# OpenTTD changelog > OpenTTD is a business simulation game in which players earn money by transporting passengers and cargo via road, rail, water, and… - Vendor: OpenTTD - Category: Games - Official site: https://www.openttd.org - Tracked by: What's New (https://whatsnew.fyi/product/openttd) - Harvested from: Steam (app 1536610) - Entries below: 25 of 30 (newest first; the rest are on https://whatsnew.fyi/product/openttd) What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. ## Releases ### OpenTTD 16.0-beta2 released - Date: 2026-07-12 - Original notes: https://store.steampowered.com/news/app/1536610/view/696518197582497201 - Permalink: https://whatsnew.fyi/product/openttd/releases/steam-696518197582497201 - **fixed** — The game no longer crashes when switching between road and tram toolbars - **added** — Depots can now be built under very tall bridges - **changed** — The maximum vehicle limit has been doubled to 10,000 vehicles per type per company Bugs? Fixed. Features? Added. Time for a second beta release. The latest beta includes the following: - The game no longer crashes when switching between road and tram toolbars. - Depots can now be built under (very tall) bridges. - The maximum vehicle limit has been doubled, so you can set a limit of up to 10,000 vehicles per type per company. - Various other fixes and improvements, see the full changelog for details. To try this version, right-click OpenTTD in your Steam library and select Properties, then Game Versions & Betas and select Testing. Don't forget: the [OpenTTD 16 Title Game Competition](https://www.tt-forums.net/viewtopic.php?t=92812) is open to entries until 26 July! This is your chance to design and later vote on the game which plays behind the main menu. If you find any bugs, please [report them here](https://github.com/OpenTTD/OpenTTD/issues/new/choose). - (https://cdn.openttd.org/openttd-releases/16.0-beta2/changelog.md) - [Bug tracker](https://github.com/OpenTTD/OpenTTD/issues) - [Questions and player support](https://www.openttd.org/contact.html) ((https://discord.gg/openttd)) ### OpenTTD 16.0-beta1 released - Date: 2026-06-25 - Original notes: https://store.steampowered.com/news/app/1536610/view/670621050832159212 - Permalink: https://whatsnew.fyi/product/openttd/releases/steam-670621050832159212 - **added** — Trains can now drive backwards - **added** — Multiplayer companies can be set to allow anyone to join without needing an invite - **changed** — Map generation improved with rocks on desert tiles, better coasts near map edges, better lighthouse spawning on large maps, transmitters only spawn after 1920, and custom control of average land height - **added** — Subsidies are now enabled for cargos which use CargoDist - **added** — Create custom collections of saved NewGRF items in picker windows, including objects, stations, and houses - **added** — Scale the aging rate of cargo payments so slow vehicles on large maps can be profitable - **added** — Dropdown lists now have text filters to find items faster - **changed** — Vehicle preview offers have been combined into one window instead of spamming many windows We’ve been working on some exciting new features for OpenTTD 16, and they need testing! The first beta release is now available, and we’ve opened the competition to create the title game for the next release. The first beta of OpenTTD 16 is now available with a host of new features including: - Trains can now drive backwards! ([read more](https://www.openttd.org/news/2026/06/25/backwards-driving)) - Multiplayer companies can be set to allow anyone to join without needing an invite. - Map generation has been improved in many ways: Rocks on desert tiles, better coasts near map edges, better lighthouse spawning on large maps, transmitters only spawn after 1920, and custom control of average land height - Subsidies are now enabled for cargos which use CargoDist. - Create your own collections of saved NewGRF items in picker windows, including objects, stations, and houses. - Scale the aging rate of cargo payments, so slow vehicles on large maps can be profitable. - Dropdown lists now have text filters so you can find what