# openmw openmw-0.47.0 — OpenMW 0.47.0 Released! - Product: openmw (https://whatsnew.fyi/product/openmw) - Vendor: OpenMW - Date: 2021-11-08 - Version: openmw-0.47.0 - Original notes: https://gitlab.com/OpenMW/openmw/-/releases/openmw-0.47.0 - Permalink: https://whatsnew.fyi/product/openmw/releases/openmw-0.47.0 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Failed scripts are flagged as inactive and ignored rather than being removed until the game is reloaded or restarted - **added** — NPC service refusal can be filtered by service type to allow more complex NPC reactions - **added** — Arrows can be attached to an actor's skeleton instead of the bow mesh to allow left-handed bows and actor-dependent shooting animations - **added** — Improved handling of groundcover mods via grass instancing - **added** — Alpha-to-coverage anti-aliasing improves the look of alpha-tested objects - **added** — Show default icon if an item's icon is not found - **added** — Levelled lists can be placed in containers - **added** — Base records are mutable so modifying an instance will affect all instances sharing the same base record - **added** — Option to support graphic herbalism in Advanced tab in the launcher - **added** — ori console command displays the mesh's data source and whether the x-prefixed version is used - **added** — Proper underwater shadows when refraction is enabled - **added** — Optional object paging to render distant static objects via merging objects close to each other - **added** — Optional object paging in active cells in a 3×3 grid around player character - **added** — Dialogue for splitting item stacks displays the name of the trapped soul for stacks of soul gems - **added** — Handle NiLines property of NIF meshes - **added** — Optional allow the player character to steal from unconscious NPCs during combat - **added** — Support for inverse-order rotation in SetAngle function - **added** — Support Skyrim SE's compressed BSA format - **added** — Show current level-up attribute multipliers in Level tooltip - **added** — Search bar in the launcher's Data Files tab Another year of busy and fruitful development lies behind us — and the OpenMW team is proud to announce the release of version 0.47.0 of our open-source engine! Grab it from our [Downloads Page](https://openmw.org/downloads/) for all supported operating systems. With over 180 solved issues and a plethora of new features, this release is on par with the enormous 0.46.0 release we had last year. Brace yourself for object paging which allows OpenMW to finally display distant statics, proper support for groundcover mods, an improved lighting system, more efficient and robust physics, the new, optional over-the-shoulder camera, and much, much more! In addition, countless bugs have been solved — both for the vanilla game and for a variety of mods to ensure even better mod compatibility in the new version. Check out the [release announcement video](https://www.youtube.com/watch?v=_9sUhduT-K4) by the hacking Atahualpa and the slashing johnnyhostile, and see below for the full list of changes. There are also a [German release video](https://www.youtube.com/watch?v=9Cwdf7fwO6k) and a [German changelog](https://openmw.org/2021/openmw-0-47-0-veroffentlicht/) available. Known Issues: - On macOS, launching OpenMW from OpenMW-CS requires ‘OpenMW.app’ and ‘OpenMW-CS.app’ to be siblings - Lighting of spellcasting particles looks dull - Pathfinding during the “Tribunal” expansion quest “Infidelities” is broken and the journal may not get updated because Taren Andoren hasn’t yet reached his target spot; as a workaround, waiting for one hour will allow Taren to reach his target spot and the journal to be correctly updated - Performance of enchanted ranged weapons (e.g., darts) isn’t as good as other projectiles’ performance New Engine Features: - by akortunov - [#5524] Failed scripts are flagged as ‘inactive’ and ignored rather than being removed — until the game is reloaded or restarted - [#5580] An NPC’s service refusal (e.g., for training, trading, or enchanting) can be filtered by service type to allow more complex NPC reactions instead of the vanilla “all or nothing” behaviour - [#5642] Arrows can be attached to an actor’s skeleton instead of the bow mesh to allow implementing left-handed bows and actor-dependent shooting animations - [#5813] Improved handling of groundcover mods via grass instancing - by AnyOldName3 - [#4899] Alpha-to-coverage anti-aliasing — this improves the look of alpha-tested objects, e.g., foliage from “Morrowind Optimization Patch” - [#4977] Show default icon if an item’s icon is not found - by Assumeru - [#2404] Levelled lists can be placed in containers - [#2798] Base records are mutable, i.e., modifying an instance of a base record (e.g., a guard NPC) will now affect all instances sharing the same base record (e.g., all other clones of that guard NPC) - [#5730] Add option to support graphic herbalism to ‘Advanced’ tab in the launcher - [#5771] ‘ori’ console command displays the mesh’s data source as well as whether the x-prefixed version is used - by bzzt - Proper underwater shadows when refraction is enabled; disabled if ‘refraction scale’ setting is not 1.0 [additions by AnyOldName3 and madsbuvi] - [#2386] Optional: Render distant static objects via object paging, i.e., by merging objects which are close to each other; ON by default but ‘Distant land’ needs to be enabled [corrections and polishing by psi29a] - [#2386] Optional: Object paging in active cells (3×3 grid around player character); ON by default [corrections and polishing by psi29a] - by Capostrophic - [#5362] Dialogue for splitting item stacks displays the name of the trapped soul for stacks of soul gems - [#5445] Handle ‘NiLines’ property of NIF meshes - [#5545] Optional: Allow the player character to steal from unconscious (knocked-down) NPCs during combat; OFF by default - [#5579] Support for inverse-order rotation (z, y, x) in ‘SetAngle’ function - [#5649] Support Skyrim SE’s compressed BSA format - [ _[Truncated at 4000 characters — full notes: https://gitlab.com/OpenMW/openmw/-/releases/openmw-0.47.0]_