# Northgard: Definitive Edition Patch notes for Winds of Fate update - Product: Northgard: Definitive Edition (https://whatsnew.fyi/product/northgard-definitive-edition) - Vendor: Shiro Games - Date: 2025-04-16 - Original notes: https://store.steampowered.com/news/app/466560/view/506200344140709913 - Permalink: https://whatsnew.fyi/product/northgard-definitive-edition/releases/2025-04-16-patch-notes-for-winds-of-fate-update What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Warrior defense reduced from 5 to 4 - **added** — Warrior ability Piercing Strike that allows attacks to partially ignore defense if target has higher defense - **changed** — Warrior weapon forge now breaks projectile resistance instead of giving charge - **changed** — Shield Bearer defense reduced from 8 to 7 - **changed** — Shield Bearer weapon forge now grants charge ability - **changed** — Axes Thrower attack increased from 11.5 to 12 - **changed** — Military building upgrades for vikings clan now share 50% of stats to all other military units except Warchiefs, Valkyries and ghosts - **changed** — Military unit cost scaling changed from 3 krowns per unit to 6 krowns per unit - **added** — Kingdom gained new military upgrade Armor Shred that gives units a chance to break target defense and projectile defense for 2 seconds - **changed** — Legion path redesigned with new abilities Foundations of War, Shared Ration, Veterans, and Valhalla Calling - **added** — Leadership path added with Bodyguard and Armed Wing of the Clan abilities - **added** — Dragon clan received new Dragon Military Path with branching choices at levels 2, 3, and 4 - **changed** — Dragon Fame now grants fame for each capture depending on unit captured - **changed** — Dragon thrall production when assigned to buildings now produces 50% of specialized worker production instead of increasing it - **changed** — Dragon thrall formula cost calculation changed to percentage-based - **changed** — Dragon neutral thralls give different essence amounts based on type: Kobold 2, Dwarf/Myrkalfar 3, Jotunn 4 - **added** — Ranked pick system introduced for 3v3 and 2v2 matches - **added** — Blind clan selection added for duel ranked and FFA modes - **added** — 2v2 ranked mode returned > Greeting Vikings! After the open beta period, we are now ready to provide all the modifications we tested to all players. Thanks again to all the players who participated in the beta, reported issues, shared their feedback, participated in the discussions, and helped us with the update!! The main focus of this patch is around military unit and fight strategy to make all units more viable than only focusing on warriors. In this idea, this patch brings new unit abilities, forges, military path, but also some ranked change, some visual improvement, new conquest for the Clan of the Hounds, some QoL and a bunch of bug fixes. Let’s check them out! > **v3.6.90.41614** ##### Military changes ##### Trinity _The first big change for this update is to really assume the trinity of base military units. Now in 1v1 a shield kills an axe that kills a warrior then kills a shield. We wanted this change to push you to play more with further units instead of only focusing on only one. We don’t forget clans that play only with one kind of unit and made some changes to avoid them to be left behind. Same for kingdom clans, they are not affected directly by this trinity change but we bring them a little change that will help them to stay on course. Here what we changed:_ **Warrior ** Def ~~5~~ > **4** New ability Piercing Strike: Attacks partially ignore defense if the target has higher defense Weapon forge: Doesn’t give charge but break also the projectile resistance **Shield Bearer** Def ~~8~~ > **7** Weapon forge: Gain charge ability **Axes Thrower** Attack ~~11.5~~ > **12** **Military building upgrades** for vikings clan now share 50% of the stats to all other military units (except for Warchiefs, valkyrie and ghost). **Military unit cost** now scale back as before, each unit increase the price of all unit by 6 krowns instead of 3 for other unit type. **Kingdom gained a new military upgrade, Armor shred**: unit with it has a chance to break the defense and projectile defense of his target for 2 seconds. ##### Military Path _With this change, we felt that Legion will not fit well with the trinity update and the clan of the Dragon was really too much impacted. So we modified the Legion path and we created a new unique path for the clan of the Dragon. For the Dragon, we also rework some of their start with and knowledge to work well with the new path. Here what we’ve done:_ **Legion** Lvl 1 - 50 xp]**Foundations of war -** Next military camps upgrade is free, and max warband generate Military Experience (10 max) Lvl 2 - 500 xp**Shared Ration -** Basic military units Food consumption is reduced by 5% for each type of basic military unit in the zone. Lvl 3 - 1500 xp**Veterans -** Increase the bonus from military building upgrades to other units by 50% Lvl 4 - 3000xp**Valhalla calling -** When on a battleground zone, units have a boost of power and attack speed of 25% (instead of 30%) **Leadership** Lvl 1 - 50 xp**Bodyguard -** Warchief produce 1 Military Experience Lvl 2 - 500 xp**Armed Wing of the Clan -** Each military forge grant 5% more health to your Warchief ##### DRAGON ##### Dragon Military Path _With the rework of legion and other military change, all 3 path didn’t fit well for this clan, so here his new path with a little particularity where from lvl 2 to 4, you will have to choose between two bonuses:_ - **Lvl 1 - 50xp** - ** Blood and Chains -** Thralls and captured units generate Military Experience (max 10) - ** Lvl 2 - 500 xp** - ** Draconic Haste -** Draconics units with an upgraded weapon gain 15% movement speed OR - ** Draconic Smithing -** Whirlwind forge gain 50% more range and Battlecry ability gain 100% more range - ** Lvl 3 - 1250 xp** - ** Goldforged Pact -** Draconic units cost 20% less krowns OR - **Infernal Pact -** Draconic Nightmares doesn’t cost Dragon Essence - ** Lvl 4 - 2000 xp** - ** Guardian’s Pact -** Draconic Nightmares absorb 30% of the damage dealt to Dragonkin OR - ** Infernal W _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/466560/view/506200344140709913]_