you’re looking for faster. - Vehicle preview offers have been combined into one window instead of spamming many windows. - Many more features, changes, and fixes, see the full changelog for details. We’ve also launched the [OpenTTD 16 Title Game Competition](https://www.tt-forums.net/viewtopic.php?t=92812) over on TT-Forums. This is your chance to design and later vote on the game which plays behind the main menu. (Yes, the current Toyland game was created and chosen by you, the community!) If you find any bugs, please [report them here](https://github.com/OpenTTD/OpenTTD/issues/new/choose). - (https://cdn.openttd.org/openttd-releases/16.0-beta1/changelog.md) - [Bug tracker](https://github.com/OpenTTD/OpenTTD/issues) - [Questions and player support](https://www.openttd.org/contact.html) ((https://discord.gg/openttd)) ### OpenTTD 15.3 released - Date: 2026-04-04 - Original notes: https://store.steampowered.com/news/app/1536610/view/540009050284230734 - Permalink: https://whatsnew.fyi/product/openttd/releases/steam-540009050284230734 It's April, time for a new OpenTTD version? Sort of. We're hard at work on features for OpenTTD 16, but in the meantime we've fixed a few bugs including a multiplayer desync triggered by train crashes. Fixes include: - Don't desync multiplayer clients when a train crashes - When a helicopter runs out of fuel near the map edge, crash it within the map instead of the void (which crashes the whole game) - Improve appearance of toolbars and main menu images/text with some non-default base sets such as aBase, biggui, and original TTD If you find any more bugs, please [report them here](https://github.com/OpenTTD/OpenTTD/issues/new/choose). - (https://cdn.openttd.org/openttd-releases/15.3/changelog.md) - [Bug tracker](https://github.com/OpenTTD/OpenTTD/issues) - [Questions and player support](https://www.openttd.org/contact.html) ((https://discord.gg/hKzMGUx)) ### OpenTTD 15.2 released - Date: 2026-02-19 - Original notes: https://store.steampowered.com/news/app/1536610/view/510731851541775072 - Permalink: https://whatsnew.fyi/product/openttd/releases/steam-510731851541775072 Hopefully the last bug fix release in this series, OpenTTD 15.2: - Re-fix FluidSynth and badge filters which were meant to be fixed in 15.1. - Crash on start up on mac OS with 2x or more interface scaling. - And a few fixes for various crashes reported in 15.1.; see the full changelog for more details. If you find any more bugs, please [report them here](https://github.com/OpenTTD/OpenTTD/issues/new/choose). - (https://cdn.openttd.org/openttd-releases/15.2/changelog.md) - [Bug tracker](https://github.com/OpenTTD/OpenTTD/issues) - [Questions and player support](https://www.openttd.org/contact.html) ((https://discord.gg/hKzMGUx)) ### OpenTTD 15.1 released - Date: 2026-01-24 - Original notes: https://store.steampowered.com/news/app/1536610/view/537750912402197398 - Permalink: https://whatsnew.fyi/product/openttd/releases/steam-537750912402197398 Brr, it's cold out, especially in the subarctic climate where we've been testing some snowy bugfixes. Yes, it's time for a bug fixing release, OpenTTD 15.1. The list of fixes include: - Trees grow on partially-snowy tiles again - Town cargo graphs show correct dates - The online content list no longer loses name and version at some font sizes - A variety of other bugfixes, including a critical security fix; see the full changelog for more details. If you find any more bugs, please [report them here](https://github.com/OpenTTD/OpenTTD/issues/new/choose). - (https://cdn.openttd.org/openttd-releases/15.1/changelog.md) - [Bug tracker](https://github.com/OpenTTD/OpenTTD/issues) - [Questions and player support](https://www.openttd.org/contact.html) ((https://discord.gg/hKzMGUx)) ### OpenTTD 15.0 released - Date: 2026-01-01 - Original notes: https://store.steampowered.com/news/app/1536610/view/517481543704250978 - Permalink: https://whatsnew.fyi/product/openttd/releases/steam-517481543704250978 New Year, New You, New OpenTTD! OpenTTD 15 is now out and ready for you to play! New features include: - Companies in multiplayer no longer have passwords, invite specific players using