# Old School RuneScape Sailing Changes and Gem Bag Expansion | May 13th - Product: Old School RuneScape (https://whatsnew.fyi/product/old-school-runescape) - Vendor: Jagex Ltd - Date: 2026-05-13 - Original notes: https://store.steampowered.com/news/app/1343370/view/678498544605200430 - Permalink: https://whatsnew.fyi/product/old-school-runescape/releases/2026-05-13-sailing-changes-and-gem-bag-expansion-may-13th What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Mapped various solo spawns of high-level seaborne creatures, such as Vampyre Krakens, Armoured Krakens and Great White Sharks - **changed** — Drop rates of Clue Scrolls from Sailing creatures are now buffed by ~5% for those who completed the Combat Achievements - **fixed** — Toggling double catches off now correctly applies the invisible Hunter boost - **fixed** — Hunter animals that always trigger the Horn of Plenty's double catch will no longer trigger it if the double catch toggle is off - **fixed** — Toggling double catches off will no longer consume charges as if it is on and not giving double loot - **changed** — Horn of Plenty now consumes a charge every 25 catches rather than having a 1/25 chance to consume it - **changed** — Double catches with Horn of Plenty will consume only one charge - **changed** — Horn of Plenty's double catch effect now works with crab traps, including Red, Blue, and Rainbow crabs - **added** — In the Shipyard, you can now use the side panel to move the facilities up or down the menu to customise the menu layout - **added** — Created a distinction between boostable facility types as 'Active' and 'Support' facilities - **added** — Added extra functionality to the 'Special Attack' button whilst on a boat to release Wind Motes - **added** — Sorting any salvage now has a small chance of dropping the Sailing pet, Soup - **changed** — Fish gained from Deep Sea Trawling (Krill, Haddock, Yellowfin, Halibut, Marlin, Bluefin) will now appear more vibrant when cooked - **changed** — Lighting of coral patches were slightly adjusted to be brighter - **changed** — Sailing items are now unblocked from Death's Coffer as their prices have now stabilised - **fixed** — The Boat Bottle indicator no longer gets hidden in the Shipyard interface - **fixed** — The Facility Bottle will now correctly ask if you want to discard the contents of your Cargo Hold if you choose to modify it on a raft - **fixed** — Fixed a bug where lighting a fire with a Shortbow using Rosewood, Ironwood and Camphor logs was giving more XP than with a Tinderbox - **added** — Released four new gem container options for semi-precious gems: Gem Pouch, Gem Satchel, Gem Tote and Gem Sack _The first batch of Sailing improvements announced earlier this week has arrived! Plus, four new gem container options and more Leagues VI changes..._ ##### Changelog - May 13th [expand type=details expanded=false] **Sailing Improvements** - Mapped various solo spawns of high-level seaborne creatures, such as Vampyre Krakens, Armoured Krakens and Great White Sharks. - The drop rates of Clue Scrolls from Sailing creatures are now buffed by ~5% for those who completed the Combat Achievements. - Horn of Plenty tweaks: - Toggling double catches off now correctly applies the invisible Hunter boost. - Hunter animals that always trigger the Horn of Plenty's double catch - such as Tecu salamanders - will no longer trigger it if the double catch toggle is off. - Toggling double catches off will no longer consume charges as if it is on and not giving double loot. - Horn of Plenty now consumes a charge every 25 catches rather than having a 1/25 chance to consume it. Also, double catches will consume only one charge as mentioned above. - The Horn of Plenty’s double catch effect now works with crab traps, including Red, Blue, and Rainbow crabs. - In the Shipyard, you can now use the side panel to move the facilities up or down the menu. This lets you customise the menu layout for you (and your player passengers) when you're on board. - Created a distinction between boostable facility types as 'Active' and 'Support' facilities (details down the blog). Active facilities will always ask you to meet the required Sailing level to use, while Support facilities can be permanently used once built via boost, without needing to reboost your Sailing level. Sails are a special case - Captains can keep using boosted-built sails, but other players must still meet the level requirement. - Added extra functionality to the 'Special Attack' button whilst you're on a boat (and attached to the Helm), allowing you to release Wind Motes. - Sorting any salvage now has a small chance of dropping the Sailing pet, Soup. - Fish gained from Deep Sea Trawling (Krill, Haddock, Yellowfin, Halibut, Marlin, Bluefin) will now appear more vibrant when cooked. Credit to the RuneLite 'Food Colouring' plug-in creator and the community for the inspiration and feedback! - Likewise, lighting of coral patches were slightly adjusted to be brighter. - Sailing items are now unblocked from Death's Coffer as their prices have now stabilised. - The Boat Bottle indicator no longer gets hidden in the Shipyard interface. - The Facility Bottle will now correctly ask if you want to discard the contents of your Cargo Hold if you choose to modify it on a _raft_. - Fixed a bug where lighting a fire with a Shortbow using Rosewood, Ironwood and Camphor logs was giving more XP than with a Tinderbox. - Fixed a bug that caused boat customisation to fail when a player had only one boat with a Greater Teleport Focus and summoned it to a port. **Gem Bag Expansion** - Released a series of new gem container options for semi-precious gems (Opal, Jade and Red Topaz) that you can level up as you progress: Gem Pouch, Gem Satchel, Gem Tote and Gem Sack. - **Gem Pouch** - Requires Level 12 Crafting. Combine Bolt of Linen, Thread and Silk to make a pouch which stores 5x Opal, Jade and Red Topaz. - **Gem Satchel** - Requires Level 39 Crafting. Combine a Bolt of Canvas, Thread, Silk and Gem Pouch to make a satchel which stores 10x Opal, Jade and Red Topaz. - **Gem Tote** - Requires Level 81 Crafting. Combine Bolt of Cotton, Thread, Silk and Gem Satchel to make a tote which stores 20x Opal, Jade and Red Topaz. - **Gem Sack** - Requires Level 81 Crafting. Combine Gem Tote, Gem Bag and Immaculate Moleskin to make a sack 60x of all uncut gems up to Dragonstone. - Added a new resource, Immaculate Moleskin, dropping at a rate of 1 in 50 from the Giant Mole and can be used to create the Gem Sack. - Introduced an optional instance encounter at the Giant Mole for a price of 25,000 GP. - Players who have complet _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1343370/view/678498544605200430]_