# Old School RuneScape Summer Sweep Up Miscellaneous | September 2nd - Product: Old School RuneScape (https://whatsnew.fyi/product/old-school-runescape) - Vendor: Jagex Ltd - Date: 2026-09-02 - Original notes: https://store.steampowered.com/news/app/1343370/view/676256891013169187 - Permalink: https://whatsnew.fyi/product/old-school-runescape/releases/2026-09-02-summer-sweep-up-miscellaneous-september-2nd What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Unsireds from the Abyssal Sire are now stackable in the bank - **added** — Added a 'Create Last' option to all player-owned house lecterns that remembers your last tablet and quantity when using the same type of lectern - **changed** — The lectern interface now remembers and displays the last option selected when using the same type of lectern as before - **changed** — Ghommal's Lucky Penny can now be consumed to unlock its charge-saving effect without needing to be worn, and the effect now applies to the Blood Fury and automatically deactivates/reactivates post-consumption if Master-tier Completionist Cape completion is lost or regained - **added** — Added the Necklace of Fangs to the Turoth drop table, providing +1 Ranged Strength and +12 Ranged Accuracy - **added** — Added 4 elemental amulets crafted from new Slayer drops that provide +10 Magic Accuracy and +2 max hit to their respective elemental spells, with a combined Elemental amulet that applies this bonus across all elemental spells - **changed** — Shark Lures now reduce harpoon fishing delays based on how many lures you're using, with 50% chance to reduce from 5 to 4 ticks for 1 lure, always reducing from 5 to 4 ticks for 3 lures, and always reducing from 5 to 4 ticks with an additional 50% chance to reduce from 4 to 3 ticks for 5 lures - **fixed** — Dying during a Chambers of Xeric raid will no longer reset your Surge potion cooldown - **added** — The Seed Vault now supports inventory locking - **added** — Players who own multiple Fishing Sacks can now reclaim 500 Molch pearls for each additional sack they have by talking to Alry the Angler - **added** — Abyssal Lanterns can now be stored in Magic Wardrobes - **changed** — In Permanent Deadman mode, players who have recently been in combat can no longer deposit items worth 20,000 GP or more for 24 seconds except when using a bank in a safe zone - **changed** — In Permanent Deadman mode, players must now risk at least 100,000 GP in alch value to attack other players - **changed** — In Permanent Deadman mode, players must now risk at least 500,000 GP in alch value to attack other players within a certain distance of the Deadman chest - **changed** — In Permanent Deadman mode, players must now risk at least 1,000,000 GP in alch value and have no Deadman protection remaining to enter raid areas - **changed** — Ancient Warrior armour can now be traded on the Grand Exchange - **changed** — The Desert Treasure quest lamp now sets your Herblore level to 3 - **changed** — The Nimbleness charm now works from inside a looting bag when bypassing Agility requirements for shortcuts - **fixed** — Resolved sound effect issues affecting various bosses and NPCs including Duke Sucellus, Phantom Muspah, the Whisperer, Vardorvis, Yama, Olm, Blue Moon, and the Wardens - **fixed** — Fixed a bug where Doom of Mokhaiotl's hitpoints bar wouldn't update when it took damage from explosions caused by nearby Demonic Larvae _Summer Sweep Up continues with new Slayer rewards, stackable Unsireds, elemental magic upgrades, and a mix of other improvements and fixes._ --- ##### Changelog - September 2nd [expand type=details expanded=false] **Summer Sweep Up Miscellaneous** - Unsireds from the Abyssal Sire are now stackable in the bank. - Added a 'Create Last' option to all player-owned house lecterns, which remembers your last tablet and quantity when using the same type of lectern. - The lectern interface will now also remember and display the last option selected, provided you use the same type of lectern as before. - Ghommal’s Lucky Penny can now be consumed to unlock its charge-saving effect, without needing it to be worn anymore. - The effect will now also apply to the Blood Fury and automatically deactivate/reactivate post-consumption if Master-tier CA completion is lost or regained. - Added the Necklace of Fangs to the Turoth drop table. This necklace provides +1 Ranged Strength and +12 Ranged Accuracy. - Added 4 elemental amulets crafted from new Slayer drops that provide +10 Magic Accuracy and +2 max hit to their respective elemental spells. - Combining all 4 creates the Elemental amulet, which applies this bonus across all elemental spells. - Shark Lures now reduce harpoon fishing delays based on how many lures you’re using. - 1 lure: 50% chance to reduce the action delay from 5 ticks to 4. - 3 lures: Always reduces the action delay from 5 ticks to 4. - 5 lures: Always reduces the action delay from 5 ticks to 4, with an additional 50% chance to reduce it further from 4 ticks to 3. - Dying during a Chambers of Xeric raid will no longer reset your Surge potion cooldown. - The Seed Vault now supports inventory locking. You can enable inventory locks from the Seed Vault interface, then select the slots you want to lock. - Players who own multiple Fishing Sacks can now reclaim 500 Molch pearls for each additional sack they have by talking to Alry the Angler. - Abyssal Lanterns can now be stored in Magic Wardrobes, by popular request. **Permanent Deadman Changes ** - Players who have recently been in combat can no longer deposit items worth 20,000 GP or more for 24 seconds, except when using a bank in a safe zone. - Players must now risk at least 100,000 GP in alch value to attack other players. - Players must risk at least 500,000 GP in alch value to attack other players within a certain distance of the Deadman chest. - Players must risk at least 1,000,000 GP in alch value and have no Deadman protection remaining to enter raid areas. - Ancient Warrior armour can now be traded on the Grand Exchange. - The Desert Treasure quest lamp now sets your Herblore level to 3. - The Nimbleness charm now works from inside a looting bag when bypassing Agility requirements for shortcuts. - One Deadman chest location that could cause players to get trapped and safely open the chest has been removed. Some new locations have been added. - Zemouregal’s summoned minions now have a significantly lower wander range from their spawn point. **Other Changes** - We've resolved the sound effect issues that emerged following last week's game update, affecting various bosses and NPCs including Duke Sucellus, Phantom Muspah, the Whisperer, Vardorvis, Yama, Olm, Blue Moon, and the Wardens. - Fixed a bug where Doom of Mokhaiotl's hitpoints bar wouldn't update when it took damage from explosions caused by nearby Demonic Larvae. - We've fixed a bug where the Aquanite hopper looked for the wrong kind of ammunition when its extra hit triggered. This issue could lead it to fire the wrong kind of bolt, or to claim you couldn't fire that bolt with your current crossbow. - Loot sacks have been removed from Bounty task rewards and are now only awarded for completing Courier tasks. - The Loot Tracker now correctly displays the rewards gained from the Courier Task Loot Sacks. - A malfunctioning colour code has been fixed in the shopping list from Mourning's End Pt II. - F _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1343370/view/676256891013169187]_