buttons in the Online Players list instead - Island maps can be surrounded by infinite water instead of void - Rivers can end in wetlands if unable to reach sea - Bridges can be placed over stations and road stops - Roads can now have waypoints - Houses can be placed manually - Industries and towns have graphs of their cargo history - Improvements to menus, including a new main menu and a combined game options and settings window - Many more features, changes, and fixes For a full breakdown of new features, check out this video by Master Hellish: For more details, check out our release post (https://www.openttd.org/news/2026/01/01/openttd-15-0), or the full changelog below. - (https://cdn.openttd.org/openttd-releases/15.0/changelog.md) - [Bug tracker](https://github.com/OpenTTD/OpenTTD/issues) - [Questions and player support](https://www.openttd.org/contact.html) ((https://discord.gg/openttd)) ### OpenTTD 15.0-RC4 released - Date: 2025-12-26 - Original notes: https://store.steampowered.com/news/app/1536610/view/517481543704250608 - Permalink: https://whatsnew.fyi/product/openttd/releases/steam-517481543704250608 Third, er, Fourth try's the charm? You found some bugs that needed fixing before the full release of OpenTTD 15. Let's do one last (we hope) Release Candidate. We've fixed two crashes related to station windows and signs, a hang related to implicit orders, and have stopped cacti from dying off completely with some tree spread settings. As always, if you spot any more bugs, please [report them here](https://github.com/OpenTTD/OpenTTD/issues/new/choose). We've heard from many of our translators that they've finished their languages. If your language needs updating, it's the last chance! Check on your language (https://translator.openttd.org/project/openttd-master). - (https://cdn.openttd.org/openttd-releases/15.0-RC4/changelog.md) - [Bug tracker](https://github.com/OpenTTD/OpenTTD/issues) - [Questions and player support](https://www.openttd.org/contact.html) ((https://discord.gg/openttd)) ### OpenTTD 15.0-RC3 released - Date: 2025-12-20 - Original notes: https://store.steampowered.com/news/app/1536610/view/517481543704249752 - Permalink: https://whatsnew.fyi/product/openttd/releases/steam-517481543704249752 Third try's the charm? We hope so; here's our third release candidate for OpenTTD 15. Most notably, the game no longer forgets your script configuration, and we've also fixed some rare crashes. See the changelog for the full list. As always, if you spot any more bugs, please [report them here](https://github.com/OpenTTD/OpenTTD/issues/new/choose). If you're one of our valued translators, this is the last call for translations for OpenTTD 15! Check on your language (https://translator.openttd.org/project/openttd-master). - (https://cdn.openttd.org/openttd-releases/15.0-RC3/changelog.md) - [Bug tracker](https://github.com/OpenTTD/OpenTTD/issues) - [Questions and player support](https://www.openttd.org/contact.html) ((https://discord.gg/openttd)) ### OpenTTD 15.0-RC2 released - Date: 2025-12-18 - Original notes: https://store.steampowered.com/news/app/1536610/view/517481543704249266 - Permalink: https://whatsnew.fyi/product/openttd/releases/steam-517481543704249266 We have now released 15.0-RC2, the second release candidate for the upcoming release. You've found several issues in the first release candidate, mostly related to the expanded font rendering. In the interest of stability, we've backed most of them out again, for a return at a later date when the feature is more stable. As always, see the changelog for the full list. However, there is a good chance there are still some issues out there that haven't been found yet. Please help us hunt those down, and if you find one, you can [report them here](https://github.com/OpenTTD/OpenTTD/issues/new/choose). Translation updates are coming in every day, and while some languages are complete or are nearing completion, there are also translations with missing or outdated strings. If you are a translator, please see if [your language has any missing translations](https://translator.openttd.org/project/openttd-master). We greatly appreciate your