# Old School RuneScape Wyrmscraig and Sailing Changes | August 5th - Product: Old School RuneScape (https://whatsnew.fyi/product/old-school-runescape) - Vendor: Jagex Ltd - Date: 2026-08-05 - Original notes: https://store.steampowered.com/news/app/1343370/view/711157251640918067 - Permalink: https://whatsnew.fyi/product/old-school-runescape/releases/2026-08-05-wyrmscraig-and-sailing-changes-august-5th What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Added a shadow beneath the Mad Angel to help click more accurately during the encounter - **added** — Added the ability to train Fishing while on your boat - **added** — Added the 'Teleport to Boat' spell as an extra perk to the Max Cape - **added** — Added Portal Nexus support for teleporting to your 'Last Boat' - **added** — Added Adamant keel to the Sailing skill guide - **added** — Added Maggot King to the HiScores panel in-game - **added** — Added new fishing spots that are 5x5 tiles in size and fixed in place - **added** — Added the Accumulation charm ability to give planks instead of logs with a toggle option - **added** — Added the Ancient Sceptre and Blighted surge sacks to the Emblem Trader store - **added** — Added a new lamp to the Emblem Trader store to complete Fairy Tale part 1 and 2 quests - **added** — Added a setting on Java-based clients to enable or disable mouse-over text in the top-left corner - **changed** — Changed the Mad Angel's pet to be the first entry in its Collection Log display - **changed** — Changed Mortimer's dialogue to clarify the effects of his perks - **changed** — Changed Sloops and Skiffs to support rod fishing, while the Raft supports harpoon, net, and lobster pot fishing - **changed** — Changed the Stockpiling charm to note resources to your Inventory rather than send resources to your bank on Permanent Deadman world - **changed** — Changed Deadman's chests to spawn once per hour on Permanent Deadman world - **changed** — Changed the Nimbleness charm to offer unlimited run energy and prevent natural prayer drain - **changed** — Changed the Vulnerability charm to heal you for 10% of the damage you deal - **changed** — Changed charms to function while stored inside a Looting Bag in your Inventory - **fixed** — Fixed a bug where two players entering the Vampyrium portal one tick apart could cause visibility issues _Initial updates to Wyrmscraig have arrived, alongside a series of Sailing changes, including fishing at sea! Plus, tweaks to the Blood Moon Rises, permanent Deadman world and more... _ --- ##### Changelog - August 5th [expand type=details expanded=false] **Wyrmscraig and Sailing Changes** - We've added a shadow beneath the Mad Angel to help you click more accurately during the encounter. - The Mad Angel's pet is now the first entry in its Collection Log display. - Other players' Golem Crafting sound effects will no longer be heard across the island. - Mortimer's dialogue has been updated to clarify the effects of his perks. - Some spelling errors have been corrected in the dialogue of Mr Supplies Jnr. - You can now train Fishing while on your boat. - Instead of the standard 1x1 tile spots, the new fishing spots are 5x5 tiles. - These spots are fixed in place and do not move. - While on your boat, you can catch the same fish, at the same rates, with the same tool, bait and requirements as you're used to from land. - You can't fish while the boat is moving, or while locked into a facility. - Sloops and Skiffs support rod fishing, whereas the Raft will support harpoon, net, and lobster pot fishing. - Take a look at this section in the blog for a list of fish we've added that you can store in your Cargo Hold. - The 'Teleport to Boat' spell has now also been added as an extra perk to the Max Cape, following its addition to the Sailing Skillcape last week. - The Portal Nexus now supports teleporting to your 'Last Boat'. - Bounty Task descriptions have been updated to match the correct quantity that is listed. - Facility bottles now remind you of their contents as you attempt to destroy them on free-to-play worlds, like they do on members' worlds. - Adamant keel is now listed in the Sailing skill guide. **The Blood Moon Rises Tweaks** - The description for Maggot King's Speed Chaser Combat Achievement has been clarified. - Maggot King has been added to the HiScores panel in-game. - We've updated the chatbox messages for fletching Seeking Arrows to better reflect the quantities being created. - Fixed a bug where two players entering the Vampyrium portal one tick apart could cause visibility issues. **Permanent Deadman World (345) Tweaks** - You will no longer receive bank keys, nor lose items from your bank on death. - The Stockpiling charm will now note resources to your Inventory, rather than send resources to your bank. - Deadman's chests will now spawn once per hour. - These chests offer a rare chance to receive Ancient warriors' armours, as well as a very rare chance to receive the Dogsword. - If you don't receive either of these, you will obtain a Tier 5 emblem. - In order to open a Deadman's chest, you must be risking at least 250,000 GP in alchable equivalent value. - Ancient Warrior armours have the same stat requirements as they did in Deadman: Annihilation, which is most noticeably 20 Defence. - Archaic emblems (Tier 1 and 5) are now tradeable on the Grand Exchange. - The following charms have received additional functionalities: - Nimbleness charm now offers unlimited run energy and prevents natural prayer drain. - Vulnerability charm now heals you for 10% of the damage you deal. - Accumulation charm can now give planks instead of logs, depending on your preference. You can determine which one to receive using the toggle available on the charm. - To help free up Inventory space, charms will now also function while stored inside a Looting Bag, provided the Looting Bag is in your Inventory. - The Accumulation charm will now give triple XP when catching a Chinchompa, as it used to before Deadman: Annihilation. - The fee dropped to PKers and to fix Void Knight equipment pieces has been made significantly more expensive. Additionally, Void Knight equipment pieces purchased from the Pest Control Rewards Shop will now be given in broken state instead of fixed, preventing any potential gold generation. - The Ancien _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1343370/view/711157251640918067]_