawk on a tile

  • Missing some korean localization for some text

https://store.steampowered.com/app/466560/Northgard/

Winds of Fate - Out Now!

Hey Warchiefs! After a month of experimentation with you, it is finally time to deliver the Community Update to all of the community. Thank you all for your participation and, if you haven't followed our most recent blog posts, have a read before hoping into the game


Major Rework

All rework has been addressed in previous blog post, if you’re interested in one topic in particular, be sure to check them!

New combat reworked

The “power triangle” has been revamped to make multi-unit armies viable again, with shared bonuses across all unit types. Major tweaks affect all clans, including a fully reworked Legion path, a unique military path for the Clan of the Dragon, and a new southern Kingdom forge to support both mono and mixed armies.

Lobby reworked and ranked gamemode

2v2 is back in Quick and Ranked games, giving players a long-requested competitive mode in the new lobby system. A new pick system has also been added: clans are now chosen one by one in team modes (2v2 and 3v3) to improve strategy and fairness. In FFA and Duel, picks are now hidden to avoid last-second countering.

New visuals

All military units from both Northern clans and Southern kingdoms have received visual upgrades, following the improvements made to Warchiefs and specialized workers. Expect higher-resolution models, new animations, and more personality in each fighter. Battles now feel more intense with improved combat effects, especially in large engagements. Feedback is welcome as we polish the final visuals!

New conquests

3 new conquests has been added, linked to the clan of the Hounds


For more details on the update, be sure to check the patch notes

[Complete Patch Notes](https://store.steampowered.com/news/app/466560/view/506200344140709913 style=button)

Thank you all for following this journey for 7 years onward! We know there are still a lot of things to address, so be sure to stay tuned until then. We'll see you later for the release of the next Kingdom! -Northgard Team

https://store.steampowered.com/app/466560/Northgard/

Patch notes for Winds of Fate update

Greeting Vikings!

After the open beta period, we are now ready to provide all the modifications we tested to all players. Thanks again to all the players who participated in the beta, reported issues, shared their feedback, participated in the discussions, and helped us with the update!!

The main focus of this patch is around military unit and fight strategy to make all units more viable than only focusing on warriors. In this idea, this patch brings new unit abilities, forges, military path, but also some ranked change, some visual improvement, new conquest for the Clan of the Hounds, some QoL and a bunch of bug fixes.

Let’s check them out!

v3.6.90.41614

Military changes
Trinity

The first big change for this update is to really assume the trinity of base military units. Now in 1v1 a shield kills an axe that kills a warrior then kills a shield. We wanted this change to push you to play more with further units instead of only focusing on only one. We don’t forget clans that play only with one kind of unit and made some changes to avoid them to be left behind. Same for kingdom clans, they are not affected directly by this trinity change but we bring them a little change that will help them to stay on course. Here what we changed:

**Warrior ** Def 5 > 4 New ability Piercing Strike: Attacks partially ignore defense if the target has higher defense Weapon forge: Doesn’t give charge but break also the projectile resistance Shield Bearer Def 8 > 7 Weapon forge: Gain charge ability Axes Thrower Attack 11.5 > 12

Military building upgrades for vikings clan now share 50% of the stats to all other military units (except for Warchiefs, valkyrie and ghost).

Military unit cost now scale back as before, each unit increase the price of all unit by 6 krowns instead of 3 for other unit type.

Kingdom gained a new military upgrade, Armor shred: unit with it has a chance to break the defense and projectile defense of his target for 2 seconds.

Military Path

With this change, we felt that Legion will not fit well with the trinity update and the clan of the Dragon was really too much impacted. So we modified the Legion path and we created a new unique path for the clan of the Dragon. For the Dragon, we also rework some of their start with and knowledge to work well with the new path. Here what we’ve done:

Legion Lvl 1 - 50 xp]Foundations of war - Next military camps upgrade is free, and max warband generate Military Experience (10 max) Lvl 2 - 500 xpShared Ration - Basic military units Food consumption is reduced by 5% for each type of basic military unit in the zone. Lvl 3 - 1500 xpVeterans - Increase the bonus from military building upgrades to other units by 50% Lvl 4 - 3000xpValhalla calling - When on a battleground zone, units have a boost of power and attack speed of 25% (instead of 30%)