contributions! - (https://cdn.openttd.org/openttd-releases/15.0-RC2/changelog.md) - [Bug tracker](https://github.com/OpenTTD/OpenTTD/issues) - [Questions and player support](https://www.openttd.org/contact.html) ((https://discord.gg/openttd)) ### OpenTTD 15.0-RC1 released - Date: 2025-12-08 - Original notes: https://store.steampowered.com/news/app/1536610/view/517480275699041807 - Permalink: https://whatsnew.fyi/product/openttd/releases/steam-517480275699041807 Good things come to those who wait. OpenTTD 15 is starting the final lap with first release candidate! With a release candidate, the focus shifts from adding new features to finding and fixing bugs to make OpenTTD 15 the best OpenTTD yet. The finding part is where you, the players, come in, too. If there's anything you notice, head over to our [issue tracker](https://github.com/OpenTTD/OpenTTD/issues/new/choose) and make a report. If you've already played any of the betas and use the OpenGFX baseset, you might have noticed a message about missing sprites. This is due to some of the new features in OpenTTD 15. We recommend switching to the newer (and still updated) OpenGFX2 baseset, which you can easily get via the in-game content downloader. Some notable changes over the previous beta3 release are: - Automatic font loading for characters not part of the normal language files (like e.g. player names or chat messages) - Signs, waypoint and station names may be moved - Terrain generator can make wetlands for rivers unable to reach the sea - Island maps and heightmaps can be surrounded by infinite water instead of black - Bridges can now be built over locks and docks, too - Various tweaks to interface scaling - Improvements and fixes to badge support - \ Support for trains with multiple rail types - A variety of bugfixes As always, see the changelog for the full list. You can find this beta under the "testing" beta in Steam. - (https://cdn.openttd.org/openttd-releases/15.0-RC1/changelog.md) - [Bug tracker](https://github.com/OpenTTD/OpenTTD/issues) - [Questions and player support](https://www.openttd.org/contact.html) ((https://discord.gg/openttd)) ### OpenTTD 15.0-beta3 released - Date: 2025-08-31 - Original notes: https://store.steampowered.com/news/app/1536610/view/536611691635409550 - Permalink: https://whatsnew.fyi/product/openttd/releases/steam-536611691635409550 Did you have a lazy summer? Over at OpenTTD HQ, we did not! We’ve continued to make improvements to OpenTTD, both very visible to player and under the hood. It’s time for another beta so you can help us test. Highlights include: - Bridges can now be built over stations (NewGRF stations must be updated to support this) - \ Bridge GRFs can now have pillar information, so that a pillar can be skipped if it obstructs the tile below (rail, road, or station) - Ships traveling in opposite directions try not to drive on the same line of tiles - Purchase and picker menus can now be filtered using NewGRF Badges - Settings and Options menus have been merged - Scenario Editor has improvements for placing and expanding towns - New buttons to expand town roads and buildings separately - “Many random towns” button now prompts for the number of towns - Picker window sprite previews can be increased in height, so you can see the entire skyscraper in the house picker (for example) - The Infrastructure list window now has a scrollbar - A variety of bugfixes (As always, see the changelog for further details). You can find this beta under the "testing" beta in Steam. - (https://cdn.openttd.org/openttd-releases/15.0-beta3/changelog.md) - [Bug tracker](https://github.com/OpenTTD/OpenTTD/issues) - [Questions and player support](https://www.openttd.org/contact.html) ((https://discord.gg/openttd)) ### OpenTTD 15.0-beta2 released - Date: 2025-04-13 - Original notes: https://store.steampowered.com/news/app/1536610/view/500570289903502303 - Permalink: https://whatsnew.fyi/product/openttd/releases/steam-500570289903502303 April 1st has come and gone, but have no fear, for beta2 is here. We've fixed a bunch more since beta1, and need more testing. Also, we added some new features! Highlights include: - Snow-covered rocks