# Old School RuneScape Sailing XP Review & Further Fixes - Product: Old School RuneScape (https://whatsnew.fyi/product/old-school-runescape) - Vendor: Jagex Ltd - Date: 2025-12-03 - Original notes: https://store.steampowered.com/news/app/1343370/view/514101941080425772 - Permalink: https://whatsnew.fyi/product/old-school-runescape/releases/2025-12-03-sailing-xp-review-further-fixes What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Made a variety of balancing focused tweaks to Sailing XP - **added** — XP Rewards like XP Lamps or the Tears of Guthix are now able to be used on Sailing - **fixed** — Improved the hitbox of Lost Supplies to better match their model and make them more intuitive to collect - **changed** — Increased the size of the Cargo Hold's model and clickbox to make it easier to click on - **fixed** — Players should no longer find themselves logging in at the last port that they visited if they logged out with their boat docked at an island's mooring point - **added** — Shipwrights can now repair your boat for 50 GP per Hitpoint restored - **changed** — Boats will now heal to full whenever their keel or hull is upgraded - **changed** — Cargo crates from Courier tasks no longer count towards the Cargo Hold storage cap for UIM players - **fixed** — Removed some invisible walls in the Fremensund near Meaty Aura Logist - **changed** — Chum Stations now require the same Sailing level to use as is required to build them - **changed** — Default settings have been adjusted so that using the 'Check Materials' button on boat upgrades will display a message in chat by default - **fixed** — Diving gear is no longer deleted when deposited into the Cargo Hold - **changed** — A helmet-related Mermaid riddle solution has been updated to incorporate another correct solution - **fixed** — Fixed a bug where players sorting Merchant Salvage were being told that they did not have the Sailing level requirement to sort through it in some scenarios - **fixed** — Players can no longer walk onto 'sailable' tiles in Varlamore and Laguna Aurorae and teleport themselves to Port Sarim - **added** — Planks from the Plank Sack are now useable when building facilities on a boat - **fixed** — The Captain's Log no longer suggests that there is any evidence of the Sharhai to the west of Vatrachos Island, because the evidence is actually to the east - **changed** — Frost Dragons now respawn every 15 ticks (9 seconds) down from 60 ticks (36 seconds) - **fixed** — Player-owned house constructions and decorations now display correctly, with all textures and details appearing as intended - **fixed** — Fixed a bug where players received their guaranteed Mimic on the 26th casket (or 11th Master) instead of the intended 25th Elite or 10th Master _Pull up a chair and hold on to your Crystal Extractors because this week's update features a whole host of Sailing tweaks and improvements, alongside some hefty XP balancing changes. _ ##### Changelog - December 3rd [expand type=details expanded=false] **Sailing XP Changes** - Made a variety of balancing focused tweaks to Sailing XP. Please see the full blog for more info and full context. **Other Sailing Changes** - XP Rewards like XP Lamps or the Tears of Guthix are now able to be used on Sailing! - We've improved the hitbox of Lost Supplies to better match their model and make them more intuitive to collect. We're almost certain we've got it right this time! - The size of the Cargo Hold's model and clickbox has been slightly increased to make it easier to click on. - Players should no longer find themselves logging in at the last port that they visited if they logged out with their boat docked at an island's mooring point. - Shipwrights can now repair your boat for 50 GP per Hitpoint restored. - Boats will now heal to full whenever their keel or hull is upgraded. - Cargo crates from Courier tasks no longer count towards the Cargo Hold storage cap for UIM players. Note that this is a temporary fix until we work with UIM players to settle on a better long-term solution for UIM gripes with Port Tasks. - Removed some invisible walls in the Fremensund near Meaty Aura Logist. - Chum Stations now require the same Sailing level to use as is required to build them. Meaning if you can build one, you can use one! - Default settings have been adjusted so that using the 'Check Materials' button on boat upgrades will display a message in chat by default. - Diving gear is no longer deleted when deposited into the Cargo Hold. - A helmet-related Mermaid riddle solution has been updated to incorporate another correct solution. - We've fixed a bug where players sorting Merchant Salvage were being told that they did not have the Sailing level requirement to sort through it in some scenarios. - Players can no longer walk onto 'sailable' tiles in Varlamore and Laguna Aurorae and teleport themselves to Port Sarim. - Planks from the Plank Sack are now useable when building facilities on a boat. - The Captain's Log no longer suggests that there is any evidence of the Sharhai to the west of Vatrachos Island, because the evidence is actually to the east. Our bad on this one, but well done to any explorer spirits who went out of their way to find this evidence regardless! - Frost Dragons have had their respawn timer made faster. They'll now respawn every 15 ticks (9 seconds) down from 60 ticks (36 seconds). **Z-buffer Graphical Fixes** - Player-owned house constructions and decorations now display correctly, with all textures and details appearing as intended. - Updated the Shilo Village gem mine entrance so it displays as open rather than blocked when viewed. - The fireplace on a wall near Orthus Farm no longer clips with the building. - Fixed the Ancient Mushroom reflection at Fossil Island and the wall near the Fortis Colosseum so they now display correctly without flickering or visual glitches. - Quetzal tails no longer clip through hay piles. - The Seed Vault shadow now displays correctly without flickering or overlapping with the floor. - Ritual circles from the Enchantment of Forestry event now sit correctly on the ground, preventing them from clipping on uneven terrain. **Other Changes** - Fixed a bug where players received their guaranteed Mimic on the 26th casket (or 11th Master) instead of the intended 25th Elite or 10th Master. - With the exception of PvP and Deadman worlds, players who start to harvest an allotment and in the same tick use the same produce on a compost bin, will once again continue harvesting and composting automatically until the patch empties or the compost bin fills. - This had stopped working because the code for using items on scenery was breaking binding effects such as the Ice spe _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1343370/view/514101941080425772]_