Leadership Lvl 1 - 50 xpBodyguard - Warchief produce 1 Military Experience Lvl 2 - 500 xpArmed Wing of the Clan - Each military forge grant 5% more health to your Warchief

DRAGON
Dragon Military Path

With the rework of legion and other military change, all 3 path didn’t fit well for this clan, so here his new path with a little particularity where from lvl 2 to 4, you will have to choose between two bonuses:

  • Lvl 1 - 50xp

  • ** Blood and Chains -** Thralls and captured units generate Military Experience (max 10)

  • ** Lvl 2 - 500 xp**

  • ** Draconic Haste -** Draconics units with an upgraded weapon gain 15% movement speed OR

  • ** Draconic Smithing -** Whirlwind forge gain 50% more range and Battlecry ability gain 100% more range

  • ** Lvl 3 - 1250 xp**

  • ** Goldforged Pact -** Draconic units cost 20% less krowns OR

  • Infernal Pact - Draconic Nightmares doesn’t cost Dragon Essence

  • ** Lvl 4 - 2000 xp**

  • ** Guardian’s Pact -** Draconic Nightmares absorb 30% of the damage dealt to Dragonkin OR

  • ** Infernal Whirlwind -** Whirlwind deals 80% damage

  • Lvl 5 - 3000 xp

  • Draconic Rage - Surtr enrage all other Draconic units in the zone, giving them 30% attack for 5 seconds (cost 5 Dragon Essence)

Dragon rework
  • Fame

  • Fame 200 - Each capture give fame depending on the unit captured

  • Start-with

  • Thrall production: when assigned to a building they do not increase the specialized worker production anymore, instead they produce 50% of the specialized worker production

  • Thrall formula cost: The decrease cost is now in percentage

  • Neutral thrall: Each neutral thrall give a different amount of essence once sacrificed

  • Kobold = 2

  • Dwarf/Myrkalfar = 3

  • Jotunn = 4

  • Knowledges

  • Blood, Sweat & Tears: You can’t assign one more thrall on upgraded production building, instead Thrall increase specialized worker production by 10%

  • Thrall Trade: The price of Thralls decreases 5% faster.

  • Draconic Frenzy: Once more than one unit is on a tile, the attack bonus is split by half for each unit on the same tile (once 6 units are on the same tile the attack bonus is set to 0%)

  • Draconic Rage: All draconic units on the same tile as Surt can capture enemy units.

Ranked

A lot of people were asking for some new stuff here, so welcome pick system and welcome back 2v2. We also add blind clan selection for duel ranked and FFA only.

**For 3v3 - **the first team will pick 1 clan, then team 2 will pick 2 clans, then team 1 will pick 2 clans and team 2 will pick its last clan

For 2v2 - he first team will pick 1 clan, then team 2 picks 2 clans and team 1 picks its last clan.

Quality of Life

We wanted to add a little thing that could help all players to manage their civilians more easily and allow more versatility in them when choosing who is going to build or repair a building. So now, all specialized workers can directly be sent to build or repair a building without having to convert them back into villagers first! Looking at you Rat and Turtle players, enjoy this change! We also make some little adjustment on other clan, lets check them:

Kraken

  • Ràn’s Blessing now give 20% pop growth to Spectral Warriors

  • Valkyries cost 100 krown instead of 120

**Woodcutter’s Lodge **

  • Stone upgrade cost is now10 -> 5

Lighthouse

  • Building cost is now 100 -> 50 except for the Clan of the Raven

Bifrost

  • Modified the UI and text from portal bonuses to make them more understandable when you can choose one of them.
Hound Conquest

With this patch we also introduce you to 3 new conquests for the Clan of the Hounds!

No Cost, No Mercy In the battle, all military experience gains are increased and all military units are free! Yes, free Torfin too. All your army will need more food to stand, but every foes, animals, even other human kills will provide you some good rations. Meat is meat right? Right???

Berserker’s Wrath The four spirit animals will guide you in this battle. Every few months, all Berserkers will be transformed into a specific one depending on the Animal season. All clan can only recruit Berserkers

Moonlit Betrayal Some sneaky werewolves are hidden in your population and they will bite healthy villagers to join their ranks. Find them before all your villagers are cursed, and send them out of your territory or prepare to fight them before the moon rises!


