# OpenTTD OpenTTD 13.1 released - Product: OpenTTD (https://whatsnew.fyi/product/openttd) - Vendor: OpenTTD - Date: 2023-04-10 - Original notes: https://store.steampowered.com/news/app/1536610/view/3682296760378943234 - Permalink: https://whatsnew.fyi/product/openttd/releases/2023-04-10-openttd-13.1-released What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Road vehicles inside multi-track level crossings no longer crash into the side of trains - **fixed** — The game no longer crashes when a spectator in a network game tries to interact with a town's local authority - **added** — Add a callback to select how the engine's name is displayed in the buy menu for NewGRF engine variants OpenTTD 13.0 has been out for two months and we've found some bugs to fix in 13.1! Most notably, we've fixed two kinds of crashes: * Road vehicles inside multi-track level crossings no longer crash into the side of trains. * The game no longer crashes when a spectator in a network game tries to interact with a town's local authority. For NewGRF authors using the new engine variant feature, we've added a callback to select how the engine's name is displayed in the buy menu. Go check it out and try not to crash! * (https://cdn.openttd.org/openttd-releases/13.1/changelog.txt) * [Bug tracker](https://github.com/OpenTTD/OpenTTD/issues) * [Questions and player support](https://www.openttd.org/contact.html) ((https://discord.gg/hKzMGUx))