# Old School RuneScape Music System Improvements & Deadman Tweaks | February 11th - Product: Old School RuneScape (https://whatsnew.fyi/product/old-school-runescape) - Vendor: Jagex Ltd - Date: 2026-02-11 - Original notes: https://store.steampowered.com/news/app/1343370/view/509605317489721365 - Permalink: https://whatsnew.fyi/product/old-school-runescape/releases/2026-02-11-music-system-improvements-deadman-tweaks-february What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Volume sliders in the settings menu now slide when adjusting the volume instead of functioning as discrete buttons - **changed** — Expanded modern music Area Mode across the entire game using natural scenery like walls and cliffs instead of perfectly square areas for smoother music transitions - **added** — Custom music playlists allowing players to create up to three playlists of unlocked music tracks - **changed** — Random music mode updated to true shuffle - **added** — Setting to remember the last music mode on login rather than always reverting to Area Mode - **added** — Setting to choose a default track to play when entering an area in Area Mode - **added** — Setting to automatically update music when switching between playlists - **added** — Setting to pick which music mode is used when manually selecting tracks - **added** — Setting to hide locked or unlocked tracks in playlists - **added** — Setting to change the colours of locked and unlocked tracks in playlists - **fixed** — Trinket of Fortuity's teleport timer can no longer be bypassed by placing it in the looting bag - **changed** — Trinket of Fortuity now applies only the 7-second teleport timer without requiring the out-of-combat timer - **fixed** — Emblem Trader now roams in the multi-area of the Revenant Caves without issues - **changed** — Autocast settings are now remembered in Permanent Deadman when switching weapons - **removed** — Bank chest inside the Chambers of Xeric raid can no longer be used in Permanent Deadman - **changed** — Players on a boss-specific Slayer task can now enter the lair of that specific Wilderness boss without meeting diary requirements - **added** — World 390 (AUS) activated for LMS Competitive - **added** — World 569 (AUS) activated for Bounty Hunter _This week we've got music system improvements and Deadman: Annihilation tweaks, alongside some under-the-hood improvements!_ --- ##### Changelog - February 11th [expand type=details expanded=false] **Music System Improvements** - Audio Slider: The volume sliders in the settings menu will now actually slide whenever you want to adjust the volume. - Area Mode: We’ve now expanded the modern music Area Mode across the entire game, using natural scenery like walls and cliffs for smoother instead of perfectly square areas, resulting in more natural and atmospheric music transitions between locations. - Custom music playlists: You can now make up to three custom playlists of your own. Just pick any music tracks you’ve unlocked in-game, right-click them, and add them to a playlist. - The random music mode is updated to a true shuffle. - Added a host of new settings to help refine your music experience. You can now: - Enable remembering the last music mode on login rather than always reverting to Area Mode - Choose a default track to play when entering an area in Area Mode - Automatically update music when switching between playlists - Pick which music mode is used when manually selecting tracks - Hide locked or unlocked tracks in playlists - Change the colours of locked and unlocked tracks in playlists **Deadman: Annihilation Changes** - The Trinket of Fortuity's teleport timer can no longer be bypassed if you place it in your looting bag. - Only the 7-second teleport timer will apply if you have a Trinket of Fortuity active on you, meaning you no longer have to also wait for the out-of-combat timer too. - The Emblem Trader will now roam in the multi-area of the Revenant Caves without any issues, so you can hand in your Emblems without needing to high alch them. **Permanent Deadman Changes** - Your autocast settings will now be remembered in Permanent Deadman, just as they are in Deadman: Annihilation. This means that if you haven’t attacked a player for 20 seconds, your staff’s autocast setting will remain even after switching to another weapon and back again. - The bank chest found inside the Chambers of Xeric raid can no longer be used in Permanent Deadman. **Behind-the-Scenes Improvements to Combat Infrastructure** - We've focused on strengthening and future-proofing the combat infrastructure for upcoming major releases like _Leagues VI, The Blood Moon Rises_ and _The Fractured Archive. _This will help ensure these combat-heavy updates integrate well with the engine, and are implemented smoothly for launch. If you come across any bugs or unusual behaviours, please let us know - we'll be keeping an eye of your feedback! **Other Changes** - If you’re on a _boss-specifi_c Slayer task, you can now enter the lair of that specific Wilderness boss without meeting the diary requirements. Note that this won’t work for generic Slayer tasks, it has to be for that specific boss. **PvP Rota** The PvP rota has moved to **Period A**: - 539 - (US) - PvP World - 318 - (UK) - Bounty Hunter World - 548 - (Germany) - High-Risk PvP World - 577 - (US) - Free-to-Play PvP World - 559 - (UK) - LMS Competitive World 390 (AUS) for LMS Competitive has been **activated** with this rota. World 569 (AUS) for Bounty Hunter has been **activated** with this rota. The PvP Arena is using **'1 Def Pure'** loadouts in Ranked Duels and Tournaments this week. --- ##### Will It Slide? If you caught our Game Jam VII blog (link), you already know that some music system improvements are landing with this update. OSRS grinds in Gielinor just aren’t the same without the soundtrack along for the ride, so as we roll into our 25th anniversary year, we figured now was the perfect time to freshen up the music system interface. ##### Audio Slider Picture this: a banger tune starts to play in-game, you go to turn it up- only to find out that the slider doesn't actually... slide? Turns out that “slider” was really just 21 buttons pretending to be one. Afte _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1343370/view/509605317489721365]_