# openmw openmw-0.43.0 - Product: openmw (https://whatsnew.fyi/product/openmw) - Vendor: OpenMW - Date: 2018-06-22 - Version: openmw-0.43.0 - Original notes: https://gitlab.com/OpenMW/openmw/-/releases/openmw-0.43.0 - Permalink: https://whatsnew.fyi/product/openmw/releases/openmw-0.43.0 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Implement AI resurfacing to breathe - **added** — Implement rain and snow induced water ripples - **added** — Implement fade to black on cell transitions - **added** — Implement starting in an unnamed exterior cell with --start - **added** — Implement AI using WhenUsed enchantments - **added** — Implement stacks of ingredients or potions remaining grabbed after using one - **added** — Implement keyboard navigation for menus - **added** — Implement an option to show the success rate while enchanting - **added** — Implement an option to show projectiles' damage in tooltips - **added** — Implement an option to show melee weapons' reach and speed in tooltips - **added** — Implement a launch OpenMW tickbox on the Windows installer - **added** — Implement the ability to close the inventory while dragging items - **added** — OpenMW-CS: Implement LTEX record table - **added** — OpenMW-CS: Implement LAND record table - **added** — OpenMW-CS: Implement highlighting occurrences of a variable in a script - **added** — OpenMW-CS: Implement using one resource manager per document - **added** — OpenMW-CS: Implement shortcuts and context menu options for commenting code out and uncommenting code - **added** — OpenMW-CS: Implement an option in user settings to reset settings to their defaults - **added** — OpenMW-CS: Implement reloading data files - **added** — ess-Importer: Implement converting projectiles The OpenMW team is proud to announce the release of version 0.43.0! Grab it from our Downloads Page (https://openmw.org/downloads/) for all operating systems. This release brings a host of new features and bug fixes, including AI resurfacing to breathe, improved AI combat behavior and keyboard shortcuts for menus. Check out the release video (https://www.youtube.com/watch?v=F0MPLXdl0y4) and the OpenMW-CS release video (https://www.youtube.com/watch?v=88ywx8BSyKg) by the masterful Atahualpa, and see below for the full list of changes. Known Issues: - Shadows are not re-implemented yet - To use the Linux targz package binaries, Qt4 and libpng12 must be installed on your system - On macOS, OpenMW-CS is able to launch OpenMW only if OpenMW.app and OpenMW-CS.app are siblings New Features: - Implemented AI resurfacing to breathe (#1374) - Implemented rain and snow induced water ripples (#452, 4156) - Implemented fade to black on cell transitions (#824) - Implemented starting in an unnamed exterior cell with --start (#3941) - Implemented AI using "WhenUsed" enchantments (#3953) - Implemented stacks of ingredients or potions remaining grabbed after using one (#4082) - Implemented keyboard navigation for menus (#3400) - Implemented an option to show the success rate while enchanting (#3492) - Implemented an option to show projectiles' damage in tooltips (#2923) - Implemented an option to show melee weapons' reach and speed in tooltips (#2923) - Implemented a "launch OpenMW" tickbox on the Windows installer (#2258) - Implemented the ability to close the inventory while dragging items (#1692, #3099) - OpenMW-CS: Implemented LTEX record table (#933) - OpenMW-CS: Implemented LAND record table (#936) - OpenMW-CS: Implemented highlighting occurrences of a variable in a script (#2509) - OpenMW-CS: Implemented using one resource manager per document (#2748) - OpenMW-CS: Implemented shortcuts and context menu options for commenting code out and uncommenting code respectively (#3274) - OpenMW-CS: Implemented an option in user settings to reset settings to their defaults (#3275, #3682) - OpenMW-CS: Implemented reloading data files (#3530) - ess-Importer: Implemented converting projectiles (#2320) Bug Fixes: - Water visibility is now consistent across different setting configurations (#815) - Autosaves are now created when waiting, to match vanilla behavior (#1452) - Container Close button no longer loses key focus when an item is clicked (#1555) - Guards no longer become aggressive towards creatures that are beyond their alarm radius (#2405) - Players can no longer change their weapon or spell during attack or spellcasting, though weapons can still be sheathed (#2445) - UI window pinning now persists between saves and boots (#2489, #2834) - First person view now uses the correct body texture with the "Better Bodies" mod (#2594) - Stat review menu now reads correctly from the player's stats (#2628) - Player states are now correctly reset when a save is loaded (#2639) - Rain and snow weather effects no longer move with the player (#2698) - Implemented some missing creature swim animations (#2704) - "Owned" crosshair now does not mark objects which can be activated without triggering a crime (#2789) - Drag-and-drop is now ended if the item is removed (#3097) - GetDetected can now be used without a reference (#3110) - Fixed poor performance when resizing the dialog window (#3126) - Fixed how ampersands in filenames are handled by the Launcher and Wizard (#3243) - Improved water reflection rendering along shorelines (#3365) - Improved AI usage of Dispel magic effect (#3341) - Disposing of corpses no longer breaks related quests (#3528) - Framerate limit is now enforced in videos and menus (#3531) - Only one copy of a given sound effect may now be played at a time (#3647) - Stationary NPCs resume returning to their position after a game is loaded if they had moved (#3656) - Added a fade-out for _[Truncated at 4000 characters — full notes: https://gitlab.com/OpenMW/openmw/-/releases/openmw-0.43.0]_