# openmw openmw-0.50.0 — OpenMW 0.50.0 Released! - Product: openmw (https://whatsnew.fyi/product/openmw) - Vendor: OpenMW - Date: 2025-11-07 - Version: openmw-0.50.0 - Original notes: https://gitlab.com/OpenMW/openmw/-/releases/openmw-0.50.0 - Permalink: https://whatsnew.fyi/product/openmw/releases/openmw-0.50.0 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Quick item transfer feature - **changed** — Gamepad experience overhauled - **changed** — Combat system receives foundational dehardcoding steps - **changed** — Lua scripting API further expanded - **changed** — Setting files are now saved when you exit the settings window, rather than only when you exit the game - **fixed** — When a Command effect stops, the affected actor will accept their new location as their new wander point - **fixed** — Hostile actors will no longer engage in combat with the player if the player is under the effect of >=75% Chameleon - **fixed** — Awareness rolls of non-hostile actors are cached for 5 seconds to allow easier gain of Sneak experience - **fixed** — Immobile actors such as the Kwama Queen in Morrowind can initiate combat, however futile - **fixed** — Paralysed and knocked down NPCs can no longer use combat actions - **fixed** — Improved Wander pathfinding: actors will try to avoid moving into unreachable waypoints when possible - **fixed** — Actors will no longer harvest herbalism-enabled plants non-stop when the Activate package is used - **fixed** — Non-ASCII paths using native encodings are now supported in Morrowind format BSAs - **fixed** — Improved BSA archive reading stability in various cases - **fixed** — Reading quest status subrecords no longer causes the rest of the quest record data to be discarded - **fixed** — Next Spell now skips over items that belong to the same stack as the current item - **fixed** — Ranged attacks will now hit underwater if you're up close to a target - **fixed** — Sounds and visual effects of resisted effects no longer play - **fixed** — Potions and ingredients no longer visually end up back in the inventory for a single frame before getting picked up again - **fixed** — Instant zero-duration effects can now act immediately The OpenMW team is proud to announce the release of version 0.50.0 of our open-source engine\! This round number release overhauls the gamepad experience, makes foundational steps in dehardcoding combat, further expands our Lua scripting API and, among the host of user interface fix-ups, introduces the highly requested quick item transfer. **Note:** this only lists the changes and common issues to be aware of. Read [the full announcement](https://openmw.org/2025/openmw-0-50-0-released/) on our website. **Known Issues** * On macOS, launching OpenMW from OpenMW-CS requires ‘OpenMW.app’ and ‘OpenMW-CS.app’ to be siblings * \[[\#7511](https://gitlab.com/OpenMW/openmw/-/issues/7511)\] On Windows, a freeze may be reported if engine startup takes too long; ignoring the message is usually harmless, as it should eventually disappear, but if it doesn't, share the freeze dump with us * \[[\#8233](https://gitlab.com/OpenMW/openmw/-/issues/8233)\] Hardware antialiasing may cause driver timeouts on AMD GPUs of the RX 6000 and 7000 series; this is a driver bug AMD has yet to address * \[[\#8255](https://gitlab.com/OpenMW/openmw/-/issues/8255)\] On Intel GPUs, the game may freeze visually while still responding to input. This appears to be a recently introduced driver bug; as a workaround, you may need to install an older version of the driver. We've had reports of something similar happening on recent AMD drivers; the same workaround should apply * [\[\#8345](https://gitlab.com/OpenMW/openmw/-/issues/8345)\] OpenMW-CS might crash randomly on Linux and macOS during global search or saving * \[[\#8464](https://gitlab.com/OpenMW/openmw/-/issues/8464)\] Shader rendering is tinted red on Apple Silicon; enable per-pixel lighting to prevent that ###### **AI and Pathfinding** **Fixes** * \[[\#5331](https://gitlab.com/OpenMW/openmw/-/issues/5331)\] When a Command effect stops, the affected actor will accept their new location as their new wander point * \[[\#6029](https://gitlab.com/OpenMW/openmw/-/issues/6029)\] Hostile actors will no longer engage in combat with the player if the player is under the effect of \>=75% Chameleon * \[[\#6029](https://gitlab.com/OpenMW/openmw/-/issues/6029)\] Awareness rolls of non-hostile actors are cached for 5 seconds to allow easier gain of Sneak experience * \[[\#7871](https://gitlab.com/OpenMW/openmw/-/issues/7871)\] Immobile actors such as the Kwama Queen in Morrowind can initiate combat, however futile * \[[\#7979](https://gitlab.com/OpenMW/openmw/-/issues/7979)\] Paralysed and knocked down NPCs can no longer use combat actions: to match Morrowind, they won't yell taunts or drink potions to get themselves out of their predicament * \[[\#8433](https://gitlab.com/OpenMW/openmw/-/issues/8433)\] Improved Wander pathfinding: actors will try to avoid moving into unreachable waypoints when possible * \[[\#8612](https://gitlab.com/OpenMW/openmw/-/issues/8612)\] Actors will no longer harvest herbalism-enabled plants non-stop when the Activate package is used ###### **Configuration and VFS** **New Features** * \[[\#8077](https://gitlab.com/OpenMW/openmw/-/issues/8077)\] Setting files are now saved when you exit the settings window, rather than only when you exit the game **Fixes** * \[[\#8599](https://gitlab.com/OpenMW/openmw/-/issues/8599)\] Non-ASCII paths using native encodings are now supported in Morrowind format BSAs * Improved BSA archive reading stability in various cases, e.g., for corrupted files or files where directory hash collisions occur ###### **ESM Format and Saved Games** **Fixes** * \[[\#8333](https://gitlab.com/OpenMW/openmw/-/issues/8333)\] Reading quest status subrecords no longer causes the rest of the quest record data to be discarded ###### **Gameplay** **Fixes** * \[[\#6039](https://gitlab.com/OpenMW/openmw/-/issues/6039)\] Next Spell now skips over items that belong to the same stack as the current item (it would previously get stuck if there were mul _[Truncated at 4000 characters — full notes: https://gitlab.com/OpenMW/openmw/-/releases/openmw-0.50.0]_