Bugfixes

[expand type=details]

  • Bifrost

  • Fixed Dragonkin being able to be untransformed

  • Fixed Overcrowding not allowing to build 2 smithy on a same tile

  • Fixed being able to build further Barricade on a same frontier

  • Fixed Kraken not able to forge Valkyries

  • Fixed military forge not available for the Hounds

  • Fixed unlimited free sentry for the Stoat

  • Fixed shared start with of the Lynx not splitting military experience correctly

  • Fixed Snake conquest bonus doubling scorched earth not working

  • Fixed Boar conquest bonus granting free upgrade once the Townhall is upgraded not granting the free upgrade if the Townhall is already upgraded

  • Fixed Harpoons not buffing production of Kingdom fisherman

  • Fixed Carpentry Mastery not discounting tower upgrade Conquest

  • Fixed Raven not earning fame when scouting a neutral faction

  • Fixed Squirrel being able to start the Banquet of Valhöll

  • Fixed issue with shared start with of the Snake Clan knowledge allowing to unlock knowledge without having unlock previous lore in the three

  • Fixed multiple knowledge buffing trade route krown production not stacking the buff

  • Fixed some UI

  • Fixed Harbor not allowing other clan to generate lore or fame

  • Fixed coinage not working for the Owl clan

  • Fixed Longship dock not being repairable during winter on Niflheim

  • Fixed white Wolf/Bear and Fox/Bear/Boar/Wolf on Vanaheim not working as classic animal for Hound clan

  • Fixed Oasis tile near Townhall not being cleared at the start of the realm Idavoll

  • Fixed Lay Lay Land not allowing other clan to colonise tile with animals without clearing the tile

  • Fixed Kitchen Nightmare not allowing to summon his Warchief for free after he died

  • Fixed No slot use bonuses not allowing ally to build on a fully built tile

  • Fixed Miner mining in the deposit in Nidavellir realm

  • Fixed Spoil of plenty granting Standard Lure to all players once unlocked by one

  • Added a security to avoid being stuck on bonus selection

  • Fixed stolen lore issue when taking Spoil of Plenty

  • Fixed Pain suppressant knowledge not working for clan other than the Rat

  • Fixed exploding tower bonus dealing damage to ally unit

  • Fixed Source of Urdarbrunnr not working with upgraded Shaman camp

  • Conquest

  • Fixed an issue on Battle for Midgard where a portal could not be closed

  • Fixed villager cost not increasing in Quarantine mission for Turtle Clan

  • Fixed new assault launched when loading a save of How to train a Wyvern

  • Fixed new Brawler camp spawning after loading a save in Age of Vampires

  • Clan

  • Hounds

  • Fixed canceling a started fight in Brawler camp not refunding krown

  • Owl

  • Fixed an issue where you can summon infinite Warchief

  • Fixed trade route to Miklagard not stopped if Hypnotic Spores or Shipbuilding root is destroyed

  • Turtle

  • Fixed Shopkeeper production in winter when collecting farm/deer

  • Fixed an issue where a caravan could be deployed on an unauthorised tile

  • Fixed IA and foes attack targeting directly the Caravan

  • Ox

  • Fixed Military Training knowledge not granting bonus attack when upgrading military camp other than the Training camp

  • Goat

Fixed first conquest bonus not granting the correct amount of sheep

  • Neutral

  • Fixed Miklagard relation not increasing if a player befriend a neutral after another player

  • Cross of Vidar

  • Added security to avoid a crash at the end of first mission

  • Fixed issue with camera placement in mission 10

  • Misc.

  • Map - Fixed mirror generation not spawning the same foes for both player

  • Multiplayer - Added security to avoid crash when starting to search a ranked game

  • Fixed some text issue

  • Fixed some UI issue

  • Added missing localization

Known Issues

[expand type=details]

  • Mac - Fight FX issue

  • Creative - Crash when trying to spawn an Hawk on a tile

  • Missing some korean localization for some text

https://store.steampowered.com/app/466560/Northgard/

Beta Patch notes for 27/03/2025

v3.6.81.41449-public-beta

Greetings Vikings!