are now visible - Steep hills from map generation or heightmap import now get extra rocks - Houses can be individually placed by players in the scenario editor and (if enabled) in-game, and can be protected from replacement during town growth - Touchpad two-finger map scrolling for Windows - NewGRF Badges - A variety of bugfixes (As always, see the changelog for further details). What are badges, you ask? Badges are something add-on (NewGRF) authors can put on their content to help you find e.g. the vehicle or station you want to use. For example, various vehicle add-ons use a mix of different icons, overlay images or texts to indicate the power source or the suggested usage of a vehicle. With badges, this information can be represented in a clear way including built-in filtering, that is cohesive between different add-ons. As this beta is the first release featuring badge support, there aren't many updated add-ons yet, but we're excited to see what authors do with the new feature. Finally, the usual titlegame competition has been [announced on the forums](https://www.tt-forums.net/viewtopic.php?t=92166). You can find this beta under the "testing" beta in Steam. * (https://cdn.openttd.org/openttd-releases/15.0-beta2/changelog.md) * [Bug tracker](https://github.com/OpenTTD/OpenTTD/issues) * [Questions and player support](https://www.openttd.org/contact.html) ((https://discord.gg/openttd)) ### OpenTTD 15.0-beta1 released - Date: 2024-12-25 - Original notes: https://store.steampowered.com/news/app/1536610/view/536589029688215051 - Permalink: https://whatsnew.fyi/product/openttd/releases/steam-536589029688215051 Ho, ho, ho, Santa is in town. And he's brought a gift with him. The first beta version of the coming OpenTTD 15 release comes faster, with road waypoints, fewer passwords, better scenario editor, and hopefully with a lot less bugs. To be a bit less vague, here are some of the highlights: - Improved picker windows for stations/waypoints/objects/and more. Oh, and that does include road waypoints. - Better perfomance in various places, including faster path signals that are now green by default. - Password-less network authentication using keys. - Several improvements for NewGRFs regarding cargo support. - Better scenario editor with a town data importer and manual house placement. - A large tree fully hung with ornamental bugfixes. - Sadly though, not everbody was good this year. The old NPF pathfinder was finally retired, after YAPF being the superior default for many, many years now. There's a lot of bugs left for you to find, though, guaranteed. Enjoy the beta, test all the things and report anything you find amiss, to make OpenTTD 15 the best OpenTTD ever. You can find this beta under the "testing" beta in Steam. * (https://cdn.openttd.org/openttd-releases/15.0-beta1/changelog.md) * [Bug tracker](https://github.com/OpenTTD/OpenTTD/issues) * [Questions and player support](https://www.openttd.org/contact.html) ((https://discord.gg/openttd)) ### OpenTTD 14.1 released - Date: 2024-05-03 - Original notes: https://store.steampowered.com/news/app/1536610/view/4175476431593507659 - Permalink: https://whatsnew.fyi/product/openttd/releases/steam-4175476431593507659 Our players have played a lot of OpenTTD 14 since it was released a few weeks ago -- in last week alone those who opted into our (https://www.openttd.org/news/2024/03/16/survey-https-infra) played 34,700 hours across 17,219 games. In all those hours, you've found some bugs, and we've done our best to fix them. The first maintenance release for OpenTTD 14 fixes a multiplayer desync bug and cleans up a few rough edges with the new ship pathfinder and the unbunching feature. As always, there are plenty of other bugfixes, which you can find in the changelog. * (https://cdn.openttd.org/openttd-releases/14.1/changelog.txt) * [Bug tracker](https://github.com/OpenTTD/OpenTTD/issues) * [Questions and player support](https://www.openttd.org/contact.html) ((https://discord.gg/hKzMGUx)) ### OpenTTD 14.0 released - Date: 2024-04-13 - Original notes: https://store.steampowered.com/news/app/1536610/view/7428199535665311158 - Permalink: https://whatsnew.fyi/product/openttd/releases/steam-7428199535665311158 Welcome to 14.0! OpenTTD's first release was in March of 2004. Now twenty years later, we are proud to present to you: release 14.0. And boy, what a release it is. Do I dare to say: this has been the biggest release yet? Sometimes people try to tell us OpenTTD is dead. Well, 14.0 shows you it really isn't. There are so many new goodies in 14.0, that I don't even know where to start! Let's go over a few, just to get you a feel for what to expect when you launch OpenTTD 14.0. - Timekeeping [(blog post)](https://www.openttd.org/news/2024/03/23/timekeeping) - Better Ship Pathfinder [(blog post)](https://www.openttd.org/news/2024/02/24/new-ship-pathfinder) - Unbunching [(blog post)](https://www.openttd.org/news/2024/02/10/unbunching) - Social Platform integration [(blog post)](https://www.openttd.org/news/2024/03/02/social-integration) - GUI improvement / scalable fonts [(blog post)](https://www.openttd.org/news/2024/02/17/openttd-truetype-fonts) - Better new player experience - And so much more ... For more details, check out our release post (https://www.openttd.org/news/2024/04/13/openttd-14-0), or the full changelog below. * (https://cdn.openttd.org/openttd-releases/14.0/changelog.txt) * [Bug tracker](https://github.com/OpenTTD/OpenTTD/issues) * [Questions and player support](https://www.openttd.org/contact.html) ((https://discord.gg/openttd)) ### OpenTTD 14.0-RC3 released - Date: 2024-03-23 - Original notes: https://store.steampowered.com/news/app/1536610/view/4136066130014721343 - Permalink: https://whatsnew.fyi/product/openttd/releases/steam-4136066130014721343 Features: added. Gameplay: improved. Bugs: squashed. Final testing pre-release: probably, unless time is [accidentally stopped](https://www.openttd.org/news/2024/03/23/timekeeping). You can find this beta under the "testing" beta in Steam. * (https://cdn.openttd.org/openttd-releases/14.0-RC3/changelog.txt) * [Bug tracker](https://github.com/OpenTTD/OpenTTD/issues) * [Questions and player support](https://www.openttd.org/contact.html) ((https://discord.gg/openttd)) ### OpenTTD 14.0-RC2 released - Date: 2024-03-16 - Original notes: https://store.steampowered.com/news/app/1536610/view/6127782523025163646 - Permalink: https://whatsnew.fyi/product/openttd/releases/steam-6127782523025163646 OpenTTD 14.0 is soon to be released. You guys already worked hard to break the game, and we've been working hard to fix the issues you've reported. Today we release RC2 with all of the recent fixes. Please help us hunt down the last bugs, and make sure you're having fun doing it! Your help is greatly appreciated! You can find this beta under the "testing" beta in Steam. * (https://cdn.openttd.org/openttd-releases/14.0-RC2/changelog.txt) * [Bug tracker](https://github.com/OpenTTD/OpenTTD/issues) * [Questions and player support](https://www.openttd.org/contact.html) ((https://discord.gg/openttd)) ### OpenTTD 14.0-RC1 released - Date: 2024-02-19 - Original notes: https://store.steampowered.com/news/app/1536610/view/6697485348305898068 - Permalink: https://whatsnew.fyi/product/openttd/releases/steam-6697485348305898068 It's getting hot for OpenTTD 14 with the release of the first Release Candidate. This means that we're now focusing on fixing the remaining bugs and are not adding any new features anymore. One final feature that got in at the last minute is custom number format and abbreviations used in many Asian languages. We fixed a lot of bugs, too. Full details: https://www.openttd.org/news/2024/02/18/openttd-14-0-RC1 You can find this beta under the "testing" beta in Steam. * (https://cdn.openttd.org/openttd-releases/14.0-RC1/changelog.txt) * [Bug tracker](https://github.com/OpenTTD/OpenTTD/issues) * [Questions and player support](https://www.openttd.org/contact.html) ((https://discord.gg/openttd)) ### OpenTTD 14.0-beta3 released - Date: 2024-02-06 - Original notes: https://store.steampowered.com/news/app/1536610/view/4018968268470029500 - Permalink: https://whatsnew.fyi/product/openttd/releases/steam-4018968268470029500 Well, third time's the charm, or so they say. So let's try this again, shall we? With beta 3, we've