# openmw openmw-0.46.0 — OpenMW 0.46.0 Released! - Product: openmw (https://whatsnew.fyi/product/openmw) - Vendor: OpenMW - Date: 2021-05-31 - Version: openmw-0.46.0 - Original notes: https://gitlab.com/OpenMW/openmw/-/releases/openmw-0.46.0 - Permalink: https://whatsnew.fyi/product/openmw/releases/openmw-0.46.0 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Improved navigation mesh-based AI pathfinding system based on recastnavigation library - **added** — Real-time shadows - **added** — Native weapon and shield sheathing support - **added** — Support for NiPalette, NiRollController, NiTriStrips and NiSwitchNode NIF records - **added** — Native seamless container open/close animations support - **added** — Support for loading the compressed BSA format from Oblivion, Fallout 3, Fallout: New Vegas and 2011 Skyrim games - **added** — Native graphic herbalism support - **added** — Support for custom attachment bones for different weapon types and custom bones in general - **added** — Support for unique animations for different weapon types - **added** — Environment-mapped bump-mapping support - **added** — Actors avoid walking on the children geometry of an AvoidNode - **added** — Gamepad player character movement is now analogue - **added** — Option to invert input X axis - **added** — Local variables of the object selected in the console can be modified directly - **added** — Controller input can now be disabled in-game - **added** — Shift+Double Click shortcut maximises or restores the size of right-click menus - **added** — Toggle sneak shortcut on gamepads via double-tap of the Sneak button - **added** — Search fields were added to the inventory, trading and companion share windows - **fixed** — Slowfall magic effect no longer erroneously resets the player jumping flag used for GetPCJumping script function - **fixed** — Attacking and landing no longer causes issues with the idle animation After over a year of development, the OpenMW team is proud to announce the release of version 0.46.0! Grab it from our Downloads Page (https://openmw.org/downloads/) for all operating systems. This release, potentially the largest ever since the move to OpenSceneGraph, finally reintroduces the long-awaited real-time shadows and also introduces a new improved navigation mesh-based AI pathfinding system based on recastnavigation library, among tons of other improvements. Mod compatibility has been significantly improved in this release, and you can expect dozens of mods that worked poorly previously to become playable starting with this version. Check out the release video (https://youtu.be/kMGjf6ZONE8) by the splendiferous johnnyhostile and see below for the full list of changes. The corresponding OpenMW-CS release video is planned to follow soon. One more thing: one of our major contributors, Capostrophic, has recently started a Patreon https://www.patreon.com/capostrophic. AnyOldName3 (our resident Master of Shadows) also has a Patreon https://www.patreon.com/anyoldname3 and psi29a https://www.patreon.com/psi29a, OpenMW’s new project lead also has a Patreon. So consider supporting them if you want to help OpenMW grow. Other contributors accept donations as well: you can find links to their Patreon pages in our FAQ. https://openmw.org/faq/#donations. Don’t forget to support the software that helps make this all possible: OpenSceneGraph, OpenAL-Soft and SDL2 to name a few. Known Issues: - To use generic Linux binaries, Qt4 and libpng12 must be installed on your system - On macOS, launching OpenMW from OpenMW-CS requires OpenMW.app and OpenMW-CS.app to be siblings - Shadows and the new navigation system are not yet perfect and they will get further tuning and refining - particularly in the area of performance when it comes to the shadows - in the subsequent releases 0.45.0 Regression Fixes: - Slowfall magic effect no longer erroneously resets the player jumping flag used for GetPCJumping script function (#4775) - Capostrophic - Attacking and landing no longer causes issues with the idle animation (#4847) - akortunov - Actors outside of the actor processing range are now invisible immediately upon loading (#4860) - akortunov - AiTravel no longer ceases execution erroneously if the AI processing range too low (#4979) - akortunov - Actors with their AI disabled, including those out of the AI processing range, can no longer drown (#4980) - akortunov - Collision shapes of dead actors no longer prevent hitting a different actor through them (#4990) - akortunov - Offered prices are now only capped in the barter window (#5028) - Capostrophic - Ranged weapon critical hits are now vanilla-friendly (#5067) - Capostrophic - Blocking unarmed creatures' attacks degrades shield condition again (#5069) - Capostrophic - Actors will only attempt to open a door when one really obstructs their path (#5073) - elsid - Player's creature followers killing enemies using spells triggers a crime event properly (#5206) - akortunov - Windows: Logging can now be redirected into the command prompt again if you launch OpenMW from there - sthalik Major New Features: - Improved navigation mesh-based AI pathfinding system (#2229) - elsid - Native weapon and shield sheathing support (#4673, #5193) - akortunov - Support for NiPalette, NiRollController, NiTriStrips and NiSwitchNode NIF records (#4675, #4812, #4882, #5121) - akortunov & Capostrophic - Native seamless container open/close animations support (#4730) - akortunov - Real-time shadows (#4851) - AnyOldName3 - Support for loading the compressed BSA format from Oblivion, Fallout 3, Fallout: New Vegas and 2011 Skyrim games (#5000) - cc9cii & Azdul - Native graphic herbalism support (#5010) - akortunov - Support for custom attachment bones for different weapon types and custom bones in general (#5131) - akortunov - Support for unique animations for different weapon types (#5132) - akortunov - Environment- _[Truncated at 4000 characters — full notes: https://gitlab.com/OpenMW/openmw/-/releases/openmw-0.46.0]_