With this patch, we changed some value for the clan of the Dragon, the 2nd level of legion (hoping you'll enjoy this one) AND we finally introduce the conquest mission for the Clan of the Hound!

This patch might be the last one with new content for you to try but be sure to send your feedback in the dedicated channels so that we can still adapt the numbers and other stats affected by the changes.

New conquest

You can now test the three special missions linked to the Clan of the Hounds. Those are:

  • No Cost, No Mercy

  • Berserker's Wrath

  • Moonlit Betrayal

Changes

Military path

_The last proposition for the 2nd level wasn’t really good for the path, as you said it was "meh tier" and wasn’t useful everytime. So here we are with a new proposition: _

Legion

  • 2nd level → 500 xp

  • Converting a military unit into another one cost 30% less kröwn.

Knowledge
  • Kraken - Ran’s Blessing now grant 20% growth speed to Spectral Warriors
Clan of the Dragon

  • Blood, Sweat & Tears - Bonus production granted by Thrall on upgraded building 10% instead of 15%

  • Blood and Chains - Thrall military experience production 0.75 instead of 1

  • Thrall cost formula - With the fix of the decreasing cost, 15% was better than the old decreasing price system, so we set the value a 10% (same decreasing time as before from 80 to 40, but faster than before if they cost more than that)

  • Draconic haste - Since the bonus doesn’t grant movespeed to all draconic unit we will set the bonus at 15% instead of 10%

Others

Bugfixes
  • Dragon - Fixed Thrall trade not reducing the increase cost of thrall by 20

  • Dragon - Fixed price of thrall not decreasing correctly at a certain point

  • Dragon - Fixed Capture UI not displayed correctly on Surtr

  • Kraken/Raven - Fixed Mercenary/Valkyrie forge not granting 5% HP with second level of Leadership path

Known Issues

https://store.steampowered.com/app/466560/Northgard/

beta patch notes for 20/03/2025

v3.6.80.41373-public-beta

_Greetings Vikings!

Some changes for the Dragon clan, Kingdom and legion this week, let us know what you think about them! We see your proposition to create a specific military path for the Kingdom, it can be a solution but we're running out of time to test this for this patch. We hope the new changes on legion will fit better with the kingdom clan._

Global Change

Military path
Legion

Some bonuses of the path weren't really easy to use for most of the clans. The second bonus was indeed the same as the first one and asked too many conditions to be really interesting and optimised. It also didn’t fit well with Kingdom clans. The third bonus was too weak in comparison with other bonuses.

  • 2nd level → 500 xp

  • Supply Malus is decreased by 10% for each unit kind in a zone (max 50%)

  • 3rd level → 1500 xp

  • Increase the shared bonuses to upgraded military building by 50%

  • Kingdom will share 50%, Viking 100%

Others
  • Shared bonuses on viking upgraded military building give 50% to other unit instead of 100%

  • Kingdom break armor extension : 30% chance to trigger instead of 20%, 20% break armor instead of 15%


Clan of the dragon

Military path
  • 2nd level → 500 xp choose between

[table equalcells=1]

  • Draconics unit with a forged weapon gain 10% move speed

  • Whirlwind forge gain 50% more range instead of 10% more chance to trigger

  • 4th level → 2000 xp choose between

[table equalcells=1]

  • Draconic Nightmares absorb 30% of damage done to Dragonkin (without triggering all forge of all Draconic Nightmares)

  • Whirlwind deal 80% of damage instead of 100%

Rework
Unit
  • Thrall cost formula : Cost increase for a fixed amount and price decrease by 15% each month
Knowledge
  • Draconic Rage : Allow all Draconic units on the same tile as Surtr to capture units. Captured unit have a chance to be a converted into a Dragonkin if there is place in the Warband

Bugfixes
  • Dragon - Fixed military path notification not displayed

  • Dragon - Fixed save not keeping player choice in the military path

  • Dragon - Fixed capturing a berserker keeping their abilities and UI

  • Dragon - Fixed military path UI info for other players when reaching the last level

Known Issues
  • Text issue on break armor forge of the kingdom

https://store.steampowered.com/app/466560/Northgard/

Beta Patch Notes for 06/03/2025

v3.6.74.41286-public-beta

_Greetings Vikings!