restored the cargo types that went missing in the sub-artic and tropical climates. We've also included fixes for various other issues which are listed in the full changelog linked below. Thanks to the reports made by many of you, we could solve the issues quickly. But never fear if you've missed out so far, there are still a lot of treasures to hunt for in this beta. Please share your findings on our [issue tracker](https://github.com/OpenTTD/OpenTTD/issues/new/choose). And watch this space as we'll soon start with our feature posts about the new things coming with OpenTTD 14. In the first installment, you'll learn why buses don't always come when they should and what you can do about it. You can find this beta under the "testing" beta in Steam. * (https://cdn.openttd.org/openttd-releases/14.0-beta3/changelog.txt) * [Bug tracker](https://github.com/OpenTTD/OpenTTD/issues) * [Questions and player support](https://www.openttd.org/contact.html) ((https://discord.gg/openttd)) ### OpenTTD 14.0-beta2 released - Date: 2024-02-05 - Original notes: https://store.steampowered.com/news/app/1536610/view/4018968268466293289 - Permalink: https://whatsnew.fyi/product/openttd/releases/steam-4018968268466293289 You found some bugs in the beta1-release, and we found a new beta. With this update, you can now safely signal to your hearts content again. The full changelog is linked below. Problems like this are exactly why we need you to test the game. Carry on playing the game, and please [report any issues](https://github.com/OpenTTD/OpenTTD/issues/new/choose) you find. And don't forget to watch this space for more information on OpenTTD 14. With the start of the beta cycle for OpenTTD 14, it's also a good time to help out with the various translations of the game. No matter if you are already a translator or want become one, head over to our [web translator](https://translator.openttd.org) if you like to help out. You can find this beta under the "testing" beta in Steam. * (https://cdn.openttd.org/openttd-releases/14.0-beta2/changelog.txt) * [Bug tracker](https://github.com/OpenTTD/OpenTTD/issues) * [Questions and player support](https://www.openttd.org/contact.html) ((https://discord.gg/openttd)) ### OpenTTD 14.0-beta1 released - Date: 2024-02-03 - Original notes: https://store.steampowered.com/news/app/1536610/view/4018968268459162490 - Permalink: https://whatsnew.fyi/product/openttd/releases/steam-4018968268459162490 OpenTTD turns 20 this year, and to celebrate we are preparing for one of our largest ever releases. It's packed with 40 new features, 80 changes, and almost 150 fixes. In the upcoming weeks we will share more posts explaining some of these features in depth. For now, we need your help testing our work. We need as many people as possible to test this beta version of the 14.X release series, so you can find and we can squash as many bugs as possible before the actual release. To guide you a bit towards what you should be looking for: - Generic gameplay bugs and crashes. - There is a new Ship Pathfinder; test it out. Buoys are optional to use. - You can now automatically unbunch your vehicles at a depot. - We added our own interpretation of daylength to the game. More on this soon in another blog post. - There are many GUI improvements throughout the game. More consistent look, better GUI scaling. There are many more things worth talking about, and this will be made more clear when we approach the release of 14.0. But for now, play the game, and please [report any issues](https://github.com/OpenTTD/OpenTTD/issues/new/choose) you find. You can find this beta under the "testing" beta in Steam. The usual titlegame competition has also been [announced on the forums](https://www.tt-forums.net/viewtopic.php?t=91448). See the page for the exact competition rules if you are interested. * (https://cdn.openttd.org/openttd-releases/14.0-beta1/changelog.txt) * [Bug tracker](https://github.com/OpenTTD/OpenTTD/issues) * [Questions and player support](https://www.openttd.org/contact.html) ((https://discord.gg/openttd)) ### OpenTTD 13.4 released - Date: 2023-07-30 - Original notes: https://store.steampowered.com/news/app/1536610/view/3674425606244872455 - Permalink: https://whatsnew.fyi/product/openttd/releases/steam-3674425606244872455 It's been a while since we've seen a .4 release, but quite a few people have reported a crash when a news item appears while a drop-down menu is open. Here's a fix for that, plus a few other fixes completed since the last release. * (https://cdn.openttd.org/openttd-releases/13.4/changelog.txt) * [Bug tracker](https://github.com/OpenTTD/OpenTTD/issues) * [Questions and player support](https://www.openttd.org/contact.html) ((https://discord.gg/hKzMGUx)) ### OpenTTD 13.1 released - Date: 2023-04-10 - Original notes: https://store.steampowered.com/news/app/1536610/view/3682296760378943234 - Permalink: https://whatsnew.fyi/product/openttd/releases/steam-3682296760378943234 OpenTTD 13.0 has been out for two months and we've found some bugs to fix in 13.1! Most notably, we've fixed two kinds of crashes: * Road vehicles inside multi-track level crossings no longer crash into the side of trains. * The game no longer crashes when a spectator in a network game tries to interact with a town's local authority. For NewGRF authors using the new engine variant feature, we've added a callback to select how the engine's name is displayed in the buy menu. Go check it out and try not to crash! * (https://cdn.openttd.org/openttd-releases/13.1/changelog.txt) * [Bug tracker](https://github.com/OpenTTD/OpenTTD/issues) * [Questions and player support](https://www.openttd.org/contact.html) ((https://discord.gg/hKzMGUx)) ### OpenTTD 13.0 released - Date: 2023-02-05 - Original notes: https://store.steampowered.com/news/app/1536610/view/3677787456245775105 - Permalink: https://whatsnew.fyi/product/openttd/releases/steam-3677787456245775105 Breaking news: OpenTTD 13.0 is now available! Depending on your perspective, we're either two months early for our usual April 1st release, or a bit tardy for the Christmas 2022 release we intended. We think the wait has been worth it. This is one of the largest releases we've done in several years, with numerous features and improvements covering the user interface, gameplay features, and modding extensions for NewGRF and Game Script creators. Some of the highlights are: - Variable interface scaling at whatever size you want (not just 2x and 4x), with optional chunky bevels for that retro feel. This includes better automatic scaling when using HiDPI or mixed DPI setups. - Direct access to NewGRF/AI/GS settings from the new game window. - Various small tweaks and improvements to several windows. - NewGRFs can now provide engine variants that are shown hierarchically in the purchase list. - Multi-track level crossings to keep road vehicles from stopping in the middle of the crossing. - Custom league tables for GameScripts. - More natural rivers which get wider as they flow downstream. - And much more, which can be seen in the changelog or the previous release announcements! In addition to these features and improvements, we've fixed lots of bugs. (If you played with the RC2 testing release, most were fixed before then. See the changelog for full details.) * (https://cdn.openttd.org/openttd-releases/13.0/changelog.txt) * [Bug tracker](https://github.com/OpenTTD/OpenTTD/issues) * [Questions and player support](https://www.openttd.org/contact.html) ((https://discord.gg/openttd)) ### OpenTTD 13.0-RC2 released - Date: 2023-01-28 - Original notes: https://store.steampowered.com/news/app/1536610/view/3654142923834536677 - Permalink: https://whatsnew.fyi/product/openttd/releases/steam-3654142923834536677 We found some bugs in the 13.0-RC1 testing release that need cleaning up. The new 13.0-RC2 testing release should fix these and bring us into the home stretch for a final release. Go check it out today and help us find any last minute bugs we don't know about yet! If you are a translator, we'd appreciate your help for a translation check before the final release. * (https://cdn.openttd.org/openttd-releases/13.0-RC2/changelog.txt) * [Bug tracker](https://github.com/OpenTTD/OpenTTD/issues) * [Questions and player support](https://www.openttd.org/contact.html) ((https://discord.gg/openttd))