# Old School RuneScape Summer Sweep Up - Gear & PvM Changes | July 22nd - Product: Old School RuneScape (https://whatsnew.fyi/product/old-school-runescape) - Vendor: Jagex Ltd - Date: 2026-07-22 - Original notes: https://store.steampowered.com/news/app/1343370/view/706652383055184046 - Permalink: https://whatsnew.fyi/product/old-school-runescape/releases/2026-07-22-summer-sweep-up-gear-pvm-changes-july-22nd What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Gauntlet demi-bosses now have four fixed location spawns with randomized types instead of fully random spawns - **changed** — Demi-boss attack range reduced from 16 to 10 - **changed** — Non-demi-boss enemies in Gauntlet now have standardised defensive stats - **changed** — Weapon frames are now guaranteed from your first low tier NPC kill in Gauntlet - **added** — Phren Bark, Crystal Ore and Linum Tirinum are now stackable - **changed** — Crystal Shards are now automatically placed in inventory and drop quantities are more consistent - **changed** — Tier 1 weapon creation in Gauntlet now requires no Crystal Shards, down from 20 - **changed** — Tier 2 weapon creation in Gauntlet now requires 50 Crystal Shards, down from 60 - **changed** — Tier 1 armour creation in Gauntlet now requires 50 Crystal Shards, up from 40 - **changed** — Tier 2 Body armour creation in Gauntlet now requires 100 Crystal Shards, up from 80 - **changed** — Tier 2 Leg and Helmet armour creation in Gauntlet now requires 50 Crystal Shards, down from 80 - **changed** — Tier 3 armour creation in Gauntlet now requires 100 Crystal Shards, up from 80 - **changed** — Gauntlet Speed-chaser now requires completion in under 4:45, down from 5:00 - **changed** — Gauntlet Speed-runner now requires completion in under 3:45, down from 4:00 - **changed** — Corrupted Gauntlet Speed-chaser now requires completion in under 7:05, down from 7:30 - **changed** — Corrupted Gauntlet Speed-runner now requires completion in under 6:05, down from 6:30 - **changed** — Phantom Muspah no longer swaps forms until you've dealt damage at least 4 times - **changed** — Phantom Muspah Homing Spikes special attack duration reduced to 34 ticks, down from 50 ticks, and ends early if Muspah phases into blue shield form - **changed** — Demonic Gorillas no longer swap prayers until you've dealt damage at least 4 times and dealt at least 70 damage with a style - **changed** — Skotizo totems no longer respawn for another minute after being destroyed - **changed** — Skotizo arena has been reduced in size - **changed** — Ice Demon's demonbane vulnerability increased to 115%, up from 100% - **fixed** — Wardens in the Tombs of Amascut are no longer immune to life leeching effects of the Sanguinesti Staff or Amulet of Blood Fury - **changed** — Autocast settings are now preserved through death - **changed** — Looting a gravestone now automatically sorts your inventory to match its prior layout - **changed** — Sanguinesti Staff healing chance increased to 1 in 5, up from 1 in 6, with 8 additional damage per proc - **changed** — Sanguinesti Staff base max hit increased by +1 - **changed** — Sanguinesti Staff charge cost reduced to 2 Blood runes per cast, down from 3 - **changed** — Soulreaper Axe gains +4 Strength bonus - **changed** — Soulreaper Axe stacks now take 50 ticks to start decrementing, up from 20 ticks - **changed** — Soulreaper Axe no longer drains HP - **changed** — Soulreaper Axe special attack now gains 12% accuracy per stack, up from 6% - **changed** — Soulreaper Axe special attack now gains 6% minimum hit per stack - **changed** — Ghrazi Rapier Stab accuracy increased by +6 and Strength bonus increased by +4 - **changed** — Blade of Saeldor Slash accuracy increased by +6 and Strength bonus increased by +4 - **changed** — Pegasian Boots gain +1 Ranged Strength bonus - **changed** — Master Wand gains +10% Magic Damage bonus - **changed** — Ancient Sceptres have their Magic Damage bonus increased to +10%, up from +5% - **changed** — Aquanite Hopper second hit accuracy penalty halved - **changed** — Belle's Folly drop rate increased to 1 in 75, up from 1 in 256 - **changed** — Venator Bow made more consistent and finds new targets more reliably - **changed** — Inquisitor's Great Helm gains +2 Crush accuracy and +2 Strength bonus, and provides +0.5% bonus to Crush damage and Crush accuracy - **changed** — Inquisitor's Hauberk gains +4 Crush accuracy and provides +1% bonus to Crush damage and Crush accuracy, up from +0.5% _The Gear & PvM changes from the Summer Sweep Up have arrived! Plus, get ready to take on the Maggot King Combat Achievements…_ --- ##### Changelog - July 22nd [expand type=details expanded=false] ##### Summer Sweep Up - Gear & PvM Changes **Gauntlet Prep Improvements** - There's now a guaranteed random demi-boss spawn at the north/east/south/west-most rooms from the centre. Meaning four demi-bosses with fixed locations, but the specific demi-bosses that you encounter will still be random. - Demi-bosses have had their attack range reduced from 16 to 10. - Non-demi-boss enemies now have standardised defensive stats, meaning it's never better to kill a wolf over a scorpion, for example. - Weapon frames are guaranteed from your first 'low tier' NPC kill. - Phren Bark, Crystal Ore and Linum Tirinum are now stackable. - Crystal Shards are now automatically placed in your inventory. Additionally, the quantity dropped by enemies has a smaller range, so will feel much more consistent. - Crystal Shard costs for crafting various pieces of equipment have been adjusted: - Creating a Tier 1 weapon requires no Crystal Shards, down from 20. You'll still need a weapon frame. - Creating a Tier 2 weapon requires 50 Crystal Shards, down from 60. - Creating a piece of Tier 1 armour requires 50 Crystal Shards, up from 40. - Creating a piece of Tier 2 Body armour requires 100 Crystal Shards, up from 80. Creating a piece of Tier 2 Leg or Helmet armour requires 50 Crystal shards, down from 80. - Creating a piece of Tier 3 armour requires 100 Crystal Shards, up from 80. The reason for this increase is that we don't want Tier 3 to become a guarantee/must-have for every run and should still be trading comfort for time-loss, encouraging people to push themselves down to Tier 1 prep for the fastest clears. - Gauntlet Speed-chaser now requires a completion in under 4:45, down from 5:00. - Gauntlet Speed-runner now requires a completion in under 3:45, down from 4:00. - Corrupted Gauntlet Speed-chaser now requires a completion in under 7:05, down from 7:30. - Corrupted Gauntlet Speed-runner now requires a completion in under 6:05, down from 6:30. **Other PvM or PvM-adjacent Changes** - Phantom Muspah tweaks: - Will no longer swap forms until you've dealt damage at least 4 times. - Homing Spikes special attack duration reduced to 34 ticks, down from 50 ticks. Additionally, the attack ends early if Muspah is phased into its 'blue shield' form. - Demonic Gorillas will no longer swap prayers until you've dealt damage at least 4 times, and dealt at least 70 damage with a style. - Skotizo tweaks: - Once a totem has been destroyed, it won't respawn for another minute. - The arena has been reduced in size, you'll have to get your steps in elsewhere. - Ice Demon's demonbane vulnerability has been increased to 115%, up from 100%. - Wardens in the Tombs of Amascut are no longer immune to the life leeching effects of the Sanguinesti Staff or Amulet of Blood Fury. You might notice some _weirdness _during P2 because damage calculations here are non-standard, but these should be working as intended. - Autocast settings are now preserved through death. - Looting a gravestone should now automatically sort your inventory to match its layout prior to your untimely death. **Gear Changes** - Sanguinesti Staff Tweaks - Chance to heal increased to 1 in 5 (up from 1 in 6), deals 8 additional damage whenever the heal procs - this averages out to +1.6 damage per hit. - Base max hit increased by +1. - Charge cost reduced to 2 Blood runes per cast, down from 3. You should be refunded one Blood rune per charge upon logging in after the update. If your inventory is full then they'll go to your bank. If your bank is also full (or you're a UIM with a full inventory) then they'll drop on the ground. - Soulreaper Axe Changes - Gains +4 Strength bonus. - Stack limit remains at 5, with 6% damage bonus gained per stack. - Stacks take 50 ticks to start decrementing, up from 20 _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1343370/view/706652383055184046]_