# OpenTTD OpenTTD 15.3 released - Product: OpenTTD (https://whatsnew.fyi/product/openttd) - Vendor: OpenTTD - Date: 2026-04-04 - Original notes: https://store.steampowered.com/news/app/1536610/view/540009050284230734 - Permalink: https://whatsnew.fyi/product/openttd/releases/2026-04-04-openttd-15.3-released What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Prevent multiplayer desync when a train crashes - **fixed** — Crash helicopter within the map instead of the void when it runs out of fuel near the map edge - **fixed** — Improve appearance of toolbars and main menu images/text with non-default base sets such as aBase, biggui, and original TTD It's April, time for a new OpenTTD version? Sort of. We're hard at work on features for OpenTTD 16, but in the meantime we've fixed a few bugs including a multiplayer desync triggered by train crashes. Fixes include: - Don't desync multiplayer clients when a train crashes - When a helicopter runs out of fuel near the map edge, crash it within the map instead of the void (which crashes the whole game) - Improve appearance of toolbars and main menu images/text with some non-default base sets such as aBase, biggui, and original TTD If you find any more bugs, please [report them here](https://github.com/OpenTTD/OpenTTD/issues/new/choose). - (https://cdn.openttd.org/openttd-releases/15.3/changelog.md) - [Bug tracker](https://github.com/OpenTTD/OpenTTD/issues) - [Questions and player support](https://www.openttd.org/contact.html) ((https://discord.gg/hKzMGUx))