Thanks for your return on the new Dragon path and their rework. Again they are really appreciated. With all your feedback we will propose to you this week some changes to try to make it even better. Let’s find what we tried this week just under this :) _


Clan of the Dragon
Adding choice in the military path

_We agreed that the new path was a bit straight forward without having choice and it was a little bit annoying, so instead of changing the legion path with the new one (we felt that not a really good solution because the path has one more level and both guardian and Leadership are not the best for this clan) we prefer to propose further choices on each level except the first and last one.

Concerning the fact that the first level does not give a bonus, we think that with the other changes on the clan, adding another little buff will be too much, in addition, this new path gets one more level so we find that compensates for this._

  • 2nd level → 500 xp choose between:

  • Draconics unit gain 10% move speed

  • Whirlwind forge gain 10% more chance to trigger, and Battlecry forge gain 100% range

  • 3rd level → 1250 xp choose between

  • Reduce the base cost of Draconic Unit by 20%

  • Draconic Nightmare doesn't cost draconic essence

  • 4th level → 2000 xp choose between

  • Draconic Nightmares absorb 30% of damage done to Dragonkin (without triggering all forge of all Draconic Nightmares)

  • Whirlwind deal 100% of damage

  • 5th level → 3000 xp

  • New ability on Surtr

  • Cost 5 essence to increase attack power by 30% during 5 seconds for all other draconic units in the zone.

Rework

_We made a little change on Blood, Sweat & Tears, let us know what you think of it.

Concerning Draconic Frenzy, the nerf in early game is effectively too problematic, so we are proposing you something new, where the bonus decreases the more units you have on a same tile to zero. We think that it could give more versatility to this knowledge during all the game and be used more in the idea to be specific situational._

Unit
  • Thrall now produces lore and fame when assigned to Longship Dock.

  • Thrall cost formula : change the formula to buy Thralls from a flat amount to a percentage

Fame
  • Fame 200 : You now gain fame depending on the unit captured.
Knowledge
  • Blood, Sweat & Tears : You can assign 1 extra Thrall to production buildings. If the building is upgraded, Thralls increase specialized workers production by 15%

  • Draconic Frenzy : Give 100% attack for a unique unit. For each unit on the same tile as another, the bonus is divided by 2. (Once 6 unit are on a same tile the bonus will be set at 0%)

  • Draconic Rage : Allow all Draconic unit on the same tile as Surtr to capture unit


Others
Military Path
Leadership
_This path is all about your Warchief and being able to clear more easily so we didn’t agree on the fact that all units should give 2 military experience because the other path did that (except Ox, but I mean, they have other tools for that). This path will earn military experience by clearing so that is why we want to keep the passive gain at 1 for each unit, but we agreed that not having at least 1 military experience just by having the chief alone wasn’t fair.

Giving attack and defense for each forge was a little bit too much, but having more survivability with life looks like to be enough and fit well with the fundamentals of this path so we will keep this._

  • 1st level → 50 xp

  • The Warchief will produce 1 military experience alone on a tile

  • 2nd level → 500 xp

  • Each forge will give 5% more life

Balancing

_Following some feedback concerning the balancing for mono army against mix army we want to roll back the way cost units increase to see if this change can bring back the mono army into the ring.

Concerning Kingdom, we tried on our side to share the upgraded bonuses, but as expected this is an enormous buff for the kingdom, let us explain why. When a viking clan can upgrade 6 military camps, Kingdom can upgrade 12, not sure if we have to explain more than that why it’s not a good solution for them. However, we agreed that the kingdom needed something, and after thinking about it, they are missing one thing that we think will make the difference : a break armor effect. So we want to try to introduce a new military forge replacing the slow forge with this one._

  • Krown cost for military unit will increase at the same amount for each kind of unit (so after converting your first warrior, the next axe thrower will cost 36 instead of 33)

  • New Kingdom military forge

  • Break 15% of defense and projectile defense for 2 sec

  • 20% occurence change


Bugfixes
  • ** Building -** Fixed Destroyed upgraded military building granting upgrade bonus a second a second time
Known Issues
  • Dragon - "Thrall trade" knowledge description is not accurate

  • Dragon - Notification for the new military path are not working

https://store.steampowered.com/app/466560/Northgard/

Beta patch notes for 27/02/2025

v3.6.69.41192-public-beta

_Greetings Vikings!

