# OpenTTD OpenTTD 15.0-beta2 released - Product: OpenTTD (https://whatsnew.fyi/product/openttd) - Vendor: OpenTTD - Date: 2025-04-13 - Original notes: https://store.steampowered.com/news/app/1536610/view/500570289903502303 - Permalink: https://whatsnew.fyi/product/openttd/releases/2025-04-13-openttd-15.0-beta2-released What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Snow-covered rocks are now visible - **added** — Steep hills from map generation or heightmap import now get extra rocks - **added** — Houses can be individually placed by players in the scenario editor and in-game if enabled, and can be protected from replacement during town growth - **added** — Touchpad two-finger map scrolling for Windows - **added** — NewGRF Badges for add-on content to help players find vehicles, stations, and other assets with built-in filtering - **fixed** — A variety of bugfixes April 1st has come and gone, but have no fear, for beta2 is here. We've fixed a bunch more since beta1, and need more testing. Also, we added some new features! Highlights include: - Snow-covered rocks are now visible - Steep hills from map generation or heightmap import now get extra rocks - Houses can be individually placed by players in the scenario editor and (if enabled) in-game, and can be protected from replacement during town growth - Touchpad two-finger map scrolling for Windows - NewGRF Badges - A variety of bugfixes (As always, see the changelog for further details). What are badges, you ask? Badges are something add-on (NewGRF) authors can put on their content to help you find e.g. the vehicle or station you want to use. For example, various vehicle add-ons use a mix of different icons, overlay images or texts to indicate the power source or the suggested usage of a vehicle. With badges, this information can be represented in a clear way including built-in filtering, that is cohesive between different add-ons. As this beta is the first release featuring badge support, there aren't many updated add-ons yet, but we're excited to see what authors do with the new feature. Finally, the usual titlegame competition has been [announced on the forums](https://www.tt-forums.net/viewtopic.php?t=92166). You can find this beta under the "testing" beta in Steam. * (https://cdn.openttd.org/openttd-releases/15.0-beta2/changelog.md) * [Bug tracker](https://github.com/OpenTTD/OpenTTD/issues) * [Questions and player support](https://www.openttd.org/contact.html) ((https://discord.gg/openttd))