# Old School RuneScape More Sailing & Interface Changes | December 17th - Product: Old School RuneScape (https://whatsnew.fyi/product/old-school-runescape) - Vendor: Jagex Ltd - Date: 2025-12-17 - Original notes: https://store.steampowered.com/news/app/1343370/view/514103843981623332 - Permalink: https://whatsnew.fyi/product/old-school-runescape/releases/2025-12-17-more-sailing-interface-changes-december-17th What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — In the Gwenith Glide, you can now get back on your boat shortly after breaking a Resonance Crystal instead of being locked out - **changed** — Rune and Dragon Helms now have increased Resonance Crystal resistance, requiring fewer clicks to remove crystals at higher tiers - **fixed** — In the Gwenith Glide, the speed boost from removing crystals from the Crystal Helm can no longer be carried over to the next trial - **fixed** — Fixed an issue in the Gwenith Glide where leaving the crystal's teleport area just before teleport occurred could stop you from using your next teleport - **fixed** — Your boat can no longer get stuck on the Scoreboard buoy during Barracuda Trial 1 - **changed** — Barracuda Trials now finish when you sail away, so you can only start a trial when close by - **changed** — The Shellbane Gryphon now respawns every 12 seconds instead of every 18 seconds - **changed** — The Shellbane Gryphon Collection Log now lists the pet first, inline with other Collection Logs - **added** — Added a new right-click option to ledger tables as 'Take-any-cargo', allowing you to quick-take a random cargo without bringing up the choice menu - **fixed** — You'll no longer run into issues taking a second Port task because it uses the same type of crate as your previous accepted task - **changed** — Reduced the number of sharks around Mermaid locations, including in multi-combat zones, to make Mermaid tasks clearer and less disruptive - **changed** — If your helm's covered in crystals when you order your crew to operate it, the game now recognises immediately that they can't do it - **fixed** — Fixed the problem where Patchy's menu on Mos Le'Harmless had extra 'Buy' options that didn't work - **changed** — Patchy's menu on Mos Le'Harmless can now be viewed by players who aren't already carrying a suitable pair of items - **changed** — Patchy's bandana eyepatch combo items now have their colours written into the item names to help distinguish between them - **added** — The Jar of Feathers can now be stored in the Achievement Gallery display of a player-owned house - **fixed** — The Gull's idle animation now has the tail looping seamlessly - **fixed** — In the skill guide, checking materials for the Eternal Brazier now correctly mentions the 6 Runite bars required - **fixed** — You can no longer receive double Wind or Gale Catcher charges at once when multiple players trim sails on the same tick ##### Changelog - December 17th [expand type=details expanded=false] **Sailing Improvements & Fixes** - In the Gwenith Glide, if your boat is hit by Resonance Crystals while you’re off the Helm, you can now get back on it shortly after breaking the crystal, instead of being locked out. - Rune and Dragon Helms now have increased Resonance Crystal resistance, meaning fewer clicks for removing crystals at higher tiers. - In the Gwenith Glide, the speed boost now fully resets when a trial starts, so the speed boost from removing the crystals from the Crystal Helm can no longer be carried over to the next trial. - Fixed an issue in the Gwenith Glide where leaving the crystal’s teleport area just before the teleport occured could sometimes stop you from using your next teleport. - Your boat can no longer get stuck on the Scoreboard buoy during Barracuda Trial 1. - Barracuda Trials now finish when you sail away, meaning you can only start a trial when close by. - The Shellbane Gryphon now respawns every 12 seconds instead of every 18 seconds. - The Shellbane Gryphon Collection Log now lists the pet first, inline with other Collection Logs. - Added a new right-click option to the ledger tables as "Take-any-cargo", allowing you to quick-take a random cargo without bringing up the choice menu. - You’ll no longer run into issues taking a second Port task because it uses the same type of crate as your previous accepted task. Note that some crates or tasks may be cleared on login as part of the change. - Reduced the number of sharks around Mermaid locations, including in multi-combat zones like North of Crash Island. This should make Mermaid tasks clearer and less disruptive, giving you more breathing room to spot hints and respond. - If your helm's covered in crystals when you order your crew to operate it, the game will now recognise immediately that they can't do it, instead of waiting until the crew reaches the helm before giving the feedback. - On Mos Le'Harmless, Patchy's menu has had a quick spruce-up: - Fixed the problem where it had extra 'Buy' options that didn't work. - The menu can now be viewed by players who aren't already carrying a suitable pair of items, making it easier for new arrivals to learn about Patchy's options. - His bandana eyepatch combo items now have their colours written into the item names to help distinguish between them. - The Jar of Feathers can now be stored in the Achievement Gallery display of a player-owned house. - The Gull’s (aka Scrongly’s) idle animation has had a tidy-up, with the tail now looping seamlessly. - In the skill guide, checking materials for the Eternal Brazier now correctly mentions the 6 Runite bars required. - You can no longer receive double Wind or Gale Catcher charges at once when multiple players trim sails on the same tick. - Coral patches have had a buff this week: - Firstly, all three variants have a reduced chance of disease. - Secondly, the harvest yields have increased - for patches that grow _after_ this update. Moving forward, the minimum yield for each variant should be 4 at all Farming levels, increasing as your level improves until you have a decent chance of receiving over 16 at level 99. The magic secateurs still improve your chances of a higher yield, as they did before. - Fixed an issue where boats could be summoned without a Teleport Focus if one had previously been built on the boat. - Fixed an issue where boats could get stuck in certain positions near the Brimhaven Port. - Rum-dashed Ralph now refers to the correct helm material in his tips. - Drinking Lunarshine no longer causes the player character's jaw to disappear. - The correct player's RSN is now shown on all messaging boxes of the Navigation Permissions, including the cargo hold access message. - Updated the model of dog castaways in the Castaway Sailing random event. - The camera starts now panning without delay when using the telescope at Piscarilius food hall. - The pirates of the wandering _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1343370/view/514103843981623332]_