Thanks for all your feedback on the rework of the Military path, forge and upgrade. They help us a lot! We are near a good version to give to all players but, we still feel that some point of Legion need to be tweaked! The usual feedback posts will stay available even if less considered in future updates.

In this new update we are going to try new things for Legion AND Leadership. These changes are made to reinforce the identity of both paths : Leadership about your Warchief in early and mid game, and Legion about your army around mid and late game!

But this is not the only point we are trying to find a solution. It is time to step into a new phase of the beta, less focused on the global changes and more on specific changes ... Looking at you Dragon!

With the reworked legion path, the clan ends up not fitting to any of the classic military path, that’s why we want to introduce one specific to the clan. At the same time, we also want to modify some knowledge to answer some doubts some of you expressed regarding the Knowledges and Start-With for the clan. That way we hope to make them more useful/used for you! We let you test all these new changes and give us feedback, nothing is definitive at this point so don’t be too dramatic if you find some changes that aren’t balanced yet :) _


Clan of the dragon
A new military path

This unique path will basically work as a normal path. You will need to gain military experience to unlock new levels. The only difference is that there is one more level.

1st level → 50 xp

  • Thralls population generate military Experience (max 10) 2nd level → 500 xp

  • Draconics unit gain 10% move speed 3rd level → 1250 xp

  • Reduce the base cost of Dragonkin and Draconic Nightmares by 20% 4th level → 2000 xp

  • Draconic Nightmares doesn’t require Essence 5th level → 3000 xp

  • Draconic Nightmares absorb 20% of damage done to Dragonkin

Rework

We noticed some specificities of the clan were neither used nor…useful (according to you). For example, the mechanics around the thralls were often abandoned mid-game and those poor souls ended up only gathering food instead of working on your production buildings. We’ll try to address that via some changes to make them more efficient for the clan

Start With

Thralls - Gather 50% of the same resources as the specialized worker of the building they are assigned at.

Fame

Fame 200 - You now gain 5 fame for each capture.

Knowledge
  • Blood, Sweat & Tears - You can assign 1 extra Thrall to production buildings. If the building is upgraded, they benefit from the production bonus.

  • Draconic Frenzy - 30% attack power for a military unit with no other unit of the same kind in their zone.

  • Capture has taken Defensive strategy place

  • Military Strategy has taken Capture place [table noborder=1]Old placementNew placement


Others
Military Path
Legion

We agreed on some point that the first and third levels are too strong right now. So here are the changes we want to try.

  • 1st level → 50 xp

  • No more free forge, this doesn’t fit with this path, it doesn't make sense that you can forge while this path turns around upgrading military buildings. Instead the first military upgrade will be free.

  • 3rd level → 1500 xp

  • We revert this change to the previous behaviour except the value will be less efficient due to the change on shared bonuses between all military units. The idea behind that change is to strengthen your army when you reach this level and not allow you to over recruit. So each upgrade will grant 25% more bonuses of the corresponding building.

Leadership

We agreed that this path may be a little bit below against Legion so we want to add a little change to make it more impactful in early and mid game and strengthen the identity of the path a little more.

  • 2nd level → 500 xp

  • Each forge will give 5% more life, attack and defense to the Warchief

Balancing

_Following some previous feedback, here are some more changes on previous iterations of the Beta _

  • Woodcutter camp - The upgrade cost less stone 10 -> 5

  • Warrior forge - break armor reduced 25% -> 15%

  • Kraken - Valkyrie cost decreased : 120 -> 100

  • Lighthouse - Now cost 100 -> 50 (except for Raven)


Known issues

Patch notes for 20/02/2025

v3.6.66.41153

Bugfixes

  • Military Path - Fixed exploit unlocking multiple military path

  • Server - Added security to minimize lag during multiplayer game

  • Stoat - Fixed crash when placing a Sheepfold on a Duchy tile

  • Turtle - Fixed an issue when trading with caravan

  • Turtle - Fixed an issue with caravan placement preview

  • Horse - Fixed "Excavation" knowledge not working on Gold deposit

  • Bifrost - Added security to avoid portals tile to propose allready own bonuses

https://store.steampowered.com/app/466560/Northgard/


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